GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
int GET_ENTITY_TYPE ( Entity entity ) //0x8ACD366038D14505
- 0
- 124
- 323
-
int GET_ENTITY_POPULATION_TYPE ( Entity entity ) //0xF6F5161F4534EDFF
- 0
- 85
- 323
-
BOOL IS_AN_ENTITY ( ScrHandle handle ) //0x731EC8A916BD11A1
- 0
- 81
- 323
-
BOOL IS_ENTITY_A_PED ( Entity entity ) //0x524AC5ECEA15343E
- 0
- 110
- 323
-
BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity ) //0x0A7B270912999B3C
- 0
- 112
- 323
-
BOOL IS_ENTITY_A_VEHICLE ( Entity entity ) //0x6AC7003FA6E5575E
- 0
- 93
- 323
-
BOOL IS_ENTITY_AN_OBJECT ( Entity entity ) //0x8D68C8FD0FACA94E
- 0
- 84
- 323
-
BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 ) //0x20B60995556D004F
- 0
- 128
- 323
-
BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 ) //0x751B70C3D034E187
- 0
- 119
- 323
-
BOOL IS_ENTITY_ATTACHED ( Entity entity ) //0xB346476EF1A64897
- 0
- 96
- 323
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity ) //0xCF511840CEEDE0CC
- 0
- 123
- 323
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xB1632E9A5F988D11
- 0
- 84
- 323
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity ) //0x26AA915AD89BFB4B
- 0
- 84
- 323
-
BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to ) //0xEFBE71898A993728
- 0
- 97
- 323
-
BOOL IS_ENTITY_DEAD ( Entity entity, BOOL p1 ) //0x5F9532F3B5CC2551
- 0
- 142
- 323
-
BOOL IS_ENTITY_IN_AIR ( Entity entity ) //0x886E37EC497200B6
- 0
- 97
- 323
-
BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float x1, Any p10, float y1, float z1, float x2, float y2, float z2, float width, BOOL debug ) //0x51210CED3DA1C78A
- 0
- 142
- 323
-
BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 ) //0x54736AA40E271165
- 0
- 97
- 323
-
BOOL IS_ENTITY_IN_ZONE ( Entity entity, const char* zone ) //0xB6463CF6AF527071
- 0
- 137
- 323
-
BOOL IS_ENTITY_IN_WATER ( Entity entity ) //0xCFB0A0D8EDD145A3
- 0
- 154
- 323
-
float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity ) //0xE81AFC1BC4CC41CE
- 0
- 123
- 323
-
void SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK ( Entity entity, BOOL toggle ) //0x694E00132F2823ED
- 0
- 104
- 323
-
BOOL IS_ENTITY_ON_SCREEN ( Entity entity ) //0xE659E47AF827484B
- 0
- 117
- 323
-
BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag ) //0x1F0B79228E461EC9
- 0
- 168
- 323
-
BOOL IS_ENTITY_STATIC ( Entity entity ) //0x1218E6886D3D8327
- 0
- 208
- 323
-
BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity ) //0x17FFC1B2BA35A494
- 0
- 94
- 323
-
BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash ) //0x0F42323798A58C8C
- 0
- 102
- 323
-
BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle ) //0x5333F526F6AB19AA
- 0
- 96
- 323
-
BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity ) //0x1DBD58820FA61D71
- 0
- 91
- 323
-
BOOL IS_ENTITY_VISIBLE ( Entity entity ) //0x47D6F43D77935C75
- 0
- 84
- 323
-
BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity ) //0xD796CB5BA8F20E32
- 0
- 84
- 323
-
BOOL IS_ENTITY_OCCLUDED ( Entity entity ) //0xE31C2C72B8692B64
- 0
- 91
- 323
-
BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 ) //0xEE5D2A122E09EC42
- 0
- 98
- 323
-
BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity ) //0xD05BFF0C0A12C68F
- 0
- 76
- 323
-
void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x18FF00FC7EFF559E
- 0
- 232
- 323
-
void APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xC5F68BE9613E2D18
- 0
- 158
- 323
-
void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, Any p15, int boneIndex, float xPos ) //0x6B9BBD38AB0796DF
- 0
- 253
- 323
-
void ATTACH_ENTITY_BONE_TO_ENTITY_BONE ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 ) //0x5C48B75732C8456C
- 0
- 107
- 791
-
void ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 ) //0xFD1695C5D3B05439
- 0
- 160
- 791
-
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17 ) //0xC3675780C92F90F9
- 0
- 219
- 323
-
void PROCESS_ENTITY_ATTACHMENTS ( Entity entity ) //0xF4080490ADC51C6F
- 0
- 97
- 323
-
int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName ) //0xFB71170B7E76ACBA
- 0
- 148
- 323
-
void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xA72CD9CA74A5ECBA
- 0
- 104
- 323
-
void DELETE_ENTITY ( Entity* entity ) //0xAE3CBE5BF394C9C9
- 0
- 130
- 323
-
void DETACH_ENTITY ( Entity entity, BOOL dynamic, BOOL collision ) //0x961AC54BF0613F5D
- 0
- 95
- 323
-
void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x428CA6DBD1094446
- 0
- 199
- 323
-
void SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION ( Entity entity, BOOL toggle ) //0x3910051CCECDB00C
- 0
- 165
- 323
-
BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0x7FB218262B810701
- 0
- 308
- 323
-
BOOL PLAY_SYNCHRONIZED_ENTITY_ANIM ( Entity entity, int syncedScene, const char* animation, const char* propName, float p4, float p5, Any p6, float p7 ) //0xC77720A12FE14A86
- 0
- 127
- 323
-
BOOL PLAY_SYNCHRONIZED_MAP_ENTITY_ANIM ( float p0, float p1, Any p10, float p11, float p2, float p3, Any p4, Any p5, Any* p6, Any* p7 ) //0xB9C54555ED30FBC4
- 0
- 87
- 323