GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 86
- 323
-
void PLAY_MISSION_COMPLETE_AUDIO ( const char* audioName ) //0xB138AAB8A70D3C69
- 0
- 97
- 323
-
BOOL IS_MISSION_COMPLETE_PLAYING () //0x19A30C23F5827F8A
- 0
- 86
- 323
-
BOOL IS_MISSION_COMPLETE_READY_FOR_UI () //0x6F259F82D873B8B8
- 0
- 171
- 323
-
void BLOCK_DEATH_JINGLE ( BOOL toggle ) //0xF154B8D1775B2DEC
- 0
- 97
- 323
-
BOOL START_AUDIO_SCENE ( const char* scene ) //0x013A80FC08F6E4F2
- 0
- 103
- 323
-
void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
- 94
- 323
-
void STOP_AUDIO_SCENES () //0xBAC7FC81A75EC1A1
- 0
- 89
- 323
-
BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
- 0
- 84
- 323
-
void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value ) //0xEF21A9EF089A2668
- 0
- 102
- 323
-
void SET_AUDIO_SCRIPT_CLEANUP_TIME ( int time ) //0xA5F377B175A699C5
- 0
- 81
- 323
-
void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 ) //0x153973AB99FE8980
- 0
- 92
- 323
-
void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
- 0
- 216
- 323
-
BOOL AUDIO_IS_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
- 0
- 80
- 323
-
Any AUDIO_IS_SCRIPTED_MUSIC_PLAYING () //0x2DD39BF3E2F9C47F
- 0
- 74
- 463
-
BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
- 0
- 88
- 323
-
BOOL CANCEL_MUSIC_EVENT ( const char* eventName ) //0x5B17A90291133DA5
- 0
- 101
- 323
-
BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
- 0
- 113
- 323
-
BOOL IS_MUSIC_ONESHOT_PLAYING () //0xA097AB275061FB21
- 0
- 86
- 323
-
int GET_MUSIC_PLAYTIME () //0xE7A0D23DC414507B
- 0
- 89
- 323
-
void SET_GLOBAL_RADIO_SIGNAL_LEVEL ( Any p0 ) //0x159B7318403A1CD8
- 0
- 112
- 1103
-
void RECORD_BROKEN_GLASS ( float x, float y, float z, float radius ) //0xFBE20329593DEC9D
- 0
- 90
- 323
-
void CLEAR_ALL_BROKEN_GLASS () //0xB32209EFFDC04913
- 0
- 80
- 323
-
void SCRIPT_OVERRIDES_WIND_ELEVATION ( BOOL p0, Any p1 ) //0x70B8EC8FC108A634
- 0
- 95
- 323
-
void SET_PED_WALLA_DENSITY ( float p0, float p1 ) //0x149AEE66F0CB3A99
- 0
- 82
- 323
-
void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 ) //0x8BF907833BE275DE
- 0
- 89
- 323
-
void FORCE_PED_PANIC_WALLA () //0x062D5EAD4DA2FA6A
- 0
- 85
- 323
-
BOOL PREPARE_ALARM ( const char* alarmName ) //0x9D74AE343DB65533
- 0
- 105
- 323
-
void START_ALARM ( const char* alarmName, BOOL p2 ) //0x0355EF116C4C97B2
- 0
- 148
- 323
-
void STOP_ALARM ( const char* alarmName, BOOL toggle ) //0xA1CADDCD98415A41
- 0
- 105
- 323
-
void STOP_ALL_ALARMS ( BOOL stop ) //0x2F794A877ADD4C92
- 0
- 73
- 323
-
BOOL IS_ALARM_PLAYING ( const char* alarmName ) //0x226435CB96CCFC8C
- 0
- 88
- 323
-
Hash GET_VEHICLE_DEFAULT_HORN ( Vehicle vehicle ) //0x02165D55000219AC
- 0
- 102
- 323
-
Hash GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS ( Vehicle vehicle ) //0xACB5DCCA1EC76840
- 0
- 94
- 323
-
void RESET_PED_AUDIO_FLAGS ( Ped ped ) //0xF54BB7B61036F335
- 0
- 79
- 323
-
void SET_PED_FOOTSTEPS_EVENTS_ENABLED ( Ped ped, BOOL toggle ) //0x0653B735BFBDFE87
- 0
- 78
- 1493
-
void SET_PED_CLOTH_EVENTS_ENABLED ( Ped ped, BOOL toggle ) //0x29DA3CA8D8B2692D
- 0
- 94
- 1493
-
void OVERRIDE_PLAYER_GROUND_MATERIAL ( Hash hash, BOOL toggle ) //0xD2CC78CD3D0B50F9
- 0
- 90
- 323
-
void USE_FOOTSTEP_SCRIPT_SWEETENERS ( Ped ped, BOOL p1, Hash hash ) //0xBF4DC1784BE94DFA
- 0
- 81
- 323
-
void OVERRIDE_MICROPHONE_SETTINGS ( Hash hash, BOOL toggle ) //0x75773E11BA459E90
- 0
- 91
- 323
-
void FREEZE_MICROPHONE () //0xD57AAAE0E2214D11
- 0
- 119
- 323
-
void DISTANT_COP_CAR_SIRENS ( BOOL value ) //0x552369F549563AD5
- 0
- 169
- 323
-
void SET_SIREN_CAN_BE_CONTROLLED_BY_AUDIO ( Vehicle vehicle, BOOL p1 ) //0x43FA0DFC5DF87815
- 0
- 84
- 323
-
void ENABLE_STUNT_JUMP_AUDIO () //0xB81CF134AEB56FFB
- 0
- 77
- 791
-
void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle ) //0xB9EFD5C25018725A
- 0
- 90
- 323
-
Any PREPARE_SYNCHRONIZED_AUDIO_EVENT ( const char* p0, Any p1 ) //0xC7ABCACA4985A766
- 0
- 78
- 323
-
BOOL PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE ( Any p0, Any* p1 ) //0x029FE7CD1B7E2E75
- 0
- 85
- 323
-
BOOL PLAY_SYNCHRONIZED_AUDIO_EVENT ( Any p0 ) //0x8B2FD4560E55DD2D
- 0
- 84
- 323
-
BOOL STOP_SYNCHRONIZED_AUDIO_EVENT ( Any p0 ) //0x92D6A88E64A94430
- 0
- 130
- 323
-
void INIT_SYNCH_SCENE_AUDIO_WITH_POSITION ( Any* p0, float x, float y, float z ) //0xC8EDE9BDBCCBA6D4
- 0
- 71
- 323