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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void PLAY_SOUND_FROM_ENTITY ( int soundId, const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p5 )  //0xE65F427EB70AB1ED

    • 0
    • 296
    • 323
  2. void PLAY_SOUND_FROM_ENTITY_HASH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x5B9853296731E88D

    • 0
    • 114
    • 877
  3. void PLAY_SOUND_FROM_COORD ( int soundId, const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, int range, BOOL p8 )  //0x8D8686B622B88120

    • 0
    • 318
    • 323
  4. void UPDATE_SOUND_COORD ( Any p0, Any p1, Any p2, Any p3 )  //0x7EC3C679D0E7E46B

    • 0
    • 74
    • 678
  5. void STOP_SOUND ( int soundId )  //0xA3B0C41BA5CC0BB5

    • 0
    • 99
    • 323
  6. int GET_NETWORK_ID_FROM_SOUND_ID ( int soundId )  //0x2DE3F0A134FFBC0D

    • 0
    • 90
    • 323
  7. int GET_SOUND_ID_FROM_NETWORK_ID ( int netId )  //0x75262FD12D0A1C84

    • 0
    • 90
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  8. void SET_VARIABLE_ON_SOUND ( int soundId, Any* p1, float p2 )  //0xAD6B3148A78AE9B6

    • 0
    • 141
    • 323
  9. void SET_VARIABLE_ON_STREAM ( const char* p0, float p1 )  //0x2F9D3834AEB9EF79

    • 0
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  10. void OVERRIDE_UNDERWATER_STREAM ( Any* p0, BOOL p1 )  //0xF2A9CDABCEA04BD6

    • 0
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  11. void SET_VARIABLE_ON_UNDER_WATER_STREAM ( const char* variableName, float value )  //0x733ADF241531E5C2

    • 0
    • 94
    • 323
  12. BOOL HAS_SOUND_FINISHED ( int soundId )  //0xFCBDCE714A7C88E5

    • 0
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  13. void PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, const char* speechName, const char* speechParam, Any p3 )  //0x8E04FEDD28D42462

    • 0
    • 155
    • 323
  14. void PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE ( Ped ped, const char* speechName, const char* speechParam, Any p3 )  //0xC6941B4A3A8FBBB9

    • 0
    • 103
    • 323
  15. void PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE ( Ped ped, const char* speechName, const char* voiceName, const char* speechParam, BOOL p4 )  //0x3523634255FC3318

    • 0
    • 182
    • 323
  16. void PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( const char* speechName, const char* voiceName, float x, float y, float z, const char* speechParam )  //0xED640017ED337E45

    • 0
    • 107
    • 323
  17. void OVERRIDE_TREVOR_RAGE ( const char* voiceEffect )  //0x13AD665062541A7E

    • 0
    • 88
    • 323
  18. void RESET_TREVOR_RAGE ()  //0xE78503B10C4314E0

    • 0
    • 87
    • 323
  19. void SET_PLAYER_ANGRY ( Ped ped, BOOL toggle )  //0xEA241BB04110F091

    • 0
    • 95
    • 323
  20. void PLAY_PAIN ( Ped ped, int painID, int p1, Any p3 )  //0xBC9AE166038A5CEC

    • 0
    • 149
    • 323
  21. void RELEASE_WEAPON_AUDIO ()  //0xCE4AC0439F607045

    • 0
    • 91
    • 323
  22. void ACTIVATE_AUDIO_SLOWMO_MODE ( const char* p0 )  //0xD01005D2BA2EB778

    • 0
    • 103
    • 323
  23. void DEACTIVATE_AUDIO_SLOWMO_MODE ( const char* p0 )  //0xDDC635D5B3262C56

    • 0
    • 122
    • 323
  24. void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name )  //0x6C8065A3B780185B

    • 0
    • 124
    • 323
  25. void SET_AMBIENT_VOICE_NAME_HASH ( Ped ped, Hash hash )  //0x9A53DED9921DE990

    • 0
    • 90
    • 463
  26. Hash GET_AMBIENT_VOICE_NAME_HASH ( Ped ped )  //0x5E203DA2BA15D436

    • 0
    • 93
    • 463
  27. void SET_PED_VOICE_FULL ( Ped ped )  //0x40CF0D12D142A9E8

    • 0
    • 117
    • 323
  28. void SET_PED_RACE_AND_VOICE_GROUP ( Ped ped, Any p1, Any p2 )  //0x1B7ABE26CBCBF8C7

    • 0
    • 93
    • 372
  29. void SET_PED_VOICE_GROUP ( Ped ped, Hash voiceGroupHash )  //0x7CDC8C3B89F661B3

    • 0
    • 194
    • 323
  30. void SET_PED_GENDER ( Ped ped, BOOL p1 )  //0xA5342D390CDA41D6

    • 0
    • 108
    • 323
  31. void STOP_CURRENT_PLAYING_SPEECH ( Ped ped )  //0x7A73D05A607734C7

    • 0
    • 97
    • 323
  32. void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped )  //0xB8BEC0CA6F0EDB0F

    • 0
    • 130
    • 323
  33. BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped )  //0x9072C8B49907BFAD

    • 0
    • 154
    • 323
  34. BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 )  //0xCC9AA18DCC7084F4

    • 0
    • 96
    • 323
  35. BOOL IS_ANY_SPEECH_PLAYING ( Ped ped )  //0x729072355FA39EC9

    • 0
    • 97
    • 323
  36. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

    • 0
    • 82
    • 323
  37. BOOL IS_PED_IN_CURRENT_CONVERSATION ( Ped ped )  //0x049E937F18F4020C

    • 0
    • 74
    • 323
  38. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

    • 0
    • 160
    • 323
  39. void PLAY_ANIMAL_VOCALIZATION ( Ped pedHandle, int p1, const char* speechName )  //0xEE066C7006C49C0A

    • 0
    • 182
    • 323
  40. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

    • 0
    • 84
    • 323
  41. void SET_ANIMAL_MOOD ( Ped animal, int mood )  //0xCC97B29285B1DC3B

    • 0
    • 130
    • 323
  42. BOOL IS_MOBILE_PHONE_RADIO_ACTIVE ()  //0xB35CE999E8EF317E

    • 0
    • 97
    • 323
  43. void SET_MOBILE_PHONE_RADIO_STATE ( BOOL state )  //0xBF286C554784F3DF

    • 0
    • 101
    • 323
  44. int GET_PLAYER_RADIO_STATION_INDEX ()  //0xE8AF77C4C06ADC93

    • 0
    • 112
    • 323
  45. const char* GET_PLAYER_RADIO_STATION_NAME ()  //0xF6D733C32076AD03

    • 0
    • 94
    • 323
  46. const char* GET_RADIO_STATION_NAME ( int radioStation )  //0xB28ECA15046CA8B9

    • 0
    • 102
    • 323
  47. int GET_PLAYER_RADIO_STATION_GENRE ()  //0xA571991A7FE6CCEB

    • 0
    • 82
    • 323
  48. BOOL IS_RADIO_RETUNING ()  //0xA151A7394A214E65

    • 0
    • 93
    • 323
  49. BOOL IS_RADIO_FADED_OUT ()  //0x0626A247D2405330

    • 0
    • 95
    • 323
  50. void SET_RADIO_RETUNE_UP ()  //0xFF266D1D0EB1195D

    • 0
    • 87
    • 323

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