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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_CUTSCENE_AUDIO_OVERRIDE ( const char* name )  //0x3B4BF5F0859204D9

    • 0
    • 92
    • 323
  2. void SET_VARIABLE_ON_SYNCH_SCENE_AUDIO ( const char* variableName, float value )  //0xBCC29F935ED07688

    • 0
    • 76
    • 323
  3. int PLAY_POLICE_REPORT ( const char* name, float p1 )  //0xDFEBD56D9BD1EB16

    • 0
    • 136
    • 323
  4. void CANCEL_ALL_POLICE_REPORTS ()  //0xB4F90FAF7670B16F

    • 0
    • 98
    • 323
  5. void BLIP_SIREN ( Vehicle vehicle )  //0x1B9025BDA76822B6

    • 0
    • 114
    • 323
  6. void OVERRIDE_VEH_HORN ( Vehicle vehicle, BOOL override, int hornHash )  //0x3CDC1E622CCE0356

    • 0
    • 96
    • 323
  7. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

    • 0
    • 90
    • 323
  8. void SET_AGGRESSIVE_HORNS ( BOOL toggle )  //0x395BF71085D1B1D9

    • 0
    • 71
    • 323
  9. void SET_RADIO_POSITION_AUDIO_MUTE ( BOOL p0 )  //0x02E93C796ABD3A97

    • 0
    • 85
    • 323
  10. void SET_VEHICLE_CONVERSATIONS_PERSIST ( BOOL p0, BOOL p1 )  //0x58BB377BEC7CD5F4

    • 0
    • 83
    • 323
  11. void SET_VEHICLE_CONVERSATIONS_PERSIST_NEW ( Any p0, Any p1, Any p2 )  //0x9BD7BD55E4533183

    • 0
    • 93
    • 1290
  12. BOOL IS_STREAM_PLAYING ()  //0xD11FA52EB849D978

    • 0
    • 73
    • 323
  13. int GET_STREAM_PLAY_TIME ()  //0x4E72BBDBCA58A3DB

    • 0
    • 91
    • 323
  14. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

    • 0
    • 85
    • 323
  15. BOOL LOAD_STREAM_WITH_START_OFFSET ( const char* streamName, int startOffset, const char* soundSet )  //0x59C16B79F53B3712

    • 0
    • 99
    • 323
  16. void PLAY_STREAM_FROM_PED ( Ped ped )  //0x89049DD63C08B5D1

    • 0
    • 97
    • 323
  17. void PLAY_STREAM_FROM_VEHICLE ( Vehicle vehicle )  //0xB70374A758007DFA

    • 0
    • 86
    • 323
  18. void PLAY_STREAM_FROM_OBJECT ( Object object )  //0xEBAA9B64D76356FD

    • 0
    • 73
    • 323
  19. void PLAY_STREAM_FRONTEND ()  //0x58FCE43488F9F5F4

    • 0
    • 83
    • 323
  20. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z )  //0x21442F412E8DE56B

    • 0
    • 87
    • 323
  21. void STOP_STREAM ()  //0xA4718A1419D18151

    • 0
    • 89
    • 323
  22. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

    • 0
    • 129
    • 323
  23. void BLOCK_ALL_SPEECH_FROM_PED ( Ped ped, BOOL p1, BOOL p2 )  //0xF8AD2EED7C47E8FE

    • 0
    • 105
    • 1734
  24. void DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle )  //0xA9A41C1E940FB0E8

    • 0
    • 98
    • 323
  25. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

    • 0
    • 87
    • 323
  26. void BLOCK_SPEECH_CONTEXT_GROUP ( const char* p0, int p1 )  //0xA8A7D434AFB4B97B

    • 0
    • 98
    • 1493
  27. void UNBLOCK_SPEECH_CONTEXT_GROUP ( const char* p0 )  //0x2ACABED337622DF2

    • 0
    • 75
    • 1493
  28. void SET_SIREN_WITH_NO_DRIVER ( Vehicle vehicle, BOOL toggle )  //0x1FEF0683B96EBCF2

    • 0
    • 127
    • 323
  29. void TRIGGER_SIREN_AUDIO ( Vehicle vehicle )  //0x66C3FB05206041BA

    • 0
    • 85
    • 1290
  30. void SET_HORN_PERMANENTLY_ON ( Vehicle vehicle )  //0x9C11908013EA4715

    • 0
    • 85
    • 323
  31. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

    • 0
    • 87
    • 323
  32. void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 )  //0xE5564483E407F914

    • 0
    • 96
    • 323
  33. void SET_HORN_PERMANENTLY_ON_TIME ( Vehicle vehicle, float time )  //0x9D3AF56E94C9AE98

    • 0
    • 86
    • 323
  34. void USE_SIREN_AS_HORN ( Vehicle vehicle, BOOL toggle )  //0xFA932DE350266EF8

    • 0
    • 96
    • 323
  35. void FORCE_USE_AUDIO_GAME_OBJECT ( Vehicle vehicle, const char* audioName )  //0x4F0C413926060B38

    • 0
    • 123
    • 323
  36. void PRELOAD_VEHICLE_AUDIO_BANK ( Hash vehicleModel )  //0xCA4CEA6AE0000A7E

    • 0
    • 83
    • 1180
  37. void SET_VEHICLE_STARTUP_REV_SOUND ( Vehicle vehicle, const char* p1, const char* p2 )  //0xF1F8157B8C3F171C

    • 0
    • 117
    • 323
  38. void RESET_VEHICLE_STARTUP_REV_SOUND ( Vehicle vehicle )  //0xD2DCCD8E16E20997

    • 0
    • 70
    • 323
  39. BOOL IS_VEHICLE_AUDIBLY_DAMAGED ( Vehicle vehicle )  //0x5DB8010EE71FDEF2

    • 0
    • 89
    • 323
  40. void SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR ( Vehicle vehicle, float damageFactor )  //0x59E7B488451F4D3A

    • 0
    • 101
    • 323
  41. void SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR ( Vehicle vehicle, float intensity )  //0x01BB4D577D38BD9E

    • 0
    • 88
    • 323
  42. void ENABLE_VEHICLE_FANBELT_DAMAGE ( Vehicle vehicle, BOOL toggle )  //0x1C073274E065C6D2

    • 0
    • 85
    • 323
  43. void ENABLE_VEHICLE_EXHAUST_POPS ( Vehicle vehicle, BOOL toggle )  //0x2BE4BC731D039D5A

    • 0
    • 166
    • 323
  44. void SET_VEHICLE_BOOST_ACTIVE ( Vehicle vehicle, BOOL toggle )  //0x4A04DE7CAB2739A1

    • 0
    • 95
    • 323
  45. void SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE ( Vehicle vehicle, BOOL toggle )  //0x6FDDAD856E36988A

    • 0
    • 93
    • 323
  46. void SET_SCRIPT_UPDATE_DOOR_AUDIO ( Hash doorHash, BOOL toggle )  //0x06C0023BED16DD6B

    • 0
    • 69
    • 323
  47. void PLAY_VEHICLE_DOOR_OPEN_SOUND ( Vehicle vehicle, int doorId )  //0x3A539D52857EA82D

    • 0
    • 106
    • 323
  48. void PLAY_VEHICLE_DOOR_CLOSE_SOUND ( Vehicle vehicle, int doorId )  //0x62A456AA4769EF34

    • 0
    • 80
    • 323
  49. void ENABLE_STALL_WARNING_SOUNDS ( Vehicle vehicle, BOOL toggle )  //0xC15907D667F7CFB2

    • 0
    • 98
    • 323
  50. BOOL IS_GAME_IN_CONTROL_OF_MUSIC ()  //0x6D28DC1671E334FD

    • 0
    • 78
    • 323

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