GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_CUTSCENE_AUDIO_OVERRIDE ( const char* name ) //0x3B4BF5F0859204D9
- 0
- 92
- 323
-
void SET_VARIABLE_ON_SYNCH_SCENE_AUDIO ( const char* variableName, float value ) //0xBCC29F935ED07688
- 0
- 76
- 323
-
int PLAY_POLICE_REPORT ( const char* name, float p1 ) //0xDFEBD56D9BD1EB16
- 0
- 136
- 323
-
void CANCEL_ALL_POLICE_REPORTS () //0xB4F90FAF7670B16F
- 0
- 98
- 323
-
void BLIP_SIREN ( Vehicle vehicle ) //0x1B9025BDA76822B6
- 0
- 114
- 323
-
void OVERRIDE_VEH_HORN ( Vehicle vehicle, BOOL override, int hornHash ) //0x3CDC1E622CCE0356
- 0
- 96
- 323
-
BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
- 0
- 90
- 323
-
void SET_AGGRESSIVE_HORNS ( BOOL toggle ) //0x395BF71085D1B1D9
- 0
- 71
- 323
-
void SET_RADIO_POSITION_AUDIO_MUTE ( BOOL p0 ) //0x02E93C796ABD3A97
- 0
- 85
- 323
-
void SET_VEHICLE_CONVERSATIONS_PERSIST ( BOOL p0, BOOL p1 ) //0x58BB377BEC7CD5F4
- 0
- 83
- 323
-
void SET_VEHICLE_CONVERSATIONS_PERSIST_NEW ( Any p0, Any p1, Any p2 ) //0x9BD7BD55E4533183
- 0
- 93
- 1290
-
BOOL IS_STREAM_PLAYING () //0xD11FA52EB849D978
- 0
- 73
- 323
-
int GET_STREAM_PLAY_TIME () //0x4E72BBDBCA58A3DB
- 0
- 91
- 323
-
BOOL LOAD_STREAM ( const char* streamName, const char* soundSet ) //0x1F1F957154EC51DF
- 0
- 85
- 323
-
BOOL LOAD_STREAM_WITH_START_OFFSET ( const char* streamName, int startOffset, const char* soundSet ) //0x59C16B79F53B3712
- 0
- 99
- 323
-
void PLAY_STREAM_FROM_PED ( Ped ped ) //0x89049DD63C08B5D1
- 0
- 97
- 323
-
void PLAY_STREAM_FROM_VEHICLE ( Vehicle vehicle ) //0xB70374A758007DFA
- 0
- 86
- 323
-
void PLAY_STREAM_FROM_OBJECT ( Object object ) //0xEBAA9B64D76356FD
- 0
- 73
- 323
-
void PLAY_STREAM_FRONTEND () //0x58FCE43488F9F5F4
- 0
- 83
- 323
-
void PLAY_STREAM_FROM_POSITION ( float x, float y, float z ) //0x21442F412E8DE56B
- 0
- 87
- 323
-
void STOP_STREAM () //0xA4718A1419D18151
- 0
- 89
- 323
-
void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
- 0
- 129
- 323
-
void BLOCK_ALL_SPEECH_FROM_PED ( Ped ped, BOOL p1, BOOL p2 ) //0xF8AD2EED7C47E8FE
- 0
- 105
- 1734
-
void DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle ) //0xA9A41C1E940FB0E8
- 0
- 98
- 323
-
BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
- 0
- 87
- 323
-
void BLOCK_SPEECH_CONTEXT_GROUP ( const char* p0, int p1 ) //0xA8A7D434AFB4B97B
- 0
- 98
- 1493
-
void UNBLOCK_SPEECH_CONTEXT_GROUP ( const char* p0 ) //0x2ACABED337622DF2
- 0
- 75
- 1493
-
void SET_SIREN_WITH_NO_DRIVER ( Vehicle vehicle, BOOL toggle ) //0x1FEF0683B96EBCF2
- 0
- 127
- 323
-
void TRIGGER_SIREN_AUDIO ( Vehicle vehicle ) //0x66C3FB05206041BA
- 0
- 85
- 1290
-
void SET_HORN_PERMANENTLY_ON ( Vehicle vehicle ) //0x9C11908013EA4715
- 0
- 85
- 323
-
void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
- 0
- 87
- 323
-
void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 96
- 323
-
void SET_HORN_PERMANENTLY_ON_TIME ( Vehicle vehicle, float time ) //0x9D3AF56E94C9AE98
- 0
- 86
- 323
-
void USE_SIREN_AS_HORN ( Vehicle vehicle, BOOL toggle ) //0xFA932DE350266EF8
- 0
- 96
- 323
-
void FORCE_USE_AUDIO_GAME_OBJECT ( Vehicle vehicle, const char* audioName ) //0x4F0C413926060B38
- 0
- 123
- 323
-
void PRELOAD_VEHICLE_AUDIO_BANK ( Hash vehicleModel ) //0xCA4CEA6AE0000A7E
- 0
- 83
- 1180
-
void SET_VEHICLE_STARTUP_REV_SOUND ( Vehicle vehicle, const char* p1, const char* p2 ) //0xF1F8157B8C3F171C
- 0
- 117
- 323
-
void RESET_VEHICLE_STARTUP_REV_SOUND ( Vehicle vehicle ) //0xD2DCCD8E16E20997
- 0
- 70
- 323
-
BOOL IS_VEHICLE_AUDIBLY_DAMAGED ( Vehicle vehicle ) //0x5DB8010EE71FDEF2
- 0
- 89
- 323
-
void SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR ( Vehicle vehicle, float damageFactor ) //0x59E7B488451F4D3A
- 0
- 101
- 323
-
void SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR ( Vehicle vehicle, float intensity ) //0x01BB4D577D38BD9E
- 0
- 88
- 323
-
void ENABLE_VEHICLE_FANBELT_DAMAGE ( Vehicle vehicle, BOOL toggle ) //0x1C073274E065C6D2
- 0
- 85
- 323
-
void ENABLE_VEHICLE_EXHAUST_POPS ( Vehicle vehicle, BOOL toggle ) //0x2BE4BC731D039D5A
- 0
- 166
- 323
-
void SET_VEHICLE_BOOST_ACTIVE ( Vehicle vehicle, BOOL toggle ) //0x4A04DE7CAB2739A1
- 0
- 95
- 323
-
void SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE ( Vehicle vehicle, BOOL toggle ) //0x6FDDAD856E36988A
- 0
- 93
- 323
-
void SET_SCRIPT_UPDATE_DOOR_AUDIO ( Hash doorHash, BOOL toggle ) //0x06C0023BED16DD6B
- 0
- 69
- 323
-
void PLAY_VEHICLE_DOOR_OPEN_SOUND ( Vehicle vehicle, int doorId ) //0x3A539D52857EA82D
- 0
- 106
- 323
-
void PLAY_VEHICLE_DOOR_CLOSE_SOUND ( Vehicle vehicle, int doorId ) //0x62A456AA4769EF34
- 0
- 80
- 323
-
void ENABLE_STALL_WARNING_SOUNDS ( Vehicle vehicle, BOOL toggle ) //0xC15907D667F7CFB2
- 0
- 98
- 323
-
BOOL IS_GAME_IN_CONTROL_OF_MUSIC () //0x6D28DC1671E334FD
- 0
- 78
- 323