Reputation Activity
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BreachBangAndClear got a reaction from RainbowKitty125 in Problem of Compatability of Bodyguards Spawned by Trainers and LSPDFR 0.3.1Yep, you can't use the bodyguards spawned through the trainers, as they will always wander off after the callout finishes, as part of LSPDFR's callout procedure. As PNWParksFan says, you need to use a partner mod to get someone that wont leave you.
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BreachBangAndClear reacted to Fiskey111 in Open IV mods folder?Yes you will, because the "mods" folder contains files that are update with the new update (hence the folder name "update" inside it). Each update you will need to redo your mods folder and replace it with the new files.
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BreachBangAndClear reacted to Sam in LSPDFR Future DevelopmentOverview
With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR. Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself. Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time. Perhaps now would be a good time to remind everyone that the game was released two months ago.
If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0. There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0. Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified. Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens. Despite there being two months since release, these are features that are both in LSPDFR 0.1.
What about stop and frisk, etc.?
Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects. This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air. Nicely though, this animation was something we had to work with in GTA IV. In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them. The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians. At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV. Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
So, what does this mean for future development?
We'll do what we can with what we have. Indeed, as time goes by, more progress will be made. There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc. This has always been a planned feature of LSPDFR ever since I first saw the interior. Using the interior is entirely different thing, however, as it is simply not loaded outside of Online. There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification. We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things. You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before. Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects. Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
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BreachBangAndClear reacted to Riley24 in Multiple Shootings in the last week, gun violence on the rise?"The Americans will always do the right thing... after they've exhausted all the alternatives." - Winston Churchill
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BreachBangAndClear got a reaction from GreenAid in GTA V: The Great Debate PollI like the lights, all they need is patterns, and maybe some siren control options and its done.
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BreachBangAndClear reacted to Senatov in GTA V: The Great Debate PollSince we are nearing the release of LSPDFR and there has been chatter about a few of these things on here since GTA V came out, I figured a proper poll was in order.
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BreachBangAndClear reacted to RyanDent in Happy GTA 5 release for PC :-DI'm not a religious man. But I'm still praying that we can mod it.
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BreachBangAndClear got a reaction from SeaHawk14 in Happy GTA 5 release for PC :-DJust pre-ordered it of Amazon. Should arrive on my b-day, which is great until I remembered that I have GCSEs coming up so in theory, it would be wise to do some revision instead of killing hookers.
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BreachBangAndClear reacted to LtFlash in Better paramedic driving5 mins ago I wrote a very simple script which limits the max speed of any spawned ambulance. Lower Vmax = shorter braking distance = fewer accidents (probably). I'll upload it here to test so you could tell me if it's work for you and then I could upload it officially to the download section. Deal?
The file is attached, unpack it (*.dll) into your "Rockstar GamesGrand Theft Auto IVlcpdfrplugins" folder. Ambulances drive with Vmax = 65 kph.
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BreachBangAndClear reacted to SIR_Sergeant in Spanking in Europe and FranceI don't think hitting is a good method of discipline. It uses fear instead of education. "Don't do something because you'll get hit" is nowhere near as effective to me as the child learning why what they did is wrong, while being punished in some other way. If done frequently and/or severely enough it can lead to future psychological issues. If an adult needs to use physical violence to discipline a child, the parent is the problem.
I agree 100% with what LukeD said.
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BreachBangAndClear reacted to LukeD in Spanking in Europe and FranceGod damn clickbait title >:(
I'm against hitting a child. Or anyone for that matter. If you can't control your kid to the point you have to hit them you're a shit parent. No two ways about it. Get better at parenting and maybe you wont ever need to hit them.
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BreachBangAndClear reacted to Black Jesus in Sleeping Dogs: Triad WarsI literally beat Sleeping Dogs in 3 days and returned it right after. It's really hard to get into the game if your not interested into the culture or environment. Honestly, I would pay over $100 if they went back to the true crime series in NY or LA.
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To be honest, PewDiePie don't deserve to be the biggest on youtube.
I used to watch him back in 2012, where i actually got scared, now he is just trying to be funny, and play shitty games.
Back then, his fanbase wasn't just 8-year olds.
I also used to watch some other gaming channels back then, more specifically the Yogscast and SkyDoesMinecraft.
They were fun too back then. Now i think they have turned for the worse.
Example: Back then the yogscast made minecraft series (Semi-improvised) called "Shadow of Israphel"
Now they just play boring adventure maps.
Well, this is my opinion. If anyone disagrees, we can discuss it like people.
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BreachBangAndClear reacted to SwiftJustice in LCPDFR 1.0d MegathreadPlease don't hold it against those ambulance drivers. They're the most dedicated paramedics I have ever seen! Sacrificing 20 lives, lampposts and traffic lights just to save one person! How brave.
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BreachBangAndClear reacted to SwiftJustice in LCPDFR 1.0d MegathreadLike a bipolar, moodshifty girlfriend, amirite?
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BreachBangAndClear got a reaction from SwiftJustice in LCPDFR 1.0d MegathreadIt is, unfortunately, the car mods that cause it. And your system. Modded GTA likes some systems more than others. It loves mine one minute and then crashes it the next :(
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BreachBangAndClear got a reaction fromDeactivated Memberin Christmas Money + Birthday Money = New PC :DAre you sure you meant 660? I mean its a relatively old card and there are others that are cheaper and more powerful (unless your deliberately buying it second hand or something in which case kudos)
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BreachBangAndClear reacted to O'Neill in LCPDFR 1.0d MegathreadIf I remember correctly, the LCPD configurator has a checkbox to enable it. I haven't activated it yet because I already have a strobes script, but I will temporarily move it to see how the wig-wags look.
The new QAM looks nice. In fact, it reminds me of the action menu from SWAT 4. I haven't tried all the options yet but I'm looking forward to using them. I wasn't expecting a new version of LCPDFR to come out so soon but I'm pleasantly surprised. Aside from the automatic installation bug, nice work. Thanks Sam and the development team.
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BreachBangAndClear got a reaction from TheUniT in Tactical gamesSorry for the very late reply but for Swat 3, you made need to spend some time getting it to work. The Swat 3 last resort website (http://swat3lastresort.info/) is fantastic for mods and is pretty much all that is left of the modding community for Swat 3 :(
Honestly, I thought the Stetchkov syndicate was terrible and seemed to make the game more difficult as well as introducing bugs that weren't in Swat 4. I've only played the Stetchkov Syndicate once and I'm still happy with that fact. Only upside is the voice recognition mod.
But anyway, back to Swat 3. You will need a video codec for it to work but other than that, it is as easy as installing as anything else. I found my copy in a charity shop for £2. Best £2 spent by anyone, ever. The game can't stand up graphically to anything but the gameplay is still better the Swat 4 :)
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BreachBangAndClear got a reaction from DivineHustle in Sleeping Dogs: Triad WarsI found the same thing with Shogun 2. As I didn't have a clue about the culture I found it hard to get into.
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BreachBangAndClear got a reaction from Rocking_Star101 in Tactical gamesSwat 3 (I'm assuming you've played it) is about as good as it gets. The tactical fps scene has gone into hibernation other than Insurgency and Takedown Your Trousers Red Sabre.
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BreachBangAndClear reacted to OfficerMonroe in 9 year old shoots instructor, killing him while firing automatic UziI personally believe that the age limit to shoot any sort of firearm for recreational use, such as hunting should be 12. Even 10 is a little too young for a hunting rifle or pistol, because those guns do have some kick to it which is why this incident happened. She could not control the recoil and it flew straight out her hands. If people are going to take their kids to a shooting range, they should at least let them use a gun they can use or wait until they are somewhat older to use it. Now i'm not a pro gun advocate, but there should be a age limit on children using guns in a majority of states, if not don't let them use a automatic Uzi.
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BreachBangAndClear reacted to drdetroit in 9 year old shoots instructor, killing him while firing automatic UziNothing inherently wrong with a 9-yr old shooting a firearm if supervised properly and instructed properly and safely...even full auto Uzi. The instructor mishandled his responsibility unfortunately, and didn't take simple safety precautions. Not the parents fault...not sure why it would be their fault, per previous posts. It's not illegal nor particularly dangerous if handled properly...not unless you disregard simple safety precautions.
He should have (obviously) been on bent knee (head level with the child's), wrapping his right arm around the child and that hand on the pistol grip (on top of the kid trigger hand), and his left hand on the firearms fore-grip, again on top of the child's, to assist with weapon control in the event it kicks up and to the left in full auto...which it did.
I'm confounded as to why the instructor would stand over and to the left of the shooter! That's the danger zone!! I've had two full auto Uzi's in my life, and they are notorious for pulling up and to the left when in full auto mode. Anybody who has shot one knows this. An adult can handle a 9mm full auto with ease, but a child can't and isn't ready for the recoil. He should have known that. He stood right in the "danger zone" and paid the price.
I feel bad for everybody involved. Was just a tragic accident that could have been avoided. Prayers to everybody involved in this tragedy.
That's my $0.02 worth.
DrDetroit
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BreachBangAndClear reacted to c13 in 9 year old shoots instructor, killing him while firing automatic UziEvery single accidental shooting death of a child in a home is because of a combination of 2 things: 1)Primarily, not keeping a loaded gun locked up and 2) treating firearms as a "Don't ask, don't tell" subject.
Children are naturally curious, and telling them not to do something will only make them do it. That's why in all the accidental child shooting deaths, they don't realize what they are doing and think they are playing with it until they pull the trigger.
It's kind of like sex education. The proper response if firearms are in the house isn't to completely ignore it, but have an honest conversation about it and not letting them try to figure it out all by themselves.
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BreachBangAndClear got a reaction from 42069 in 9 year old shoots instructor, killing him while firing automatic UziWhy anybody under 16 should be anywhere near a gun, let alone an Uzi, is beyond me. Kids (including me) should not be trusted with firearms of any kind, and unfortunately for the girl in this incident, she's probably old enough to now remember this for the rest of her life.