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LtFlash

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Everything posted by LtFlash

  1. I'm sure you're right, FCV96. It's necessary to know the reality of the place because it determines how the situation and evaluation looks like. I wanted to avoid being completely non-objective and say that the job was performed perfectly (thought about what'd happen to that guy in LA) and completely understand your point of view. In general I'm for shooting at bastards but I'm working on myself to become more humane
  2. 1. If you read David Simon's "Homide" you'll learn that even justified use of force often means bad police job. NYPD has some poor training (according to it's officers) and maybe that's why they didn't handle it well (eg. look at the background, usage of weapon would cause a danger to bystanders if he'd attack officers there, also IMO they shouldn't put in him so many bullets...) 2. There's strong attitude "we vs. them". After that event I read opinions of MOS and they was like "thanks God there's noone hurt, good job with that bastard guys!". 3. About the amount of cops: when there is a 10-13 trasmitted everybody goes. Literally. There's no such thing like too many cops because shit may hit the fan in any minute, especially in NYC with fuckload of people everywhere. (read Walker's "Fort Apache", very interesting descriptions from battlegrounds of Bronx) The problem is how to manage such blue crowd... They resolved the situation but I wouldn't call it outstanding job. I can understand that they want to protect innocent people that the perp might meet with and provoked a situation when it would be justified to shoot him. We don't know what was the status of an ESU request. They could or could not respond in reasonable time.
  3. Here's the LMS' story about making a dream comes true: http://blog.lms-dev.com/ that's impressive, thanks LMS!
  4. It would be nice to have a config entry which defines some additional cars available to pulling vehicles over. I use many different cars with an undercover dashlight mod (anti-crime unit RP etc.) and have the same problem as Lazerus.
  5. It might be an useful sample:
  6. LtFlash commented on JewishBanana's gallery image in GTA IV Galleries
  7. http://theairtacticalassaultgroup.com/forum/showthread.php?t=791 check this out, sounds really good and when you add some PTT sounds (I used to have MODAT) gives alot of fun
  8. @LukeD: wouldn't it be possible to use AddForce() on a car so it crashes to another just before player arrives at the scene? It should work like any other AI car - they have visible damage after hitting objects.
  9. LtFlash commented on strike's gallery image in GTA IV Galleries
  10. Talking about new things: I noticed we can now check ped's ID via radio which wasn't possible in the earlier versions I believe. Check it, it's a small addition but I enjoy it soo much.
  11. Good news for you, Mordecki is back in business and progressing with EMS mod: http://ems-mod.com/progress.html
  12. It was already implemented in 1.0a
  13. You need to get familiar with: 1. C#(/Visual Basic?), 2. scripthook SDK, 3. API reference, 4. An example plugin included to the mod, 5. Other mods' source code (to understand how GTA and scripthook work) There's no way to create an interesting plugin without KNOWLEDGE. Any see-a-video-and-learn-in-15-mins method won't work. There's alot of online tutorials about C#, read them first and you'll understand what are you reading about in SDKs. After you learn basics focus on objective programming.
  14. LtFlash commented on strike's gallery image in GTA IV Galleries
  15. LtFlash commented on strike's gallery image in GTA IV Galleries
  16. http://ems-mod.com/ it's up and running
  17. WHOA! This is damn good! I LOOOVE the dynamics of your callouts. Fuel theft? Works like that: Hauling ass code 3 to the scene, stop for a while to talk to the clerk and hauling ass code 2,5 through the neighborhood to find the a***hole and chase him, avg speed: 70 kph xD Robbery in progress? Tried it three times; gave me a load of adrenaline when coming to doors you see some individuals and don't know if they just ended their burgers of want to make a hole in your head. I won't spoil the rest, everybody should try this! As a tester I want to help improving it even more. Here's my input: 1) SuspiciousParkedVehicle: the spawned car doesn't have a blip so when there's alot of cars around you don't know which to check, 2) RobberyInProgress: when the script starts the pursuit you should delete the area blip you create so it doesn't cover the pursuit area blip, 3) TrafficAccidentPedestrian: seems like I can't finish it; the vic is in the ambulance, the driver arrested/driven away and the witness' standing still like he's not freed = I suppose this.Finish() isn't triggered. //EDIT: I can finish it only by pressing Y as the first action. After pushing anything else I can't trigger any other action after that. In connection to LTA call: if you are out of ideas someday you could make it more various and add some calls to your script //work as a NYC Transit Police cop, maybe some sexy vehicles would appear then? :D//. It was a separate dept in NYC to mid '90s and managed all incidents connected with MTA like already implemented but also: muggings/robberies in trains, pickpocketers, devastation of MTA property etc. Here's a vid:
  18. Ohi LMS, I checked API and didn't find anything like these below, forgive me if I missed something. 1) A possibility to "equip" a ped with evidence, like drugs, weapons, stolen credit cards (maybe some custom?). I don't know the mechanism but maybe some ped.evidence + Enum with states. 2) A quick command to run the "talkin_via_the_radio" animation. It's waste of time to implement it in every plugin when you already got it workin', guys.
  19. 1) a) it's just a random occurrence, might be connected with other errors I have due to some memory problems (addons like traffic flow etc.) so it might be unconnected, will be checkin it, b) I didn't decompile your dll, just know abit about programming (some Delphi and C++ years ago) and read API so I thought it will be shorter to use that form instead of describing it 4) hah, sorry then, I've never get it before using your mod, thats why... I've tried every callout just like a couple of times, stolen RMP only once so when I get sth important I'll get you know. ahh, one more lil' thing: [WARNING - 01:07:55] [AudioDatabase] GetAudioFileForAction: No file found for: STREET_RACE_CRIME_AN_ILLEGAL_STREET_RACE_IN_PROGRESS
  20. 1) Illegal race: a) sometimes it shows me an error like this: [ERROR - 1:50:33 PM] [Script.CalloutManager] Error while processing callout: Race: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate) at API_Example.Callouts.Races.Process() at freval_129.Process() b) I wouldn't suspect.EquipWeapon() since catching up is is an enough big challenge. Shooting with them is like too much for me but it's just an opinion. 2) Murder: works perfectly good, using Coroner Mod without problems. 3) Footpursuit: need to give it more trials but at this moment I can say it's ended when I arrive on the scene = he's awaiting for being cuffed. I'd add a distance check and trigger the proper pursuit just before arrival. 4) Gang members fleeing from cops: very similar to build-in "robbery suspects resisting arrest", maybe let's them duck behind the car and shoot?
  21. Can't wait to get it If is there anything special we should pay attention to while testing, please tell us

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