Everything posted by LtFlash
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The Wasteland
- 97 comments
- 29 reviews
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South Bronx and decay in NYC - the reference for 'The Wasteland'
@strike: I didn't know two of the pics you pasted, good findings! @FCV96: I didn't even started! That was only a warm-up LOL ================================================================================= Here's the story: The Bronx in The 1980's PART 1 [video from my 1st post] You can see two different station houses on this video: * 42nd PCT called "Warriors of the wasteland" which was a popular catch-phrase on their T-shirts (I'll post some later), the house acted 41st in "Fort Apache the Bronx" (1981 movie) * 41st PCT - "Fort Apache" located at 1086 Simpson St., later known as "Little House on the Prairie," because two-thirds of the 93,900 people who lived within its boundaries in 1970 had fled (NY Times). Take a look, how it looked like in practice: '71 - Simpson St., heading Westchester Ave. (T. Walker: Return to Fort Apache): '83 - the station house (Dan Russo, Jr.), you can see that the buildings from the first photo do not exist anymore: now: https://www.google.pl/maps/@40.825732,-73.892884,3a,75y,129.25h,90.57t/data=!3m4!1e1!3m2!1sQBA-lZ3Q5sKZB4rkyPFLxA!2e0 "Saturday Night at Fort Apache " answered partially the question why "Fort Apache". On the first video I posted you can see a scene of an attack on the precinct from the movie which was based on real events, they weren't rare. Here's a quote from an ex-NYPD member who had been working there in 70s and describes the reality: NYCTPF: TPF = Tactical Patrol Force, http://www.tpfnypd.com/ ================================================================================= Treat it as a series, I'll be adding here different stuff (eg. what gorillas and sharks has in common with South Bronx) systematically to not to bore you too much
- The Wasteland - callouts for Bohan
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South Bronx and decay in NYC - the reference for 'The Wasteland'
I'll be adding here some stuff about SoBx from 70s to 90s; videos, photos, real life stories. Feel free to discuss, ask etc. At the first glance let's see how it looked like in 80s:
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The Wasteland - callouts for Bohan
@Murphy909 I'm glad I gained your recognition! LMS made some changes to API functions so I'll be able to use an idea of making some custom voiceovers as soon as new version of LCPDFR will be released. About that error: - do you use any ambulance mod? If yes - try to use a vanilla model and report back. It looks like a ped can't be created on a vehicle seat. @Olanov
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Small programming questions - API
I evidently missed this fact when I tried to understand that. That's how you distinguish a professional from an amateur Thanks! @cp702: thanks, I'll try this out.
- LTA: Improving, non-stop.
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Small programming questions - API
I just had my first time with ScriptManager and gotta ask one thing: is it right that I have to put manager.Process() in Process() function of plugin, even though I set ScriptInfoAttribute. ProcessInScriptManager to true? Let's take a look at the script excerpt: [ScriptInfo("script", true)] class Script : GameScript {} (...) public override void Process() { if (Functions.IsKeyDown(Keys.F10)) { Functions.AddTextToTextwall("Attempt to call script"); manager.StartScript<GameScript>("script"); } manager.Process(); } if I remove the call of Process() it will run the Script only once, I wonder if it shouldn't be controlled by a manager = have it's independent ticks till I stop it.
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The Wasteland
- 97 comments
- 29 reviews
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Small programming questions - API
That's great news! It will make a huge difference in using custom voiceovers. Thanks!
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The Wasteland
- 97 comments
- 29 reviews
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The Wasteland - callouts for Bohan
@ maj. stevie shae: there's no reported bugs since 0.7.0 release except of some issues with GangAssault, which was considered from the beginning as kinda unbalanced and will be replaced probably. You got to remember that in case of any problems or malfunction you can just press [End] to finish the call. Everything is protected from fatal exceptions so the mod shouldn't crash your game. @ Olanov: That shouldn't be a problem now - this call it's pretty complicated inside and it took time before I could work out a good way to make it realistic. Now you can beat the suspect to force him to comply, paramedics don't fight when the perp stops attacking them. Also, please report me such bugs and doubts because I didn't encounter any of already reported issues. Without your help I can't make improvements and bugfixing.
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The Wasteland - callouts for Bohan
The Wasteland 0.7.0 MuggVic: a complainant is now following a player, EMSAssist: you can now beat the suspect to make him comply, paramedics will react on basis of his willing to fight, GangAssault: new spawn points, CarFire: lowered chance to explode, ElBums: the reported bug is fixed, minor refinements, two new calls.
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Screenshot15173
Haha, OfficerArchie, I've been thinking about something exactly like this since the beginning of the mod. I'm pleased and thanks for the remark about "The Wasteland"!
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The Wasteland - callouts for Bohan
You can easily check if they still workin': use "twguide list" command to see a detailed list of callouts, then use "startcallout [name]" to get a call. Remember about time restrictions (you can check that too on the list). I hope you modified your LCPDFR.ini, as I suggested in the readme file.
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The Wasteland - callouts for Bohan
1. Technically it's the same like "Disregard". In case of CarFire it could be caused by one small bug which is fixed already. Any other occurrence of this kind of error is caused by your configuration and hardware - the script couldn't spawn a vehicle or a ped because there's too many vehicles around for example. Wait for 0.7.0 and report back if the situation has improved. 2. I'm aware of that bug with ElBums, will be fixed in the next release.
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Riots in St. Louis
- FireFighter mod by gangrenn
- The Wasteland - callouts for Bohan
- New callout for 0.7.0 BETA version
From the album: The Wasteland
"TV is so boring, let's hit the street and see some real action!" And the police is always in the middle of this mess...- Screenshot4806
- The Wasteland
- 97 comments
- 29 reviews
- The Wasteland
[D0] is a "zero" key between [9] and [-] above the [O] and [P]. Please read the user's guide attached to the topic linked in the description.- 97 comments
- 29 reviews
- The Wasteland - callouts for Bohan
The issue is already fixed. In the next update the complainant will follow player to the car, even if his/her task will be interrupted (s)he will continue untill (s)he gets to the car. So there shouldn't be issues like yours anymore. At this moment you can use 'Detain in the car' to have a possibility to finish the call in every case of ped's failure.- The Wasteland - callouts for Bohan