Everything posted by LtFlash
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The Wasteland - callouts for Bohan
I know I know, I understood you compliment. I confronted car stripping (works OK) with gang assault (works not so good) which might've confused you, sorry for that. To get more of the daytime calls you can use Simple Native Trainer and lock the time @ 11AM eg. Callouts themselves are set to occur with equal probability, their occurrence is regulated only by current daytime. Anyway thanks for your kind words, I hope you'll have even more fun after discovering unknown features!
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The Wasteland - callouts for Bohan
"Car is being stripped" works fine in my opinion so it won't be changed in 1.0 but "gang assault" was a bit messy from the beginning. Fortunately I managed to improve it a little bit so in the 1.0 it will be closer to the reality: the four attackers are now forming a group, they will react on vic's health so the arrival time will be important. Let's say a player is too late: he finds a vic and gotta scan the area for suspects who may do different, smart or stupid xD things while seeing a player. Transport gives you some fresh air, you can enjoy a little break and make a nice trip to Holland. I'm sure you'll love the burglary alarm; it has a typical "shit hits the fan" scenario, you'll see It works in typical commercial hours 8-16 AFAIR
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The Mind-Boggling Classic Cop Car Thread
Edwin Pagan: Summertime, South Bronx, 1987 That's why we need this car so much
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The Wasteland - callouts for Bohan
It means a suspect couldn't be created in the memory (independent reasons, eg. hardware limitations like RAM memory) so the callout was finished automatically = LCPD:FR/GTA didn't crash because of a null reference to the object that doesn't exist. That means everything works as intended and you can just keep playing instead of reloading scripts/game etc.
- The Wasteland - callouts for Bohan
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The Wasteland - callouts for Bohan
Ahh, I'm kinda ill and my understanding might be reduced xD Try to replicate the situation and post a log excerpt, it might be a problem with a ped ownership or an independent exception caused by another script. I wish we could have a script to drag bodies, so in such situation you could drag him out the way of a train, call a bus/coroner to get rid of a body. Then you enter the RMP and think to yourself: "shit, what I've just done"... #Bohan
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South Bronx and decay in NYC - the reference for 'The Wasteland'
Marley, welcome on board! The Bronx has changed, it's almost unbelievable how it looks now in comparison with late 80s/early 90s. I'll try to show that HUGE progress, it's worth to see what can be done by really committed and competent authorities. Also feel free to post here any interesting pics/news etc. you want.
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The Wasteland - callouts for Bohan
@tz71: In the future - probably yes, I can't tell when exactly because an academic year has started (= I've got almost no free time). I've got a prototype class that will serve a SpawnPoint on basis of player's location (you will be able to configure the patrol area) and it works OK so I guess you'll get the expansion of my callouts someday @Troy: hahahahhaaha, maybe your GTA got zombified too
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South Bronx and decay in NYC - the reference for 'The Wasteland'
Unusual victim Tom Walker: Fort Apache Months/years later they found a shark... hahaha
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The Wasteland - callouts for Bohan
@Hastings: Such stories are biggest compliment, they are like real cop stories and realism was one of the main concerns = mission accomplished I can share one of my experiences from Bohan as an autopromotion: 2:00 AM - mugging vic is calling from Fordside. Responding to the scene, the vic is OK so we go canvass the area. There's completely noone on the street, no cars, no pedestrians, only the yellowish light of street lamps. I see a guy on the Switch St and know it must be him. I stopped the RMP in the middle of Wilkins/Switch (first person mod ON), gun drawn. Getting closer to throw him against the wall and search when he turns to me with a gun, missing the first shot. I managed to kill him despite my shaking hand on the mouse. That was goddamn scary and totally unexpected, with the first person mod the world around you become much immersive, especially when someone is shootin' at your character in the creepy South Bohan. 1) "Man with a gun" - I can't tell why the suspect isn't transported by NPCs (it's probably because he's too far from the street). I know the problem from the beginning but can't get rid of it. Let's treat it as a known bug. 2) Paramedics who call for your help won't even treat each other; when one of 'em get injured another one is like "fuck this, I'm outta here" - the only thing I can do is to make them help each other. To treat the perp you need to call another EMS team because extending number and complexity of tasks for peds spawned by the script make more room for bugs, problems etc. 3) Street fight callout is already modified so such issue won't be a problem since 1.0. I need such feedback, complains you call it, because GTA works differently on our computers + I'm not able to test all scenarios. Keep 'em comin'! @Troy: Could you post some more details? I don't have any crashes from my script.
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The Mind-Boggling Classic Cop Car Thread
- The Wasteland - callouts for Bohan
That story, WOW! Zombies attack in Bohan might have been a great mod I didn't modify that call except of debugging. Your problem was caused by the ambulance that got stuck. In such situation you can do two things: 1) hop in the RMP and go help the paramedics to go through traffic, 2) press [End] to finish the call. I'll add a rule that exclude cops from joining the crowd. Try the call once more and you'll see how it works, have in mind that you can stop any callout by pressing [End] (by default). Unfortunately in the next couple of months I won't have enough time to make any major changes to the code (eg. check IsVehStuck) so you gotta handle such situation yourself eg. by finishing the call, detaining the vic and driving him to the hospital (a bit of roleplay).- What Should LCPDFR 2.0 Have?
1. Community willing to make use of API and SHDN so we have every feature that GTA IV allows to create including traffic stop backup, tens of new callouts (reallistic and Rambo-like) dispatched from specific precincts in the area defined by player, full vehicle search mode, "paperwork" system etc.- The Wasteland - callouts for Bohan
Thanks for your kind words. I've seen your comment in the download section and probably you've seen mine, I posted something about expanding my callouts to another boroughs and today I can reveal more... Developer diary I'm preparing the 1.0 version which will be the stable version (the current one is a beta version, some features are turned off, another limited in their functionality etc.). The next months won't let me work on anything complicated (= time consuming) I'll focus on creating a class that will manage and deliver SpawnPoints on basis of player's location as a foundation to create an expansion of the mod to another boroughs. Sounds easy but some technical details make it pain in the ass. All spawn points will be picked manually to get a realistic feeling while playing, I think it will be more than 1000 spots only in Algonquin which is my number 1 on the expansion "roadmap".- The Wasteland - callouts for Bohan
Great to hear I could help. I suppose LCPDFR.ini doesn't let you turn the built-in radio chatter off but you can try to move all files named "RANDOMCHAT_[number].wav" out of the "PoliceScanner" folder (eg. by creating a backup folder inside of it and moving there all randomchat files). Please have in mind that the so-called "radio static" works only in Bohan at this moment.- The Wasteland - callouts for Bohan
It's not caused by the mod but it happens every time the script is not able to create new ped/vehicle/another resource due to eg. hardware limitations. Try to lower your graphics settings, cars density etc. Move the folder called "TheWasteland" with all the audio files to "Grand Theft Auto IVlcpdfrAudioPoliceScanner". The hierarchy of directories is implemented in the installation folder, you just needed to unpack the installation folder into the GTA IV location and everything would be placed where it should.- The Mind-Boggling Classic Cop Car Thread
AFAIK taxis were widely used by Anticrime, two plainclothes cops in a cab - one as a driver, another as a passenger on the rear seat and it was almost impossible to tell they are po-leece I highly recommend to watch BBC Four documentary "Nightmare in the City that never sleeps". There's a plenty of shots from '70s with A-C Officers who worked in 28PCT in a taxi + their recollections from that time. Great stuff and very informative. Nightmare in the City that never sleeps- The Mind-Boggling Classic Cop Car Thread
- The Mind-Boggling Classic Cop Car Thread
NYPD has more good ideas to bring back, hopefully they'll go back to the roots. --- Classics in action and probably the greatest music theme in the history of TV series: http://www.youtube.com/watch?v=et9F7RchokE here's the better audio:- The Mind-Boggling Classic Cop Car Thread
This time credit go to Ringo4493 Gotta say that this is a great find BTW that gif hah, it'll go to my collection- The Wasteland - callouts for Bohan
didn't want to post here until the file is accepted. I'm waiting for some feedback, as always. What's New in Version 0.7.5 custom radio chatter which uses real recordings of NYPD radio traffic, a configuration file which let you to personalize the mod, debugged "unconscious man" call, debugged animation of a suspect in "drug selling" call, minor refinements.- The Mind-Boggling Classic Cop Car Thread
I want this!- The Wasteland
- 97 comments
- 29 reviews
- Ringo4493 Videos!
This is what I call a proper police car. Since I can't use ENB watching your videos is the only way to fully enjoy those beauties so keep'em comin'- Cute classic #1
My father used to have this car in a van version. Believe me, it's shapes are as sweet as on this picture :D - The Wasteland - callouts for Bohan