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LSPDFR 0.4 - Announcement + First Preview

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52 minutes ago, Pipeline said:

How come my post was deleted? I wasn't asking for a release date for 0.4, I was asking when we'd see the next information thread. Is that not allowed too?

 

I've gone ahead and unhidden it, but it's probably best we not ask for dates and just let it happen when it does. :)

I need donations to help fund my food addiction. DM for details 😂

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1 hour ago, Giordano said:

 

I've gone ahead and unhidden it, but it's probably best we not ask for dates and just let it happen when it does. :)

Alright, thank you.

Ah'm orderin' you to STAHP!

You made my day!! I have been playing the lspdfr/lcpdfr mod since the beginning and really love it. Thank You Sam and the whole of the lspdfr team👮‍♂️👮‍♂️

 

On 04/02/2018 at 3:05 AM, Sam said:

Been a while, huh?

 

You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes:  there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well.  And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.

 

So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself.  But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it.  While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them.  Of course, with that being said, there's still a lot of new stuff crammed into 0.4!

 

X2dy4La.png

 

With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)

 

Aside from the cool little additions like this, though, the major theme of 0.4 is Character.  Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR.  There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too.  And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant.  With 0.4, this separation is gone.

 

kRzo38l.png

 

q6m5WLi.png

 

No, these shots aren't taken from GTA Online.  This is our own, fully-featured, LSPDFR Character Creator.

 

Of course, we'll talk more about the new Character features in LSPDFR 0.4 later.  The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to.  Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.

 

3OmusyB.png

 

Officer Ronson and his clones obviously couldn't make it to the flashlight party. 

 

Stay tuned!  We'll be sharing more about 0.4 soon.

 

While I definitely understand the necessity of patience and the mods gently suggesting that people don't ask for updates; I do feel that after over a month of no news it's a fair question to ask for a little more insight about some of the new features. 
 

I don't think anyone has the expectation that we are given visual previews of parts of the mod that are not ready for public consumption.  But perhaps some more specifics about features that have already been introduced? 

 

I suppose I don't think it's fair to tell people to be patient over and over when your original marketing stated that there will be more "soon". Arguably, "soon" is a subjective term but if someone tells me something really exciting/impressive and then doesn't say anything for over a month I really wouldn't consider that "soon".

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49 minutes ago, Slickybp said:

While I definitely understand the necessity of patience and the mods gently suggesting that people don't ask for updates; I do feel that after over a month of no news it's a fair question to ask for a little more insight about some of the new features. 
 

I don't think anyone has the expectation that we are given visual previews of parts of the mod that are not ready for public consumption.  But perhaps some more specifics about features that have already been introduced? 

 

I suppose I don't think it's fair to tell people to be patient over and over when your original marketing stated that there will be more "soon". Arguably, "soon" is a subjective term but if someone tells me something really exciting/impressive and then doesn't say anything for over a month I really wouldn't consider that "soon".

From LCPDFR, back in the GTA4 days, we stopped providing any timelines or ETAs on our work. The reason being is we missed one of the deadlines and the backlash from the community was insane -- this was really disheartening to the team. So while I can understand people being inpatient, we don't particularly want to give ETAs and such, so yes, 'soon' may have to suffice.

can you put speakers on the police vehicles like whee you press A they speak but it will be awsome to actually hear your own voice saying pull over or whatever you want to say and hear it on the poilice speakers

gta 5 lag

On 3/8/2018 at 1:32 PM, Cyan said:

From LCPDFR, back in the GTA4 days, we stopped providing any timelines or ETAs on our work. The reason being is we missed one of the deadlines and the backlash from the community was insane -- this was really disheartening to the team. So while I can understand people being inpatient, we don't particularly want to give ETAs and such, so yes, 'soon' may have to suffice.

Many of us appreciate everything the entire LSPDFR Dev team has done and continues to do over the years. We appreciate all of your free time being spent on something for all of us to enjoy and the best part is you guys aren't charging us a dime to use it. (Well you gotta pay for GTAV, but for modding purposes, its well worth it) Personally I feel like the longer it takes for you guys to do things, the more polished the finished product will be. This includes features. Last thing you want to do is pre-advertise a feature, get peoples hopes up and then tell them your sorry, but the feature won't be added. Keep up the great work that you guys are doing. Will wait patiently for the next update 0.4 :thumbsup:

Edited by Kal74

Not sure if this is possible but is there anyway someone could make a script/plugin or could you guys add an option to turn down/up the dispatch audio. It seems to be separate from the audio controls in game. Was thinking of this while at work today. This would be HUGE. Thanks.

Wannabe Officer In Training With LSPDFR!

On 9.3.2018 at 1:12 AM, aalejandro said:

can you put speakers on the police vehicles like whee you press A they speak but it will be awsome to actually hear your own voice saying pull over or whatever you want to say and hear it on the poilice speakers

Like in LCPD:FR? Like "LAST TIME! PULL OVER!" ? I think this would be cool!

Hopefully sometime in the near future there will be a progression system. Imagine ranking up from rookie to like a detective or some sh*t, that would be awesome imo.

I hope they'll finally make arresting AI officers to take in suspects, instead of leaving them on the ground for somebody else to pick up. I think arrests should look more like they were in the LCPDFR latest version. That mechanics was great! Plus, there are some animations that could be tweaked...

Edited by Shaftoe

How can i put this:

giphy.gif

Police Officer in Massachusetts - now living in Utah firefighter medic  as well working past 18 years for Federal Law Enforcement (Homeland Security) 

10 hours ago, DavSte said:

Like in LCPD:FR? Like "LAST TIME! PULL OVER!" ? I think this would be cool!

yeah man a dream comes true jeje its will be awsome like you saying sutp the fucking engine and hear your vouce in the police car speaker the best future of lspdfr man 

gta 5 lag

9 hours ago, LT Bronco said:

Everyone else is giving their suggestions, so I figure I will too...

 

One thing that is such a small detail, yet still drives me crazy.  We need tasers on the duty belt. 

And red lasers for the Tasers too! I know the ai can use lasers, so I must assume there is some complication preventing the player from using them though.

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