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Cyan

Management Team
  • Joined

Everything posted by Cyan

  1. Have you made any other changes or installed any other mods in your GTA 5 Enhanced folder?
  2. Hey! Fantastic to hear about your project. LCPDFR as mentioned by Gan Ceann, is already open source, and a great deal of engineering effort to make it run on Complete Edition has been made by us; https://www.lcpdfr.com/downloads/gta4mods/g17media/26726-compatibility-patch-for-gta-iv-complete-edition/ Our compatibility patch suite already fixes Scripthook .NET, patches aru's C++ scripthook and fixed AdvancedHook. The legacy edition that ships with LCPDFR to this day, supports Complete Edition. Any further work is always appreciated, and we look forward to reviewing any pull requests or patches you make against LCPDFR.
  3. The problem with anything new against the 'established ways' of doing things is we're too far into the game's lifecycle at this point. Enhanced is superior to Legacy, for example, and our LSPDFR Enhanced player numbers are still vastly below Legacy - the ecosystem just isn't there. DLS may be superior to ELS, but it will struggle to complete with the decade of content, tutorials and creator videos of ELS. LML experiences the same issues. And we're too close (potentially) to GTA VI on PC for new things to gain a real foothold, in my opinion.
  4. The reason is displayed clearly on your file, your file is not in compliance with our File Guidelines. Please send a PM if you fix the credits. Read our File Guidelines for more information.
  5. Most script mods work.
  6. For maximum customisation, Legacy is still the best bet. Enhanced in my opinion is far more refined, just runs a whole lot better, and if you prefer a more vanilla experience, the best pick. There are ways to convert Legacy vehicles to Enhanced, but it's not the most user friendly. Enhanced dropped a little too late in the game's lifecycle for a lot of modifications that need specific porting to care. Even Rockstar have not ported FiveM over yet.
  7. Have been meaning to do this for a while, it's now live.
  8. what?
  9. Check you don't have a firewall, anti-virus or network security device blocking our servers.
  10. Cloudflare have a troubleshooting guide that may be helpful: https://developers.cloudflare.com/cloudflare-challenges/troubleshooting/challenge-solve-issues/
  11. As you can see from the comments talking about actually using it and giving the author positive feedback, this is an issue on your end.
  12. Any .exe is flagged and requires a manual approval by our team. Additionally, we only approve executables if we feel the benefits outweigh the risks. Our policy does not match GitHub's policies. Please contact the reviewing moderator in regards to your file, or contact a blue management member if you'd like a second review.
  13. I just deployed a new version of the site that should fix the issue you were having (and others, with certain special characters in file names).
  14. Hello @LGC Gaming After some debugging, please re-upload your file without the following characters in the filename: ( or )
  15. Hello @LGC Gaming It looks like the file upload was unsuccessful, as the file is not on our servers. Please try uploading again via Upload a new version and let me know if that works.
  16. We've rolled out an updated version of the website trending algorithm. Whilst I cannot get into every detail, the old trending algorithm gave a huge boost to updated files, and penalised files uploaded long ago. The new algorithm tracks momentum, how much has the download pattern shifted, and for new files - the boost they can possibly receive has a momentum cap. This allows older files to trend, whilst also highlighting newer files breaking the mold.
  17. Thanks for your thought out post, it is appreciated. I am skeptical to make too many changes to our disclosure system in terms of the categories, I feel that the categories you have listed are a little biased towards Script Modifications in particular, whilst our AI disclosure system is designed to suit all types of mods - we probably aren't that far off models and more being AI generated. Not to say we won't, I just think we need to look at this more. We do have a description of what we consider Minor, Moderate and Significant use of AI here: https://www.lcpdfr.com/forums/topic/155394-marking-ai-content-on-your-files/ - did you manage to find this when you were looking? It's clear that some content is not being correctly tagged, and we aim to increase enforcement i.e. including but not limited to harsher penalties. I feel like we probably have to document better objectively what we're expecting before considering stronger enforcement, however. It does need some extra consideration that we do not penalize harmonic AI use like you describe. We are very open to feedback here, this is something a little new, and the current system is not perfect, so refinements and changes seem inevitable. I think some other sites have just settled with AI used yes/no and filters based on the sole boolean, so we are trying to do something a little more expressive than that.
  18. Usually caused by VPN/privacy services. Disable anything that may be concealing your IP, and try again.
  19. Disabling comments / reviews is only something which can be done at file submission time.
  20. Replied in the developer Discord: The change on June 1st is just the extended APIs (do=getAssemblies,do=getAllVersions) the main users of this (discord bots) have already migrated to the new API. Infact, I'm not seeing any usage from our telemetry data (apart from a really badly misconfigured plugin that is receiving an error response anyway) in the past 24 hours. The legacy check for updates API has been phased out for new files, but for existing files this will be done in staged brownouts later in the year (with better notice). We'll obviously need to assess if it's even viable to completely get rid of, whitelist certain things that break that aren't going to be fixed/etc (although ultimately our hand might be pushed on it at some point - if we have to turn off old TLS versions for a critical security issue for example). If you're using checkForUpdates there will be no change on June 1st. Sorry, my initial post is a little unclear.
  21. It's not our intention that things in the featured feed would be there forever. In reality, things can end up there for a long time. There is no per-author limitation, I'm not sure what you mean by that? We also have the 'Essential Mods' category, which is baked in with other GTA5 Mods category. This is meant to be longer term, and with mods we feel are essential to the 'LSPDFR' experience. It’s hard to determine which mods are objectively “the best.” We have strong discovery mechanisms, but we don’t necessarily make a definitive judgment on which mods are objectively great. In many ways, the community makes that call through what they share, what gains traction in their own spaces, what trends, and what gets downloaded most. But all of those signals are shaped by multiple factors, and they don’t always point to the same answer.
  22. As a reminder, the API documented in this article has been deprecated and is being retired in stages. The “Get user-facing version for a file” request, do=checkForUpdates, has already stopped working for new files uploaded after 8 May 2026. We currently intend to turn off all remaining endpoints on 1 June 2026 and are moving to our new authenticated API. For checking updates to your own files, we recommend using our new Version Check Keys. These include API documentation in your Account Settings. Please note that Version Check Keys are limited to checking updates for files you own. For other use cases, our new Public API keys are available on request for non-commercial use. These allow you to retrieve file details in bulk, up to 10,000 files at a time, sorted by file update date by default. These new endpoints include far more details about files, including tags, screenshots and more. We plan to share more in the coming months about the full deprecation of the “Get user-facing version for a file” endpoint. If you have any questions, please let us know.
  23. Clear all cache, try again.
  24. Any screenshot or copy paste of this error would be helpful.

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