Reputation Activity
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LtBronco reacted to LMS in LSPDFR 0.4 - Activity Feed & Companion AppThat's definitely on our list!
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LtBronco reacted to PNWParksFan in LSPDFR 0.4 - Activity Feed & Companion AppWill LSPDFR sync related features be added to the API at some point in the future? It would be cool for callouts/plugins to be able to add their own stats and activities to the activity feed. E.g. "Bob Vance just freed 5 hostages at the Pacific Standard Bank", "EMS just saved 2 people on Vespucci Boulevard... sadly, 3 people did not make it", etc.
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LtBronco reacted to neotyrant in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.now I got it.
thx for helping me out~
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LtBronco got a reaction from DirtSailor in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.No, it's not needed. Press G for the Stop the Ped menu and B for Ultimate Backup. You'll have to change or disable the keybinding for the vanilla backup menu though. (GTA V -> LSPDFR ->Keys) Otherwise that and the Ultimate Backup Menu will come up at the same time...
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LtBronco got a reaction from Demuth in Is there any EMS, corner, or tow truck available in 0.4?If you're lucky enough to still have Stop the Ped, it works in 0.4. Since Smart Police Radio doesn't work yet, you just have to use the built in menu..."G" i think...to get the coroner and tow trucks.
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LtBronco got a reaction from LMS in LSPDFR 0.4 - Official Discussion TopicI'm very impressed with traffic stops. The AI traffic is awesome. No more long lines of cars stopped behind you or trying to run you over.
Lots of police cars driving around...
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LtBronco got a reaction from JohnLocke22 in Is there any EMS, corner, or tow truck available in 0.4?If you're lucky enough to still have Stop the Ped, it works in 0.4. Since Smart Police Radio doesn't work yet, you just have to use the built in menu..."G" i think...to get the coroner and tow trucks.
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LtBronco reacted to Hisel in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.Disclaimer: I can't guarantee these will work universally across the board, but these are the plugins and callouts that I have working in my game personally. Remember to always make a backup. I am not liable for your broken game.
Keep in mind to remain grateful as this is a modification we are playing free of charge. We are literally just over 12 hours into 0.4's release, so time is needed for authors to make the proper adjustments to their mods for implementation from 0.3.
Also, please do not include any visual or audio modifications as these should be irrelevant to the version of LSPDFR being played.
0.4 Plugins
Arrest Manager
Better EMS
Callout Manager
Cop Holster
EUP Menu (Emergency uniforms pack - Serve & Rescue)
Interaction+
Keep The F****** Door Open
LSPDFR Computer+
Police SmartRadio
Real Police Tape Mod
Speed Radar Lite
Spike Strips V
Spotlight
StickyWheels
Stop The Ped
Traffic Policer
Ultimate Backup
0.4 Callouts (install any audio folder manually into GTA V -> lspdfr -> audio -> scanner)
Assorted Callouts
CalloutsV (MVA callout seems to crash game once pressing "T")
Code 3 Callouts
Code Red Callouts 2.9.7
PeterUCallouts (some callouts work, some don't)
UnitedCallouts
Wilderness Callouts
0.4 Miscellaneous
Emergency Lighting System
NOT WORKING
LPCallouts
LSPDFR+
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LtBronco reacted to RigoOmG11 in LSPDFR 0.4 - Now AvailableReally ? Honestly it has to be something on your PC Or on your part, because Mine runs 60+ FPS with no issues.
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LtBronco reacted to Sam in LSPDFR 0.4 - Official Discussion TopicObviously we want everyone to be focused on 0.4, so this isn't something we will support officially. Nonetheless, I'd rather you get the files from us than have to go searching somewhere else, so I've attached the files for 0.3.1 below.
LSPDFR 031 Manual Install.zip
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LtBronco reacted to Slushy in LSPDFR 0.4 - Official Discussion TopicWill you be able to put 0.3.1 up for download as most plugins currently support that and 0.4 doesn't run on some people's computers at the minute?
EDIT This was answered below, here is the comment:
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LtBronco reacted toDeactivated Memberin LSPDFR 0.4 - Now Availablehttps://imgur.com/zfbYsyq
Anyone else get a random huge phone popping up occasionally or just me? 😂
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LtBronco reacted to PNWParksFan in LSPDFR 0.4 - Now AvailableI've already tested Better EMS, it works, you just need to move the scanner audio files to the new location and ignore the version warning at startup.
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LtBronco reacted to keio in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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LtBronco reacted to PNWParksFan in Road flares stopping trafficYep, it's pretty cool functionality. The new version contains a bunch of new traffic barrier options, with both automatic and manual placement options. He's also working on integrating it with Police Tape.
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LtBronco got a reaction from Reddington in Question about editing livery flag in Backup.xmlSee, crazy simple.
I was actually trying that and it wasn't working. It looks like the EMSmod was overriding it or something. I think I have it figured out now. Thanks!
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LtBronco reacted to Will in LSPDFR 0.4 - Epic CustomizationYou can also do it with LSPDFR 0.3 in Backup.xml. You just need to use the livery flag (<Vehicle livery="1">police</Vehicle>)
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LtBronco got a reaction from riquebr in [WIP, REL] Better EMSI'm not going to lie, even with the funny movement when the car went by and they were up on the hill, that still looks very cool. I wouldn't mind seeing something like this in the future, even if it isn't perfect.
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LtBronco got a reaction from riquebr in LSPDFR 0.4 - Announcement + First PreviewEveryone else is giving their suggestions, so I figure I will too...
One thing that is such a small detail, yet still drives me crazy. We need tasers on the duty belt.
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LtBronco reacted to Reddington in LSPDFR 0.4 - Epic CustomizationAHHHHHHHHHHHHHHHHHHHHHH!
Units patrolling without the need for extra mods?
I can now have Los Santos County Sheriff and LSPD?
and both patrolling at the same time?
Character customization, including a custom character, without Skin Control and EUP?
SOMEONE PINCH ME!
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LtBronco got a reaction from Wilhelm in Paperwork++ - Service ClosedI just stumbled upon this thread and downloaded version 1.6. I'm hooked. Can't wait to see the new version.
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LtBronco got a reaction from Narobic on YouTube in [WIP, REL] Better EMSI'm not going to lie, even with the funny movement when the car went by and they were up on the hill, that still looks very cool. I wouldn't mind seeing something like this in the future, even if it isn't perfect.
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LtBronco reacted to Sam in LSPDFR 0.4 - Epic CustomizationThis is the second part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now. Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies. As such, we wanted to find a way to bring these in to LSPDFR.
So, forget just rolling the ball. With 0.4, we're hoping to hit it clean out of the park...
LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas.
Custom Agencies
One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game. LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking. Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
Patrol Areas
Of course, what good are a bunch of custom agencies if you don't actually see them? 0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas. With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup. Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too. You'll now see your agencies actually patrolling in their designated areas.
Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat. And not just any cops... your cops!
Police Stations
In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR. Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency. Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).
The Davis Sheriff's Station, all grown up... It looks a lot better now with the right people outside!
Outfits & Inventories
For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters. With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
Putting it all together
We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire.
To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!
Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.
No smart captions here - we just thought this looked cool ;]
Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
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LtBronco reacted to Stealth22 in [REL] Traffic Control - Close off the road while you investigate and clear a scene!I wouldn't say completely dead...perhaps quite close to it though, lol.
Perhaps I should actually update my plugins...
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LtBronco got a reaction from Pipeline in LSPDFR 0.4 - Announcement + First PreviewEveryone else is giving their suggestions, so I figure I will too...
One thing that is such a small detail, yet still drives me crazy. We need tasers on the duty belt.