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[REL] Cosmo's Lenco Variation

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5 hours ago, officerAMR said:

Will it have multiple liveries or just the one? 

Even if it comes with one texture slot, you can still add multiple textures.

I spend my working life pretending to be someone else...

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  • ItsFozzy
    ItsFozzy

    Was playing around with the R* Editor and image editing with the Bearcat a few weeks ago :-)

  • Nearing the end.. I hope to release the bearcat tomorrow, 2/6/2016. If I can't however, then I will definitely release it the next day on 2/7.   I finished making all of the LODs (

  • After much, much, wait, I have finally worked on the Bearcat for an update.   For Multiple livery support, I had to re-map the whole thing. However, I tried to make the template very close (

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1 minute ago, officerAMR said:

How do you do that? 

You export the only texture slot, then change the number (for example, car_sign_1 renamed to car_sign_2) and import to the .wtd file. Make sure you add it and not replace the other. Finally, use the same properties and you should have multiple liveries.

I spend my working life pretending to be someone else...

  • Author

So.. I'll let the picture do most of the talking about my progress

1PZj6JG.jpg

This was the first test with four people in the back. It kind of worked, but also the result was that when I tried to get in, I was teleported in and a few seconds later teleported out, so it's definitely not fully working yet.

  • Author

Unfortunately, I might have to release it with only four seats, in one version, and a version with the outside people holding on.

What I did should have worked, and it did, I managed to get a total of eight NPCs in the back of the car by spawning them. But once I first got out, I could not properly get back in and none of the NPCs would even try to get in. I really want at least four in the back so I will continue to try to figure out why it won't work properly, but at the same time I will continue to finalize it so that I can release it even if I haven't found the solution yet.

 

In other news, Sgt. Kanyo let me use his handling line from a GTA IV bearcat and it works great in GTA V.

I also added a trailer hitch because in the future, after I release the vehicle, I plan on making some sort of bomb disposal trailer, hazardous waste, or some other kind of specialty trailer. I'm pretty intrigued about all of the possibilities with trailers in V.

zLdgkuY.jpg

I think I will try to make the car a little less shiny/reflective and then it'll probably be ready for initial testing.

 

Feel free to post with any suggestions, ideas, questions, or comments.

11 hours ago, Cosmo said:

Unfortunately, I might have to release it with only four seats, in one version, and a version with the outside people holding on.

What I did should have worked, and it did, I managed to get a total of eight NPCs in the back of the car by spawning them. But once I first got out, I could not properly get back in and none of the NPCs would even try to get in. I really want at least four in the back so I will continue to try to figure out why it won't work properly, but at the same time I will continue to finalize it so that I can release it even if I haven't found the solution yet.

 

In other news, Sgt. Kanyo let me use his handling line from a GTA IV bearcat and it works great in GTA V.

I also added a trailer hitch because in the future, after I release the vehicle, I plan on making some sort of bomb disposal trailer, hazardous waste, or some other kind of specialty trailer. I'm pretty intrigued about all of the possibilities with trailers in V.

zLdgkuY.jpg

I think I will try to make the car a little less shiny/reflective and then it'll probably be ready for initial testing.

 

Feel free to post with any suggestions, ideas, questions, or comments.

Looks great and i like the idea of the trailers. Maybe give it a matte black finish? Might suit it well. 

Edited by Metpolice999

  • Author
10 hours ago, DroidRZRLover said:

That sucks, I hope the test fire shows that it was the power supply that failed. How long did you have the power supply?

Yeah, I just ordered a new one and installed it so now I'm back to working on the bearcat. I had the power supply for at least a few years so it probably died of natural causes.

26 minutes ago, DroidRZRLover said:

Ah, aged a bit, maybe it had some leaking capacitors. You could send me the old power supply, I will tear it down and determine the cause of death. In school, I am taking an IT class, so I know how to repair a computer, I am also taking a CCNA class so that I could learn how to configure networks.

It's not a dead body.. I don't think people really care the cause of death on an old PC part dying. waste of time tbh. If it's old, just toss it and buy a replacement. 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author

Nearing the end..

q2rMemi.png

I hope to release the bearcat tomorrow, 2/6/2016. If I can't however, then I will definitely release it the next day on 2/7.

 

I finished making all of the LODs (L0-L3) using zModeler3's handy optimization tool.

The windscreen also now cracks and shows bullet holes (just have to do that to the rest of the windows)

The lights are also all in place now (On the first try too!), and I'll have a video before, or on, release.

The last few things I have to do is tweak the collision model a little and fix any minor bugs I come across.

 

A few more screenshots in the spoiler below:

Spoiler

6lG3axG.jpg

The lights in action

 

 

jkfKQo7.png

I turned up the brightness so you could see the cracked windscreen. The extralights look like they're on when it gets dark, so I might have to take them out for the release unless I can find someway to fix it. It uses the exact same texture as the headlights and those don't look bright when off and it gets dark so I don't really know why it does that at this point.

 

10 hours ago, Cosmo said:

Nearing the end..

q2rMemi.png

I hope to release the bearcat tomorrow, 2/6/2016. If I can't however, then I will definitely release it the next day on 2/7.

 

I finished making all of the LODs (L0-L3) using zModeler3's handy optimization tool.

The windscreen also now cracks and shows bullet holes (just have to do that to the rest of the windows)

The lights are also all in place now (On the first try too!), and I'll have a video before, or on, release.

The last few things I have to do is tweak the collision model a little and fix any minor bugs I come across.

 

A few more screenshots in the spoiler below:

  Hide contents

6lG3axG.jpg

The lights in action

 

 

jkfKQo7.png

I turned up the brightness so you could see the cracked windscreen. The extralights look like they're on when it gets dark, so I might have to take them out for the release unless I can find someway to fix it. It uses the exact same texture as the headlights and those don't look bright when off and it gets dark so I don't really know why it does that at this point.

 

good job,very detailed!!!,and I want to try :D

17 hours ago, Cosmo said:

Nearing the end..

q2rMemi.png

I hope to release the bearcat tomorrow, 2/6/2016. If I can't however, then I will definitely release it the next day on 2/7.

 

I finished making all of the LODs (L0-L3) using zModeler3's handy optimization tool.

The windscreen also now cracks and shows bullet holes (just have to do that to the rest of the windows)

The lights are also all in place now (On the first try too!), and I'll have a video before, or on, release.

The last few things I have to do is tweak the collision model a little and fix any minor bugs I come across.

 

A few more screenshots in the spoiler below:

  Hide contents

6lG3axG.jpg

The lights in action

 

 

jkfKQo7.png

I turned up the brightness so you could see the cracked windscreen. The extralights look like they're on when it gets dark, so I might have to take them out for the release unless I can find someway to fix it. It uses the exact same texture as the headlights and those don't look bright when off and it gets dark so I don't really know why it does that at this point.

 

Can't wait to use it!

Hello! I'm just a simple person who likes LSPDFR.

  • Author

Very sorry about the delay but I've run into a bug that is quite major and makes the car fairly useless.

I'll work on it tomorrow and I'm sure I can get it fixed and uploaded by tomorrow on (2/8/16).

30 minutes ago, Cosmo said:

Very sorry about the delay but I've run into a bug that is quite major and makes the car fairly useless.

I'll work on it tomorrow and I'm sure I can get it fixed and uploaded by tomorrow on (2/8/16).

Damn that sucks :(

Do you think you could try adding multiple seats to the back of the bearcat? Yard was able to figure out how to have 8 peds in the back of the riot by editing vehiclelayout.meta

Also, more peds hanging off the side would be cool too. Maybe 4 on each side?

 

EDIT:I can send you Yards vehicle layout file if you want to try it out.

Sticks and stones may break bones, but 5.56 fragments on impact.

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