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[WIP] Police Beats - Everyday Policework

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Police Beats - Everyday Policework

very work in progress

 

Little bit of a change in direction after learning the basics of making these plugins and such and so we are now 'Police Beats - Everyday Policework' and will focus on handcrafting callouts for the districts of Los Santos, starting with Vespucci.

I've spent a few days doing the rounds and getting spawn points around Vespucci, Rockford Hills, Morningwood and all the suburbs in between. So far, I have the front door of almost every business or commercial property and their respective car parks or dining areas mapped out so that callouts will be quite specific - it could be a dispute about food quality at a restaurant or cafe that's gotten a bit out of hand, a hold up alarm, a car parking issue that's become violent or perhaps not even violent - someone could just be pissed off that someone else parked across two disabled bays and you've been called to give the dropkick a ticket. It could be anything!

Some areas such as the pier and the beach have a whole lot more and more specific callouts - lifeguards and security have apprehended someone and need you to come and lay down the law or perhaps one of the street vendors have been mugged, or had some items stolen. Every one of those little street vendor stalls now has a spawn point mapped to it and you could get called there - of course, when you do, there'll actually be a vendor there to speak to and there's probably a guy running away or hiding out nearby that stole something or punched him or took a leak on his cart. 

Back in the districts, almost every house is going to have a spawn point mapped for a house alarm, domestic, fight, burglary, noise complaint - whatever you can think of, I'll manage to squeeze it in there. The motels scattered throughout Vespucci all have locations mapped there for issues in the car park or perhaps unauthorised people using the pool - the owner might want them all charged with trespassing or maybe just moved on - those everyday calls are all gonna be there.

As you roll through the streets and see the bus stops and the train stations, think that they're also potential hotspots - public transport isn't necessarily the safest mode of transport and with all those hubs having spawn points, you could find yourself at any of them dealing with a fight on a bus or someone trying to ride the train for free.

Vespucci isn't your thing? Give it time, eventually I'll roll this model out over the entire city and county.

Calls will include:.

  • Welfare Check - 911 call was disconnected early or hung up immediately and the dispatcher can't get back on the line to the caller. These could be at an exact location such as a house or business or could be from a mobile phone and give you an area to check out.  You could find anything there - medical issues, fights, fires or absolutely nothing. 
  • Traffic Complaint - This could be ongoing or historic. Maybe the complainant witnessed someone that lives in the street do a burnout so you just need to attend and speak to the complainant then head on down to get the other guys version of events to decide whether you'll cite him, warn him or leave it at that. Perhaps the complainant is following a vehicle doing something stupid... better catch up before the complainant loses sight. 
  • Routine Assistance - Another agency needs help with something. It could be a bus driver with someone refusing to pay a fare or get off the bus or a security guard with trespassers in custody... maybe Ambulance officers need help with a cranky pateint. The dispatcher will tell you what it is and how urgently you're needed. 
  • Stealing/Mugging - Someone has been mugged or had something stolen from them. Depending on circumstances, you or you and another car may be dispatched. If you arrive first, speak to the victim/complainant and get a description out to the other car or take the victim back to the station for a statement. If you're a bit slow no doubt the other unit will  give you a description and direction of travel for the offender so you can go have a look for him. 
  • Hold Up Alarm/Robbery - Much the same as the above, two or more cars will be dispatched. Arrive first and you'll be getting the details from the victim/complainant. Arrive after and you'll be looking for the bad guys. Off course, if it's just an alarm it could be a false alarm or maybe the clerk panicked she a customer got angry and hit it. 
  • Noise Complaint - The name speaks for itself. Attend and ask for the noise to be lowered or if you're particulary narks, issue a citation or take the offender in. Be mindful that every action has a reaction and if it's a party, there may well be more of them than you...
  • Loitering/Trespassing - One or more people are hanging around somewhere and staff or residents aren't willing to move them on or haven't been successful - attend and move them on. 
  • Alarm - Maybe a house a alarm or a car alarm - attend and check the area. May be something happening or someone suspiciously hanging around. Check bona fides and move them on.
  • Suspicious Person - Maybe they were seen looking into cars or houses or they're just being a bit weird... attend and scope it out. 
  • Disturbance/Domestic - Violent or verbal only. Attend, speak with all parties and move them on, arrest them, cite them - deal with the incident as you see fit.
  • Indecent Act/Indecent Exposure - Someone's showing a bit too much skin off and may need a bit of a hand finding their pants - or perhaps they've found someone else's pants and that other person didn't really appreciate it... guess you'll find out when the call comes in!

That's both a conservative and an ambitious list of calls that I'm hoping to get into the mod at some point and it's going to take a lot of time and work to get to a polished and compete state but I do intend to release the works in progress as there's something to release... for now though, I'm working with a tutor, learning to write scripts and working towards having at least one call to show off in the near future!

 

 

Police Beats.png

Edited by Kyben
Update!

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  • It is still in the works, just progressing very slowly unfortunately. I'll have something soon. Promise!

  • Hey guys, I am sorry for the long silence and lack of information, all that sort of jazz.  This whole thing has been a huge learning curve for me and I generally only have one day a week where I

  • Most certainly is.  I'll give an update in the near future. 

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Good stuff, man! Can't wait to see it! 

If you need anything, send me a PM, or post in the API forum! :thumbsup:  

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

Kyben,

it's great to see you working on something like that. I'm an author of a mod based on similar idea of routine calls in ghetto for IV (link in my sig), feel free to post questions in API section regarding technical issues as well as gameplay solutions and any other topic you can think of developing the mod.

  • Author

Thanks for the support guys! I'm hoping to have something small out in the near future that can be built upon as I get better. 

You know, I'm thinking with the way Rockstar loads .IPL files - it might be possible to create interiors for houses, and rig the doors to load the interiors - with the OpenInteriors mod, you can go into that apartment near the Union Despository that you follow the janitor into to get his key or whatever (I don't remember). All the OpenInteriors mod does is load the .IPL file (I think) into that space, and therefore it appears when you open the door. Same with the Sheriff's Office in Sandy Shores - before you run LSPDFR the windows are not transparent and have a pretty shoddy texture on them, but once you load LSPDFR (or the OpenInteriors mod) it loads the IPL file in place and suddenly the sheriff's department has an interior!

 

These IPL files would be something to look into once we can edit the game's models, because if we can get some house interiors then we might actually be able to have some domestic disturbance type callouts.

You know, I'm thinking with the way Rockstar loads .IPL files - it might be possible to create interiors for houses, and rig the doors to load the interiors - with the OpenInteriors mod, you can go into that apartment near the Union Despository that you follow the janitor into to get his key or whatever (I don't remember). All the OpenInteriors mod does is load the .IPL file (I think) into that space, and therefore it appears when you open the door. Same with the Sheriff's Office in Sandy Shores - before you run LSPDFR the windows are not transparent and have a pretty shoddy texture on them, but once you load LSPDFR (or the OpenInteriors mod) it loads the IPL file in place and suddenly the sheriff's department has an interior!

 

These IPL files would be something to look into once we can edit the game's models, because if we can get some house interiors then we might actually be able to have some domestic disturbance type callouts.

Maybe a solution would be to have one of those mission markers outside the door of the house, San Andreas style, which teleports you to the interior IPL to proceed with the callout. We'd all like it to be seamless, but until world editing is fully researched and working that seems to be the way forward.

  • Author

I was thinking a bit along those lines. Well and truly beyond my current ability but maybe down the trading. 

Using the old SA style with mission markers that teleport you inside, I guess in theory you could make any house have an interior... may just need to find a way to build more to avoid getting repetitive. 

Also hoping to find a way to open the shops while LSPDFR is active - it kind of puts a spanner in the works of how I wanted to run the hold up alarm and theft callouts. 

  • 1 month later...
  • 2 months later...

I love this idea, and cannot wait to use it.

NZXT H440, Windows 10, Core i7-4970k, MSI GTX 970, 8GB DDR3 RAM, 600W Corsair PSU

  • 2 weeks later...
On 30/08/2015, 23:27:37, Kyben said:

It is still in the works, just progressing very slowly unfortunately. I'll have something soon. Promise!

Soon?  Its been 3 months...

Officer Bateman "Obey & Survive"

Paleto Bay Sheriff Dept.

 0232 Paleto Blvd, North Blaine CountySan Andreas Tel: (555)-897-2839 

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  • 2 months later...

Guys, chill out. This stuff takes a long time...some developers don't like to release code unless its absolutely perfect.

And not everyone has enough free time to devote to a project like this. Real life comes first.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

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