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Stealth22

Testing Team
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  1. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  2. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  3. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  4. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  5. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  6. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  7. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  8. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  9. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  10. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  11. Like
    Stealth22 reacted to LtFlash in Stealth - Jumping on Albo's Open Source Train...   
    It's sad to see you leaving. Thanks for your great input into the modding scene, Stealth!
  12. Like
    Stealth22 got a reaction from Albo1125 in Stealth - Jumping on Albo's Open Source Train...   
    Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
     
    This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
     
    The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
     
    If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
     
    This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
     
    Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
    - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
    - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
    - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
    - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
    - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble*  #InsideJoke
    - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
    - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
    - @PeterU For all the work you did in trying to help me maintain my plugins!
    - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
     
    Thanks all, and enjoy the code! Or what's left of the working parts of it...?
     
    https://github.com/Stealth22PD/code-3-callouts 
    https://github.com/Stealth22PD/alpr-plus 
    https://github.com/Stealth22PD/keep-calm 
    https://github.com/Stealth22PD/traffic-control 
    https://github.com/Stealth22PD/stealth-common 
  13. Like
    Stealth22 got a reaction from AlexanderK. in Spawn Locations   
    We should really get a team of people together to drive around and collect locations for us developers. It would give us all a repository of locations to work from. Maybe not everyone in the community, but a group of well-known members who are willing to do this.
    I personally know of one person who volunteered to drive around to collect locations for me.
  14. Like
    Stealth22 got a reaction from AlexanderK. in Creating Custom Police Scanner Audio   
    You can record them yourself, or use a text-to-speech application. But they won't sound like the GTA V dispatcher voice.
    You can also splice parts of the GTA V scanner files and combine them to make new clips with Audacity.
  15. Like
    Stealth22 got a reaction from sloosecannon in [WIP] Stealth Radar (FiveM)   
    Stealth Radar™
     
    Hey all,
     
    So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress.
     
    This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework!
     
    Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server!
     
    Don't ask me when it's going to be released...it will be released when it's finished.
     
    More info will be posted here as it becomes available!
     
    Credits
    I would like to take a moment to thank the following people:
     
    - First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far!
    - Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM!
    - And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project!
     
    Features
    - Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO
    - Radar shoots out the front and back of the vehicle, up to a range of 500 feet*
    - Plugin can be enabled/disabled on a per-vehicle basis
    - Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away
    - Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc)
    - Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop
    - Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle
     
    * Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future
     
    Screenshots / Video
    Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety!
     
    Video -- https://streamable.com/1kcne
     
    Screenshots:
     
     
  16. Like
    Stealth22 got a reaction from LT Bronco in [REL] Traffic Control - Close off the road while you investigate and clear a scene!   
    I wouldn't say completely dead...perhaps quite close to it though, lol.
    Perhaps I should actually update my plugins... 
  17. Like
    Stealth22 got a reaction from LT Bronco in [REL] Traffic Control - Close off the road while you investigate and clear a scene!   
    I wouldn't say completely dead...perhaps quite close to it though, lol.
    Perhaps I should actually update my plugins... 
  18. Like
    Stealth22 got a reaction from sloosecannon in [WIP] Stealth Radar (FiveM)   
    Stealth Radar™
     
    Hey all,
     
    So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress.
     
    This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework!
     
    Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server!
     
    Don't ask me when it's going to be released...it will be released when it's finished.
     
    More info will be posted here as it becomes available!
     
    Credits
    I would like to take a moment to thank the following people:
     
    - First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far!
    - Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM!
    - And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project!
     
    Features
    - Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO
    - Radar shoots out the front and back of the vehicle, up to a range of 500 feet*
    - Plugin can be enabled/disabled on a per-vehicle basis
    - Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away
    - Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc)
    - Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop
    - Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle
     
    * Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future
     
    Screenshots / Video
    Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety!
     
    Video -- https://streamable.com/1kcne
     
    Screenshots:
     
     
  19. Like
    Stealth22 got a reaction from NoNameSet in Setting tasks for peds?   
    Check out the animations list in the Rage documentation: http://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm
    And the PlayAnimation function of TaskInvoker: http://docs.ragepluginhook.net/html/4DB19EAA.htm
    And a basic code example... 
    (This is very rough, you'll want to add error checking and what not. And my project is in VB.NET, I've translated it into C#, so my C# syntax might be rusty)
    Ped myPed = new Ped("ModelName", SpawnPoint); if (myPed != null) { if (myPed.Exists) { // Make the ped walk like he is drunk AnimationSet animSet = new AnimationSet("move_m@drunk@verydrunk"); animSet.LoadAndWait(); myPed.MovementAnimationSet = animSet; // Playing an animation // The list of hyperlinks on the Rage Anim list page is a list of Anim Dictionaries // Each one has a set of animation names underneath it // "amb@world_human_bum_standing@drunk@idle_a" is the dictionary name // And "idle_a" is the anim name // I'm not exactly sure how blend speed (not anim speed, but apparently its the speed that the anim blends in) affects anything, but I just set it to 1 // Anim flags tells GTA to loop the anim, or ragdoll the ped when something hits it, etc. // The object browser or Rage docs can tell you all the AnimationFlags myPed.Tasks.PlayAnimation(New AnimationDictionary("amb@world_human_bum_standing@drunk@idle_a"), "idle_a", 1f, AnimationFlags.RagdollOnCollision); } }  
  20. Like
    Stealth22 got a reaction from NoNameSet in Guide to Creating a Callouts Plugin [LSPDFR+RPH]   
    For the MSIL warning, set your project's processor architecture from Any CPU to x64. 
  21. Like
    Stealth22 got a reaction from sloosecannon in [WIP] Stealth Radar (FiveM)   
    Stealth Radar™
     
    Hey all,
     
    So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress.
     
    This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework!
     
    Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server!
     
    Don't ask me when it's going to be released...it will be released when it's finished.
     
    More info will be posted here as it becomes available!
     
    Credits
    I would like to take a moment to thank the following people:
     
    - First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far!
    - Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM!
    - And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project!
     
    Features
    - Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO
    - Radar shoots out the front and back of the vehicle, up to a range of 500 feet*
    - Plugin can be enabled/disabled on a per-vehicle basis
    - Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away
    - Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc)
    - Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop
    - Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle
     
    * Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future
     
    Screenshots / Video
    Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety!
     
    Video -- https://streamable.com/1kcne
     
    Screenshots:
     
     
  22. Like
    Stealth22 got a reaction from sloosecannon in [WIP] Stealth Radar (FiveM)   
    Stealth Radar™
     
    Hey all,
     
    So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress.
     
    This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework!
     
    Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server!
     
    Don't ask me when it's going to be released...it will be released when it's finished.
     
    More info will be posted here as it becomes available!
     
    Credits
    I would like to take a moment to thank the following people:
     
    - First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far!
    - Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM!
    - And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project!
     
    Features
    - Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO
    - Radar shoots out the front and back of the vehicle, up to a range of 500 feet*
    - Plugin can be enabled/disabled on a per-vehicle basis
    - Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away
    - Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc)
    - Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop
    - Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle
     
    * Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future
     
    Screenshots / Video
    Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety!
     
    Video -- https://streamable.com/1kcne
     
    Screenshots:
     
     
  23. Like
    Stealth22 got a reaction from khorio in Traffic Stop Outcomes   
    Why? Why, you ask? 
     
    Perhaps it's to make the gaming experience better for the entire community, or maybe he's just doing it out of the kindness of his heart. 
     
    Regardless, his plugin will add functionality that Traffic Policer does not offer, and makes the game better for everyone. 
     
    With all due respect, your comment sounds disrespectful, and completely disregards the time and effort that goes into software development. 
     
    But as khorio said, feel free to not use it, if it's not up to your satisfaction. I mean, it's free, after all... 
  24. Like
    Stealth22 got a reaction from sloosecannon in [WIP] Stealth Radar (FiveM)   
    Stealth Radar™
     
    Hey all,
     
    So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress.
     
    This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework!
     
    Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server!
     
    Don't ask me when it's going to be released...it will be released when it's finished.
     
    More info will be posted here as it becomes available!
     
    Credits
    I would like to take a moment to thank the following people:
     
    - First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far!
    - Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM!
    - And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project!
     
    Features
    - Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO
    - Radar shoots out the front and back of the vehicle, up to a range of 500 feet*
    - Plugin can be enabled/disabled on a per-vehicle basis
    - Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away
    - Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc)
    - Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop
    - Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle
     
    * Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future
     
    Screenshots / Video
    Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety!
     
    Video -- https://streamable.com/1kcne
     
    Screenshots:
     
     
  25. Like
    Stealth22 got a reaction from ToastinYou in How do you code conversations with suspects/victims?   
    The "i" can be anything, it's just what you name your iterator variable. Most people just use "i" because it's the simplest. However, you need to declare the variable: "int i = 0;", not "i = 0;".
    for (int i = 0; i < myMaxValue; i++) { // Do stuff here } You also need to add a semicolon at the end of your "talkArray" declaration, after the closing bracket. And your loop should be run in a separate GameFiber, or your code will lock up the main thread, and RPH will kill LSPDFR because it will think that the plugin is frozen/crashed.
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