Everything posted by Stealth22
-
Keep Calm - Reduce AI panic attacks when shots are fired
- 268 comments
- 44 reviews
-
Traffic Control
- 338 comments
- 46 reviews
-
ALPR+
- 153 comments
- 32 reviews
-
Code 3 Callouts
- 422 comments
- 73 reviews
-
Stealth - Jumping on Albo's Open Source Train...
Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer. This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development. The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows. If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills. This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛 Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are. - @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude! - @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛) - @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me! - @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...) - @PNWParksFan You know why...keeps giving me work to do on my code... *grumble* #InsideJoke - @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!) - @khorio All of the explosions and other shenanigans you pulled for our countless entertainment - @PeterU For all the work you did in trying to help me maintain my plugins! - @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker* Thanks all, and enjoy the code! Or what's left of the working parts of it...? https://github.com/Stealth22PD/code-3-callouts https://github.com/Stealth22PD/alpr-plus https://github.com/Stealth22PD/keep-calm https://github.com/Stealth22PD/traffic-control https://github.com/Stealth22PD/stealth-common
-
Traffic Control
I just uploaded a new version, but it's pending review by LCPDFR staff. It should be available soon. That is correct. 0.62 only. Other plugin authors should be updating their plugins; the cause of the performance issues in newer versions is well documented, and patching plugins for it is relatively simple.
- 338 comments
- 46 reviews
-
Traffic Control
- 338 comments
- 46 reviews
-
[REL] Traffic Control - Close off the road while you investigate and clear a scene!
Coming Soon™ to an lcpdfr.com page near you...
-
Traffic Control
- 338 comments
- 46 reviews
-
[REL] Traffic Control - Close off the road while you investigate and clear a scene!
I wouldn't say completely dead...perhaps quite close to it though, lol. Perhaps I should actually update my plugins...
-
Code 3 Callouts
Apologies for the late reply, but I need more information before I can help you. Seeing that it's been a while since you posted, if you see this again, copy and paste the contents of your RagePluginHook.log file into pastebin.com, and post the pastebin link here. Thanks
- 422 comments
- 73 reviews
-
Traffic Control
It is most certainly not "dead". The current version is working fine; I just haven't had time to look at making updates/new features. And actually, there is a newer version available to beta testers, but I've had a lot on my plate lately, so it's been low on the priority list.
- 338 comments
- 46 reviews
-
Keep Calm - Reduce AI panic attacks when shots are fired
- 268 comments
- 44 reviews
-
Traffic Stop Outcomes
Why? Why, you ask? Perhaps it's to make the gaming experience better for the entire community, or maybe he's just doing it out of the kindness of his heart. Regardless, his plugin will add functionality that Traffic Policer does not offer, and makes the game better for everyone. With all due respect, your comment sounds disrespectful, and completely disregards the time and effort that goes into software development. But as khorio said, feel free to not use it, if it's not up to your satisfaction. I mean, it's free, after all...
-
ALPR+
Thank you for reporting this...there is definitely some weirdness going on. Last night, it was working when I started, then after a while it seemed to stop playing the sound, and it would play it intermittently, only for some vehicles. I'm going to try and fix this, because that's definitely annoying. And I didn't even make any major changes, so I'm not sure what's causing it. I don't know how that got missed in testing!!
- 153 comments
- 32 reviews
-
Pursuit With A Destination?
What Toast said...just make him get in the vehicle, and give him a Cruise task, and then immediately trigger the pursuit. LSPDFR will takeover the driving AI from that point. If you want the suspect to drive to a particular location during the pursuit, you'll have to disable LSPDFR's pursuit AI and give the ped a driving task manually. If you're going to do it that way, you'll have to set the ped's driving style as well, so it looks like he's still trying to get away.
-
How do you code conversations with suspects/victims?
The "i" can be anything, it's just what you name your iterator variable. Most people just use "i" because it's the simplest. However, you need to declare the variable: "int i = 0;", not "i = 0;". for (int i = 0; i < myMaxValue; i++) { // Do stuff here } You also need to add a semicolon at the end of your "talkArray" declaration, after the closing bracket. And your loop should be run in a separate GameFiber, or your code will lock up the main thread, and RPH will kill LSPDFR because it will think that the plugin is frozen/crashed.
-
[WIP] Stealth Radar (FiveM)
Stealth Radar™ Hey all, So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress. This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework! Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server! Don't ask me when it's going to be released...it will be released when it's finished. More info will be posted here as it becomes available! Credits I would like to take a moment to thank the following people: - First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far! - Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM! - And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project! Features - Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO - Radar shoots out the front and back of the vehicle, up to a range of 500 feet* - Plugin can be enabled/disabled on a per-vehicle basis - Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away - Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc) - Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop - Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle * Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future Screenshots / Video Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety! Video -- https://streamable.com/1kcne Screenshots:
-
ALPR+
- 153 comments
- 32 reviews
-
ALPR+
- 153 comments
- 32 reviews
-
ALPR+
It's continuously scanning cars as you drive along. And it's only going to scan vehicles that are within the camera's field of view. But only a very small percentage of cars will actually have a flag/alert.
- 153 comments
- 32 reviews
-
ALPR+
I don't see how it could. ALPR operates as you drive, or when sitting on the side of the road in your vehicle. What connection does a license plate reader have with your radio? What do you mean? It's not supposed to throw alerts for every car, that's the whole idea.
- 153 comments
- 32 reviews
-
Code 3 Callouts
I'm going to need a lot more information than that. I'm running the latest versions of everything, and I have no issues. Post your log on pastebin.com and paste the link here.
- 422 comments
- 73 reviews
-
Tacco Highway Callouts [OUTDADED]
@Tacco Great work on these callouts! One request though...would it be possible for you to make the keybinds customizable? I sometimes play on a laptop that has no numpad, so hitting NumPad5 or NumPad0 is, well...impossible, lol. I've tried using AutoHotKey, but it doesn't work.
- 221 comments
- 63 reviews
-
ALPR+
- 153 comments
- 32 reviews