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[WIP/REL] CalloutsV - The Successor to Callouts+

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Firstly you do a very great job.  

For suggestions : - a massive gang shooting (maybe with Michael Trevor Franklin ?).

                             - attack on police station like Terminator 1 (a "boss" with many health, i don't know if is possible ?). 

                             - attack on animal.

                             - drug deal. 

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  • They wont be the sort of timers you're thinking of. Cause I can't stand them. "drive your taxi to this place within 2 minutes" Yeah no fuck that right off. They will be very carefully implemented to m

  • Sometimes, when I read posts, I hear music in my head.  Its not always epic music... but... This is the music that came into my odd-ball brain when I saw this topic.  ;)        

  • The plugin has been officially RELEASED!!! That's right, alpha version 0.2.2a is available for download! Enjoy!

Played with this mod for multiples hours and its awesome! I have a few bugs and suggestions:
Bugs- 1. Paramedic crashes into everything at the hospital then exits the vehicle. 2. Sometimes when I accept a paramedic escort the call fails and says the paramedic died. 
Suggestions- Drug Deal, Animal Attack, Disturbance, Noise Violation (issue a citation), hostage situation. Also firework abuse :P Be a fun/funny call.

                             - attack on animal.

                             - drug deal. 

Hi,

I did not read all the topic so I don't know if someone asked for this but, could be possible to add a blip for the EMS ? Looking behind me every second to check if the ambulance is always following me is not a fun activity :p About the AI driver... I think it needs a lot of improvements to avoid the EMS doing a destruction derby :teehee:

About the UI now : is it possible for you to use the LSPDFR interaction menu (like in a traffic stop) instead of a text in the middle of the screen ? IMO, its a matter of UI consistency and overall ergonomics ^^

Edited by Pumpk1in

Pumpk1in 🇫🇷

  • Author

Hi, I did not read all the topic so I don't know if someone asked for this but, could be possible to add a blip for the EMS ? Looking behind me every second to check if the ambulance is always following me is not a fun activity :p About the AI driver... I think it needs a lot of improvements to avoid the EMS doing a destruction derby :teehee:

About the UI : is it possible for you to use the LSPDFR interaction menu (like in a traffic stop) instead of a text in the middle of the screen ?

Yes, I can add a blip.

If the EMS is crashing into stuff you're doing a terrible job of clearing a path for it ;)

Not currently, but I really hope so in the future.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Yes, I can add a blip.

If the EMS is crashing into stuff you're doing a terrible job of clearing a path for it ;)

Not currently, but I really hope so in the future.

Nice ;)

For the EMS carmageddon : I admit that I have to improve my skills :tongue: 
But the driver is really dumb when he arrive to the destination. A lot of time he turns arround and never find the path to go on the marker. Its also my fault ?^^ Is there a way to correctly "guide" the ambulance ?

Edited by Pumpk1in

Pumpk1in 🇫🇷

  • Author

Nice ;)

For the EMS carmageddon : I admit that I have to improve my skills :tongue: 
But the driver is really dumb when he arrive to the destination. A lot of time he turns arround and never find the path to go on the marker. Its also my fault ?^^ Is there a way to correctly "guide" the ambulance ?

As I've mentioned somewhere else (maybe here, or on the comments of the download itself I forget) the AI is very specific when driving. You need correct lane discipline for the AI to actually figure out where it needs to be (if you look behind you as you approach an intersection a turn only lane it will assume you are going to turn and it will switch to the correct lane)

As for the guidance near the hospital. It depends which hospital and what angle you approached, again the AI struggles naturally if you take it off prebuilt paths and that is when it starts doing stupid crap to get back on path.
If you cut a corner too tight or don't park in the right place it will perform some....interesting manoeuvres.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

As I've mentioned somewhere else (maybe here, or on the comments of the download itself I forget) the AI is very specific when driving. You need correct lane discipline for the AI to actually figure out where it needs to be (if you look behind you as you approach an intersection a turn only lane it will assume you are going to turn and it will switch to the correct lane)

ok ! Good, I'll try tomorrow to be more accurate with the lanes ;) I also admit that I cross the junctions without really looking at this. I just avoid driving the wrong way in a one-way road.

Pumpk1in 🇫🇷

There's a very fine line I can apply for this.

The first is keep it the way it is, in which "avoid traffic" is on. However if you have avoid traffic on they ignore the minimum distance check, this is well out of my control because its built into the native function. There's no point in my checking the distance myself and applying brakes because that's just going to complicate things and cause more problems,

The alternative is I set it to not avoid traffic, allowing the minimum distance check to be possible and thus gets stuck at every possible opportunity where another car exists.

I'll do everything I can to improve the AI over time.

Yep, I'm confident you'll be able to improve the AI functionality significantly over time. It's already fantastic as-is. 

 

One more thing you're probably aware of with the ambulance is that it will sometimes go straight when I turn off onto a different road and then I have to lead it some convoluted way to get it back to where I wanted to turn to begin with. Just putting it out there in case you or others haven't experienced it yet. 

I just encountered a small bug when playing. I got the "broken down vehicle" callout, but when I responded I was met with this:

 

dYT6Xta.jpg

It is a bit hard to see, but the broken down vehicle is floating  above the highway (it was meant to be broken down on the overpass ramp, but is instead several yards to the south of it). You can see the taillights to the right of the officer's shoulder. This is the first time I've encountered this, but I haven't had another callout with a broken down vehicle on the highway, yet. I was able to knock it down (lol) by shooting it (the driver then ran away, but I was still able to repair it, finish the callout, and call a tow truck).

Here is where it happened:

 

El6Rpze.jpg

The rest of the callouts work beautifully, otherwise. The ambulance escort is a very interesting challenge! Can't wait for you to add what has already been suggested here.

Edited by nAssailant

Once u arrest peds is there a way to call for prisoner escort or do they come automatically? Prisoner escort came on first arrest but after that nothing.... Help guys!!! Thanks

This is not a place to be asking that.. But besides that, If you give it time the prisoner escort should come. Works for me most of the time. Next time though, use the LSPDFR support forum category. Not this. 

Hey LukeD. Sounds like a Awsome mod you have going on here, but i am unable to get this mod to work. I followed the installation directions and i loaded the game and i am not getting callouts nor does the flashlight work. This is how my GTAV folder is looking if this helps. Grand Theft Auto V > Plugins > LSPDFR > and thats where my Callouts V folder, CalloutV.dll and the ini are. My NAudio dll file is located in the GTAV folder its self. ( where my .exe and my launcher is ) Can you please help me get you mod working?

Hey LukeD. Sounds like a Awsome mod you have going on here, but i am unable to get this mod to work. I followed the installation directions and i loaded the game and i am not getting callouts nor does the flashlight work. This is how my GTAV folder is looking if this helps. Grand Theft Auto V > Plugins > LSPDFR > and thats where my Callouts V folder, CalloutV.dll and the ini are. My NAudio dll file is located in the GTAV folder its self. ( where my .exe and my launcher is ) Can you please help me get you mod working?

Once you load LSPDFR, could you check console (F4) to see if CalloutsV loaded properly? The last few lines should be as follows:-

[16/07/2015 1:03:43 AM.894] LSPD First Response: CalloutManager initialized
[16/07/2015 1:06:16 AM.524] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[16/07/2015 1:06:16 AM.524] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[16/07/2015 1:06:16 AM.524] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[16/07/2015 1:06:16 AM.524] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[16/07/2015 1:06:16 AM.524] LSPD First Response: [CalloutsV] All callouts have been registered correctly

 If it is not there, something is wrong with the installation. Make sure you have the latest LSPDFR version (0.2) & try reinstalling CalloutsV again.

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

If my answer to your Support Thread fixed your problem, please Vote it up by clicking the ^ (up) arrow to the left of my name.

Awesome mod, but I am having plugin crashing issues with it, mainly, when I force callout, by pressing X (I cannot fucking wait until we can rebind the LSPDFR keybinds.) If one of your callouts loads, it says so in the bottom left, but immediately after that, LSPDFR crashes, and I have to reload the plugin, and often, load up another save to do a cleanup.

And by the way, I end up accidentally pressing X a hell of a lot, as it was bound to finkone's PoliceRadio.

Other than this, awesome plugin, keep up the awesome work, and I can't wait for more plugins, like Muggings, etc.

Get your facts first, then you can distort them as you please. - Mark Twain

  • Author

Awesome mod, but I am having plugin crashing issues with it, mainly, when I force callout, by pressing X (I cannot fucking wait until we can rebind the LSPDFR keybinds.) If one of your callouts loads, it says so in the bottom left, but immediately after that, LSPDFR crashes, and I have to reload the plugin, and often, load up another save to do a cleanup.

And by the way, I end up accidentally pressing X a hell of a lot, as it was bound to finkone's PoliceRadio.

Other than this, awesome plugin, keep up the awesome work, and I can't wait for more plugins, like Muggings, etc.

If you're getting plugin crashes can I have the RagePluginHook.log file please. I can't fix crashes without errors telling me what crashed.

 

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

If you're getting plugin crashes can I have the RagePluginHook.log file please. I can't fix crashes without errors telling me what crashed.

This is the log from today, I assume it gives all the info on loaded plugins and such.

RagePluginHook.log

Get your facts first, then you can distort them as you please. - Mark Twain

  • Author

This is the log from today, I assume it gives all the info on loaded plugins and such.

RagePluginHook.log

I can't see anything being thrown by CalloutsV directly which means the crashes are being caused by teething issues with the API between my plugin and LSPDFR. Over time I'm sure these issues will be resolved, after all the API is only very basic and we're asking a lot of it.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

If you're getting plugin crashes can I have the RagePluginHook.log file please. I can't fix crashes without errors telling me what crashed.

 

Hey LukeD,

Sorry for picking of AllenKennedys question. I experience almost the same error. Happens only to me, when I force the callouts (text pops up and than freezes).

Unfortunately I cannot provide a logfile, as the game just freezes and says "GTAV.exe has stopped working". I didn't create a entry in the ragepluginhook log for me :-/.

Besides that, everything is working like a charm. Great script anyway :-)

 

Edit: Just read the answer. Ignore my post!

Edited by Jety2011
My fault

"Some say that the outline of his left nipple is exactly the same shape as the Nurburgring, and if you give him a really important job to do, he’ll skive off and play croquet."

I can't see anything being thrown by CalloutsV directly which means the crashes are being caused by teething issues with the API between my plugin and LSPDFR. Over time I'm sure these issues will be resolved, after all the API is only very basic and we're asking a lot of it.

Okay, cool, thanks, I may try lowering my graphics settings and such to see if that speeds up performance and reduces crashes,

If it works I will update this post for anyone else who has a similar issue.

EDIT: Yeah, lowering my graphics settings a bit has certainly helped.

Edited by AllenKennedy

Get your facts first, then you can distort them as you please. - Mark Twain

I can't see anything being thrown by CalloutsV directly which means the crashes are being caused by teething issues with the API between my plugin and LSPDFR. Over time I'm sure these issues will be resolved, after all the API is only very basic and we're asking a lot of it.

Hey,

Just crashed without forcing the callout. Freezed and said, gta v stopped working. This is the last ragehook log:

[17.07.2015 16:48:36.042] Started new log on 17.07.2015 16:48:36.040
[17.07.2015 16:48:36.042] ====================================================================================================
[17.07.2015 16:48:36.036] Log path: E:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[17.07.2015 16:48:36.042] Log verbosity: Verbose
[17.07.2015 16:48:36.045] Initializing input system
[17.07.2015 16:48:36.051] Initializing game console
[17.07.2015 16:48:36.060] Console key has been set to F4 (key code: 115)
[17.07.2015 16:48:36.111] Console initialized
[17.07.2015 16:48:36.111] Initializing forms manager
[17.07.2015 16:48:36.115] Version: RAGE Plugin Hook v0.16.607.3592 PUBLIC ALPHA for Grand Theft Auto V
[17.07.2015 16:48:36.125] ================ RAGE Plugin Hook ================
[17.07.2015 16:48:36.125] Checking game support
[17.07.2015 16:48:36.141] Product name: Grand Theft Auto V
[17.07.2015 16:48:36.141] Product version: 1.0.393.2
[17.07.2015 16:48:36.141] Is steam version: False
[17.07.2015 16:48:45.734] Compatibility level: 0
[17.07.2015 16:48:45.734] Supported version detected
[17.07.2015 16:48:45.734] Initializing game support
[17.07.2015 16:48:45.734] Velocity limit removed.
[17.07.2015 16:48:45.734] ==================================================
[17.07.2015 16:48:45.734] Patched IsDebuggerPresent
[17.07.2015 16:48:45.734] Patching low level keyboard hook
[17.07.2015 16:48:45.734] Patched low level keyboard hook
[17.07.2015 16:48:45.734] Unhooking low level keyboard hook
[17.07.2015 16:48:45.734] Unhooked low level keyboard hook
[17.07.2015 16:48:45.734] Waiting for game initialization
[17.07.2015 16:48:45.834] Initializing hook
[17.07.2015 16:48:45.834] Completing interoperability
[17.07.2015 16:48:45.834] Initialization code 1.
[17.07.2015 16:48:45.834] Initialization code 2.
[17.07.2015 16:48:45.834] Initialization code 3.
[17.07.2015 16:48:45.834] Initialization code 4.
[17.07.2015 16:48:45.834] Initialization code 5.
[17.07.2015 16:48:45.834] Initialization code 6.
[17.07.2015 16:48:45.834] Initialization code 7.
[17.07.2015 16:48:45.834] Completing interoperability, phase 1
[17.07.2015 16:48:45.834] Completing interoperability, phase 2
[17.07.2015 16:48:45.834] Completing interoperability, phase 3
[17.07.2015 16:48:45.834] Completing interoperability, phase 4
[17.07.2015 16:48:45.834] Completing interoperability, phase 5
[17.07.2015 16:48:45.834] Completing interoperability, phase 6
[17.07.2015 16:48:45.834] Completing interoperability, phase 7
[17.07.2015 16:48:45.835] Initializing DirectX
[17.07.2015 16:48:45.841] Initializing Direct3D
[17.07.2015 16:48:45.841] Loading C:\Windows\system32\d3d11.dll
[17.07.2015 16:48:45.841] Loaded at 0x7FEF8440000
[17.07.2015 16:48:45.841] D3D11CreateDeviceAndSwapChain at 0x7FEF84600F8
[17.07.2015 16:48:45.841] Creating Direct3D 11 device and swap chain
[17.07.2015 16:48:45.848] Swap Chain created: 0x711396D0
[17.07.2015 16:48:45.848] Swap Chain VTable: 0x711396D0
[17.07.2015 16:48:45.848] Swap Chain VTable_2: 0x7FEF89D5AE0
[17.07.2015 16:48:45.848] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[17.07.2015 16:48:45.848] D3D11Present: 0x7FEF89FB2F8
[17.07.2015 16:48:45.848] D3D11ResizeBuffers: 0x7FEF89FF97C
[17.07.2015 16:48:45.848] D3D11ResizeTarget: 0x7FEF8A007D8
[17.07.2015 16:48:45.848] D3D11SetFullscreenState: 0x7FEF8A00B64
[17.07.2015 16:48:45.857] Direct3D initialized
[17.07.2015 16:48:45.858] Direct3D watcher thread spawned
[17.07.2015 16:48:45.858] Initialized DirectX
[17.07.2015 16:48:46.858] Failed to retrieve D3D call in reasonable time, changing hooking mode
[17.07.2015 16:48:46.858] Version 3 detected
[17.07.2015 16:48:46.858] Direct3D watcher thread ended
[17.07.2015 16:48:46.858] Getting device
[17.07.2015 16:48:46.858] Retrieved device
[17.07.2015 16:48:46.858] Creating wrapper
[17.07.2015 16:48:46.926] Wrapper created
[17.07.2015 16:48:46.932] Effect created
[17.07.2015 16:48:46.932] Creating buffer
[17.07.2015 16:48:46.932] Created buffer
[17.07.2015 16:48:46.932] Creating blend state
[17.07.2015 16:48:46.932] Created blend state
[17.07.2015 16:48:46.932] Done with creation
[17.07.2015 16:48:46.984] Initializing texture system.
[17.07.2015 16:48:46.984] Initializing texture system; phase 1
[17.07.2015 16:48:46.984] Initializing texture system; phase 2
[17.07.2015 16:48:46.994] Initializing texture system; phase 3
[17.07.2015 16:48:46.994] Initializing texture system; phase 4
[17.07.2015 16:48:47.011] Initializing texture system; phase 5
[17.07.2015 16:48:47.012] Initializing texture system; phase 6
[17.07.2015 16:48:47.014] Initializing texture system; phase 7
[17.07.2015 16:48:47.016] Initializing texture system; phase 8
[17.07.2015 16:48:47.019] Initializing texture system; phase 9
[17.07.2015 16:48:47.020] Initializing texture system; phase 10
[17.07.2015 16:48:47.024] Initializing texture system; phase 11
[17.07.2015 16:48:47.024] Initializing texture system; phase 12
[17.07.2015 16:48:47.027] Initializing texture system; phase 13
[17.07.2015 16:48:47.027] Initializing texture system; phase 14
[17.07.2015 16:50:18.050] Initializing console variable "ConsoleKey".
[17.07.2015 16:50:18.050] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[17.07.2015 16:50:18.057] Read value: F4
[17.07.2015 16:50:18.057] Setting value of console variable "ConsoleKey" to stored value.
[17.07.2015 16:50:18.057] Console key has been set to F4 (key code: 115)
[17.07.2015 16:50:18.057] Initializing console variable "PluginTimeoutThreshold".
[17.07.2015 16:50:18.057] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[17.07.2015 16:50:18.061] Read value: 10000
[17.07.2015 16:50:18.061] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[17.07.2015 16:50:18.061] Initializing console variable "AlwaysShowConsoleOutput".
[17.07.2015 16:50:18.061] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[17.07.2015 16:50:18.061] Read value: False
[17.07.2015 16:50:18.061] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[17.07.2015 16:50:18.061] Initializing console variable "IsDeveloperModeEnabled".
[17.07.2015 16:50:18.061] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[17.07.2015 16:50:18.062] Read value: True
[17.07.2015 16:50:18.062] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[17.07.2015 16:50:18.069] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[17.07.2015 16:50:18.069] Initializing console variable "TimeScale".
[17.07.2015 16:50:18.069] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[17.07.2015 16:50:18.069] Read value: 0
[17.07.2015 16:50:18.069] Setting value of console variable "TimeScale" to stored value.
[17.07.2015 16:50:18.070] Initializing console variable "WarnOnPluginLoad".
[17.07.2015 16:50:18.070] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[17.07.2015 16:50:18.070] Read value: True
[17.07.2015 16:50:18.070] Setting value of console variable "WarnOnPluginLoad" to stored value.
[17.07.2015 16:50:18.230]
[17.07.2015 16:50:18.230] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:18.232] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[17.07.2015 16:50:18.942] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:18.947] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:18.951] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:18.993] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[17.07.2015 16:50:18.994]
[17.07.2015 16:50:18.994] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:18.994] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\SpeedRadar.dll
[17.07.2015 16:50:19.524] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:19.530] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:19.533] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:19.546] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[17.07.2015 16:50:19.547]
[17.07.2015 16:50:19.547] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:19.547] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\SpeedRadar.dll
[17.07.2015 16:50:20.070] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:20.075] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:20.078] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:20.091] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[17.07.2015 16:50:20.091]
[17.07.2015 16:50:20.091] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:20.091] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\PoliceRadio.dll
[17.07.2015 16:50:20.651] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:20.656] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:20.659] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:20.718] Plugin "Police Radio" was loaded from "PoliceRadio.dll".
[17.07.2015 16:50:20.718]
[17.07.2015 16:50:20.718] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:20.718] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\PoliceRadio.dll
[17.07.2015 16:50:21.259] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:21.264] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:21.267] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:21.325] Plugin "Police Radio" was loaded from "PoliceRadio.dll".
[17.07.2015 16:50:21.325]
[17.07.2015 16:50:21.325] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:21.325] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\MoreControlV.dll
[17.07.2015 16:50:21.867] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:21.872] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:21.875] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:21.890] Plugin "MoreControlV" was loaded from "MoreControlV.dll".
[17.07.2015 16:50:21.891]
[17.07.2015 16:50:21.891] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:21.891] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\MoreControlV.dll
[17.07.2015 16:50:22.441] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:22.446] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:22.450] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:22.464] Plugin "MoreControlV" was loaded from "MoreControlV.dll".
[17.07.2015 16:50:22.464]
[17.07.2015 16:50:22.464] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:22.464] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\VehicleSearch.dll
[17.07.2015 16:50:22.992] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:22.997] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:23.001] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:23.012] Plugin "Vehicle Search" was loaded from "VehicleSearch.dll".
[17.07.2015 16:50:23.013]
[17.07.2015 16:50:23.013] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:23.013] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\VehicleSearch.dll
[17.07.2015 16:50:23.542] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:23.547] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:23.550] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:23.561] Plugin "Vehicle Search" was loaded from "VehicleSearch.dll".
[17.07.2015 16:50:23.562]
[17.07.2015 16:50:23.562] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:23.562] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[17.07.2015 16:50:24.093] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:24.098] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:24.101] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:24.114] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[17.07.2015 16:50:24.115]
[17.07.2015 16:50:24.115] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:24.115] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[17.07.2015 16:50:24.669] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:24.674] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:24.677] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:24.690] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[17.07.2015 16:50:24.690]
[17.07.2015 16:50:24.690] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:24.690] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Spotlight.dll
[17.07.2015 16:50:25.216] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:25.221] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:25.224] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:25.235] Plugin "Spotligth Mod -v0.5.1" was loaded from "Spotlight.dll".
[17.07.2015 16:50:25.236]
[17.07.2015 16:50:25.236] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:25.236] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Spotlight.dll
[17.07.2015 16:50:25.763] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:25.768] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:25.771] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:25.782] Plugin "Spotligth Mod -v0.5.1" was loaded from "Spotlight.dll".
[17.07.2015 16:50:25.783]
[17.07.2015 16:50:25.783] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17.07.2015 16:50:25.783] Loading plugin from path: E:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\PedSearch.dll
[17.07.2015 16:50:26.327] <UNLOADED PLUGIN>: Initializing input system
[17.07.2015 16:50:26.332] <UNLOADED PLUGIN>: Initializing game console
[17.07.2015 16:50:26.335] <UNLOADED PLUGIN>: Initializing forms manager
[17.07.2015 16:50:26.348] Plugin "Ped Search" was loaded from "PedSearch.dll".
[17.07.2015 16:50:26.466] ---------------------------------------------------------------------
[17.07.2015 16:50:26.466] LSPD FIRST RESPONSE
[17.07.2015 16:50:26.466] Version 0.2 RC 7
[17.07.2015 16:50:26.466] A G17 Media Modification
[17.07.2015 16:50:26.466] - Developed by LMS & Sam
[17.07.2015 16:50:26.466] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[17.07.2015 16:50:26.466] © Copyright 2015, G17 Media, www.lspdfr.com
[17.07.2015 16:50:26.466] ---------------------------------------------------------------------
[17.07.2015 16:50:26.466] LSPD First Response: Running LSPD First Response 0.2 Rel. Candidate 7
[17.07.2015 16:50:26.466] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[17.07.2015 16:50:26.630] Cached police
[17.07.2015 16:50:26.630] Cached police2
[17.07.2015 16:50:26.630] Cached policet
[17.07.2015 16:50:26.630] Cached sheriff2
[17.07.2015 16:50:26.630] Cached sheriff
[17.07.2015 16:50:26.630] Cached police4
[17.07.2015 16:50:26.630] Cached policeb
[17.07.2015 16:50:26.630] Cached policeb
[17.07.2015 16:50:26.630] Cached policeb
[17.07.2015 16:50:26.630] Cached fbi2
[17.07.2015 16:50:26.630] Cached policeold1
[17.07.2015 16:50:26.631] Cached policeold2
[17.07.2015 16:50:26.631] Cached policeold2
[17.07.2015 16:50:26.631] Cached buzzard
[17.07.2015 16:50:26.631] Cached polmav
[17.07.2015 16:50:26.631] Cached frogger2
[17.07.2015 16:50:26.631] Cached ambulance
[17.07.2015 16:50:26.631] Cached firetruk
[17.07.2015 16:50:26.748] LSPD First Response: Folder is E:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[17.07.2015 16:50:26.751] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[17.07.2015 16:50:26.772] LSPD First Response: Creating plugin: CalloutsV.Main
[17.07.2015 16:50:26.786] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.3a
[17.07.2015 16:50:26.786] LSPD First Response: [CalloutsV] Detecting player name from config file as: I forgot to change my name
[17.07.2015 16:50:26.786] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[17.07.2015 16:50:26.786] LSPD First Response: We have 1 callouts registered
[17.07.2015 16:50:26.786] LSPD First Response: CalloutManager initialized
[17.07.2015 16:50:27.110] ______________________________________________________________________________________________
[17.07.2015 16:50:27.110] [Loaded Police Radio 0.22]
[17.07.2015 16:50:27.110] [Created by : FinKone]
[17.07.2015 16:50:27.110]
[17.07.2015 16:50:27.110] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
[17.07.2015 16:50:27.113] Audio loaded...
[17.07.2015 16:50:27.161] Resolution supported
[17.07.2015 16:50:27.501] [Police Radio Detected as running, preventing double load]
[17.07.2015 16:50:27.604] ==================================================
[17.07.2015 16:50:27.604] [MoreControlV] Loading Plugin: MoreControlV.dll
[17.07.2015 16:50:27.604] [MoreControlV] Developed By: LukeD
[17.07.2015 16:50:27.631] [MoreControlV] Configuration file has loaded with 0 errors.
[17.07.2015 16:50:27.632] [MoreControlV] A gamepad has been detected during intialization.
[17.07.2015 16:50:27.632] [MoreControlV] MoreControlV is now running, version: 0.6a
[17.07.2015 16:50:27.632] ==================================================
[17.07.2015 16:50:27.885] ==================================================
[17.07.2015 16:50:27.885] [MoreControlV] Loading Plugin: MoreControlV.dll
[17.07.2015 16:50:27.885] [MoreControlV] Developed By: LukeD
[17.07.2015 16:50:27.894] [MoreControlV] Configuration file has loaded with 0 errors.
[17.07.2015 16:50:27.894] [MoreControlV] A gamepad has been detected during intialization.
[17.07.2015 16:50:27.894] [MoreControlV] MoreControlV is now running, version: 0.6a
[17.07.2015 16:50:27.894] ==================================================
[17.07.2015 16:53:19.718] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[17.07.2015 16:53:19.719] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[17.07.2015 16:53:19.719] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[17.07.2015 16:53:19.719] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[17.07.2015 16:53:19.719] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[17.07.2015 16:55:32.938] LSPD First Response: Creating Escort
[17.07.2015 16:57:25.632] LSPD First Response: Creating ?
[17.07.2015 16:59:50.771] LSPD First Response: Creating Breakdown

Thanks in advance!

"Some say that the outline of his left nipple is exactly the same shape as the Nurburgring, and if you give him a really important job to do, he’ll skive off and play croquet."

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