Reputation Activity
-
ThePersian got a reaction from kurrey in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from mr-pants in GTA V Modded VehiclesIt's part of Finkone's policeradio mod
-
ThePersian got a reaction from thegreathah in GTA V Modded VehiclesIt's part of Finkone's policeradio mod
-
ThePersian reacted to Will in LSPD First Response 0.2 Betahttp://www.lcpdfr.com/forums/topic/52351-crazy-peds/?do=findComment&comment=350002
-
ThePersian got a reaction from Proist in LSPD First Response 0.2 Beta@Sam, I noticed that with pursuit of armed suspects, every civ AI freaks out regardless of if they're near the gunshots or not. I'll be driving to a call halfway across the city but every driver on my way there will be freaking out. Can this be fixed or is it an issue on GTA's side?
-
ThePersian got a reaction from MrFr33 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from RestrictedArea in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from vynlthrash in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from TaCcZiCaL in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from DoJoMan18 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from Kire in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from Peace in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from Johnathan G. in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from SxyDante in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear -
ThePersian got a reaction from BarrettKillz in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team. Great job as always
Some improvements I'd like to see:
Your police car not despawning when going to far away from it AI police cars not despawning until a few minutes after a chase so that the officers have a chance to return to their vehicles and drive away (currently they just stand about if their car despawned) Pursuits slowing down a bit - they've all driven so fast (just like others have said) Being able to initiate traffic stops on spooked drivers. Currently, spooked drivers - those that drive really fast once they hear shots - cannot be pulled over at all Ability to change color of vehicles that normally spawn with different colors, like the undercover stanier Police dog, if possible, by using similar dog control mechanics as Chop's Taser Ability to modify weapons, like adding a flashlight to rifles and pistols Unlocking the jail area in the downtown police station If you ever plan on having boat chases, it'd be cool if we could choose the coast guard outfit to wear