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[WIP/REL] CalloutsV - The Successor to Callouts+

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  • Author

You Can Use RPH 0.20 if u want to use Plugins And Callouts like StraysCallouts....CalloutsV

It's Working Perfectly For Me

Just To Wait The New Update Of Them

 

Hopefully this mod gets updated soon, I miss the callouts.

 

Soon.....

:)

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

  • 2 weeks later...
  • Replies 207
  • Views 28.2k
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  • They wont be the sort of timers you're thinking of. Cause I can't stand them. "drive your taxi to this place within 2 minutes" Yeah no fuck that right off. They will be very carefully implemented to m

  • Sometimes, when I read posts, I hear music in my head.  Its not always epic music... but... This is the music that came into my odd-ball brain when I saw this topic.  ;)        

  • The plugin has been officially RELEASED!!! That's right, alpha version 0.2.2a is available for download! Enjoy!

  • Author

A major update has been released!

See changelog for details on what's new, there is simply too much to recall!

In addition to this I have now began creating automatic installers to help those who struggle with installation. Read the installer readme packaged with the exe for details.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Rrrrroadblocks, yay! And I have to wait till Friday to test them... Meanwhile may I ask if you can select an agency to block the road (SAHP bikes, why not?) or does the script automaticly choose LSPD or LSSD based on the location?

  • Author

Rrrrroadblocks, yay! And I have to wait till Friday to test them... Meanwhile may I ask if you can select an agency to block the road (SAHP bikes, why not?) or does the script automaticly choose LSPD or LSSD based on the location?

Selection will be added at a later date. The AI is all custom at the moment and as such they interfere with LSPDFR sometimes. I wanted to have the AI out and stress tested hence my decision to say it's experimental.
For now there is only one unit and that's the standard city cops. Looks daft out in the countryside but my priority was the AI.

Once we can better integrate AI with LSPDFR I will begin working on better roadblock selection, including spike strip set ups, different county units etc.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

  • 2 weeks later...

LukeD in the config file to activate the interaction menu its " T " can this be changed by the user? I ask because T is also bound to another plugin for me. 

  • Author

LukeD in the config file to activate the interaction menu its " T " can this be changed by the user? I ask because T is also bound to another plugin for me. 

what exactly do you think a configuration file does? Lol

If its in the confguration file. It means it can be configured to your preference. So yes you can change the key from T.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

what exactly do you think a configuration file does? Lol

If its in the confguration file. It means it can be configured to your preference. So yes you can change the key from T.

I'vs always learned it's better to ask than assume... so one other quick question does that interactive menu activate whenever you press the letter key or only during callouts? What I mean is if I am behind some random person and i pull them over, and its not related to any a callout,   Should this menu still activate no matter what situation I am in?  If  the answer is "Yes it should" then I can tell you it's not working for me, but if it the answer is "No" then ignore me cause I must be sleep deprived or drunk.

I'vs always learned it's better to ask than assume... so one other quick question does that interactive menu activate whenever you press the letter key or only during callouts? What I mean is if I am behind some random person and i pull them over, and its not related to any a callout,   Should this menu still activate no matter what situation I am in?  If  the answer is "Yes it should" then I can tell you it's not working for me, but if it the answer is "No" then ignore me cause I must be sleep deprived or drunk.

Nope. It only activates during the "Traffic collision" callout.

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

If my answer to your Support Thread fixed your problem, please Vote it up by clicking the ^ (up) arrow to the left of my name.

  • Author

I'vs always learned it's better to ask than assume... so one other quick question does that interactive menu activate whenever you press the letter key or only during callouts? What I mean is if I am behind some random person and i pull them over, and its not related to any a callout,   Should this menu still activate no matter what situation I am in?  If  the answer is "Yes it should" then I can tell you it's not working for me, but if it the answer is "No" then ignore me cause I must be sleep deprived or drunk.

What @Rocking_Star101 said is absolutely correct, the interaction MENU will only appear during the specific callouts (the traffic collision one so far)

However the interaction KEY in the config file will be used for any primary interactions in my callouts plugin, these will typically be prompted when you can interact with something.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Hello LukeD. I posted my problem as a comment on the mod page but then saw the link here. Anyway, LSPDFR crashes when I use the check ped feature on NPCs killed by other NPCs. I've done simple tests and the check ped only work once when used on a NPC killed by the AI. However, if the player (that's me) kills an AI it always works. I'm not sure if this is a problem only I have or if its just a bug. If you would like to see the log file let me know! 

  • Author

Hello LukeD. I posted my problem as a comment on the mod page but then saw the link here. Anyway, LSPDFR crashes when I use the check ped feature on NPCs killed by other NPCs. I've done simple tests and the check ped only work once when used on a NPC killed by the AI. However, if the player (that's me) kills an AI it always works. I'm not sure if this is a problem only I have or if its just a bug. If you would like to see the log file let me know! 

Hi there, if you can drop me a log file of the crash that would be great. I can take a look into it then to determine the cause.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Hi there, if you can drop me a log file of the crash that would be great. I can take a look into it then to determine the cause.

Here's the RPH log file. The last event will be me using the check ped on an AI shot by an AI cop which caused the game to crash. Strangely, the feature worked on two peds who were also shot by AI cops during the same shootout.

RagePluginHook.log

Here's the RPH log file. The last event will be me using the check ped on an AI shot by an AI cop which caused the game to crash. Strangely, the feature worked on two peds who were also shot by AI cops during the same shootout.

RagePluginHook.log

having the same problem. I can check peds a few times when I first start the game, then the third or fourth LSPDFR crashes.

  • Author

Here's the RPH log file. The last event will be me using the check ped on an AI shot by an AI cop which caused the game to crash. Strangely, the feature worked on two peds who were also shot by AI cops during the same shootout.

RagePluginHook.log

Thanks for the log file. In future though please delete your log file from time to time so I don't have to wait 5 minutes for notepad to load it ;)

It seems it's throwing an invalid handle to an entity issue, I'll take a look at what might be causing this. Thanks.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Thanks for the log file. In future though please delete your log file from time to time so I don't have to wait 5 minutes for notepad to load it ;)

It seems it's throwing an invalid handle to an entity issue, I'll take a look at what might be causing this. Thanks.

Haha. Sorry about the long log file. I'm not very experienced at this kind of stuff. I follow the readme files and hope things work XD

Anyway thanks for looking in to this. I really enjoy the mod and the "check ped" feature is awesome when it works. I hope you can pinpoint the issue!

Hi there, if you can drop me a log file of the crash that would be great. I can take a look into it then to determine the cause.

I was having the exact same problem yesterday. Here is my log if you want to take a look.

[3/10/2015 13:26:08.732] 
[3/10/2015 13:26:08.748] 
[3/10/2015 13:26:08.748] 
[3/10/2015 13:26:08.748] ====================================================================================================
[3/10/2015 13:26:08.749] Started new log on 3/10/2015 13:26:08.732
[3/10/2015 13:26:08.749] ====================================================================================================
[3/10/2015 13:26:08.728] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/10/2015 13:26:08.750] Log verbosity: Verbose
[3/10/2015 13:26:08.752] Initializing input system
[3/10/2015 13:26:08.756] Initializing game console
[3/10/2015 13:26:08.763] Console key has been set to F4 (key code: 115)
[3/10/2015 13:26:08.812] Initializing console variable "SkipGameIntro".
[3/10/2015 13:26:08.812] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[3/10/2015 13:26:08.816] Read value: <null>
[3/10/2015 13:26:08.816] Initializing console variable "DisableRenderVersionText".
[3/10/2015 13:26:08.816] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[3/10/2015 13:26:08.821] Read value: True
[3/10/2015 13:26:08.821] Setting value of console variable "DisableRenderVersionText" to stored value.
[3/10/2015 13:26:08.821] Initializing console variable "ConsoleKey".
[3/10/2015 13:26:08.822] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/10/2015 13:26:08.823] Read value: F4
[3/10/2015 13:26:08.823] Setting value of console variable "ConsoleKey" to stored value.
[3/10/2015 13:26:08.823] Console key has been set to F4 (key code: 115)
[3/10/2015 13:26:08.823] Initializing console variable "PluginTimeoutThreshold".
[3/10/2015 13:26:08.823] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/10/2015 13:26:08.824] Read value: 10000
[3/10/2015 13:26:08.824] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/10/2015 13:26:08.824] Initializing console variable "AlwaysShowConsoleOutput".
[3/10/2015 13:26:08.825] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/10/2015 13:26:08.825] Read value: False
[3/10/2015 13:26:08.825] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[3/10/2015 13:26:08.826] Initializing console variable "StartWithDeveloperModeEnabledId".
[3/10/2015 13:26:08.826] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[3/10/2015 13:26:08.827] Read value: qx09JSf19536JPQ74uVZeDte4evaop0QM6T1845cPF4616PE
[3/10/2015 13:26:08.827] Setting value of console variable "StartWithDeveloperModeEnabledId" to stored value.
[3/10/2015 13:26:08.828] Initializing console variable "PluginVerificationSystemDisableId".
[3/10/2015 13:26:08.828] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[3/10/2015 13:26:08.828] Read value: qx09JSf19536JPQ74uVZeDte4evaop0QM6T1845cPF4616PE
[3/10/2015 13:26:08.829] Setting value of console variable "PluginVerificationSystemDisableId" to stored value.
[3/10/2015 13:26:08.829] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/10/2015 13:26:08.829] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/10/2015 13:26:08.830] Read value: <null>
[3/10/2015 13:26:08.830] Initializing console variable "ShowOnScreenWarnings".
[3/10/2015 13:26:08.830] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/10/2015 13:26:08.831] Read value: True
[3/10/2015 13:26:08.831] Setting value of console variable "ShowOnScreenWarnings" to stored value.
[3/10/2015 13:26:08.831] Console initialized
[3/10/2015 13:26:08.831] Initializing forms manager
[3/10/2015 13:26:08.834] Version: RAGE Plugin Hook v0.27.759.5247 PUBLIC ALPHA for Grand Theft Auto V
[3/10/2015 13:26:08.841] ================ RAGE Plugin Hook ================
[3/10/2015 13:26:08.845] Command line option -disableCustomLoading is specified; disabling custom loading screen.
[3/10/2015 13:26:08.847] Checking game support
[3/10/2015 13:26:08.869] Product name: Grand Theft Auto V
[3/10/2015 13:26:08.869] Product version: 1.0.463.1
[3/10/2015 13:26:08.870] Is steam version: True
[3/10/2015 13:26:08.870] Initializing DirectX
[3/10/2015 13:26:08.873] Initializing Direct3D
[3/10/2015 13:26:08.873] Loading C:\WINDOWS\system32\d3d11.dll
[3/10/2015 13:26:08.874] Loaded at 0x7FF834270000
[3/10/2015 13:26:08.874] D3D11CreateDeviceAndSwapChain at 0x7FF834288100
[3/10/2015 13:26:08.874] Creating Direct3D 11 device and swap chain
[3/10/2015 13:26:08.892] Attempting feature level 10_1
[3/10/2015 13:26:08.915] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[3/10/2015 13:26:08.924] Swap Chain created: 0x8CBE00F930
[3/10/2015 13:26:08.925] Swap Chain VTable: 0x8CBE00F930
[3/10/2015 13:26:08.925] Swap Chain VTable_2: 0x7FF83422EF40
[3/10/2015 13:26:08.925] 0x5756550546F225E9;0x5741564155415441;0xEC8148D9246C8D48
[3/10/2015 13:26:08.925] D3D11Present: 0x7FF8341E1DA0
[3/10/2015 13:26:08.925] D3D11ResizeBuffers: 0x7FF8341E5D10
[3/10/2015 13:26:08.926] D3D11ResizeTarget: 0x7FF834220E90
[3/10/2015 13:26:08.926] D3D11SetFullscreenState: 0x7FF8341EC730
[3/10/2015 13:26:08.934] Direct3D initialized
[3/10/2015 13:26:08.934] Initialized DirectX
[3/10/2015 13:26:08.935] Direct3D watcher thread spawned
[3/10/2015 13:26:09.732] Getting device
[3/10/2015 13:26:09.732] Retrieved device
[3/10/2015 13:26:09.733] Creating wrapper
[3/10/2015 13:26:09.814] Wrapper created
[3/10/2015 13:26:09.820] Effect created
[3/10/2015 13:26:09.820] Creating buffer
[3/10/2015 13:26:09.821] Created buffer
[3/10/2015 13:26:09.821] Creating blend state
[3/10/2015 13:26:09.821] Created blend state
[3/10/2015 13:26:09.821] Done with creation
[3/10/2015 13:26:09.917] Initializing texture system.
[3/10/2015 13:26:09.917] Initializing texture system; phase 1
[3/10/2015 13:26:09.917] Initializing texture system; phase 2
[3/10/2015 13:26:09.923] Initializing texture system; phase 3
[3/10/2015 13:26:09.923] Initializing texture system; phase 4
[3/10/2015 13:26:09.933] Initializing texture system; phase 5
[3/10/2015 13:26:09.934] Initializing texture system; phase 6
[3/10/2015 13:26:09.937] Initializing texture system; phase 7
[3/10/2015 13:26:09.938] Initializing texture system; phase 8
[3/10/2015 13:26:09.940] Initializing texture system; phase 9
[3/10/2015 13:26:09.941] Initializing texture system; phase 10
[3/10/2015 13:26:09.945] Initializing texture system; phase 11
[3/10/2015 13:26:09.946] Initializing texture system; phase 12
[3/10/2015 13:26:09.948] Initializing texture system; phase 13
[3/10/2015 13:26:09.948] Initializing texture system; phase 14
[3/10/2015 13:26:13.936] Direct3D watcher thread ended
[3/10/2015 13:26:46.113] Initializing game support
[3/10/2015 13:26:46.507] Compatibility level: 0
[3/10/2015 13:26:46.507] Supported version detected
[3/10/2015 13:26:46.507] ==================================================
[3/10/2015 13:26:46.759] Patched IsDebuggerPresent
[3/10/2015 13:26:47.011] Waiting for game initialization
[3/10/2015 13:26:47.362] Initializing hook
[3/10/2015 13:26:47.613] Completing interoperability
[3/10/2015 13:26:47.613] Initialization code 1.
[3/10/2015 13:26:47.614] Initialization code 2.
[3/10/2015 13:26:47.614] Initialization code 3.
[3/10/2015 13:26:47.616] 1 Address: 0x00007FF68E82FA94
[3/10/2015 13:26:47.616] Calling func 1
[3/10/2015 13:26:47.622] 2 Address: 0x00007FF68F2C829E
[3/10/2015 13:26:47.635] 3 Address: 0x00007FF68DE75CCA
[3/10/2015 13:26:47.640] Address: 0x00007FF68F2C823C
[3/10/2015 13:26:47.641] Unknown var: 0x00007FF69018A000
[3/10/2015 13:26:47.641] Initialization code 4.
[3/10/2015 13:26:47.642] Completing interoperability, phase 1
[3/10/2015 13:26:47.642] Completing interoperability, phase 2
[3/10/2015 13:26:47.643] Completing interoperability, phase 3
[3/10/2015 13:26:47.643] Completing interoperability, phase 4
[3/10/2015 13:26:47.643] Completing interoperability, phase 5
[3/10/2015 13:26:47.644] Completing interoperability, phase 6
[3/10/2015 13:26:47.644] Completing interoperability, phase 7
[3/10/2015 13:27:10.957] Initializing console variable "TimeScale".
[3/10/2015 13:27:10.957] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/10/2015 13:27:10.958] Read value: <null>
[3/10/2015 13:27:12.394] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[3/10/2015 13:27:59.615] 
[3/10/2015 13:27:59.617] Plugin verification is disabled. Allowing plugin to run.
[3/10/2015 13:27:59.617] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[3/10/2015 13:28:01.378] <UNLOADED PLUGIN>: Initializing input system
[3/10/2015 13:28:01.382] <UNLOADED PLUGIN>: Initializing game console
[3/10/2015 13:28:01.385] <UNLOADED PLUGIN>: Initializing forms manager
[3/10/2015 13:28:01.529] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/10/2015 13:28:01.705] ---------------------------------------------------------------------
[3/10/2015 13:28:01.705] LSPD FIRST RESPONSE
[3/10/2015 13:28:01.705] Version 0.2b
[3/10/2015 13:28:01.705] A G17 Media Modification
[3/10/2015 13:28:01.706] - Developed by LMS & Sam
[3/10/2015 13:28:01.706] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[3/10/2015 13:28:01.706] © Copyright 2015, G17 Media, www.lspdfr.com
[3/10/2015 13:28:01.706] ---------------------------------------------------------------------
[3/10/2015 13:28:01.706] LSPD First Response: Running LSPD First Response 0.2b
[3/10/2015 13:28:01.707] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[3/10/2015 13:28:02.084] Cached police
[3/10/2015 13:28:02.084] Cached police2
[3/10/2015 13:28:02.084] Cached policet
[3/10/2015 13:28:02.085] Cached sheriff2
[3/10/2015 13:28:02.085] Cached sheriff
[3/10/2015 13:28:02.085] Cached police4
[3/10/2015 13:28:02.085] Cached policeb
[3/10/2015 13:28:02.085] Cached policeb
[3/10/2015 13:28:02.085] Cached policeb
[3/10/2015 13:28:02.085] Cached fbi2
[3/10/2015 13:28:02.085] Cached policeold1
[3/10/2015 13:28:02.085] Cached policeold2
[3/10/2015 13:28:02.085] Cached policeold2
[3/10/2015 13:28:02.085] Cached buzzard
[3/10/2015 13:28:02.085] Cached polmav
[3/10/2015 13:28:02.085] Cached frogger2
[3/10/2015 13:28:02.085] Cached ambulance
[3/10/2015 13:28:02.085] Cached firetruk
[3/10/2015 13:28:02.139] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[3/10/2015 13:28:02.657] LSPD First Response: Albo1125.Common, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.726] LSPD First Response: Arrest Manager, Version=3.7.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.727] LSPD First Response: BankCallouts, Version=0.2.2.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.729] LSPD First Response: CalloutsV, Version=0.3.0.5, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.730] LSPD First Response: Code 3 Callouts, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.872] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.873] LSPD First Response: FederalCallouts, Version=0.31.5752.32454, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.874] LSPD First Response: MoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.875] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.876] LSPD First Response: PrisonEntrance, Version=0.0.0.4, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.877] LSPD First Response: SimpleCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.877] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.878] LSPD First Response: Traffic Policer, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.880] LSPD First Response: Wilderness Callouts, Version=0.3.0.32435, Culture=neutral, PublicKeyToken=null
[3/10/2015 13:28:02.881] LSPD First Response: Creating plugin: Albo1125.Common.Main
[3/10/2015 13:28:02.881] LSPD First Response: Creating plugin: MoreJailPoints.Main
[3/10/2015 13:28:02.916] LSPD First Response: Creating plugin: BankCallouts.Main
[3/10/2015 13:28:02.917] LSPD First Response: Creating plugin: CalloutsV.Main
[3/10/2015 13:28:03.019] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[3/10/2015 13:28:03.068] LSPD First Response: Creating plugin: CrazyCallouts.Main
[3/10/2015 13:28:03.071] LSPD First Response: Creating plugin: FederalCallouts.Main
[3/10/2015 13:28:03.205] LSPD First Response: Creating plugin: APIExample.Main
[3/10/2015 13:28:03.206] LSPD First Response: Creating plugin: PoliceRadio.Main
[3/10/2015 13:28:03.264] LSPD First Response: Creating plugin: PrisonEntrance.Main
[3/10/2015 13:28:03.265] LSPD First Response: Creating plugin: SimpleCalloutsPlugin.Main
[3/10/2015 13:28:03.266] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[3/10/2015 13:28:03.266] LSPD First Response: Creating plugin: Traffic_Policer.Main
[3/10/2015 13:28:03.314] LSPD First Response: Creating plugin: WildernessCallouts.Main
[3/10/2015 13:28:03.316] LSPD First Response: Albo1125.Common 2.2 initialised.
[3/10/2015 13:28:03.317] LSPD First Response: Traffic Policer INI found.
[3/10/2015 13:28:03.318] LSPD First Response: Arrest Manager INI found.
[3/10/2015 13:28:03.319] Arrest Manager 3.7, developed by Albo1125, loaded successfully!
[3/10/2015 13:28:03.320] Please go on duty to start Arrest Manager.
[3/10/2015 13:28:03.320] LSPD First Response: Bank Callouts Activated
[3/10/2015 13:28:03.321] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.0.5
[3/10/2015 13:28:03.322] LSPD First Response: [CalloutsV] Detecting player name from config file as: NoCountdown
[3/10/2015 13:28:03.322] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[3/10/2015 13:28:03.566] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[3/10/2015 13:28:03.590] LSPD First Response: [Code 3 Callouts] Settings loaded
[3/10/2015 13:28:03.591] LSPD First Response: CrazyCalloutsV0.4.5 Plugin loaded!
[3/10/2015 13:28:03.593] LSPD First Response: [FC] Initializing Federal Callouts...
[3/10/2015 13:28:03.624] LSPD First Response: [FC] Federal callouts v0.31.5752.32454 initialized!
[3/10/2015 13:28:03.625] LSPD First Response: Callouts Plugin loaded!
[3/10/2015 13:28:03.626] LSPD First Response: Police Radio Loaded
[3/10/2015 13:28:03.627] LSPD First Response: SIMPLE CALLOUTS PLUGIN LOADED!
[3/10/2015 13:28:03.628] StraysCallouts initialized
[3/10/2015 13:28:03.628] LSPD First Response: Traffic Policer 4.0, developed by Albo1125, has been initialised.
[3/10/2015 13:28:03.628] LSPD First Response: Go on duty to start Traffic Policer.
[3/10/2015 13:28:03.629] LSPD First Response: [Wilderness Callouts] Loaded
[3/10/2015 13:28:03.630] LSPD First Response: We have 1 callouts registered
[3/10/2015 13:28:03.630] LSPD First Response: CalloutManager initialized
[3/10/2015 13:28:04.277] ______________________________________________________________________________________________
[3/10/2015 13:28:04.277] [Loaded Police Radio 0.35 - Intended use RageHook 22]
[3/10/2015 13:28:04.277] [Created by : FinKone]
[3/10/2015 13:28:04.277] 
[3/10/2015 13:28:04.277] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
[3/10/2015 13:28:04.285] Audio loaded...
[3/10/2015 13:28:04.393] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
[3/10/2015 13:28:09.543] 
[3/10/2015 13:28:09.545] Plugin verification is disabled. Allowing plugin to run.
[3/10/2015 13:28:09.545] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EntityPersistence.dll
[3/10/2015 13:28:10.876] <UNLOADED PLUGIN>: Initializing input system
[3/10/2015 13:28:10.879] <UNLOADED PLUGIN>: Initializing game console
[3/10/2015 13:28:10.881] <UNLOADED PLUGIN>: Initializing forms manager
[3/10/2015 13:28:10.887] Plugin "Entity Persistence" was loaded from "EntityPersistence.dll".
[3/10/2015 13:28:14.269] 
[3/10/2015 13:28:14.272] Plugin verification is disabled. Allowing plugin to run.
[3/10/2015 13:28:14.272] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\KeepCalm.dll
[3/10/2015 13:28:15.581] <UNLOADED PLUGIN>: Initializing input system
[3/10/2015 13:28:15.584] <UNLOADED PLUGIN>: Initializing game console
[3/10/2015 13:28:15.586] <UNLOADED PLUGIN>: Initializing forms manager
[3/10/2015 13:28:15.651] Plugin "Keep Calm" was loaded from "KeepCalm.dll".
[3/10/2015 13:28:15.678] Keep Calm: [Keep Calm] v0.7.1 Loaded
[3/10/2015 13:28:21.179] 
[3/10/2015 13:28:21.180] Plugin verification is disabled. Allowing plugin to run.
[3/10/2015 13:28:21.181] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\OverlayAway.dll
[3/10/2015 13:28:22.460] <UNLOADED PLUGIN>: Initializing input system
[3/10/2015 13:28:22.463] <UNLOADED PLUGIN>: Initializing game console
[3/10/2015 13:28:22.465] <UNLOADED PLUGIN>: Initializing forms manager
[3/10/2015 13:28:22.471] Plugin "Overlay Away" was loaded from "OverlayAway.dll".
[3/10/2015 13:28:28.013] 
[3/10/2015 13:28:28.014] Plugin verification is disabled. Allowing plugin to run.
[3/10/2015 13:28:28.015] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\TrafficControl.dll
[3/10/2015 13:28:29.310] <UNLOADED PLUGIN>: Initializing input system
[3/10/2015 13:28:29.314] <UNLOADED PLUGIN>: Initializing game console
[3/10/2015 13:28:29.316] <UNLOADED PLUGIN>: Initializing forms manager
[3/10/2015 13:28:29.385] Plugin "Traffic Control" was loaded from "TrafficControl.dll".
[3/10/2015 13:28:29.415] Traffic Control: [Traffic Control] Loaded Traffic Control v0.5.0.0
[3/10/2015 13:28:46.617] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0,27
[3/10/2015 13:28:46.711] LSPD First Response: Transport Vehicle attempted set to: POLICET
[3/10/2015 13:28:46.712] LSPD First Response: Spawning & Checking Transport Vehicle
[3/10/2015 13:28:46.749] LSPD First Response: Setting transport vehicle to POLICET
[3/10/2015 13:28:46.750] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
[3/10/2015 13:28:46.750] LSPD First Response: Spawning & Checking Transport Vehicle
[3/10/2015 13:28:46.751] LSPD First Response: Setting transport vehicle to SHERIFF2
[3/10/2015 13:28:46.752] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[3/10/2015 13:28:46.756] Police Station Jail blips created.
[3/10/2015 13:28:46.757] LSPD First Response: Registering callout BankCallouts.Callouts.PacificStandard
[3/10/2015 13:28:46.758] LSPD First Response: Registering callout BankCallouts.Callouts.Fleeca
[3/10/2015 13:28:46.758] LSPD First Response: Registering callout BankCallouts.Callouts.PaletoBayBank
[3/10/2015 13:28:46.759] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[3/10/2015 13:28:46.759] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[3/10/2015 13:28:46.759] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[3/10/2015 13:28:46.759] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[3/10/2015 13:28:46.760] LSPD First Response: Registering callout CalloutsV.Callouts.TrackerTheft
[3/10/2015 13:28:46.760] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[3/10/2015 13:28:46.761] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.4.0.0
[3/10/2015 13:28:46.766] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[3/10/2015 13:28:46.768] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[3/10/2015 13:28:46.769] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
[3/10/2015 13:28:46.769] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
[3/10/2015 13:28:46.770] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
[3/10/2015 13:28:46.770] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
[3/10/2015 13:28:46.770] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[3/10/2015 13:28:46.770] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[3/10/2015 13:28:46.771] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[3/10/2015 13:28:46.771] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With A Gun
[3/10/2015 13:28:46.771] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator
[3/10/2015 13:28:46.771] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator
[3/10/2015 13:28:46.772] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[3/10/2015 13:28:46.772] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[3/10/2015 13:28:46.772] LSPD First Response: [Code 3 Callouts] All callouts registered
[3/10/2015 13:28:46.773] LSPD First Response: Registering callout CrazyCallouts.Callouts.CrazyDriverCallout
[3/10/2015 13:28:46.773] LSPD First Response: Registering callout CrazyCallouts.Callouts.ShotsFiredCallout
[3/10/2015 13:28:46.774] LSPD First Response: Registering callout CrazyCallouts.Callouts.MurderCallout
[3/10/2015 13:28:46.774] LSPD First Response: Registering callout CrazyCallouts.Callouts.KidnapCallout
[3/10/2015 13:28:46.774] LSPD First Response: Registering callout CrazyCallouts.Callouts.TerrorAttackCallout
[3/10/2015 13:28:46.776] LSPD First Response: Registering callout FederalCallouts.Callouts.PotentialDrugDeal
[3/10/2015 13:28:46.776] LSPD First Response: Registering callout FederalCallouts.Callouts.Assassination
[3/10/2015 13:28:46.776] LSPD First Response: Registering callout FederalCallouts.Callouts.StreetArrestWarrant
[3/10/2015 13:28:46.776] LSPD First Response: Registering callout FederalCallouts.Callouts.ArmoredCarRobbery
[3/10/2015 13:28:46.781] LSPD First Response: Registering callout APIExample.Callouts.RobberySuspect
[3/10/2015 13:28:46.781] LSPD First Response: Registering callout APIExample.Callouts.HitandRun
[3/10/2015 13:28:46.782] LSPD First Response: Registering callout APIExample.Callouts.StolenCar
[3/10/2015 13:28:46.782] LSPD First Response: Registering callout APIExample.Callouts.VehicleDamage
[3/10/2015 13:28:46.782] LSPD First Response: Registering callout APIExample.Callouts.VehicleFire
[3/10/2015 13:28:46.782] LSPD First Response: Registering callout APIExample.Callouts.OfficerHelp
[3/10/2015 13:28:46.783] LSPD First Response: Registering callout APIExample.Callouts.UnconsciousPerson
[3/10/2015 13:28:46.783] LSPD First Response: Registering callout APIExample.Callouts.DrugOD
[3/10/2015 13:28:46.783] LSPD First Response: Registering callout APIExample.Callouts.LewdConduct
[3/10/2015 13:28:46.783] LSPD First Response: Registering callout APIExample.Callouts.EasterEgg
[3/10/2015 13:28:46.783] LSPD First Response: Registering callout APIExample.Callouts.HomeInvasion
[3/10/2015 13:28:46.783] LSPD First Response: Registering callout APIExample.Callouts.SuspectinCustody
[3/10/2015 13:28:46.787] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Homicide1
[3/10/2015 13:28:46.787] LSPD First Response: Simple Callouts plugin: Possible homicide callout laoded!
[3/10/2015 13:28:46.787] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.DrunkF1
[3/10/2015 13:28:46.787] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.DrunkF2
[3/10/2015 13:28:46.787] LSPD First Response: Simple Callouts plugin: Possible intoxicated individual callouts laoded!
[3/10/2015 13:28:46.787] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Drunk1
[3/10/2015 13:28:46.788] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Drunk2
[3/10/2015 13:28:46.788] LSPD First Response: Simple Callouts plugin: Possible intoxicated individual(s) callout laoded!
[3/10/2015 13:28:46.788] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.HeavyVehicle1
[3/10/2015 13:28:46.788] LSPD First Response: Simple Callouts plugin: Heavy vehicle callout laoded!
[3/10/2015 13:28:46.789] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Burglary
[3/10/2015 13:28:46.790] LSPD First Response: Simple Callouts plugin: Burglary suspect callout laoded!
[3/10/2015 13:28:46.790] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Easteregg
[3/10/2015 13:28:46.790] LSPD First Response: Simple Callouts plugin: Super secret easteregg-ish callout laoded!
[3/10/2015 13:28:46.790] LSPD First Response: Simple Callouts Plugin laoded! Thanks for downloading. Have fun!
[3/10/2015 13:28:46.791] LSPD First Response: Registering callout StraysCallouts.Callouts.Mugging
[3/10/2015 13:28:46.791] LSPD First Response: Registering callout StraysCallouts.Callouts.Fight
[3/10/2015 13:28:46.792] LSPD First Response: Registering callout StraysCallouts.Callouts.SuspiciousPerson
[3/10/2015 13:28:46.792] LSPD First Response: Registering callout StraysCallouts.Callouts.GangActivity
[3/10/2015 13:28:46.796] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0,27
[3/10/2015 13:28:46.823] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[3/10/2015 13:28:46.824] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[3/10/2015 13:28:46.825] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[3/10/2015 13:28:46.825] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[3/10/2015 13:28:46.962] LSPD First Response: [Wilderness Callouts] Name loaded as:   NoCountdown
[3/10/2015 13:28:46.963] LSPD First Response: Registering callout WildernessCallouts.Callouts.IllegalHunting
[3/10/2015 13:28:46.964] LSPD First Response: [Wilderness Callouts] IllegalHunting Callout Registered
[3/10/2015 13:28:46.964] LSPD First Response: Registering callout WildernessCallouts.Callouts.RocksBlockingRoad
[3/10/2015 13:28:46.964] LSPD First Response: [Wilderness Callouts] RocksBlockingRoad Callout Registered
[3/10/2015 13:28:46.964] LSPD First Response: Registering callout WildernessCallouts.Callouts.AircraftCrash
[3/10/2015 13:28:46.964] LSPD First Response: [Wilderness Callouts] AircraftCrash Callout Registered
[3/10/2015 13:28:46.965] LSPD First Response: Registering callout WildernessCallouts.Callouts.RecklessDriver
[3/10/2015 13:28:46.965] LSPD First Response: [Wilderness Callouts] RecklessDriver Callout Registered
[3/10/2015 13:28:46.965] LSPD First Response: Registering callout WildernessCallouts.Callouts.WantedFelonInVehicle
[3/10/2015 13:28:46.965] LSPD First Response: [Wilderness Callouts] WantedFelonInVehicle Callout Registered
[3/10/2015 13:28:46.966] LSPD First Response: Registering callout WildernessCallouts.Callouts.SuicideAttempt
[3/10/2015 13:28:46.966] LSPD First Response: [Wilderness Callouts] SuicideAttempt Callout Registered
[3/10/2015 13:28:46.966] LSPD First Response: Registering callout WildernessCallouts.Callouts.MissingPerson
[3/10/2015 13:28:46.966] LSPD First Response: [Wilderness Callouts] MissingPerson Callout Registered
[3/10/2015 13:28:46.967] LSPD First Response: Registering callout WildernessCallouts.Callouts.AnimalAttack
[3/10/2015 13:28:46.967] LSPD First Response: [Wilderness Callouts] AnimalAttack Callout Registered
[3/10/2015 13:28:48.006] LSPD First Response: [Wilderness Callouts] GameFiber started
[3/10/2015 13:28:59.975] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[3/10/2015 13:29:41.673] LSPD First Response: Creating DrugOD
[3/10/2015 13:30:26.337] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:30:26.339] LSPD First Response: Driving task assigned
[3/10/2015 13:30:26.344] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:31:01.762] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:31:01.762] LSPD First Response: Driving task assigned
[3/10/2015 13:31:01.764] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:31:41.990] LSPD First Response: EndCurrentCallout: Finishing...
[3/10/2015 13:31:51.398] LSPD First Response: Error handled.
[3/10/2015 13:31:51.913] LSPD First Response: Error handled.
[3/10/2015 13:31:52.459] LSPD First Response: Error handled.
[3/10/2015 13:32:09.481] Relocating because van was stuck...
[3/10/2015 13:32:19.885] LSPD First Response: Error handled.
[3/10/2015 13:33:43.244] LSPD First Response: Error handled.
[3/10/2015 13:33:55.876] LSPD First Response: Creating Drunk1
[3/10/2015 13:33:58.474] LSPD First Response: Created new chase
[3/10/2015 13:33:58.476] LSPD First Response: Suspect added to chase
[3/10/2015 13:34:04.063] LSPD First Response: Cop added to chase
[3/10/2015 13:34:04.064] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:04.065] LSPD First Response: Cop added to chase
[3/10/2015 13:34:04.065] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:07.473] LSPD First Response: Cop added to chase
[3/10/2015 13:34:07.473] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:07.678] LSPD First Response: Cop added to chase
[3/10/2015 13:34:07.678] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:08.576] LSPD First Response: Cop added to chase
[3/10/2015 13:34:08.576] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:08.577] LSPD First Response: Cop added to chase
[3/10/2015 13:34:08.577] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:16.548] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[3/10/2015 13:34:24.727] LSPD First Response: Cop added to chase
[3/10/2015 13:34:24.728] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:24.729] LSPD First Response: Cop added to chase
[3/10/2015 13:34:24.729] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:43.828] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WEST_ECLIPSE_BLVD
[3/10/2015 13:34:43.836] LSPD First Response: Cop added to chase
[3/10/2015 13:34:43.837] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:43.838] LSPD First Response: Cop added to chase
[3/10/2015 13:34:43.838] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:44.321] LSPD First Response: Cop added to chase
[3/10/2015 13:34:44.322] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:44.323] LSPD First Response: Cop added to chase
[3/10/2015 13:34:44.323] LSPD First Response: Added cop to existing chase
[3/10/2015 13:34:52.855] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WEST_ECLIPSE_BLVD
[3/10/2015 13:35:07.157] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[3/10/2015 13:35:33.262] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:35:33.263] LSPD First Response: Driving task assigned
[3/10/2015 13:35:33.264] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:35:33.305] LSPD First Response: No more suspects useable, aborting chase
[3/10/2015 13:35:33.308] LSPD First Response: Aborted chase
[3/10/2015 13:36:05.707] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WEST_ECLIPSE_BLVD
[3/10/2015 13:36:16.880] LSPD First Response: Error handled.
[3/10/2015 13:36:33.234] LSPD First Response: Start ask for keys.
[3/10/2015 13:36:39.723] LSPD First Response: Player pressing horn
[3/10/2015 13:36:39.730] LSPD First Response: Forcing run red light.
[3/10/2015 13:36:45.075] LSPD First Response: Player pressing horn
[3/10/2015 13:36:55.470] LSPD First Response: Start ask for keys.
[3/10/2015 13:36:59.016] LSPD First Response: Player pressing horn
[3/10/2015 13:37:00.850] LSPD First Response: Start ask for keys.
[3/10/2015 13:37:04.076] LSPD First Response: Start ask for keys.
[3/10/2015 13:37:10.155] LSPD First Response: Player pressing horn
[3/10/2015 13:37:20.766] LSPD First Response: Following
[3/10/2015 13:37:32.170] LSPD First Response: Done following
[3/10/2015 13:37:44.199] LSPD First Response: Player out of car.
[3/10/2015 13:37:48.271] LSPD First Response: Stopped car found.
[3/10/2015 13:37:50.900] LSPD First Response: Creating DrugsRunners
[3/10/2015 13:37:50.904] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BAY_CITY_AVE
[3/10/2015 13:38:01.321] LSPD First Response: Notification sent
[3/10/2015 13:38:58.537] LSPD First Response: Start ask for keys.
[3/10/2015 13:39:02.801] LSPD First Response: Created new chase
[3/10/2015 13:39:02.801] LSPD First Response: Suspect added to chase
[3/10/2015 13:39:02.914] LSPD First Response: No more suspects useable, aborting chase
[3/10/2015 13:39:02.914] LSPD First Response: Aborted chase
[3/10/2015 13:39:04.049] LSPD First Response: Created new chase
[3/10/2015 13:39:04.049] LSPD First Response: Suspect added to chase
[3/10/2015 13:39:04.050] LSPD First Response: Suspect added to chase
[3/10/2015 13:39:05.958] LSPD First Response: Cop added to chase
[3/10/2015 13:39:05.959] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:05.960] LSPD First Response: Cop added to chase
[3/10/2015 13:39:05.960] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:06.170] LSPD First Response: Cop added to chase
[3/10/2015 13:39:06.171] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:06.172] LSPD First Response: Cop added to chase
[3/10/2015 13:39:06.172] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:06.349] LSPD First Response: Cop added to chase
[3/10/2015 13:39:06.349] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:06.350] LSPD First Response: Cop added to chase
[3/10/2015 13:39:06.350] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:06.526] LSPD First Response: Cop added to chase
[3/10/2015 13:39:06.526] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:06.527] LSPD First Response: Cop added to chase
[3/10/2015 13:39:06.527] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:07.735] LSPD First Response: Cop added to chase
[3/10/2015 13:39:07.736] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:07.737] LSPD First Response: Cop added to chase
[3/10/2015 13:39:07.737] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:07.946] LSPD First Response: Cop added to chase
[3/10/2015 13:39:07.946] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:07.947] LSPD First Response: Cop added to chase
[3/10/2015 13:39:07.947] LSPD First Response: Added cop to existing chase
[3/10/2015 13:39:19.365] LSPD First Response: PROP_DRUG_PACKAGE_02
[3/10/2015 13:39:19.453] LSPD First Response: New Drugs 1 created
[3/10/2015 13:39:24.308] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BOULEVARD_DEL_PERRO
[3/10/2015 13:40:03.931] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:40:03.932] LSPD First Response: Driving task assigned
[3/10/2015 13:40:03.933] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:40:04.331] LSPD First Response: Driver arrested
[3/10/2015 13:40:04.845] LSPD First Response: Driver arrested
[3/10/2015 13:40:04.964] LSPD First Response: No more suspects useable, aborting chase
[3/10/2015 13:40:04.964] LSPD First Response: Aborted chase
[3/10/2015 13:40:05.354] LSPD First Response: Driver arrested
[3/10/2015 13:40:05.355] LSPD First Response: Out of pursuit method.
[3/10/2015 13:40:08.657] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[3/10/2015 13:42:31.620] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
[3/10/2015 13:42:32.638] LSPD First Response: Found: 1
[3/10/2015 13:42:32.639] LSPD First Response: Total: 1
[3/10/2015 13:42:34.850] LSPD First Response: Error handled.
[3/10/2015 13:42:40.648] LSPD First Response: Percentage: 1
[3/10/2015 13:42:51.663] LSPD First Response: Percentage: 1
[3/10/2015 13:43:40.889] LSPD First Response: Creating OwnerWanted
[3/10/2015 13:43:40.896] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BOULEVARD_DEL_PERRO
[3/10/2015 13:43:43.280] LSPD First Response: SituationNumber: 20
[3/10/2015 13:43:43.280] LSPD First Response: CreatePassenger: 1
[3/10/2015 13:44:31.376] LSPD First Response: ANPR Hit callout has ended.
[3/10/2015 13:44:31.379] LSPD First Response: Start ask for keys.
[3/10/2015 13:44:52.258] LSPD First Response: Following
[3/10/2015 13:45:23.488] LSPD First Response: Done following
[3/10/2015 13:45:33.443] LSPD First Response: Player out of car.
[3/10/2015 13:45:52.781] LSPD First Response: GetAudioFileForAction: No file found for: STREET_HERITAGE_WAY
[3/10/2015 13:45:52.798] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:45:52.798] LSPD First Response: Driving task assigned
[3/10/2015 13:45:52.800] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/10/2015 13:45:53.810] LSPD First Response: Stopped car found.
[3/10/2015 13:45:56.006] LSPD First Response: Notification sent
[3/10/2015 13:46:02.025] LSPD First Response: Listening for give back key.
[3/10/2015 13:46:18.389] LSPD First Response: Creating KidnapCallout
[3/10/2015 13:46:18.393] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PALOMINO_AVE
[3/10/2015 13:46:32.907] LSPD First Response: Start ask for keys.
[3/10/2015 13:46:32.922] LSPD First Response: Player out of car.
[3/10/2015 13:46:32.941] LSPD First Response: Stopped car found.
[3/10/2015 13:46:32.956] LSPD First Response: Notification sent
[3/10/2015 13:46:38.497] LSPD First Response: Error handled.
[3/10/2015 13:46:49.661] LSPD First Response: Creating Breakdown
[3/10/2015 13:46:49.991] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_ANDREAS_AVE
[3/10/2015 13:50:53.503] LSPD First Response: Creating TerrorAttackCallout
[3/10/2015 13:50:53.684] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[3/10/2015 13:50:55.710] LSPD First Response: Created new chase
[3/10/2015 13:50:55.711] LSPD First Response: Suspect added to chase
[3/10/2015 13:50:55.728] LSPD First Response: Cop added to chase
[3/10/2015 13:50:55.728] LSPD First Response: Added cop to existing chase
[3/10/2015 13:50:55.730] LSPD First Response: Cop added to chase
[3/10/2015 13:50:55.730] LSPD First Response: Added cop to existing chase
[3/10/2015 13:51:04.451] LSPD First Response: Cop added to chase
[3/10/2015 13:51:04.451] LSPD First Response: Added cop to existing chase
[3/10/2015 13:51:04.452] LSPD First Response: Cop added to chase
[3/10/2015 13:51:04.452] LSPD First Response: Added cop to existing chase
[3/10/2015 13:51:04.742] LSPD First Response: Cop added to chase
[3/10/2015 13:51:04.743] LSPD First Response: Added cop to existing chase
[3/10/2015 13:51:04.744] LSPD First Response: Cop added to chase
[3/10/2015 13:51:04.744] LSPD First Response: Added cop to existing chase
[3/10/2015 13:51:05.026] LSPD First Response: Cop added to chase
[3/10/2015 13:51:05.027] LSPD First Response: Added cop to existing chase
[3/10/2015 13:51:05.028] LSPD First Response: Cop added to chase
[3/10/2015 13:51:05.028] LSPD First Response: Added cop to existing chase
[3/10/2015 13:51:17.799] LSPD First Response: No more suspects useable, aborting chase
[3/10/2015 13:51:17.800] LSPD First Response: Aborted chase
[3/10/2015 13:51:25.400] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[3/10/2015 13:52:41.067] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[3/10/2015 13:52:41.067] LSPD First Response: EndCurrentCallout: Finishing...
[3/10/2015 13:52:41.068] LSPD First Response: Creating DrunkF1
[3/10/2015 13:52:41.070] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PROSPERITY_ST
[3/10/2015 13:53:07.499] LSPD First Response: Error handled.
[3/10/2015 13:53:12.423] LSPD First Response: 
[3/10/2015 13:53:12.423] LSPD First Response: ==============================
[3/10/2015 13:53:12.423] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[3/10/2015 13:53:12.424] LSPD First Response: ------------------------------
[3/10/2015 13:53:12.424] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[3/10/2015 13:53:12.424] LSPD First Response: ------------------------------
[3/10/2015 13:53:12.424] LSPD First Response: Exception type: System.ArgumentException
[3/10/2015 13:53:12.424] LSPD First Response: Exception message: Invalid handle, or not a handle to an entity.
[3/10/2015 13:53:12.425] Parameternaam: EntityType
[3/10/2015 13:53:12.425] LSPD First Response: ------------------------------
[3/10/2015 13:53:12.425] LSPD First Response: Inner exceptions:
[3/10/2015 13:53:12.425] LSPD First Response: ------------------------------
[3/10/2015 13:53:12.426] LSPD First Response: Stack trace:
[3/10/2015 13:53:12.601] LSPD First Response: bij Rage.World.GetEntityByHandle[EntityType](PoolHandle handle)
[3/10/2015 13:53:12.602] bij ????????????????????????????????????????.????????????????????????????????????????(Ped )
[3/10/2015 13:53:12.615] bij ????????????????????????????????????????.????????????????????????????????????????()
[3/10/2015 13:53:12.616] bij ????????????????????????????????????????.????????????????????????????????????????()
[3/10/2015 13:53:12.616] bij ????????????????????????????????????????.???????????????????????????????????????(Keys , Keys , Action )
[3/10/2015 13:53:12.616] bij ????????????????????????????????????????.????????????????????????????????????????()
[3/10/2015 13:53:12.617] bij Rage.GameFiber.Main()
[3/10/2015 13:53:12.617] LSPD First Response: ==============================
[3/10/2015 13:53:12.617] LSPD First Response: 
[3/10/2015 13:53:12.922] LSPD First Response: Error handled.

Did someone say countdown?

  • 1 month later...
On 10.07.2015, 14:10:45, LukeD said:

 

can't understand why it carshing every each time when make a call pressing "x" there is one exeption when it is not crashing rage plugin which is   "Illegal Street Race"

would you tell me what is wrong with it?

Thanks

 

Could you please tell me how to call for the other kinds of backup? Such as a roadblock for example isn't listed in the regular backup menu.
Also, what to do when you've an injured person at a vehicle collision? Shoot them to end the call?

14 minutes ago, rickyboy30 said:

Could you please tell me how to call for the other kinds of backup? Such as a roadblock for example isn't listed in the regular backup menu.
Also, what to do when you've an injured person at a vehicle collision? Shoot them to end the call?

Your car has to be moving, chasing the suspect, then you get up close behind them and you can call for a rolling roadblock..In the .ini file for this Plugin are the keybinds for calling for the roadblock For the injured peds you should be able to interact with them and check for injuries and have them leave the scene on foot.. or you can install Police Toolbox  and it has an option to request EMS in its menu.:thumbsup:

  • 2 months later...

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