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xBoii

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  1.    Techengage reacted to a post in a topic: Vehicle Selection issues
  2.    xBoii reacted to a post in a topic: Carperino's Charger lightbar issues
  3.    xBoii reacted to a post in a topic: Carperino's Charger lightbar issues
  4. Ahhhhh yeah, I totally forgot. That's what was causing the problem. Thanks.
  5. Hi guys, I'm having a bit of trouble with the lights on Carperino's new Charger. Whenever I install the car in the "sheriff" spot, I'm getting mis-placed lights that appear off of the actual car. In the images above, you can see that the lights on the sheriff vehicle (the white car) are misplaced. Specifically, the amber lights from the lightbar in the rear window appear in front and to the left when facing the front of the car. The lights on the highway patrol car (the black one, which is installed in a custom hwaycar spot) are perfectly fine, however. Is there any explanation to this and how do I fix it? Thanks.
  6. So, after pulling my hair out all night - uninstalling/reinstalling GTAV, RPH, mods, etc, etc. - I think I found the issue: "Disable custom loading screen" in the Advanced Options screen is broken. Un-checking this option got RPH to load in and work for me. See if it fixes your problem.
  7. Having this exact same problem. Some issue with RPH and the current game version, I'd imagine.
  8. The reason it was present in GTA IV (and also in that video) is the way the mod works. Each light in the mod is an "emissive object" that is created when the light is supposed to be on, and removed when it is supposed to be off. This means that for each light turning on/off, the entire car model is essentially refreshed to its default state. This was why invulnerability was present in all but the last versions of ELS for GTA IV, and also why the door looks as if it is opening and closing rapidly whenever you enter or exit the vehicle. As far as I know, the push for ELS in GTA IV isn't as prevalent in GTA V, simply because police lights in V look a lot better than they did in the previous iteration of the franchise. What myself and others are missing now, though, is the ability to select patterns and the like for our cars when playing. While I still expect ELS to be popular if it is released for GTA V, I don't expect it to be as game-changing as it was in GTA IV.
  9.    lilmisschloe reacted to a post in a topic: Parking Brakes?
  10. Thanks for the update, Caine. I think you are right with it being a controller issue. I updated to 2.18 with the "ParkingMode" option off, and it works perfectly.
  11.    xBoii reacted to a post in a topic: Parking Brakes?
  12.    FtDLulz reacted to a post in a topic: Parking Brakes?
  13.    lilmisschloe reacted to a post in a topic: Parking Brakes?
  14. There is a line in the PLD.ini as follows: [ CONTROL ] TogglePark = 71I tried setting it to 0 (since the documentation says doing so will disable it), but it still occasionally sets the parking break. Right now I've just removed the mod. A real shame, too, since I liked the mod. However, I sincerely disagree with how it is becoming commonplace to add functionality to particular mods beyond what they were initially advertised as doing. There is no need for there to be a parking break or turn signal control on the Player Location Display mod, since all I want it to do is display my location. There are different mods that do just that (and they should remain as different mods). At any rate, there always needs to be the ability to disable features in mods like this. I have no doubt that Lt.Caine is fixing - or would fix if he doesn't already know - this issue when he is able. Until then, you're better off just removing the mod.
  15. I use this mod with the improved coronas instead of the Tir6 one: It does the same thing as the Tir6 mod (gets rid of the washed out red/orange blue/white looking lights), but keeps the default LED look of the lights. It also changes the lightbar glass to a cool looking clear style instead of the red/blue colored glass. I used the Tir6 for a while (but I also disliked how it looked - personal preferences and all that), although I find that I prefer this one much, much more. He doesn't list it in his mods, but I'm pretty sure Jeff Favingano uses this one as well. That or he has found some other way to deal with the washed-out-lights from the improved corona mod. Don't quote me on that.
  16.    FtDLulz reacted to a post in a topic: Girl commits apparent suicide in jail
  17.    OfficerFive0 reacted to a post in a topic: Girl commits apparent suicide in jail
  18.    xBoii reacted to a post in a topic: Girl commits apparent suicide in jail
  19.    xBoii reacted to a post in a topic: Girl commits apparent suicide in jail
  20.    DcK reacted to a post in a topic: Girl commits apparent suicide in jail
  21. I'm not a police officer, and I believe in holding public officials and police to a higher standard. I don't, however, believe in the notion that we should label people under a huge umbrella and say that "since x happened everyone who has the same job is also capable of x, therefore we should preemptively assume they will do x given the opportunity". It's an illogical (and frankly un-american) point of view. That's all I'm going to say on this. I don't want to make assumptions as to the circumstances of your friendships, but I can tell you that I would genuinely rethink who I consider a friend if any one of them was convicted of a felony regardless of how long I knew them.
  22. "License to Kill", in the sense you are describing, is most aptly attributed to the rules of engagement of a soldier in a foreign, hostile land rather than a police officer of any jurisdiction in the United States. "Deadly Force", which is arguably under the umbrella of that dramatic term you are fond of, is applied to law enforcement when an officer is met with a situation where he could prevent harm to himself or others by discharging his weapon. I stand by my argument that most of the time it is not intentional abuse of power, but rather poor training and nerves. The failure to prosecute the legitimate abuse of power, however, is a failure of the courts and society, and not any individual person. All government officials ARE public officials. Even the ones in those super-secret agencies like the NSA. They are all subject to some form of government oversight, even if it isn't directly from the population but rather from some publicly elected official. That's how republics work. I don't doubt you, or anyone, prefers it when our police officers follow the rules. However, like anything anywhere, there will be people who don't. They are not, however, as commonplace as you'd think. At the very least we should give our police officers the benefit of the doubt; just as we should anyone accused with a crime. In the United States it is "innocent until proven guilty", after all. You should always strive to have all the facts before making an argument. To do otherwise not only fails yourself and your opinions, but it detracts from your entire side's credibility. To quickly judge wrongdoing with minimal facts and evidence delivers injustice to the innocent and wrongly accused and hides the guilty from the consequences. You should consider your arguments closely, always. To finish off my point, private police forces have lead to poor oversight, rampant corruption, and heavy injustice in the past. I point to the Pinkerton Detective Agency and the Homestead Strike and the ensuing chaos and death that resulted. In fact, one could argue that the police force in the US is what you describe, in that it is formed and funded by city and county agencies that are paid for and derive their authority from the people in that jurisdiction (through taxes and elections). In closing, you have no real bearing on the realities of this situation and have become brainwashed into your current biases. Not only that, but your passive-aggressive tone and lack of concrete argument, as well as your instantiation of Godwin's Law, does you a great disservice. I agree. We can't tell exactly what happens from that video, and it is unlikely that a police officer would kill her in the jail cell (how he could even do so without anyone seeing him is also something to think about). I don't know why she would kill herself - or even if it was intentional - and I agree that you can't apply logic to that sort of thing. It is a tragedy, though, and I'm sorry that it happened.
  23. Oh, yes: "The Study". A concrete proof if ever there was one. What, exactly, is this evidence? There is, quite literally, zero evidence of anything regarding police corruption in either that article or your statements.Mexico is different from the United States. Quite different, actually - especially concerning corruption and police activities. You also fail to cite any source here.No police officer in the United States has a "license to kill". Hell, they are held to the same exact criteria concerning murder and self defense as the general population. I believe most of the time an officer has to shoot someone its because he was poorly trained and is just too damn nervous. This doesn't excuse murder, however, and a failure to prosecute an officer of the law for murdering someone is absolutely more the fault of the courts and society than any accused officer.At any rate, you're arguments are borderline absurd. You're obviously biased, for whatever reason, and fail to understand the importance of citing concrete sources in any argument. I'd recommend you take a step back and research a bit more before being so quick to judge.
  24. You're loading multiple plugins twice, which can cause weird problems. If your startup.rphs has plugins like "SpeedRadar.dll" and "Spotlight.dll" (etc.) loaded twice, remove the duplicates. RageHook defaults the WarnOnPluginLoad value to false as of their latest version, which means that each time you load a plugin twice it actually loads it twice. You can double-check if you have a plugin loaded more than once by typing "listPlugins" into the RageHook console. If you see a plugin listed more than once, you should unload both of them/reload them ONLY ONCE. See if that fixes/mitigates your crashing.
  25. I just encountered a small bug when playing. I got the "broken down vehicle" callout, but when I responded I was met with this: It is a bit hard to see, but the broken down vehicle is floating above the highway (it was meant to be broken down on the overpass ramp, but is instead several yards to the south of it). You can see the taillights to the right of the officer's shoulder. This is the first time I've encountered this, but I haven't had another callout with a broken down vehicle on the highway, yet. I was able to knock it down (lol) by shooting it (the driver then ran away, but I was still able to repair it, finish the callout, and call a tow truck). Here is where it happened: The rest of the callouts work beautifully, otherwise. The ambulance escort is a very interesting challenge! Can't wait for you to add what has already been suggested here.
  26. He says "Kifflom!", which is what the storymode (Michael) scientology-esque 'Epsilon' Church members say as a greeting/farewell. It is either a hilarious bug or a hilariously obvious (borderline annoying) easter-egg.
  27. Lets be honest with each other: we could all enjoy a stiff drink anytime regardless of the circumstances. Really looking forward to these issues getting resolved and 0.2 getting released. Until then, Ill be waiting patiently.

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