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LSPDFR Announcement + Preview

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Well we know that they don't give an dates or timeframes but if no news is good news, this could be great!  All these speculations and they have yet to dismiss the possibility ;)

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  • ​A trailer showcasing animations doesn't make for very good viewing, especially not for a first reveal.  Was it a normal cop chase?  No, every entity involved in the pursuit except the player was spaw

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    Hii did some1say sumth bout flshlite?  

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Well we know that they don't give an dates or timeframes but if no news is good news, this could be great!  All these speculations and they have yet to dismiss the possibility ;)

​I know :D but i'm just happy that it could be remotely true, it makes my life a lot more bearable right now :D

Quick question: I've read that there's an animation of putting your hand at your holster. Will it be a feature? If yes, are you able to walk like that? Would look nice in an R* Editor 'Machinima'-like thing. I'd definitely try to make something like that about LSPDFR! ^.^

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Quick question: I've read that there's an animation of putting your hand at your holster. Will it be a feature? If yes, are you able to walk like that? Would look nice in an R* Editor 'Machinima'-like thing. I'd definitely try to make something like that about LSPDFR! ^.^

In LCPDFR, you sometimes put your hand on your holster when walking (I think). This will probably be the case in LSPDFR, but I'm not a developer so I can't say. It would be nice to have the animation play when you press a button. Officers generally put their hands on their weapons when threatened, so doing it when walking never made sense to me in LCPDFR. Would be a nice feature though

In LCPDFR, you sometimes put your hand on your holster when walking (I think). This will probably be the case in LSPDFR, but I'm not a developer so I can't say. It would be nice to have the animation play when you press a button. Officers generally put their hands on their weapons when threatened, so doing it when walking never made sense to me in LCPDFR. Would be a nice feature though

​i feel ike if I had to toggle that animation..it would hardly be used..if it was automatic i think itd be better.

http://ragepluginhook.net/ComingSoon.aspx
LSPDFR ​coming with rage???
BTW im not asking for the release date i'm just pointing it out :D

​y u do dis

​i feel ike if I had to toggle that animation..it would hardly be used..if it was automatic i think itd be better.

 Part of me agrees with you. Maybe it could be set so when a ped is hostile towards the player then the player puts their hand on their holster or something like that. That would probably be pretty hard to script though...

 

doing it when walking never made sense to me in LCPDFR. Would be a nice feature though

​How so? Walking up to a shady car during a traffic stop at night, it certainly makes sense to have your hand on the holster.

 Part of me agrees with you. Maybe it could be set so when a ped is hostile towards the player then the player puts their hand on their holster or something like that. That would probably be pretty hard to script though...

 

​yea thatd be amazing though..like when they are ready to fist fight..you get ready to draw...i dont know how theyd do that..but they seem godly at this..so maybe aha

​How so? Walking up to a shady car during a traffic stop at night, it certainly makes sense to have your hand on the holster.

Well yes, an officer should have a hand on a weapon if they're about to walk up to a shady car. But strolling down the street with your hand on your gun ready to shoot some poor fool looks a little bad in my eyes. There are some instances where having you're gun ready is right and some instances where it's not. Perhaps it can work so that when the player pulls someone over then it could set a value named "player_caution" to 1. Whenever the value for "player_caution" is not 0, it will have the player play the "hand on holster" animation. When the player is done with the person they pulled over, the value is set back to 0. Since the value is now 0, the animation stops playing. Same thing happens when a ped is hostile towards the player. When a ped is hostile towards the player it would set the same value as before to 1. When the ped is not longer hostile, it will set the value to 0. Also, it needs be set so that when the player is armed the "player_caution" value will be set to 0 otherwise it could cause some graphical glitches (That way, if the player is holding a weapon then they wouldn't be holding their holster because they already have a weapon out). Hopefully everyone can understand what I mean. I think this feature is fully possible and would be pretty nice to have. And if it isn't in LSPDFR when it releases, I'll try to write a script that will do what I said above (No guarantees though. I would have to find the "hand on holster" animation. Plus it would be hard to figure out how to detect things like ped hostility. It could be very buggy, but I will definitely give it a shot :D)

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Quick question: I've read that there's an animation of putting your hand at your holster. Will it be a feature? If yes, are you able to walk like that? Would look nice in an R* Editor 'Machinima'-like thing. I'd definitely try to make something like that about LSPDFR! ^.^

 Part of me agrees with you. Maybe it could be set so when a ped is hostile towards the player then the player puts their hand on their holster or something like that. That would probably be pretty hard to script though...

 

​The animation isn't designed for walking with unfortunately.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

​The animation isn't designed for walking with unfortunately.

​Aw man, it worked in GTA 4 so I just assumed it would work in GTA 5. While we have you Sam, is the countdown on http://ragepluginhook.net/ComingSoon.aspx legitimate or no? It doesn't look legit, but it'd be nice if you cleared this up. Thanks :D

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​Aw man, it worked in GTA 4 so I just assumed it would work in GTA 5. While we have you Sam, is the countdown on http://ragepluginhook.net/ComingSoon.aspx legitimate or no? It doesn't look legit, but it'd be nice if you cleared this up. Thanks :D

​ragepluginhook.net is a legitimate website linked by LMS in his own YouTube videos, like this one: https://www.youtube.com/watch?v=kIrW3HRRDVI

That does not confirm nor deny that the countdown is related to the release of LSPDFR, though. Don't worry, I'm almost just as out of the loop as you are. They don't tell me nothin'.

"Work and ideas get stolen, then you keep moving on doing your thing."

​The animation isn't designed for walking with unfortunately.

Is  there a way to do it anyway? (Well, I doubt it, but is there?)

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​ragepluginhook.net is a legitimate website linked by LMS in his own YouTube videos, like this one: https://www.youtube.com/watch?v=kIrW3HRRDVI

That does not confirm nor deny that the countdown is related to the release of LSPDFR, though. Don't worry, I'm almost just as out of the loop as you are. They don't tell me nothin'.

Ah, thanks. I was a little confused about that site. My guess is that LSPDFR won't be released when the Rage hook plugin is. The website doesn't say a thing about LSPDFR on it

​How so? Walking up to a shady car during a traffic stop at night, it certainly makes sense to have your hand on the holster.

Haha i wasnt expecting someone from calgary here.

Ah, thanks. I was a little confused about that site. My guess is that LSPDFR won't be released when the Rage hook plugin is. The website doesn't say a thing about LSPDFR on it

​On the other hand, Sam is avoiding this topic like it's the plague!! lol

​On the other hand, Sam is avoiding this topic like it's the plague!! lol

 I noticed that too, a lot of unanswered questions that only developers can truly answer. But they're probably busy so I don't really mind. Can't speak for others though...

He's not really, he is busy developing LSPDFR as you'd expect. 

 I noticed that too, a lot of unanswered questions that only developers can truly answer. But they're probably busy so I don't really mind. Can't speak for others though...

Invenio, Investigatio, Imperium

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