GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_EQIPPED_WEAPON_START_SPINNING_AT_FULL_SPEED ( Ped ped ) //0xE4DCEC7FD5B739A5
- 0
- 81
- 323
-
BOOL CAN_USE_WEAPON_ON_PARACHUTE ( Hash weaponHash ) //0xBC7BE5ABC0879F74
- 0
- 118
- 323
-
int CREATE_AIR_DEFENCE_SPHERE ( float x, float y, float z, float radius, float p4, float p5, float p6, Hash weaponHash ) //0x91EF34584710BE99
- 0
- 87
- 573
-
int CREATE_AIR_DEFENCE_ANGLED_AREA ( float p0, float p1, Hash weaponHash, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x9DA58CDBF6BDBC08
- 0
- 109
- 1011
-
BOOL REMOVE_AIR_DEFENCE_SPHERE ( int zoneId ) //0x0ABF535877897560
- 0
- 92
- 573
-
void REMOVE_ALL_AIR_DEFENCE_SPHERES () //0x1E45B34ADEBEE48E
- 0
- 79
- 573
-
void SET_PLAYER_TARGETTABLE_FOR_AIR_DEFENCE_SPHERE ( Player player, int zoneId, BOOL enable ) //0xECDC202B25E5CF48
- 0
- 103
- 573
-
BOOL IS_AIR_DEFENCE_SPHERE_IN_AREA ( float x, float y, float z, float radius, int* outZoneId ) //0xDAB963831DBFD3F4
- 0
- 104
- 1103
-
void FIRE_AIR_DEFENCE_SPHERE_WEAPON_AT_POSITION ( int zoneId, float x, float y, float z ) //0x44F1012B69313374
- 0
- 126
- 573
-
BOOL DOES_AIR_DEFENCE_SPHERE_EXIST ( int zoneId ) //0xCD79A550999D7D4F
- 0
- 93
- 678
-
void SET_CAN_PED_SELECT_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, BOOL toggle ) //0xB4771B9AAF4E68E4
- 0
- 78
- 1103
-
void SET_CAN_PED_SELECT_ALL_WEAPONS ( Ped ped, BOOL toggle ) //0xEFF296097FF1E509
- 0
- 84
- 1103
-
void SET_PED_STUN_GUN_FINITE_AMMO ( Any p0, Any p1 ) //0x24C024BA8379A70A
- 0
- 67
- 1868
-
void SET_WEAPON_AOE_MODIFIER ( Hash weaponHash, float multiplier ) //0x4AE5AC8B852D642C
- 0
- 58
- 2372
-
void SET_WEAPON_EFFECT_DURATION_MODIFIER ( Any p0, Any p1 ) //0xE6D2CEDD370FF98E
- 0
- 63
- 2372
-
void SET_FLASH_LIGHT_ACTIVE_HISTORY ( Ped ped, BOOL toggle ) //0x988DB6FE9B3AC000
- 0
- 59
- 2060