GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_PED_GADGET ( Ped ped, Hash gadgetHash, BOOL p2 ) //0xD0D7B1E680ED4A1A
- 0
- 130
- 323
-
BOOL GET_IS_PED_GADGET_EQUIPPED ( Ped ped, Hash gadgetHash ) //0xF731332072F5156C
- 0
- 91
- 323
-
Hash GET_SELECTED_PED_WEAPON ( Ped ped ) //0x0A6DB4965674D243
- 0
- 177
- 323
-
void EXPLODE_PROJECTILES ( Ped ped, Hash weaponHash, BOOL p2 ) //0xFC4BD125DE7611E4
- 0
- 158
- 323
-
void REMOVE_ALL_PROJECTILES_OF_TYPE ( Hash weaponHash, BOOL explode ) //0xFC52E0F37E446528
- 0
- 110
- 323
-
float GET_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON ( Ped ped ) //0x840F03E9041E2C9C
- 0
- 108
- 323
-
float GET_MAX_RANGE_OF_CURRENT_PED_WEAPON ( Ped ped ) //0x814C9D19DFD69679
- 0
- 120
- 323
-
BOOL HAS_VEHICLE_GOT_PROJECTILE_ATTACHED ( Ped driver, Vehicle vehicle, Hash weaponHash, Any p3 ) //0x717C8481234E3B88
- 0
- 100
- 323
-
void GIVE_WEAPON_COMPONENT_TO_PED ( Ped ped, Hash weaponHash, Hash componentHash ) //0xD966D51AA5B28BB9
- 0
- 218
- 323
-
void REMOVE_WEAPON_COMPONENT_FROM_PED ( Ped ped, Hash weaponHash, Hash componentHash ) //0x1E8BE90C74FB4C09
- 0
- 134
- 323
-
BOOL HAS_PED_GOT_WEAPON_COMPONENT ( Ped ped, Hash weaponHash, Hash componentHash ) //0xC593212475FAE340
- 0
- 97
- 323
-
BOOL IS_PED_WEAPON_COMPONENT_ACTIVE ( Ped ped, Hash weaponHash, Hash componentHash ) //0x0D78DE0572D3969E
- 0
- 77
- 323
-
BOOL REFILL_AMMO_INSTANTLY ( Ped ped ) //0x8C0D57EA686FAD87
- 0
- 106
- 323
-
BOOL MAKE_PED_RELOAD ( Ped ped ) //0x20AE33F3AC9C0033
- 0
- 108
- 323
-
void REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, int p2 ) //0x5443438F033E29C3
- 0
- 122
- 323
-
BOOL HAS_WEAPON_ASSET_LOADED ( Hash weaponHash ) //0x36E353271F0E90EE
- 0
- 104
- 323
-
void REMOVE_WEAPON_ASSET ( Hash weaponHash ) //0xAA08EF13F341C8FC
- 0
- 102
- 323
-
Object CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale, Any p7, Any p8, Any p9 ) //0x9541D3CF0D398F36
- 0
- 207
- 323
-
void GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object weaponObject, Hash addonHash ) //0x33E179436C0B31DB
- 0
- 149
- 323
-
void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Any p0, Any p1 ) //0xF7D82B0D66777611
- 0
- 126
- 323
-
BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash ) //0x76A18844E743BF91
- 0
- 101
- 323
-
void GIVE_WEAPON_OBJECT_TO_PED ( Object weaponObject, Ped ped ) //0xB1FA61371AF7C4B7
- 0
- 119
- 323
-
BOOL DOES_WEAPON_TAKE_WEAPON_COMPONENT ( Hash weaponHash, Hash componentHash ) //0x5CEE3DF569CECAB0
- 0
- 135
- 323
-
Object GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 ) //0xCAE1DC9A0E22A16D
- 0
- 101
- 323
-
void GIVE_LOADOUT_TO_PED ( Ped ped, Hash loadoutHash ) //0x68F8BE6AF5CDF8A6
- 0
- 119
- 505
-
void SET_PED_WEAPON_TINT_INDEX ( Ped ped, Hash weaponHash, int tintIndex ) //0x50969B9B89ED5738
- 0
- 254
- 323
-
int GET_PED_WEAPON_TINT_INDEX ( Ped ped, Hash weaponHash ) //0x2B9EEDC07BD06B9F
- 0
- 134
- 323
-
void SET_WEAPON_OBJECT_TINT_INDEX ( Object weapon, int tintIndex ) //0xF827589017D4E4A9
- 0
- 116
- 323
-
int GET_WEAPON_OBJECT_TINT_INDEX ( Object weapon ) //0xCD183314F7CD2E57
- 0
- 104
- 323
-
int GET_WEAPON_TINT_COUNT ( Hash weaponHash ) //0x5DCF6C5CAB2E9BF7
- 0
- 110
- 323
-
void SET_PED_WEAPON_COMPONENT_TINT_INDEX ( Ped ped, Hash weaponHash, Hash camoComponentHash, int colorIndex ) //0x9FE5633880ECD8ED
- 0
- 156
- 1103
-
int GET_PED_WEAPON_COMPONENT_TINT_INDEX ( Ped ped, Hash weaponHash, Hash camoComponentHash ) //0xF0A60040BE558F2D
- 0
- 114
- 1103
-
void SET_WEAPON_OBJECT_COMPONENT_TINT_INDEX ( Object weaponObject, Hash camoComponentHash, int colorIndex ) //0x5DA825A85D0EA6E6
- 0
- 97
- 1103
-
int GET_WEAPON_OBJECT_COMPONENT_TINT_INDEX ( Object weaponObject, Hash camoComponentHash ) //0xB3EA4FEABF41464B
- 0
- 96
- 1103
-
int GET_PED_WEAPON_CAMO_INDEX ( Ped ped, Hash weaponHash ) //0xA2C9AC24B4061285
- 0
- 118
- 1103
-
void SET_WEAPON_OBJECT_CAMO_INDEX ( Object weaponObject, int p1 ) //0x977CA98939E82E4B
- 0
- 87
- 1103
-
BOOL GET_WEAPON_HUD_STATS ( Hash weaponHash, Any* outData ) //0xD92C739EE34C9EBA
- 0
- 167
- 323
-
BOOL GET_WEAPON_COMPONENT_HUD_STATS ( Hash componentHash, Any* outData ) //0xB3CAF387AE12E9F8
- 0
- 174
- 323
-
float GET_WEAPON_DAMAGE ( Hash weaponHash, Hash componentHash ) //0x3133B907D8B32053
- 0
- 180
- 323
-
int GET_WEAPON_CLIP_SIZE ( Hash weaponHash ) //0x583BE370B1EC6EB4
- 0
- 137
- 323
-
float GET_WEAPON_TIME_BETWEEN_SHOTS ( Hash weaponHash ) //0x065D2AACAD8CF7A4
- 0
- 135
- 1290
-
void SET_PED_CHANCE_OF_FIRING_BLANKS ( Ped ped, float xBias, float yBias ) //0x8378627201D5497D
- 0
- 123
- 323
-
Object SET_PED_SHOOT_ORDNANCE_WEAPON ( Ped ped, float p1 ) //0xB4C8D77C80C0421E
- 0
- 129
- 323
-
void REQUEST_WEAPON_HIGH_DETAIL_MODEL ( Entity weaponObject ) //0x48164DBB970AC3F0
- 0
- 80
- 323
-
void SET_WEAPON_DAMAGE_MODIFIER ( Hash weaponHash, float damageMultiplier ) //0x4757F00BC6323CFE
- 0
- 175
- 505
-
BOOL IS_PED_CURRENT_WEAPON_SILENCED ( Ped ped ) //0x65F0C5AE05943EC7
- 0
- 86
- 323
-
BOOL IS_FLASH_LIGHT_ON ( Ped ped ) //0x4B7620C47217126C
- 0
- 121
- 323
-
Any SET_FLASH_LIGHT_FADE_DISTANCE ( float distance ) //0xCEA66DAD478CD39B
- 0
- 124
- 323
-
void SET_WEAPON_ANIMATION_OVERRIDE ( Ped ped, Hash animStyle ) //0x1055AC3A667F09D9
- 0
- 243
- 323
-
int GET_WEAPON_DAMAGE_TYPE ( Hash weaponHash ) //0x3BE0BB12D25FB305
- 0
- 155
- 323