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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void ENABLE_LASER_SIGHT_RENDERING ( BOOL toggle )  //0xC8B46D7727D864AA

    • 0
    • 883
    • 323
  2. Hash GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash )  //0x0DB57B41EC1DB083

    • 0
    • 340
    • 323
  3. Hash GET_WEAPONTYPE_MODEL ( Hash weaponHash )  //0xF46CDC33180FDA94

    • 0
    • 404
    • 323
  4. Hash GET_WEAPONTYPE_SLOT ( Hash weaponHash )  //0x4215460B9B8B7FA0

    • 0
    • 227
    • 323
  5. Hash GET_WEAPONTYPE_GROUP ( Hash weaponHash )  //0xC3287EE3050FB74C

    • 0
    • 246
    • 323
  6. int GET_WEAPON_COMPONENT_VARIANT_EXTRA_COUNT ( Hash componentHash )  //0x6558AC7C17BFEF58

    • 0
    • 150
    • 372
  7. Hash GET_WEAPON_COMPONENT_VARIANT_EXTRA_MODEL ( Hash componentHash, int extraComponentIndex )  //0x4D1CB8DC40208A17

    • 0
    • 201
    • 372
  8. void SET_CURRENT_PED_WEAPON ( Ped ped, Hash weaponHash, BOOL bForceInHand )  //0xADF692B254977C0C

    • 0
    • 329
    • 323
  9. BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2 )  //0x3A87E44BB9A01D54

    • 0
    • 361
    • 323
  10. Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, Any p1 )  //0x3B390A939AF0B5FC

    • 0
    • 212
    • 323
  11. Hash GET_BEST_PED_WEAPON ( Ped ped, BOOL p1 )  //0x8483E98E8B888AE2

    • 0
    • 173
    • 323
  12. BOOL SET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash weaponHash )  //0x75C55983C2C39DAA

    • 0
    • 186
    • 323
  13. BOOL GET_CURRENT_PED_VEHICLE_WEAPON ( Ped ped, Hash* weaponHash )  //0x1017582BCD3832DC

    • 0
    • 178
    • 323
  14. void SET_PED_CYCLE_VEHICLE_WEAPONS_ONLY ( Ped ped )  //0x50276EF8172F5F12

    • 0
    • 154
    • 1734
  15. BOOL IS_PED_ARMED ( Ped ped, int typeFlags )  //0x475768A975D5AD17

    • 0
    • 275
    • 323
  16. BOOL IS_WEAPON_VALID ( Hash weaponHash )  //0x937C71165CF334B3

    • 0
    • 178
    • 323
  17. BOOL HAS_PED_GOT_WEAPON ( Ped ped, Hash weaponHash, BOOL p2 )  //0x8DECB02F88F428BC

    • 0
    • 242
    • 323
  18. BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped )  //0xB80CA294F2F26749

    • 0
    • 190
    • 323
  19. Hash GET_PED_WEAPONTYPE_IN_SLOT ( Ped ped, Hash weaponSlot )  //0xEFFED78E9011134D

    • 0
    • 213
    • 323
  20. int GET_AMMO_IN_PED_WEAPON ( Ped ped, Hash weaponhash )  //0x015A522136D7F951

    • 0
    • 266
    • 323
  21. void ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int ammo )  //0x78F0424C34306220

    • 0
    • 219
    • 323
  22. void SET_PED_AMMO ( Ped ped, Hash weaponHash, int ammo, BOOL p3 )  //0x14E56BC5B5DB6A19

    • 0
    • 242
    • 323
  23. void SET_PED_INFINITE_AMMO ( Ped ped, BOOL toggle, Hash weaponHash )  //0x3EDCB0505123623B

    • 0
    • 223
    • 323
  24. void SET_PED_INFINITE_AMMO_CLIP ( Ped ped, BOOL toggle )  //0x183DADC6AA953186

    • 0
    • 172
    • 323
  25. void GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL isHidden, BOOL bForceInHand )  //0xBF0FD6E56C964FCB

    • 0
    • 316
    • 323
  26. void GIVE_DELAYED_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL bForceInHand )  //0xB282DC6EBD803C75

    • 0
    • 173
    • 323
  27. void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1 )  //0xF25DF915FA38C5F3

    • 0
    • 203
    • 323
  28. void REMOVE_WEAPON_FROM_PED ( Ped ped, Hash weaponHash )  //0x4899CB088EDF59B8

    • 0
    • 220
    • 323
  29. void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE ( Ped ped, BOOL toggle )  //0x6F6981D2253C208F

    • 0
    • 131
    • 323
  30. void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 )  //0x0725A4CCFDED9A70

    • 0
    • 186
    • 323
  31. void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x476AE72C1D19D1A8

    • 0
    • 149
    • 323
  32. BOOL HAS_PED_BEEN_DAMAGED_BY_WEAPON ( Ped ped, Hash weaponHash, int weaponType )  //0x2D343D2219CD027A

    • 0
    • 199
    • 323
  33. void CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped )  //0x0E98F88A24C5F4B8

    • 0
    • 172
    • 323
  34. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponHash, int weaponType )  //0x131D401334815E94

    • 0
    • 254
    • 323
  35. void CLEAR_ENTITY_LAST_WEAPON_DAMAGE ( Entity entity )  //0xAC678E40BE7C74D2

    • 0
    • 159
    • 323
  36. void SET_PED_DROPS_WEAPON ( Ped ped )  //0x6B7513D9966FBEC0

    • 0
    • 161
    • 323
  37. void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount )  //0x208A1888007FC0E6

    • 0
    • 185
    • 323
  38. int GET_MAX_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, BOOL p2 )  //0xA38DCFFCEA8962FA

    • 0
    • 186
    • 323
  39. BOOL GET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int* ammo )  //0x2E1202248937775C

    • 0
    • 216
    • 323
  40. BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo )  //0xDCD2A934D65CB497

    • 0
    • 174
    • 323
  41. BOOL GET_MAX_AMMO ( Ped ped, Hash weaponHash, int* ammo )  //0xDC16122C7A20C933

    • 0
    • 223
    • 323
  42. BOOL GET_MAX_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash, int* ammo )  //0x585847C5E4E11709

    • 0
    • 186
    • 1103
  43. void ADD_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash, int ammo )  //0x2472622CE1F2D45F

    • 0
    • 167
    • 1103
  44. void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash, int ammo )  //0x5FD1E1F011E76D7E

    • 0
    • 187
    • 323
  45. int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoTypeHash )  //0x39D22031557946C1

    • 0
    • 164
    • 323
  46. void SET_PED_AMMO_TO_DROP ( Ped ped, int p1 )  //0xA4EFEF9440A5B0EF

    • 0
    • 170
    • 323
  47. void SET_PICKUP_AMMO_AMOUNT_SCALER ( float p0 )  //0xE620FD3512A04F18

    • 0
    • 143
    • 323
  48. Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash )  //0x7FEAD38B326B9F74

    • 0
    • 174
    • 323
  49. Hash GET_PED_ORIGINAL_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash )  //0xF489B44DD5AF4BD9

    • 0
    • 131
    • 1103
  50. BOOL GET_PED_LAST_WEAPON_IMPACT_COORD ( Ped ped, Vector3* coords )  //0x6C4D0409BA1A2BC2

    • 0
    • 273
    • 323

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