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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLE ( Player player, BOOL toggle )  //0xD2B315B6689D537D

    • 0
    • 71
    • 323
  2. void SET_PLAYER_STEALTH_PERCEPTION_MODIFIER ( Player player, float value )  //0x4E9021C1FCDD507A

    • 0
    • 78
    • 323
  3. BOOL IS_REMOTE_PLAYER_IN_NON_CLONED_VEHICLE ( Player player )  //0x690A61A6D13583F6

    • 0
    • 70
    • 323
  4. void INCREASE_PLAYER_JUMP_SUPPRESSION_RANGE ( Player player )  //0x9EDD76E87D5D51BA

    • 0
    • 54
    • 323
  5. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xC54C95DA968EC5B5

    • 0
    • 79
    • 323
  6. void SET_PLAYER_CLOTH_PIN_FRAMES ( Player player, int p1 )  //0x749FADDF97DFE930

    • 0
    • 73
    • 323
  7. void SET_PLAYER_CLOTH_PACKAGE_INDEX ( int index )  //0x9F7BBA2EA6372500

    • 0
    • 67
    • 323
  8. void SET_PLAYER_CLOTH_LOCK_COUNTER ( int value )  //0x14D913B777DFF5DA

    • 0
    • 69
    • 323
  9. void PLAYER_ATTACH_VIRTUAL_BOUND ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7 )  //0xED51733DC73AED51

    • 0
    • 88
    • 323
  10. void PLAYER_DETACH_VIRTUAL_BOUND ()  //0x1DD5897E2FA6E7C9

    • 0
    • 68
    • 323
  11. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xD705740BB0A1CF4C

    • 0
    • 74
    • 323
  12. BOOL IS_PLAYER_BATTLE_AWARE ( Player player )  //0x38D28DA81E4E9BF9

    • 0
    • 58
    • 323
  13. BOOL GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY ( Player player, int p1, BOOL p2 )  //0xBC0753C9CA14B506

    • 0
    • 76
    • 323
  14. void EXTEND_WORLD_BOUNDARY_FOR_PLAYER ( float x, float y, float z )  //0x5006D96C995A5827

    • 0
    • 80
    • 323
  15. void RESET_WORLD_BOUNDARY_FOR_PLAYER ()  //0xDA1DF03D5A315F4E

    • 0
    • 74
    • 323
  16. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x4EC12697209F2196

    • 0
    • 66
    • 323
  17. BOOL HAS_PLAYER_LEFT_THE_WORLD ( Player player )  //0xD55DDFB47991A294

    • 0
    • 83
    • 323
  18. void SET_PLAYER_LEAVE_PED_BEHIND ( Player player, BOOL toggle )  //0xFF300C7649724A0B

    • 0
    • 66
    • 323
  19. void SET_PLAYER_PARACHUTE_VARIATION_OVERRIDE ( Player player, int p1, Any p2, Any p3, BOOL p4 )  //0xD9284A8C0D48352C

    • 0
    • 76
    • 323
  20. void CLEAR_PLAYER_PARACHUTE_VARIATION_OVERRIDE ( Player player )  //0x0F4CC924CF8C7B21

    • 0
    • 68
    • 323
  21. void SET_PLAYER_PARACHUTE_MODEL_OVERRIDE ( Player player, Hash model )  //0x977DB4641F6FC3DB

    • 0
    • 99
    • 323
  22. void CLEAR_PLAYER_PARACHUTE_MODEL_OVERRIDE ( Player player )  //0x8753997EB5F6EE3F

    • 0
    • 68
    • 323
  23. void SET_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE ( Player player, Hash model )  //0xDC80A4C2F18A2B64

    • 0
    • 87
    • 323
  24. void CLEAR_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE ( Player player )  //0x10C54E4389C12B42

    • 0
    • 65
    • 323
  25. void DISABLE_PLAYER_VEHICLE_REWARDS ( Player player )  //0xC142BE3BB9CE125F

    • 0
    • 79
    • 323
  26. void SET_PLAYER_SPECTATED_VEHICLE_RADIO_OVERRIDE ( BOOL p0 )  //0x2F7CEB6520288061

    • 0
    • 75
    • 323
  27. void SET_PLAYER_BLUETOOTH_STATE ( Player player, BOOL state )  //0x5DC40A8869C22141

    • 0
    • 66
    • 323
  28. BOOL IS_PLAYER_BLUETOOTH_ENABLE ( Player player )  //0x65FAEE425DE637B0

    • 0
    • 65
    • 323
  29. void DISABLE_CAMERA_VIEW_MODE_CYCLE ( Player player )  //0x5501B7A5CDB79D37

    • 0
    • 73
    • 323
  30. int GET_PLAYER_FAKE_WANTED_LEVEL ( Player player )  //0x56105E599CAB0EFA

    • 0
    • 70
    • 323
  31. void SET_PLAYER_CAN_DAMAGE_PLAYER ( Any p0, Any p1, Any p2 )  //0x55FCC0C390620314

    • 0
    • 100
    • 573
  32. void SET_APPLY_WAYPOINT_OF_PLAYER ( Any p0, Any p1 )  //0x2382AB11450AE7BA

    • 0
    • 73
    • 877
  33. Any IS_PLAYER_VEHICLE_WEAPON_TOGGLED_TO_NON_HOMING ( Any p0 )  //0x6E4361FF3E8CD7CA

    • 0
    • 77
    • 1011
  34. void SET_PLAYER_VEHICLE_WEAPON_TO_NON_HOMING ( Any p0 )  //0x237440E46D918649

    • 0
    • 67
    • 1290
  35. void SET_PLAYER_HOMING_DISABLED_FOR_ALL_VEHICLE_WEAPONS ( Any p0, Any p1 )  //0xEE4EBDD2593BA844

    • 0
    • 84
    • 1180
  36. void SET_PLAYER_PREVIOUS_VARIATION_DATA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x7BAE68775557AE0B

    • 0
    • 85
    • 1290
  37. void REMOVE_SCRIPT_FIRE_POSITION ()  //0x7148E0F43D11F0D9

    • 0
    • 66
    • 1604
  38. void SET_SCRIPT_FIRE_POSITION ( float coordX, float coordY, float coordZ )  //0x70A382ADEC069DD3

    • 0
    • 61
    • 1604
  39. int GET_WANTED_LEVEL_TIME_TO_ESCAPE ()  //0xA72200F51875FEA4

    • 0
    • 66
    • 2372
  40. void SET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME ( Player player, int wantedLevel, int lossTime )  //0x49B856B1360C47C7

    • 0
    • 66
    • 2060
  41. void RESET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME ( Player player )  //0x823EC8E82BA45986

    • 0
    • 68
    • 2060
  42. BOOL GET_PLAYER_DEBUG_INVINCIBLE ( Player player )  //0xDCC07526B8EC45AF

    • 0
    • 63
    • 1868
  43. void SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE ( Player player, Hash model )  //0x0764486AEDE748DB

    • 0
    • 51
    • 2372
  44. Hash GET_PLAYER_PARACHUTE_MODEL_OVERRIDE ( Player player )  //0xC219887CA3E65C41

    • 0
    • 48
    • 2372
  45. Hash GET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE ( Player player )  //0x37FAAA68DCA9D08D

    • 0
    • 70
    • 2372
  46. void CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE ( Player player )  //0x290D248E25815AE8

    • 0
    • 54
    • 2372
  47. void ADD_PLAYER_TARGETABLE_ENTITY ( Player player, Entity entity )  //0x9097EB6D4BB9A12A

    • 0
    • 56
    • 1868
  48. void REMOVE_PLAYER_TARGETABLE_ENTITY ( Player player, Entity entity )  //0x9F260BFB59ADBCA3

    • 0
    • 68
    • 1868

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