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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. BOOL SET_ACHIEVEMENT_PROGRESS ( int achievementId, int progress )  //0xC2AFFFDABBDC2C5C

    • 0
    • 91
    • 323
  2. int GET_ACHIEVEMENT_PROGRESS ( int achievementId )  //0x1C186837D0619335

    • 0
    • 118
    • 323
  3. BOOL HAS_ACHIEVEMENT_BEEN_PASSED ( int achievementId )  //0x867365E111A3B6EB

    • 0
    • 72
    • 323
  4. BOOL IS_PLAYER_ONLINE ()  //0xF25D331DC2627BBC

    • 0
    • 80
    • 323
  5. BOOL IS_PLAYER_LOGGING_IN_NP ()  //0x74556E1420867ECA

    • 0
    • 83
    • 323
  6. void DISPLAY_SYSTEM_SIGNIN_UI ( BOOL unk )  //0x94DD7888C10A979E

    • 0
    • 93
    • 323
  7. BOOL IS_SYSTEM_UI_BEING_DISPLAYED ()  //0x5D511E3867C87139

    • 0
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    • 323
  8. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0x239528EACDC3E7DE

    • 0
    • 121
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  9. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0xB721981B2B939E07

    • 0
    • 97
    • 323
  10. void SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS ( Player player, BOOL toggle )  //0x6BC97F4F4BB3C04B

    • 0
    • 80
    • 463
  11. void SET_PLAYER_CAN_COLLECT_DROPPED_MONEY ( Player player, BOOL p1 )  //0xCAC57395B151135F

    • 0
    • 80
    • 323
  12. void REMOVE_PLAYER_HELMET ( Player player, BOOL p2 )  //0xF3AC26D3CC576528

    • 0
    • 95
    • 323
  13. void GIVE_PLAYER_RAGDOLL_CONTROL ( Player player, BOOL toggle )  //0x3C49C870E66F0A28

    • 0
    • 168
    • 323
  14. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x5C8B2F450EE4328E

    • 0
    • 138
    • 323
  15. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xB1906895227793F3

    • 0
    • 165
    • 323
  16. void SET_PLAYER_TARGET_LEVEL ( int targetLevel )  //0x5702B917B99DB1CD

    • 0
    • 104
    • 323
  17. BOOL GET_IS_USING_FPS_THIRD_PERSON_COVER ()  //0xB9CF1F793A9F1BF1

    • 0
    • 92
    • 323
  18. BOOL GET_IS_USING_HOOD_CAMERA ()  //0xCB645E85E97EA48B

    • 0
    • 76
    • 372
  19. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xF0B67A4DE6AB5F98

    • 0
    • 73
    • 323
  20. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x20CE80B0C2BF4ACC

    • 0
    • 71
    • 323
  21. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x4AACB96203D11A31

    • 0
    • 69
    • 323
  22. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0xE4B90F367BD81752

    • 0
    • 87
    • 323
  23. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0xCA7DC8329F0A1E9E

    • 0
    • 95
    • 323
  24. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xA91C6F0FF7D16A13

    • 0
    • 69
    • 323
  25. void SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0x6DB47AA77FD94E09

    • 0
    • 147
    • 323
  26. int GET_TIME_SINCE_LAST_ARREST ()  //0x5063F92F07C2A316

    • 0
    • 78
    • 323
  27. int GET_TIME_SINCE_LAST_DEATH ()  //0xC7034807558DDFCA

    • 0
    • 83
    • 323
  28. void ASSISTED_MOVEMENT_CLOSE_ROUTE ()  //0xAEBF081FFC0A0E5E

    • 0
    • 85
    • 323
  29. void ASSISTED_MOVEMENT_FLUSH_ROUTE ()  //0x8621390F0CDCFE1F

    • 0
    • 90
    • 323
  30. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle )  //0x0FEE4F80AC44A726

    • 0
    • 90
    • 323
  31. void SET_PLAYER_FORCED_ZOOM ( Player player, BOOL toggle )  //0x75E7D505F2B15902

    • 0
    • 80
    • 323
  32. void SET_PLAYER_FORCE_SKIP_AIM_INTRO ( Player player, BOOL toggle )  //0x7651BC64AE59E128

    • 0
    • 86
    • 323
  33. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x5E6CC07646BBEAB8

    • 0
    • 109
    • 323
  34. void DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN ()  //0xB885852C39CC265D

    • 0
    • 71
    • 323
  35. void SET_DISABLE_AMBIENT_MELEE_MOVE ( Player player, BOOL toggle )  //0x2E8AABFA40A84F8C

    • 0
    • 93
    • 323
  36. void SET_PLAYER_MAX_ARMOUR ( Player player, int value )  //0x77DFCCF5948B8C71

    • 0
    • 96
    • 323
  37. void SPECIAL_ABILITY_ACTIVATE ( Player player, int p1 )  //0x821FDC827D6F4090

    • 0
    • 110
    • 678
  38. void SET_SPECIAL_ABILITY_MP ( Player player, int p1, Any p2 )  //0xB214D570EAD7F81A

    • 0
    • 94
    • 678
  39. void SPECIAL_ABILITY_DEACTIVATE_MP ( Player player, int p1 )  //0x17F7471EACA78290

    • 0
    • 84
    • 678
  40. void SPECIAL_ABILITY_DEACTIVATE ( Player player, Any p1 )  //0xD6A953C6D1492057

    • 0
    • 83
    • 323
  41. void SPECIAL_ABILITY_DEACTIVATE_FAST ( Player player, Any p1 )  //0x9CB5CE07A3968D5A

    • 0
    • 69
    • 323
  42. void SPECIAL_ABILITY_RESET ( Player player, Any p1 )  //0x375F0E738F861A94

    • 0
    • 90
    • 323
  43. void SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED ( Player player, Any p1 )  //0xC9A763D8FE87436A

    • 0
    • 85
    • 323
  44. void SPECIAL_ABILITY_CHARGE_SMALL ( Player player, BOOL p1, BOOL p2, Any p3 )  //0x2E7B9B683481687D

    • 0
    • 77
    • 323
  45. void SPECIAL_ABILITY_CHARGE_MEDIUM ( Player player, BOOL p1, BOOL p2, Any p3 )  //0xF113E3AA9BC54613

    • 0
    • 69
    • 323
  46. void SPECIAL_ABILITY_CHARGE_LARGE ( Player player, BOOL p1, BOOL p2, Any p3 )  //0xF733F45FA4497D93

    • 0
    • 68
    • 323
  47. void SPECIAL_ABILITY_CHARGE_CONTINUOUS ( Player player, Ped p1, Any p2 )  //0xED481732DFF7E997

    • 0
    • 83
    • 323
  48. void SPECIAL_ABILITY_CHARGE_ABSOLUTE ( Player player, int p1, BOOL p2, Any p3 )  //0xB7B0870EB531D08D

    • 0
    • 79
    • 323
  49. void SPECIAL_ABILITY_CHARGE_NORMALIZED ( Player player, float normalizedValue, BOOL p2, Any p3 )  //0xA0696A65F009EE18

    • 0
    • 87
    • 323
  50. void SPECIAL_ABILITY_FILL_METER ( Player player, BOOL p1, Any p2 )  //0x3DACA8DDC6FD4980

    • 0
    • 94
    • 323

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