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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. Ped GET_PLAYER_PED ( Player player )  //0x43A66C31C68491C0

    • 0
    • 555
    • 323
  2. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player player )  //0x50FAC3A3E030A6E1

    • 0
    • 339
    • 323
  3. void SET_PLAYER_MODEL ( Player player, Hash model )  //0x00A1CADD00108836

    • 0
    • 341
    • 323
  4. void CHANGE_PLAYER_PED ( Player player, Ped ped, BOOL p2, BOOL resetDamage )  //0x048189FAC643DEEE

    • 0
    • 240
    • 323
  5. void GET_PLAYER_RGB_COLOUR ( Player player, int* r, int* g, int* b )  //0xE902EF951DCE178F

    • 0
    • 156
    • 323
  6. int GET_NUMBER_OF_PLAYERS ()  //0x407C7F91DDB46C16

    • 0
    • 147
    • 323
  7. int GET_PLAYER_TEAM ( Player player )  //0x37039302F4E0A008

    • 0
    • 125
    • 323
  8. void SET_PLAYER_TEAM ( Player player, int team )  //0x0299FA38396A4940

    • 0
    • 198
    • 323
  9. int GET_NUMBER_OF_PLAYERS_IN_TEAM ( int team )  //0x1FC200409F10E6F1

    • 0
    • 144
    • 1180
  10. const char* GET_PLAYER_NAME ( Player player )  //0x6D0DE6A7B5DA71F8

    • 0
    • 230
    • 323
  11. float GET_WANTED_LEVEL_RADIUS ( Player player )  //0x085DEB493BE80812

    • 0
    • 163
    • 323
  12. Vector3 GET_PLAYER_WANTED_CENTRE_POSITION ( Player player )  //0x0C92BA89F1AF26F8

    • 0
    • 156
    • 323
  13. void SET_PLAYER_WANTED_CENTRE_POSITION ( Player player, Vector3* position, BOOL p2, BOOL p3 )  //0x520E541A97A13354

    • 0
    • 170
    • 323
  14. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0xFDD179EAF45B556C

    • 0
    • 176
    • 323
  15. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x39FF19C64EF7DA5B

    • 0
    • 228
    • 323
  16. void SET_PLAYER_WANTED_LEVEL_NO_DROP ( Player player, int wantedLevel, BOOL p2 )  //0x340E61DE7F471565

    • 0
    • 158
    • 323
  17. void SET_PLAYER_WANTED_LEVEL_NOW ( Player player, BOOL p1 )  //0xE0A7D1E497FFCD6F

    • 0
    • 150
    • 323
  18. BOOL ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROP ( Player player )  //0xAFAF86043E5874E9

    • 0
    • 137
    • 323
  19. BOOL ARE_PLAYER_STARS_GREYED_OUT ( Player player )  //0x0A6EB355EE14A2DB

    • 0
    • 156
    • 323
  20. BOOL IS_WANTED_AND_HAS_BEEN_SEEN_BY_COPS ( Player player )  //0x7E07C78925D5FD96

    • 0
    • 156
    • 372
  21. void SET_DISPATCH_COPS_FOR_PLAYER ( Player player, BOOL toggle )  //0xDB172424876553F4

    • 0
    • 151
    • 323
  22. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0x238DB2A2C23EE9EF

    • 0
    • 154
    • 323
  23. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0xB302540597885499

    • 0
    • 149
    • 323
  24. BOOL IS_PLAYER_DEAD ( Player player )  //0x424D4687FA1E5652

    • 0
    • 152
    • 323
  25. BOOL IS_PLAYER_PRESSING_HORN ( Player player )  //0xFA1E2BF8B10598F9

    • 0
    • 172
    • 323
  26. void SET_PLAYER_CONTROL ( Player player, BOOL bHasControl, int flags )  //0x8D32347D6D4C40A2

    • 0
    • 179
    • 323
  27. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xE28E54788CE8F12D

    • 0
    • 150
    • 323
  28. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0xAA5F02DB48D704B9

    • 0
    • 253
    • 323
  29. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x43286D561B72B8BF

    • 0
    • 209
    • 323
  30. void SET_POLICE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x32C62AA929C2DA6A

    • 0
    • 206
    • 323
  31. BOOL IS_PLAYER_PLAYING ( Player player )  //0x5E9564D8246B909A

    • 0
    • 143
    • 323
  32. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x8EEDA153AD141BA4

    • 0
    • 708
    • 323
  33. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0x056E0FE8534C2949

    • 0
    • 153
    • 323
  34. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0x471D2FF42A94B4F2

    • 0
    • 129
    • 323
  35. void SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xDE45D1A1EF45EE61

    • 0
    • 124
    • 323
  36. void SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xC3376F42B1FACCC6

    • 0
    • 127
    • 323
  37. void SET_LAW_PEDS_CAN_ATTACK_NON_WANTED_PLAYER_THIS_FRAME ( Player player )  //0xFAC75988A7D078D3

    • 0
    • 125
    • 463
  38. void SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS ( Player player, BOOL toggle )  //0x596976B02B6B5700

    • 0
    • 155
    • 323
  39. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0x020E5F00CDA207BA

    • 0
    • 164
    • 323
  40. void SET_WANTED_LEVEL_DIFFICULTY ( Player player, float difficulty )  //0x9B0BB33B04405E7A

    • 0
    • 146
    • 323
  41. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0xB9D0DD990DC141DD

    • 0
    • 131
    • 323
  42. void START_FIRING_AMNESTY ( int duration )  //0xBF9BD71691857E48

    • 0
    • 139
    • 323
  43. void REPORT_CRIME ( Player player, int crimeType, int wantedLvlThresh )  //0xE9B09589827545E7

    • 0
    • 192
    • 323
  44. void SUPPRESS_CRIME_THIS_FRAME ( Player player, int crimeType )  //0x9A987297ED8BD838

    • 0
    • 113
    • 323
  45. void UPDATE_WANTED_POSITION_THIS_FRAME ( Player player )  //0xBC9490CA15AEA8FB

    • 0
    • 133
    • 323
  46. void SUPPRESS_LOSING_WANTED_LEVEL_IF_HIDDEN_THIS_FRAME ( Player player )  //0x4669B3ED80F24B4E

    • 0
    • 134
    • 323
  47. void ALLOW_EVASION_HUD_IF_DISABLING_HIDDEN_EVASION_THIS_FRAME ( Player player, Any p1 )  //0x2F41A3BAE005E5FA

    • 0
    • 132
    • 372
  48. void FORCE_START_HIDDEN_EVASION ( Player player )  //0xAD73CE5A09E42D12

    • 0
    • 157
    • 323
  49. void SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME ( Player player )  //0x36F1B38855F2A8DF

    • 0
    • 131
    • 323
  50. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xDC64D2C53493ED12

    • 0
    • 127
    • 323

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