GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SPECIAL_ABILITY_DEPLETE_METER ( Player player, BOOL p1, Any p2 ) //0x1D506DBBBC51E64B
- 0
- 61
- 323
-
void SPECIAL_ABILITY_LOCK ( Hash playerModel, Any p1 ) //0x6A09D0D590A47D13
- 0
- 76
- 323
-
void SPECIAL_ABILITY_UNLOCK ( Hash playerModel, Any p1 ) //0xF145F3BE2EFA9A3B
- 0
- 91
- 323
-
BOOL IS_SPECIAL_ABILITY_UNLOCKED ( Hash playerModel ) //0xC6017F6A6CDFA694
- 0
- 74
- 323
-
BOOL IS_SPECIAL_ABILITY_ACTIVE ( Player player, Any p1 ) //0x3E5F7FC85D854E15
- 0
- 70
- 323
-
BOOL IS_SPECIAL_ABILITY_METER_FULL ( Player player, Any p1 ) //0x05A1FE504B7F2587
- 0
- 69
- 323
-
void ENABLE_SPECIAL_ABILITY ( Player player, BOOL toggle, Any p2 ) //0x181EC197DAEFE121
- 0
- 92
- 323
-
BOOL IS_SPECIAL_ABILITY_ENABLED ( Player player, Any p1 ) //0xB1D200FE26AEF3CB
- 0
- 93
- 323
-
void SET_SPECIAL_ABILITY_MULTIPLIER ( float multiplier ) //0xA49C426ED0CA4AB7
- 0
- 74
- 323
-
void UPDATE_SPECIAL_ABILITY_FROM_STAT ( Player player, Any p1 ) //0xFFEE8FA29AB9A18E
- 0
- 78
- 323
-
BOOL GET_IS_PLAYER_DRIVING_ON_HIGHWAY ( Player player ) //0x5FC472C501CCADB3
- 0
- 74
- 323
-
BOOL GET_IS_PLAYER_DRIVING_WRECKLESS ( Player player, int p1 ) //0xF10B44FD479D69F3
- 0
- 79
- 323
-
BOOL GET_IS_MOPPING_AREA_FREE_IN_FRONT_OF_PLAYER ( Player player, float p1 ) //0xDD2620B7B9D16FF1
- 0
- 71
- 323
-
void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL findCollisionLand, BOOL p7 ) //0xAD15F075A4DA0FDE
- 0
- 117
- 323
-
BOOL UPDATE_PLAYER_TELEPORT ( Player player ) //0xE23D5873C2394C61
- 0
- 57
- 323
-
void STOP_PLAYER_TELEPORT () //0xC449EDED9D73009C
- 0
- 84
- 323
-
BOOL IS_PLAYER_TELEPORT_ACTIVE () //0x02B15662D7F8886F
- 0
- 71
- 323
-
float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player ) //0x2F395D61F3A1F877
- 0
- 66
- 323
-
void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x5DB660B38DD98A31
- 0
- 99
- 323
-
float GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player ) //0x8BC515BAE4AAF8FF
- 0
- 87
- 617
-
void SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player, float limit ) //0xC388A0F065F5BC34
- 0
- 102
- 573
-
void SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE ( Player player, float p1 ) //0xEFD79FA81DFBA9CB
- 0
- 89
- 573
-
void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xCE07B9F7817AADA3
- 0
- 176
- 323
-
void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0x2D83BC011CA14A3C
- 0
- 90
- 323
-
void SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIER ( Player player, float modifier ) //0xBCFDE9EDE4CF27DC
- 0
- 70
- 944
-
void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier, BOOL p2 ) //0x4A3DC7ECCC321032
- 0
- 102
- 323
-
void SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0xAE540335B4ABC4E2
- 0
- 76
- 323
-
void SET_PLAYER_VEHICLE_DAMAGE_MODIFIER ( Player player, float modifier ) //0xA50E117CDDF82F0C
- 0
- 84
- 323
-
void SET_PLAYER_VEHICLE_DEFENSE_MODIFIER ( Player player, float modifier ) //0x4C60E6EFDAFF2462
- 0
- 73
- 323
-
void SET_PLAYER_MAX_EXPLOSIVE_DAMAGE ( Player player, float p1 ) //0x8D768602ADEF2245
- 0
- 77
- 463
-
void SET_PLAYER_EXPLOSIVE_DAMAGE_MODIFIER ( Player player, Any p1 ) //0xD821056B9ACF8052
- 0
- 88
- 1011
-
void SET_PLAYER_WEAPON_TAKEDOWN_DEFENSE_MODIFIER ( Player player, float p1 ) //0x31E90B8873A4CD3B
- 0
- 126
- 617
-
void SET_PLAYER_PARACHUTE_TINT_INDEX ( Player player, int tintIndex ) //0xA3D0E54541D9A5E5
- 0
- 66
- 323
-
void GET_PLAYER_PARACHUTE_TINT_INDEX ( Player player, int* tintIndex ) //0x75D3F7A1B0D9B145
- 0
- 65
- 323
-
void SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX ( Player player, int index ) //0xAF04C87F5DC1DF38
- 0
- 62
- 323
-
void GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX ( Player player, int* index ) //0xD5A016BC3C09CF40
- 0
- 70
- 323
-
void SET_PLAYER_PARACHUTE_PACK_TINT_INDEX ( Player player, int tintIndex ) //0x93B0FB27C9A04060
- 0
- 68
- 323
-
void GET_PLAYER_PARACHUTE_PACK_TINT_INDEX ( Player player, int* tintIndex ) //0x6E9C742F340CE5A2
- 0
- 74
- 323
-
void SET_PLAYER_HAS_RESERVE_PARACHUTE ( Player player ) //0x7DDAB28D31FAC363
- 0
- 68
- 323
-
BOOL GET_PLAYER_HAS_RESERVE_PARACHUTE ( Player player ) //0x5DDFE2FF727F3CA3
- 0
- 68
- 323
-
void SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL ( Player player, BOOL enabled ) //0xF401B182DBA8AF53
- 0
- 84
- 323
-
void SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR ( Player player, int r, int g, int b ) //0x8217FD371A4625CF
- 0
- 86
- 323
-
void GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR ( Player player, int* r, int* g, int* b ) //0xEF56DBABD3CD4887
- 0
- 92
- 323
-
void SET_PLAYER_PHONE_PALETTE_IDX ( Player player, int flags ) //0x11D5F725F0E780E0
- 0
- 66
- 323
-
void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier ) //0xDB89EF50FF25FCE9
- 0
- 72
- 323
-
void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier ) //0xB2C1A29588A9F47C
- 0
- 66
- 323
-
BOOL CAN_PED_HEAR_PLAYER ( Player player, Ped ped ) //0xF297383AA91DCA29
- 0
- 65
- 323
-
void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 ) //0x477D5D63E63ECA5D
- 0
- 77
- 323
-
void RESET_PLAYER_INPUT_GAIT ( Player player ) //0x19531C47A2ABD691
- 0
- 84
- 323
-
void SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE ( Player player, BOOL toggle ) //0x9F343285A00B4BB6
- 0
- 108
- 323