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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SPECIAL_ABILITY_DEPLETE_METER ( Player player, BOOL p1, Any p2 )  //0x1D506DBBBC51E64B

    • 0
    • 61
    • 323
  2. void SPECIAL_ABILITY_LOCK ( Hash playerModel, Any p1 )  //0x6A09D0D590A47D13

    • 0
    • 76
    • 323
  3. void SPECIAL_ABILITY_UNLOCK ( Hash playerModel, Any p1 )  //0xF145F3BE2EFA9A3B

    • 0
    • 91
    • 323
  4. BOOL IS_SPECIAL_ABILITY_UNLOCKED ( Hash playerModel )  //0xC6017F6A6CDFA694

    • 0
    • 74
    • 323
  5. BOOL IS_SPECIAL_ABILITY_ACTIVE ( Player player, Any p1 )  //0x3E5F7FC85D854E15

    • 0
    • 70
    • 323
  6. BOOL IS_SPECIAL_ABILITY_METER_FULL ( Player player, Any p1 )  //0x05A1FE504B7F2587

    • 0
    • 69
    • 323
  7. void ENABLE_SPECIAL_ABILITY ( Player player, BOOL toggle, Any p2 )  //0x181EC197DAEFE121

    • 0
    • 92
    • 323
  8. BOOL IS_SPECIAL_ABILITY_ENABLED ( Player player, Any p1 )  //0xB1D200FE26AEF3CB

    • 0
    • 93
    • 323
  9. void SET_SPECIAL_ABILITY_MULTIPLIER ( float multiplier )  //0xA49C426ED0CA4AB7

    • 0
    • 74
    • 323
  10. void UPDATE_SPECIAL_ABILITY_FROM_STAT ( Player player, Any p1 )  //0xFFEE8FA29AB9A18E

    • 0
    • 78
    • 323
  11. BOOL GET_IS_PLAYER_DRIVING_ON_HIGHWAY ( Player player )  //0x5FC472C501CCADB3

    • 0
    • 74
    • 323
  12. BOOL GET_IS_PLAYER_DRIVING_WRECKLESS ( Player player, int p1 )  //0xF10B44FD479D69F3

    • 0
    • 79
    • 323
  13. BOOL GET_IS_MOPPING_AREA_FREE_IN_FRONT_OF_PLAYER ( Player player, float p1 )  //0xDD2620B7B9D16FF1

    • 0
    • 71
    • 323
  14. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL findCollisionLand, BOOL p7 )  //0xAD15F075A4DA0FDE

    • 0
    • 117
    • 323
  15. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xE23D5873C2394C61

    • 0
    • 57
    • 323
  16. void STOP_PLAYER_TELEPORT ()  //0xC449EDED9D73009C

    • 0
    • 84
    • 323
  17. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x02B15662D7F8886F

    • 0
    • 71
    • 323
  18. float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player )  //0x2F395D61F3A1F877

    • 0
    • 66
    • 323
  19. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x5DB660B38DD98A31

    • 0
    • 99
    • 323
  20. float GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player )  //0x8BC515BAE4AAF8FF

    • 0
    • 87
    • 617
  21. void SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player, float limit )  //0xC388A0F065F5BC34

    • 0
    • 102
    • 573
  22. void SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE ( Player player, float p1 )  //0xEFD79FA81DFBA9CB

    • 0
    • 89
    • 573
  23. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xCE07B9F7817AADA3

    • 0
    • 176
    • 323
  24. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0x2D83BC011CA14A3C

    • 0
    • 90
    • 323
  25. void SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIER ( Player player, float modifier )  //0xBCFDE9EDE4CF27DC

    • 0
    • 70
    • 944
  26. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier, BOOL p2 )  //0x4A3DC7ECCC321032

    • 0
    • 102
    • 323
  27. void SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0xAE540335B4ABC4E2

    • 0
    • 76
    • 323
  28. void SET_PLAYER_VEHICLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xA50E117CDDF82F0C

    • 0
    • 84
    • 323
  29. void SET_PLAYER_VEHICLE_DEFENSE_MODIFIER ( Player player, float modifier )  //0x4C60E6EFDAFF2462

    • 0
    • 73
    • 323
  30. void SET_PLAYER_MAX_EXPLOSIVE_DAMAGE ( Player player, float p1 )  //0x8D768602ADEF2245

    • 0
    • 77
    • 463
  31. void SET_PLAYER_EXPLOSIVE_DAMAGE_MODIFIER ( Player player, Any p1 )  //0xD821056B9ACF8052

    • 0
    • 88
    • 1011
  32. void SET_PLAYER_WEAPON_TAKEDOWN_DEFENSE_MODIFIER ( Player player, float p1 )  //0x31E90B8873A4CD3B

    • 0
    • 126
    • 617
  33. void SET_PLAYER_PARACHUTE_TINT_INDEX ( Player player, int tintIndex )  //0xA3D0E54541D9A5E5

    • 0
    • 66
    • 323
  34. void GET_PLAYER_PARACHUTE_TINT_INDEX ( Player player, int* tintIndex )  //0x75D3F7A1B0D9B145

    • 0
    • 65
    • 323
  35. void SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX ( Player player, int index )  //0xAF04C87F5DC1DF38

    • 0
    • 62
    • 323
  36. void GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX ( Player player, int* index )  //0xD5A016BC3C09CF40

    • 0
    • 70
    • 323
  37. void SET_PLAYER_PARACHUTE_PACK_TINT_INDEX ( Player player, int tintIndex )  //0x93B0FB27C9A04060

    • 0
    • 68
    • 323
  38. void GET_PLAYER_PARACHUTE_PACK_TINT_INDEX ( Player player, int* tintIndex )  //0x6E9C742F340CE5A2

    • 0
    • 74
    • 323
  39. void SET_PLAYER_HAS_RESERVE_PARACHUTE ( Player player )  //0x7DDAB28D31FAC363

    • 0
    • 68
    • 323
  40. BOOL GET_PLAYER_HAS_RESERVE_PARACHUTE ( Player player )  //0x5DDFE2FF727F3CA3

    • 0
    • 68
    • 323
  41. void SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL ( Player player, BOOL enabled )  //0xF401B182DBA8AF53

    • 0
    • 84
    • 323
  42. void SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR ( Player player, int r, int g, int b )  //0x8217FD371A4625CF

    • 0
    • 86
    • 323
  43. void GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR ( Player player, int* r, int* g, int* b )  //0xEF56DBABD3CD4887

    • 0
    • 92
    • 323
  44. void SET_PLAYER_PHONE_PALETTE_IDX ( Player player, int flags )  //0x11D5F725F0E780E0

    • 0
    • 66
    • 323
  45. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xDB89EF50FF25FCE9

    • 0
    • 72
    • 323
  46. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB2C1A29588A9F47C

    • 0
    • 66
    • 323
  47. BOOL CAN_PED_HEAR_PLAYER ( Player player, Ped ped )  //0xF297383AA91DCA29

    • 0
    • 65
    • 323
  48. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0x477D5D63E63ECA5D

    • 0
    • 77
    • 323
  49. void RESET_PLAYER_INPUT_GAIT ( Player player )  //0x19531C47A2ABD691

    • 0
    • 84
    • 323
  50. void SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE ( Player player, BOOL toggle )  //0x9F343285A00B4BB6

    • 0
    • 108
    • 323

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