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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_LAW_RESPONSE_DELAY_OVERRIDE ( float p0 )  //0xB45EFF719D8427A6

    • 0
    • 109
    • 323
  2. void RESET_LAW_RESPONSE_DELAY_OVERRIDE ()  //0x0032A6DBA562C518

    • 0
    • 76
    • 323
  3. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0xDE7465A27D403C06

    • 0
    • 89
    • 323
  4. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0x908CBECC2CAA3690

    • 0
    • 73
    • 323
  5. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity )  //0x7912F7FC4F6264B6

    • 0
    • 92
    • 323
  6. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0x13EDE1A5DBF797C9

    • 0
    • 135
    • 323
  7. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x2E397FD2ECD37C87

    • 0
    • 139
    • 323
  8. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x3C06B5C839B38F7B

    • 0
    • 91
    • 323
  9. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0x2975C866E6713290

    • 0
    • 204
    • 323
  10. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x29961D490E5814FD

    • 0
    • 110
    • 323
  11. void SET_PLAYER_CAN_DO_DRIVE_BY ( Player player, BOOL toggle )  //0x6E8834B52EC20C77

    • 0
    • 89
    • 323
  12. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xD5E460AD7020A246

    • 0
    • 96
    • 323
  13. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0xD465A8599DFF6814

    • 0
    • 77
    • 323
  14. int GET_MAX_WANTED_LEVEL ()  //0x462E0DB9B137DC5F

    • 0
    • 194
    • 323
  15. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x78CFE51896B6B8A4

    • 0
    • 98
    • 323
  16. void SET_PLAYER_SPRINT ( Player player, BOOL toggle )  //0xA01B8075D8B92DF4

    • 0
    • 91
    • 323
  17. void RESET_PLAYER_STAMINA ( Player player )  //0xA6F312FCCE9C1DFE

    • 0
    • 118
    • 323
  18. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xA352C1B864CAFD33

    • 0
    • 136
    • 323
  19. float GET_PLAYER_SPRINT_STAMINA_REMAINING ( Player player )  //0x3F9F16F8E65A7ED7

    • 0
    • 124
    • 323
  20. float GET_PLAYER_SPRINT_TIME_REMAINING ( Player player )  //0x1885BC9B108B4C99

    • 0
    • 102
    • 323
  21. float GET_PLAYER_UNDERWATER_TIME_REMAINING ( Player player )  //0xA1FCF8E6AF40B731

    • 0
    • 101
    • 323
  22. Any SET_PLAYER_UNDERWATER_BREATH_PERCENT_REMAINING ( Player player, float time )  //0xA0D3E4F7AAFB7E78

    • 0
    • 95
    • 757
  23. int GET_PLAYER_GROUP ( Player player )  //0x0D127585F77030AF

    • 0
    • 115
    • 323
  24. int GET_PLAYER_MAX_ARMOUR ( Player player )  //0x92659B4CE1863CB3

    • 0
    • 102
    • 323
  25. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x49C32D60007AFA47

    • 0
    • 86
    • 323
  26. BOOL GET_ARE_CAMERA_CONTROLS_DISABLED ()  //0x7C814D2FB49F40C0

    • 0
    • 89
    • 323
  27. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0x8A876A65283DD7D7

    • 0
    • 83
    • 323
  28. BOOL IS_PLAYER_CLIMBING ( Player player )  //0x95E8F73DC65EFB9C

    • 0
    • 114
    • 323
  29. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0x388A47C51ABDAC8E

    • 0
    • 126
    • 323
  30. void RESET_PLAYER_ARREST_STATE ( Player player )  //0x2D03E13C460760D6

    • 0
    • 110
    • 323
  31. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0xB6997A7EB3F5C8C0

    • 0
    • 107
    • 323
  32. Player GET_PLAYER_INDEX ()  //0xA5EDC40EF369B48D

    • 0
    • 121
    • 323
  33. Player INT_TO_PLAYERINDEX ( int value )  //0x41BD2A6B006AF756

    • 0
    • 91
    • 323
  34. int INT_TO_PARTICIPANTINDEX ( int value )  //0x9EC6603812C24710

    • 0
    • 95
    • 323
  35. int GET_TIME_SINCE_PLAYER_HIT_VEHICLE ( Player player )  //0x5D35ECF3A81A0EE0

    • 0
    • 84
    • 323
  36. int GET_TIME_SINCE_PLAYER_HIT_PED ( Player player )  //0xE36A25322DC35F42

    • 0
    • 94
    • 323
  37. int GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT ( Player player )  //0xD559D2BE9E37853B

    • 0
    • 95
    • 323
  38. int GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC ( Player player )  //0xDB89591E290D9182

    • 0
    • 109
    • 323
  39. BOOL IS_PLAYER_FREE_FOR_AMBIENT_TASK ( Player player )  //0xDCCFD3F106C36AB4

    • 0
    • 93
    • 323
  40. Player PLAYER_ID ()  //0x4F8644AF03D0E0D6

    • 0
    • 150
    • 323
  41. Ped PLAYER_PED_ID ()  //0xD80958FC74E988A6

    • 0
    • 182
    • 323
  42. int NETWORK_PLAYER_ID_TO_INT ()  //0xEE68096F9F37341E

    • 0
    • 110
    • 323
  43. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC968670BFACE42D9

    • 0
    • 120
    • 323
  44. void FORCE_CLEANUP ( int cleanupFlags )  //0xBC8983F38F78ED51

    • 0
    • 94
    • 323
  45. void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags )  //0x4C68DDDDF0097317

    • 0
    • 70
    • 323
  46. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF745B37630DF176B

    • 0
    • 80
    • 323
  47. int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP ()  //0x9A41CF4674A12272

    • 0
    • 89
    • 323
  48. void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle )  //0x8026FF78F208978A

    • 0
    • 80
    • 323
  49. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0x1DE37BBF9E9CC14A

    • 0
    • 76
    • 323
  50. BOOL GIVE_ACHIEVEMENT_TO_PLAYER ( int achievementId )  //0xBEC7076D64130195

    • 0
    • 217
    • 323

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