GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_VEHICLE ( Ped ped, Vehicle target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6 ) //0xE4723DB6E736CCFF
- 0
- 69
- 323
-
void SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PED ( Ped ped, Ped attachPed, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x4EF47FE21698A8B6
- 0
- 73
- 323
-
void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 ) //0x413C6C763A4AFFAD
- 0
- 69
- 323
-
void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle ) //0x74D4E028107450A9
- 0
- 86
- 323
-
Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 ) //0x3C06B8786DD94CD1
- 0
- 84
- 323
-
BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 ) //0xBA63D9FE45412247
- 0
- 65
- 323
-
void SET_PED_PREFERRED_COVER_SET ( Ped ped, Any itemSet ) //0x8421EB4DA7E391B9
- 0
- 64
- 323
-
void REMOVE_PED_PREFERRED_COVER_SET ( Ped ped ) //0xFDDB234CF74073D9
- 0
- 65
- 323
-
void REVIVE_INJURED_PED ( Ped ped ) //0x8D8ACD8388CD99CE
- 0
- 74
- 323
-
void RESURRECT_PED ( Ped ped ) //0x71BC8E838B9C6035
- 0
- 96
- 323
-
void SET_PED_NAME_DEBUG ( Ped ped, const char* name ) //0x98EFA132A4117BE1
- 0
- 82
- 323
-
Vector3 GET_PED_EXTRACTED_DISPLACEMENT ( Ped ped, BOOL worldSpace ) //0xE0AF41401ADF87E3
- 0
- 58
- 323
-
void SET_PED_DIES_WHEN_INJURED ( Ped ped, BOOL toggle ) //0x5BA7919BED300023
- 0
- 96
- 323
-
void SET_PED_ENABLE_WEAPON_BLOCKING ( Ped ped, BOOL toggle ) //0x97A790315D3831FD
- 0
- 93
- 323
-
void SPECIAL_FUNCTION_DO_NOT_USE ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
- 0
- 75
- 323
-
void RESET_PED_VISIBLE_DAMAGE ( Ped ped ) //0x3AC1F7B898F30C05
- 0
- 60
- 323
-
void APPLY_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, Any p1, float p2, float p3, Any p4 ) //0x816F6981C60BF53B
- 0
- 101
- 323
-
void APPLY_PED_BLOOD ( Ped ped, int boneIndex, float xRot, float yRot, float zRot, const char* woundType ) //0x83F7E01C7B769A26
- 0
- 166
- 323
-
void APPLY_PED_BLOOD_BY_ZONE ( Ped ped, int p1, float p2, float p3, const char* p4 ) //0x3311E47B91EDCBBC
- 0
- 85
- 323
-
void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, int p1, float p2, float p3, float p4, float p5, int p6, float p7, const char* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 108
- 323
-
void APPLY_PED_DAMAGE_DECAL ( Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, const char* decalName ) //0x397C38AA7B4A5F83
- 0
- 138
- 323
-
void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
- 0
- 149
- 323
-
void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
- 0
- 74
- 323
-
void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
- 0
- 83
- 323
-
void HIDE_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, Any p1, BOOL p2 ) //0x62AB793144DE75DC
- 0
- 65
- 323
-
void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
- 0
- 81
- 323
-
int GET_PED_DECORATIONS_STATE ( Ped ped ) //0x71EAB450D86954A1
- 0
- 86
- 323
-
void MARK_PED_DECORATIONS_AS_CLONED_FROM_LOCAL_PLAYER ( Ped ped, BOOL p1 ) //0x2B694AFCF64E6994
- 0
- 68
- 323
-
void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
- 0
- 86
- 323
-
void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
- 0
- 117
- 323
-
void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped ) //0xB5485E4907B53019
- 0
- 71
- 323
-
void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
- 0
- 85
- 323
-
void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 96
- 323
-
void ADD_PED_DECORATION_FROM_HASHES ( Ped ped, Hash collection, Hash overlay ) //0x5F5D1665E352A839
- 0
- 132
- 323
-
void ADD_PED_DECORATION_FROM_HASHES_IN_CORONA ( Ped ped, Hash collection, Hash overlay ) //0x5619BFA07CFD7833
- 0
- 131
- 323
-
int GET_PED_DECORATION_ZONE_FROM_HASHES ( Hash collection, Hash overlay ) //0x9FD452BFBE7A7A8B
- 0
- 75
- 323
-
void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 56
- 323
-
void CLEAR_PED_DECORATIONS_LEAVE_SCARS ( Ped ped ) //0xE3B27E70CEAB9F0C
- 0
- 60
- 323
-
BOOL WAS_PED_SKELETON_UPDATED ( Ped ped ) //0x11B499C1E0FF8559
- 0
- 62
- 323
-
Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ ) //0x17C07FC640E86B4E
- 0
- 127
- 323
-
void CREATE_NM_MESSAGE ( BOOL startImmediately, int messageId ) //0x418EF2A1BCE56685
- 0
- 110
- 323
-
void GIVE_PED_NM_MESSAGE ( Ped ped ) //0xB158DFCCC56E5C5B
- 0
- 77
- 323
-
int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x1B5C85C612E5256E
- 0
- 86
- 323
-
void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
- 0
- 58
- 323
-
void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
- 0
- 76
- 323
-
void SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA ( float x, float y, float z, float range, int p4 ) //0x28157D43CF600981
- 0
- 83
- 323
-
BOOL DOES_SCENARIO_BLOCKING_AREA_EXISTS ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0x8A24B067D175A7BD
- 0
- 74
- 678
-
BOOL IS_PED_USING_SCENARIO ( Ped ped, const char* scenario ) //0x1BF094736DD62C2E
- 0
- 82
- 323
-
BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped ) //0x57AB4A3080F85143
- 0
- 71
- 323
-
Any SET_PED_PANIC_EXIT_SCENARIO ( Any p0, Any p1, Any p2, Any p3 ) //0xFE07FF6495D52E2A
- 0
- 84
- 323