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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_VEHICLE ( Ped ped, Vehicle target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6 )  //0xE4723DB6E736CCFF

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  2. void SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PED ( Ped ped, Ped attachPed, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x4EF47FE21698A8B6

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  3. void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 )  //0x413C6C763A4AFFAD

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  4. void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle )  //0x74D4E028107450A9

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  5. Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 )  //0x3C06B8786DD94CD1

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  6. BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

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  7. void SET_PED_PREFERRED_COVER_SET ( Ped ped, Any itemSet )  //0x8421EB4DA7E391B9

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  8. void REMOVE_PED_PREFERRED_COVER_SET ( Ped ped )  //0xFDDB234CF74073D9

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  9. void REVIVE_INJURED_PED ( Ped ped )  //0x8D8ACD8388CD99CE

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  10. void RESURRECT_PED ( Ped ped )  //0x71BC8E838B9C6035

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  11. void SET_PED_NAME_DEBUG ( Ped ped, const char* name )  //0x98EFA132A4117BE1

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  12. Vector3 GET_PED_EXTRACTED_DISPLACEMENT ( Ped ped, BOOL worldSpace )  //0xE0AF41401ADF87E3

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  13. void SET_PED_DIES_WHEN_INJURED ( Ped ped, BOOL toggle )  //0x5BA7919BED300023

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  14. void SET_PED_ENABLE_WEAPON_BLOCKING ( Ped ped, BOOL toggle )  //0x97A790315D3831FD

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  15. void SPECIAL_FUNCTION_DO_NOT_USE ( Ped ped, BOOL p1 )  //0xF9ACF4A08098EA25

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  16. void RESET_PED_VISIBLE_DAMAGE ( Ped ped )  //0x3AC1F7B898F30C05

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  17. void APPLY_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, Any p1, float p2, float p3, Any p4 )  //0x816F6981C60BF53B

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  18. void APPLY_PED_BLOOD ( Ped ped, int boneIndex, float xRot, float yRot, float zRot, const char* woundType )  //0x83F7E01C7B769A26

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  19. void APPLY_PED_BLOOD_BY_ZONE ( Ped ped, int p1, float p2, float p3, const char* p4 )  //0x3311E47B91EDCBBC

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  20. void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, int p1, float p2, float p3, float p4, float p5, int p6, float p7, const char* p8 )  //0xEF0D582CBF2D9B0F

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  21. void APPLY_PED_DAMAGE_DECAL ( Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, const char* decalName )  //0x397C38AA7B4A5F83

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  22. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

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  23. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

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  24. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

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  25. void HIDE_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, Any p1, BOOL p2 )  //0x62AB793144DE75DC

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  26. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

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  27. int GET_PED_DECORATIONS_STATE ( Ped ped )  //0x71EAB450D86954A1

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  28. void MARK_PED_DECORATIONS_AS_CLONED_FROM_LOCAL_PLAYER ( Ped ped, BOOL p1 )  //0x2B694AFCF64E6994

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  29. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

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  30. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

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  31. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

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  32. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

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  33. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

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  34. void ADD_PED_DECORATION_FROM_HASHES ( Ped ped, Hash collection, Hash overlay )  //0x5F5D1665E352A839

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  35. void ADD_PED_DECORATION_FROM_HASHES_IN_CORONA ( Ped ped, Hash collection, Hash overlay )  //0x5619BFA07CFD7833

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  36. int GET_PED_DECORATION_ZONE_FROM_HASHES ( Hash collection, Hash overlay )  //0x9FD452BFBE7A7A8B

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  37. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

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  38. void CLEAR_PED_DECORATIONS_LEAVE_SCARS ( Ped ped )  //0xE3B27E70CEAB9F0C

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  39. BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

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  40. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

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  41. void CREATE_NM_MESSAGE ( BOOL startImmediately, int messageId )  //0x418EF2A1BCE56685

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  42. void GIVE_PED_NM_MESSAGE ( Ped ped )  //0xB158DFCCC56E5C5B

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  43. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x1B5C85C612E5256E

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  44. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

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  45. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

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  46. void SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA ( float x, float y, float z, float range, int p4 )  //0x28157D43CF600981

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  47. BOOL DOES_SCENARIO_BLOCKING_AREA_EXISTS ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x8A24B067D175A7BD

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  48. BOOL IS_PED_USING_SCENARIO ( Ped ped, const char* scenario )  //0x1BF094736DD62C2E

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  49. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

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  50. Any SET_PED_PANIC_EXIT_SCENARIO ( Any p0, Any p1, Any p2, Any p3 )  //0xFE07FF6495D52E2A

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