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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void FINALIZE_HEAD_BLEND ( Ped ped )  //0x4668D80430D6C299

    • 0
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  2. void SET_HEAD_BLEND_PALETTE_COLOR ( Ped ped, int r, int g, int b, int id )  //0xCC9682B8951C5229

    • 0
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  3. void DISABLE_HEAD_BLEND_PALETTE_COLOR ( Ped ped )  //0xA21C118553BBDF02

    • 0
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  4. int GET_PED_HEAD_BLEND_FIRST_INDEX ( int type )  //0x68D353AB88B97E0C

    • 0
    • 57
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  5. int GET_PED_HEAD_BLEND_NUM_HEADS ( int type )  //0x5EF37013A6539C9D

    • 0
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  6. Any SET_PED_PRELOAD_VARIATION_DATA ( Ped ped, int slot, int drawableId, int textureId )  //0x39D55A620FCB6A3A

    • 0
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  7. BOOL HAS_PED_PRELOAD_VARIATION_DATA_FINISHED ( Ped ped )  //0x66680A92700F43DF

    • 0
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  8. void RELEASE_PED_PRELOAD_VARIATION_DATA ( Ped ped )  //0x5AAB586FFEC0FD96

    • 0
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  9. BOOL SET_PED_PRELOAD_PROP_DATA ( Ped ped, int componentId, int drawableId, int TextureId )  //0x2B16A3BFF1FBCE49

    • 0
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  10. BOOL HAS_PED_PRELOAD_PROP_DATA_FINISHED ( Ped ped )  //0x784002A632822099

    • 0
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  11. void RELEASE_PED_PRELOAD_PROP_DATA ( Ped ped )  //0xF79F9DEF0AADE61A

    • 0
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  12. int GET_PED_PROP_INDEX ( Ped ped, int componentId )  //0x898CC20EA75BACD8

    • 0
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  13. void SET_PED_PROP_INDEX ( Ped ped, int componentId, int drawableId, int TextureId, BOOL attach )  //0x93376B65A266EB5F

    • 0
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  14. void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

    • 0
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  15. void CLEAR_PED_PROP ( Ped ped, int propId )  //0x0943E5B8E078E76E

    • 0
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  16. void CLEAR_ALL_PED_PROPS ( Ped ped )  //0xCD8A7537A9B52F06

    • 0
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  17. void DROP_AMBIENT_PROP ( Ped ped )  //0xAFF4710E2A0A6C12

    • 0
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  18. int GET_PED_PROP_TEXTURE_INDEX ( Ped ped, int componentId )  //0xE131A28626F81AB2

    • 0
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  19. void CLEAR_PED_PARACHUTE_PACK_VARIATION ( Ped ped )  //0x1280804F7CFD2D6C

    • 0
    • 69
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  20. void SET_PED_SCUBA_GEAR_VARIATION ( Ped ped )  //0x36C6984C3ED0C911

    • 0
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  21. void CLEAR_PED_SCUBA_GEAR_VARIATION ( Ped ped )  //0xB50EB4CCB29704AC

    • 0
    • 68
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  22. BOOL IS_USING_PED_SCUBA_GEAR_VARIATION ( Any p0 )  //0xFEC9A3B1820F3331

    • 0
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  23. void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

    • 0
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  24. void SET_PED_BOUNDS_ORIENTATION ( Ped ped, float p1, float p2, float p3, float p4, float p5 )  //0x4F5F651ACCC9C4CF

    • 0
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  25. void REGISTER_TARGET ( Ped ped, Ped target )  //0x2F25D9AEFA34FBA2

    • 0
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  26. void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

    • 0
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  27. Ped GET_RANDOM_PED_AT_COORD ( float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType )  //0x876046A8E3A4B71C

    • 0
    • 107
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  28. BOOL GET_CLOSEST_PED ( float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, int pedType )  //0xC33AB876A77F8164

    • 0
    • 98
    • 323
  29. void SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND ( BOOL value )  //0x14F19A8782C8071E

    • 0
    • 87
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  30. BOOL GET_CAN_PED_BE_GRABBED_BY_SCRIPT ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5, BOOL p6, BOOL p7, Any p8 )  //0x03EA03AF85A85CB7

    • 0
    • 81
    • 323
  31. void SET_DRIVER_RACING_MODIFIER ( Ped driver, float modifier )  //0xDED5AF5A0EA4B297

    • 0
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  32. void SET_DRIVER_ABILITY ( Ped driver, float ability )  //0xB195FFA8042FC5C3

    • 0
    • 93
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  33. void SET_DRIVER_AGGRESSIVENESS ( Ped driver, float aggressiveness )  //0xA731F608CA104E3C

    • 0
    • 100
    • 323
  34. BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

    • 0
    • 84
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  35. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int time1, int time2, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 0
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  36. BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int time, float p10, float p11, float p12, float p13, int p2, int ragdollType, float x, float y )  //0xD76632D99E4966C8

    • 0
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  37. void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle )  //0xF0A4F1BBF4FA7497

    • 0
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  38. BOOL IS_PED_RAGDOLL ( Ped ped )  //0x47E4E977581C5B55

    • 0
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  39. BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped )  //0xE3B6097CC25AA69E

    • 0
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  40. void SET_PED_RAGDOLL_FORCE_FALL ( Ped ped )  //0x01F6594B923B9251

    • 0
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  41. void RESET_PED_RAGDOLL_TIMER ( Ped ped )  //0x9FA4664CF62E47E8

    • 0
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  42. void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle )  //0xB128377056A54E2A

    • 0
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  43. BOOL IS_PED_RUNNING_MELEE_TASK ( Ped ped )  //0xD1871251F3B5ACD7

    • 0
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  44. BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

    • 0
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  45. BOOL IS_MOBILE_PHONE_TO_PED_EAR ( Ped ped )  //0xA3F3564A5B3646C0

    • 0
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  46. void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0x26695EC767728D84

    • 0
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  47. void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0xD86D101FCFD00A4B

    • 0
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  48. void SET_PED_ANGLED_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9 )  //0xC7F76DF27A5045A1

    • 0
    • 73
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  49. void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6 )  //0x9D3151A373974804

    • 0
    • 90
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  50. void SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED ( Ped ped, Ped target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6 )  //0xF9B8F91AAD3B953E

    • 0
    • 84
    • 323

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