GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_PED_AS_COP ( Ped ped, BOOL toggle ) //0xBB03C38DD3FB7FFD
- 0
- 110
- 323
-
void SET_PED_MAX_HEALTH ( Ped ped, int value ) //0xF5F6378C4F3419D3
- 0
- 98
- 323
-
int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
- 0
- 82
- 323
-
void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value ) //0x43C851690662113D
- 0
- 88
- 323
-
void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value ) //0x6BA428C528D9E522
- 0
- 168
- 323
-
void SET_CORPSE_RAGDOLL_FRICTION ( Ped ped, float p1 ) //0x2735233A786B1BEF
- 0
- 113
- 323
-
void SET_PED_VEHICLE_FORCED_SEAT_USAGE ( Ped ped, Vehicle vehicle, int seatIndex, int flags, Any p4 ) //0x952F06BEECD775CC
- 0
- 108
- 323
-
void CLEAR_ALL_PED_VEHICLE_FORCED_SEAT_USAGE ( Ped ped ) //0xE6CA85E7259CE16B
- 0
- 83
- 323
-
void SET_PED_CAN_BE_KNOCKED_OFF_BIKE ( Any p0, Any p1 ) //0xB282749D5E028163
- 0
- 77
- 877
-
void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state ) //0x7A6535691B477C48
- 0
- 124
- 323
-
BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x51AC07A44D4F5B8A
- 0
- 68
- 323
-
void KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x45BBCBA77C29A841
- 0
- 86
- 323
-
void SET_PED_COORDS_NO_GANG ( Ped ped, float posX, float posY, float posZ ) //0x87052FE446E07247
- 0
- 103
- 323
-
Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber ) //0x51455483CF23ED97
- 0
- 111
- 323
-
Ped GET_PED_AS_GROUP_LEADER ( int groupID ) //0x5CCE68DBD5FE93EC
- 0
- 83
- 323
-
void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle ) //0x971D38760FBC02EF
- 0
- 216
- 323
-
void SET_PED_ALLOW_MINOR_REACTIONS_AS_MISSION_PED ( Ped ped, BOOL toggle ) //0x49E50BDB8BA4DAB2
- 0
- 88
- 323
-
BOOL IS_PED_SWIMMING ( Ped ped ) //0x9DE327631295B4C2
- 0
- 92
- 323
-
BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped ) //0xC024869A53992F34
- 0
- 77
- 323
-
void SET_PED_COORDS_KEEP_VEHICLE ( Ped ped, float posX, float posY, float posZ ) //0x9AFEFF481A85AB2E
- 0
- 85
- 323
-
void SET_PED_DIES_IN_VEHICLE ( Ped ped, BOOL toggle ) //0x2A30922C90C9B42C
- 0
- 99
- 323
-
void SET_CREATE_RANDOM_COPS ( BOOL toggle ) //0x102E68B2024D536D
- 0
- 77
- 323
-
void SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS ( BOOL toggle ) //0x8A4986851C4EF6E7
- 0
- 92
- 323
-
void SET_CREATE_RANDOM_COPS_ON_SCENARIOS ( BOOL toggle ) //0x444CB7D7DBE6973D
- 0
- 80
- 323
-
BOOL CAN_CREATE_RANDOM_COPS () //0x5EE2CAFF7F17770D
- 0
- 108
- 323
-
void SET_PED_AS_ENEMY ( Ped ped, BOOL toggle ) //0x02A0C9720B854BFA
- 0
- 124
- 323
-
void SET_PED_CAN_SMASH_GLASS ( Ped ped, BOOL p1, BOOL p2 ) //0x1CCE141467FF42A2
- 0
- 78
- 323
-
BOOL IS_PED_IN_ANY_TRAIN ( Ped ped ) //0x6F972C1AB75A1ED0
- 0
- 76
- 323
-
BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped ) //0xBB062B2B5722478E
- 0
- 81
- 323
-
BOOL IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLE ( Ped ped ) //0x44D28D5DDFE5F68C
- 0
- 135
- 323
-
void SET_ENABLE_HANDCUFFS ( Ped ped, BOOL toggle ) //0xDF1AF8B5D56542FA
- 0
- 117
- 323
-
void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 0
- 111
- 323
-
void SET_ENABLE_SCUBA ( Ped ped, BOOL toggle ) //0xF99F62004024D506
- 0
- 103
- 323
-
void SET_CAN_ATTACK_FRIENDLY ( Ped ped, BOOL toggle, BOOL p2 ) //0xB3B1CB349FF9C75D
- 0
- 99
- 323
-
int GET_PED_ALERTNESS ( Ped ped ) //0xF6AA118530443FD2
- 0
- 77
- 323
-
void SET_PED_ALERTNESS ( Ped ped, int value ) //0xDBA71115ED9941A6
- 0
- 102
- 323
-
void SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE ( Ped ped, BOOL toggle ) //0xBC0ED94165A48BC2
- 0
- 89
- 323
-
void SET_PED_MOVEMENT_CLIPSET ( Ped ped, const char* clipSet, float transitionSpeed ) //0xAF8A94EDE7712BEF
- 0
- 222
- 323
-
void RESET_PED_MOVEMENT_CLIPSET ( Ped ped, float p1 ) //0xAA74EC0CB0AAEA2C
- 0
- 87
- 323
-
void SET_PED_STRAFE_CLIPSET ( Ped ped, const char* clipSet ) //0x29A28F3F8CF6D854
- 0
- 77
- 323
-
void RESET_PED_STRAFE_CLIPSET ( Ped ped ) //0x20510814175EA477
- 0
- 84
- 323
-
void SET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped, const char* clipSet ) //0x2622E35B77D3ACA2
- 0
- 145
- 323
-
void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped ) //0x97B0DB5B4AA74E77
- 0
- 102
- 323
-
void SET_PED_DRIVE_BY_CLIPSET_OVERRIDE ( Ped ped, const char* clipset ) //0xED34AB6C5CB36520
- 0
- 114
- 323
-
void CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE ( Ped ped ) //0x4AFE3690D7E0B5AC
- 0
- 81
- 323
-
void SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE ( Ped ped, const char* p1 ) //0x9DBA107B4937F809
- 0
- 89
- 323
-
void CLEAR_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE ( Ped ped ) //0xC79196DCB36F6121
- 0
- 84
- 323
-
void CLEAR_PED_FALL_UPPER_BODY_CLIPSET_OVERRIDE ( Ped ped ) //0x80054D7FCC70EEC6
- 0
- 74
- 323
-
void SET_PED_IN_VEHICLE_CONTEXT ( Ped ped, Hash context ) //0x530071295899A8C6
- 0
- 83
- 323
-
void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped ) //0x22EF8FF8778030EB
- 0
- 75
- 323