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vdH PoliceHelper 1.2.0 beta

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still blocked

Deputy U.S. Marshal Raylan Givens | U.S. Marshals Office Lexington, KY

 

30 Seconds... 20 Seconds... 10 Seconds...  BANG BANG!! Chief - You do know were not able to shoot people on site anymore? R. Givens - He pulled first! *Season 1 Opener*

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  • OK. New and hopefully last closed beta is available for testers... and anyone with leaked mod ;) Link in game. Many parts of code were redone. After long long tests I've managed to make thieves dri

  • Thank you for all kind words. I really appreciate it.   It will be released quite soon. There is only one world event left (but complicated) and some tweaks to make. Script is not filled with bugs,

  • OK, this time I fucked up link in my post. This shout be ok. That flu is killing me. http://www.youtube.com/watch?v=BMSFAXhKeEk

Mother of God.

 

I can't wait, fantastic work man!

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

Thanks for reuploading that video and providing the new link; I can't believe how much PoliceHelper has progressed since it was first posted.  You've done an incredible job already, Abraxas, and you just seem to improve time and time again! :D - The fact that you were able to improve the paramedic AI and response time is awe-inspiring in itself. 



Also, hope you feel better soon - being sick is sincerely a pain and inconvenience beyond many others. >__<

Edited by FCV96

Very nice! And integrated EMS/Fire function? Awesome!

Would it be possible to have an option to make EMS leave dead bodies so that calling METT is still needed? And I remember you mentioning the difficulties of getting FD to recognize fires. Will they finally be able to find burning but not exploded vehicles that aren't spawned by a script?

  • Author

1. That option will be available. I don't want to make my other mods useless :D

2. That burning wreck in video was not set on fire by script, so yeah, they can. They will work just as usual + will be fireproof, will be less reckless drivers. Don't expect miracles, they are still pretty dumb, especially when they drive away form scene, but these guys may cause a bit smaller chaos.

EMS has some cool thing. Now they can deal with dead bodies, revive peds as usual but this time they will take victims with them. They also drive a bit less aggressive. And they will arrive to any place, roofs, beaches, interiors are not a probblem anymore (just like with coroner). Plus that bag looks really cool :D

1. That option will be available. I don't want to make my other mods useless :D

2. That burning wreck in video was not set on fire by script, so yeah, they can. They will work just as usual + will be fireproof, will be less reckless drivers. Don't expect miracles, they are still pretty dumb, especially when they drive away form scene, but these guys may cause a bit smaller chaos.

EMS has some cool thing. Now they can deal with dead bodies, revive peds as usual but this time they will take victims with them. They also drive a bit less aggressive. And they will arrive to any place, roofs, beaches, interiors are not a probblem anymore (just like with coroner). Plus that bag looks really cool :D

 

Sounds even better! Though with the burning vehicle, I was thinking only about vehicles that haven't actually exploded yet. I know the FR called trucks don't pay attention to them, so I was wondering if you managed to get them to work.

  • Author

Only those set on fire by my script and with very weird workaround. Also you have to remember that by invoking ANY form, like PH or LCPDFR computer will extinguish all firesin 9ft radius. That's just some weird GTA/SHdn behavoiur.

 

I'm still not sure how fire extinguisher will be drawn. It will be for sure invoked by key because of that autoextinguish thing with forms. 

Only those set on fire by my script and with very weird workaround. Also you have to remember that by invoking ANY form, like PH or LCPDFR computer will extinguish all firesin 9ft radius. That's just some weird GTA/SHdn behavoiur.

 

I'm still not sure how fire extinguisher will be drawn. It will be for sure invoked by key because of that autoextinguish thing with forms. 

So is PH starting to turn into a Policing Script type thing?

Like plans for callouts and such??

 

 

Awesome!!!

[center][img]http://i.imgur.com/hENU8n2.gif[/img][/center]
[center][b][url="http://www.twitch.tv/pengi33"][color=#800080]Twitch [/color][/url]|[url="https://twitter.com/Pengi33"][color=#40e0d0]Twitter [/color][/url]| [url="http://brokedoggaming.com/"][color=#008000]BrokeDogGaming[/color][/url] | [url="http://lcpdmods.com/"][color=#0000cd]LCPD[/color][color=#b22222]MODS[/color][/url][/b][/center]

  • Author

are there more different callouts?

There are no callouts. All you've seen in these videos are world events.

 

So is PH starting to turn into a Policing Script type thing?

Like plans for callouts and such??

Yeah, looks like it is :) For now there are many problems and workarounds because of lack of API in LCPD:FR. But as you may know API will be available sooner or later and then... let's say future is bright :D

Upcoming release will have updated all "old" features, traffic and world events and some new small features. Next release will have only one new feature, but it's quite big, and then I'll start working on callouts.

  • Author

Guys, thank you for all support. It really helps :)

I can't find who suggested that feature, but yesterday I checked if I can make evidence collecting tool. Sadly, no. Weapons dropped by peds are "pickups" and there is no native function to get all pickups around. You can create one, but not "get" pickups created already by the game.

  • Author

There is no hold up for now :) Testers got new version few days ago. For now there are no serious bugs reported and all looks really promising. I don't plan to add any new features, maybe except turning device on and off, so it won't take long to test whole thing and release it.

Meanwhile I've started to script next big feature for PH, but I won't reveal anything for now.

Alright I guess Abraxas didn't say this, I did a test of the PH in multiplayer yesterday and I have gotta say its awesome!!!! I am loving the new features a lot and man the extinguisher is cool. I also like how an injured man comes up and asks for help. And you can request am ambulance or fire truck through PH... It has very cool features!!! But I am not gonna reveal any lol certain features have not been revealed full so that's all Imma say. I have to say I like how the whole script works on multiplayer.... See those world events on PH happen on multiplayer is cool.... Kepp up the work Abraxas!!! I can't wait to test more of the PH!!!!!

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