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vdH PoliceHelper 1.2.0 beta

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  • OK. New and hopefully last closed beta is available for testers... and anyone with leaked mod ;) Link in game. Many parts of code were redone. After long long tests I've managed to make thieves dri

  • Thank you for all kind words. I really appreciate it.   It will be released quite soon. There is only one world event left (but complicated) and some tweaks to make. Script is not filled with bugs,

  • OK, this time I fucked up link in my post. This shout be ok. That flu is killing me. http://www.youtube.com/watch?v=BMSFAXhKeEk

I admire your work, I admire you, I give infinite thanks for what you do, you also have a great interest in making things perfect.

New calls are much needed to "Braveheart" have many bugs!

You make a lot of people very happy!! thanks!

Edited by Osopoderoso

  • Author

You have no idea how much I am excited working on this :) I have a lot of fork tomorrow, so I'm not sure if I will be able to make some teaser video of new things. Believe me, Liberty City is getting more dangerous city every day. Tonight I saw guy who run into Grotti dealership, broke into Turismo and run away through window :D And don't get me started on drunk drivers...

You have no idea how much I am excited working on this :) I have a lot of fork tomorrow, so I'm not sure if I will be able to make some teaser video of new things. Believe me, Liberty City is getting more dangerous city every day. Tonight I saw guy who run into Grotti dealership, broke into Turismo and run away through window :D And don't get me started on drunk drivers...

 

So you are working on a more active crime script? That sounds amazing! If you need any help on crime ideas or testing let me know, I would love to help!

Testing: no, I have enough testers for now. Ideas: ALWAYS WELCOME. I have many ideas but I'd be glad to get.even more.

 

I also offer to help test your scripts Abraxas.

Don't have anything to make a screenshot, but it's named skin.png and I put it in the vdH_PoliceHelper file (which currently just contains the background I'm trying to put in, the "how to set custom skin" notepad file, the skin template file and the state trooper thing.

quack.png

Calls of car prowlers at night would be great, guys scoping out cars for robberies. Robbery in progress at gas stations, medics requesting PD on a medical call, street racing vehicles, verbal arguments, actual shop lifting calls you can respond to, hit and run car accidents. Just a few ideas

Calls of car prowlers at night would be great, guys scoping out cars for robberies. Robbery in progress at gas stations, medics requesting PD on a medical call, street racing vehicles, verbal arguments, actual shop lifting calls you can respond to, hit and run car accidents. Just a few ideas

 

I'd be nice if they could be set as targets like FR does with peds during pursuits so the AI cops would help out. That's the annoying thing about some of the companion mods that add new events.

  • Author

Ok I have to clarify few things. Because there is no API in LCPD:FR I can't force pursuit. LCPD:FR has no idea that my script is creating crime, and my script can't check things like if there is active pullover, invoke pursuit or tell cops that this guy is wanted etc. 

 

I've made many workaround so I am able to make some cool thing, but for example bank robbery is impossible. I mean it is possible but without all backup features from LCPD:FR so it's pointless.

 

Car theft is planned. It will work like bait car, so instead of instant pursuit without backup features, LCPD:FR will decide if he will be running away or not. Also there will be call that will require to look around for stolen car (will be marked by blip only when near simulating that you read license plate).

Guys scoping out cars for robberies - without ability to force LCPD:FR pursuit it's pointless

Robbery in progress at gas stations without a car, possible

Medics requesting PD on a medical call - possible, but can anyone provide some examples of such scenario?

Street racing vehicles - may be hard, but I'll look at it for sure

Verbal arguments - this one is cool, but for now I can't imagine how would it be supposed to work

Actual shop lifting calls you can respond to - possible

Hit and run car accidents - if made like that car theft call: possible

 

There may be some situations when other cops will ignore suspects or will be too trigger happy, but I think it won't be a big issue. Also as you may know, the API for LCPD:FR is under development so some day every call will be possible :)

 

I will post video preview of new features tonight with some short patrol and hopefully some world event will happen ;)

Don't have anything to make a screenshot, but it's named skin.png and I put it in the vdH_PoliceHelper file (which currently just contains the background I'm trying to put in, the "how to set custom skin" notepad file, the skin template file and the state trooper thing.

 

Try renaming it to "skin" (without .png) instead.

3t6pa79.png

Looking very cool as per usual Abraxas. Just one q, will there be a breathtest function included with the next version to support the drunk driver scenario? 

The pickpocket/larceny one is really great by the way. 

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