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[WIP][REL] Automatic Roadblocks v2.0

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  • Author
On 11/6/2016 at 5:23 AM, Requies said:

Hey, I noticed you were using some NFSMW audio for your roadblocks, I recently extracted all the original audio from the game and was wondering if you would like the roadblock sound clips while in sorting for BDA.

That would be helpful, I haven't had time to try to extract them myself.

On 10/13/2016 at 11:45 PM, Tony Koekelcoren said:

Hey Khorio, I truly love this mod but now I have a problem.

I ran this on RPH 42 and it was fine...just great. Since RPH 45 and now on 47 I get LAG whenever the roadblock announces it's in place until the suspect passes it or is arrested. So I call a roadblock: everything cool in da gang. then it takes about 30 seconds until they are in place; and from that moment I LAG every 1 or 2 seconds until we reached the roadblock. I know it's not on the side of the script but do you have any idea what it can be or how I can prevent the LAG?

Tanx in advance for your time and effort...

Peace out

 

I've started work on the next version, so it should be fixed then.

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  • Thank you Khorio for letting me use an early version of his plugin! 

  • In the famous words of 3drealms: Aiming for the end of this week.

  • I'll have to change my answer on this, yes you will be able to customize regions in the xml as shown in the example below:

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  • Author
18 minutes ago, OfficerGlock said:

Is this compatible with RDE 3.01? (Sorry for being repetitive)

 

Honestly I have no idea and I have never used RDE.

If it's not it's an issue on RDE's end.

  • 3 months later...

Hey, Khorio.  I'm investigating an issue with Automatic Roadblocks that causes all traffic to disappear.  I've spun my wheels trying to find the program that was causing the problem and I believe it's interfering with another plugin I'm using.  All of the details and Hell I've gone through are here in this thread.

On 1/15/2017 at 1:49 PM, khorio said:

 

Honestly I have no idea and I have never used RDE.

If it's not it's an issue on RDE's end.

Ah well, regardless, i'm stoked for this mod, and am anticipating it's release

  • 4 weeks later...
2 hours ago, matt1902 said:

Hello, I was just wondering when this update will be available

When it is available.

Do you ever sit there making a sandwhich and have someone ask when you'll have it finished? Easy to say it will be done in about 2 minutes. Now how about I ask you about a sandwhich you haven't even finished that you might make in a week. How do you know when you're going to feel like making a sandwhich and when?

Stuff will be released when it is done. There are never ETAs on stuff that is created. It takes time and it will be released when it is done. Bugs, testing, fixing, tweaking, and all of that takes time.

Bookmark the mod and check it. When you see an update. Then you know when it is out.

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

  • 4 months later...
  • 2 months later...

Hello, works the version 1.2.0.0 with Police Smart Radio?

I see there a folder for Automatic Roadblocks, but it does´t work.

  • 3 months later...
  • 1 month later...

Still updating the Plugin? Can't wait to try it.

HELLO!!     I'm a Greek guy and YouTuber.   I really like Modding and playing LSPDFR!  I'm  very familiar with Programming (Coding) and PC Hardware / Software. I'm also a Cuber ( I Solve Rubicks Cubes and other kinds).   

My YouTube Channel:  https://www.youtube.com/c/ATGGGR/

 

 

 

  • 2 weeks later...

Looking forward to the new update! 

By the way I'm wondering if we can define which prop models to use as roadblock barriers in the configuration file upon the release of the new update... I got some add-on prop models I wish to use as barriers in the plugin... but I don't want to replace existing prop models.

 

  • 4 weeks later...
  • 3 weeks later...

The AR.CarPacks.xml settings cause Staniers to spawn w/ 2 lightbars clipping on top. The default setting is:

<Vehicle PrimaryColor="default" SecondaryColor="default" Livery="-1" Extras="-1" isVan="false">SHERIFF</Vehicle>

What can I change the Extras value to so that it will spawn w/ the default extras, only 1, or none? I've tried "default", default, and "1" but it fails to spawn the vehicles w/ these values or crashes when I go on duty.

 

Obviously, I'm not using the proper syntax.

 

Edit: I realize this mod is no longer available but I figure somebody might be familiar w/ the syntax used in this (if it's similar or identical to LSPDFR's backup.xml file

Workaround: I've replaced the models that spawn w/ similar looking ones that do *not* have multiple lightbar options in the same location

Edited by ATeaDaze
clarification

  • 1 month later...

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