Jump to content
LCPDFR.com downloads may be slow, as we've had to redirect them from our CDN due to a provider fault. We hope to get them back to full speed as soon as possible.

OfficerGlock

Members
  • Content Count

    134
  • Joined

  • Last visited


Reputation Activity

  1. Like
    OfficerGlock got a reaction from Terpz in LSPDFR 0.4 - Coming February, 2019   
    Watch it actually be released on the 20'th and all the conspiracy boards with the people behind them just explode into hysterics 
  2. Like
    OfficerGlock got a reaction from JKL409 in LSPDFR 0.4 - Ambience   
    You do bring up a fair point, and with that I'm very much happy with the way that it is shown. The new features look amazing and awe inspiring. The Potential for modding once it releases will be quadrupled.  And in general it looks and feels new and smooth. So I do hope it comes out during the New Year, and if It does, it'll be a nice New Year's resolution in the sense that the mod is changing for the better
  3. Like
    OfficerGlock got a reaction from PlayerLSPDFR in LSPDFR 0.4 - Ambience   
    You do bring up a fair point, and with that I'm very much happy with the way that it is shown. The new features look amazing and awe inspiring. The Potential for modding once it releases will be quadrupled.  And in general it looks and feels new and smooth. So I do hope it comes out during the New Year, and if It does, it'll be a nice New Year's resolution in the sense that the mod is changing for the better
  4. Like
    OfficerGlock got a reaction from Brocalypepper in LSPDFR 0.4 - Ambience   
    I don't want to sound annoying, but at least maybe another Update on maybe some final touches, and then announce a release date, or something close to it? I understand the fact that you guys work and have others things to keep an eye on, and I wish you the best of luck. However I feel that a small text post would keep some momentum going, and clear up some confusion people post in here
  5. Like
    OfficerGlock got a reaction from Venom37 in LSPDFR 0.4 - Ambience   
    I don't want to sound annoying, but at least maybe another Update on maybe some final touches, and then announce a release date, or something close to it? I understand the fact that you guys work and have others things to keep an eye on, and I wish you the best of luck. However I feel that a small text post would keep some momentum going, and clear up some confusion people post in here
  6. Like
    OfficerGlock got a reaction from JKL409 in LSPDFR 0.4 - Ambience   
    I don't want to sound annoying, but at least maybe another Update on maybe some final touches, and then announce a release date, or something close to it? I understand the fact that you guys work and have others things to keep an eye on, and I wish you the best of luck. However I feel that a small text post would keep some momentum going, and clear up some confusion people post in here
  7. Like
    OfficerGlock reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
     
    More Realism
     
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
     
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 
     

     
    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
     
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
     
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
     
    New Interaction Menu
     
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
     
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
     

     
    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
     
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
     

     
    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
     
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
     
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
     

     
    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
     
    Ambient Crime
     
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
     
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
     

     
    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
     
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
     
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  8. Like
    OfficerGlock got a reaction from Butter in LSPDFR 0.4 - Announcement + First Preview   
    Can we finally have an integrated partner system like that of LCPDFR? Maybe with some competent AI, and a partner with a remote brain wave that would at least have him in a coma but still enough to be considered, "Alive"?
     
     
  9. Like
    OfficerGlock got a reaction from Butter in LSPDFR 0.4 - Announcement + First Preview   
    For me just a build it partner system
  10. Like
    OfficerGlock got a reaction from boxvader in LSPDFR 0.4 - Announcement + First Preview   
    For me just a build it partner system
  11. Like
    OfficerGlock got a reaction from riquebr in LSPDFR 0.4 - Announcement + First Preview   
    Can we finally have an integrated partner system like that of LCPDFR? Maybe with some competent AI, and a partner with a remote brain wave that would at least have him in a coma but still enough to be considered, "Alive"?
     
     
  12. Like
    OfficerGlock got a reaction from NoNameSet in LSPDFR 0.4 - Announcement + First Preview   
    Can we finally have an integrated partner system like that of LCPDFR? Maybe with some competent AI, and a partner with a remote brain wave that would at least have him in a coma but still enough to be considered, "Alive"?
     
     
  13. Like
    OfficerGlock got a reaction from 11john11 in [REL] Realism Dispatch Enhanced 3.1.1   
    Let me create a Notepad List of them, and reply back when I'm finished. They'll be based off of what the real life equivalents of Service Departments used in 2001, should be done relatively soon. I'll also use the vehicles provided by, TheoneandolnySaul to assist in that list
  14. Like
    OfficerGlock got a reaction from 11john11 in [REL] Realism Dispatch Enhanced 3.1.1   
    Or a medium between late 1996 - 2003, or something like that. and get a taste of both eras. With perhaps the Blaine County Sheriff Office Having the more older variants while SAHP Would have the more modern vehicles. Leaving the rest with ether all of them, or a nice medium. 
  15. Like
    OfficerGlock got a reaction from Inrovert in [REL] Realism Dispatch Enhanced 3.1.1   
    I could've sworn my pants were on a minute ago
  16. Like
    OfficerGlock got a reaction from NoNameSet in [REL] Realism Dispatch Enhanced 3.1.1   
    I could've sworn my pants were on a minute ago
  17. Like
    OfficerGlock got a reaction from RestrictedArea in [REL] Realism Dispatch Enhanced 3.1.1   
    I could've sworn my pants were on a minute ago
  18. Like
    OfficerGlock got a reaction from NoNameSet in [REL] Realism Dispatch Enhanced 3.1.1   
    Nobody move, nobody breath, we don't want to kill the site, not now at least.
  19. Like
    OfficerGlock got a reaction from ale002 in [REL] Realism Dispatch Enhanced 3.1.1   
    oh god please no, RDE is about to release, not again
  20. Like
    OfficerGlock got a reaction from Inrovert in [REL] Realism Dispatch Enhanced 3.1.1   
    Nobody move, nobody breath, we don't want to kill the site, not now at least.
  21. Like
    OfficerGlock got a reaction from Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    I could have swore my pants were on a second ago
  22. Like
    OfficerGlock got a reaction from NoNameSet in [REL] Realism Dispatch Enhanced 3.1.1   
    I could have swore my pants were on a second ago
  23. Like
    OfficerGlock got a reaction from RestrictedArea in [REL] Realism Dispatch Enhanced 3.1.1   
    I could have swore my pants were on a second ago
  24. Like
    OfficerGlock got a reaction from SeaHawk14 in [REL] Realism Dispatch Enhanced 3.1.1   
    I could have swore my pants were on a second ago
  25. Like
    OfficerGlock got a reaction from Dingleberry in [REL] Realism Dispatch Enhanced 3.1.1   
    If RDE 3.1 releases at midnight on the dot, i'll eat my hat and have a toast in the teams honor
×
×
  • Create New...