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yoep

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  1.    Mr.KobraX reacted to a file: Automatic Roadblocks
  2.    manevro reacted to a file: Automatic Roadblocks
  3.    Taylor10 reacted to a file: Automatic Roadblocks
  4.    ImNotGood reacted to a file: Automatic Roadblocks
  5.    Fxckingcj reacted to a file: Automatic Roadblocks
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  8. cristian304 started following yoep
  9.    J0SHV1B3S reacted to a file: Automatic Roadblocks
  10.    Ragepqt reacted to a file: Automatic Roadblocks
  11. OfficerBigBen started following yoep
  12.    HasiqTR reacted to a file: Automatic Roadblocks
  13. Hi It sounds like the plugin is having some issues. If you can, please DM me a log file from one of the game sessions in which you tried these topics as mentioned above. 1. Seems like it, the plugin uses LSPDFR units, so you might have the same issue then when using the backup option from LSPDFR 2. If you can give me an example locations, I'll do some additional testing as it might be indeed an issue 3. That shouldn't be the case, so if you can, please provide a log file 4. Same as above
  14. That's currently not possible as it's using the language settings from the game when loading the localization file.
  15. Hi Thanks for reporting the issue. @Officerporci already identifier that this bug is still persistent and a ticket has been raised by him some time ago: https://github.com/yoep/AutomaticRoadblock/issues/165 If you want, you can add additional details to the ticket or follow it for any additional updates on it.
  16. You can use the CleanAll functionality for that, which is Ctrl+C (CleanAllKey) if you're using the default key bindings.
  17. Hi I'm aware of this and it's already patched for the next release. https://github.com/yoep/AutomaticRoadblock/issues/163 It's not really a bug as, according to the game's logic, there are junctions/intersections at those points. So when a roadblock is being placed, it will block off junctions/intersections to force a suspect into the direction of the "main roadblock". This however, like your example shows, needs some additional work to iron out those weird intersections. If you want, you can disable this feature within the AutomaticRoadblocks.ini file under the option "EnableIntersectionRoadblocks".
  18. Hi You can ignore the "API Documentation" directory as it's meant for developers who want to integrate this plugin into their plugin. According to your latest logs, everything seems to work fine now.
  19. Hi Your issue is related to PoliceSmartRadio and not this plugin. I've also noticed that you're not using this plugin but the Roadblocks functionality from UltimateBackup. The Automatic Roadblocks plugin isn't even loaded in your game session, so double check your installation of this plugin. [10/1/2023 12:33:04 PM.127] LSPD First Response: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) [10/1/2023 12:33:04 PM.127] at PoliceSmartRadio.DisplayHandler.cascadeCurrentButtonPages(Boolean pageRangeCheck) [10/1/2023 12:33:04 PM.127] at PoliceSmartRadio.DisplayHandler.goToPreviousPage(Boolean playSounds) [10/1/2023 12:33:04 PM.127] at PoliceSmartRadio.DisplayHandler.<>c.<MainLogic>b__55_0() [10/1/2023 12:33:04 PM.127] at Rage.GameFiber.Main()
  20. Automatic Spike Strips are included in the plugin and can be toggled on and off in the in-game menu.
  21. Hi Could you send me the RagePluginHook.log file in a DM? The info from the screenshot doesn't contain any useful information.
  22. Hi I'll have a look at this. But if I remember correct, this was originally a mistake as the cops would drive away with the cars, but if no cops where spawned, the cars just stayed. If that's the case, it's fixed in version 0.7 which you can download from Github (linked in the description above).
  23. Hi If you go to the "connect" tab, you should be able to see that GTAV is known as an application that supports Chroma integration (due to this plugin). Make sure that this app "GTA5.exe" is enabled.
  24. The first crash seems to have been caused by LSPDFR itself during the loading phase as it seems that Automatic Roadblocks didn't even get a chance to load. Second one seems to have indeed been fine, so you're also unable to replicate the model loading issue that was originally reported
  25. Hi You're using the latest version from LSPDFR, however a newer version on Github already exists called version 0.7.0. I'll DM you with the latest Debug build and info of what to do.
  26. Hi @ChrisvC @Theflamingnuke Sorry for the late response as I was with vacation the last weeks. Yes I'm still looking for some testers for a newer version as I seems like it didn't work for a lot of people, but I'm unable to replicate the issue. If you still want to participate, please let me know. Kr, yoep
  27. MiniColaOfficial started following yoep
  28. I'm looking for testers to troubleshoot the issues for the latest version of the plugin. If you want to participate, please read the following post:

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