Everything posted by OfficerGlock
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Automatic Roadblocks
So I'm running into this error, I'm not sure if anyone else has experienced this before [10/11/2022 12:08:33 AM.175] LSPD First Response: Automatic Roadblocks: [INFO] Loaded version 0.5.2.0 [10/11/2022 12:08:33 AM.217] LSPD First Response: [TRACE] Thread CrimesMenu #2 initialized [10/11/2022 12:08:35 AM.378] LSPD First Response: Automatic Roadblocks: [ERROR] Failed to retrieve vehicle model from LSPDFR data, Object reference not set to an instance of an object. at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.GetLoadoutForAgency(EBackupUnit unit, Agency agency) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 152 [10/11/2022 12:08:35 AM.378] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.RetrieveLoadout(EBackupUnit unit, Vector3 position) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 109 [10/11/2022 12:08:35 AM.378] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.RetrieveVehicleModel(EBackupUnit unit, Vector3 position) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 32 [10/11/2022 12:08:35 AM.378] LSPD First Response: Automatic Roadblocks: [ERROR] An unexpected error occurred in 'AbstractInstancePlacement.DoHologramPreviewCreation' thread, error: Object reference not set to an instance of an object. at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.GetLoadoutForAgency(EBackupUnit unit, Agency agency) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 152 [10/11/2022 12:08:35 AM.378] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.RetrieveLoadout(EBackupUnit unit, Vector3 position) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 109 [10/11/2022 12:08:35 AM.378] at AutomaticRoadblocks.Roadblock.Slot.AbstractRoadblockSlot..ctor(Lane lane, BarrierModel mainBarrier, BarrierModel secondaryBarrier, EBackupUnit backupType, Single heading, Boolean shouldAddLights, Boolean recordVehicleCollisions, Single offset) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Roadblock\Slot\AbstractRoadblockSlot.cs:line 57 [10/11/2022 12:08:35 AM.378] at AutomaticRoadblocks.ManualPlacement.ManualRoadblock.<CreateRoadblockSlots>b__13_0(Lane lane) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\ManualPlacement\ManualRoadblock.cs:line 81 [10/11/2022 12:08:35 AM.378] at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext() [10/11/2022 12:08:35 AM.378] at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) [10/11/2022 12:08:35 AM.378] at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) [10/11/2022 12:08:35 AM.379] at AutomaticRoadblocks.ManualPlacement.ManualRoadblock.CreateRoadblockSlots(IReadOnlyList`1 lanesToBlock) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\ManualPlacement\ManualRoadblock.cs:line 80 [10/11/2022 12:08:35 AM.379] at AutomaticRoadblocks.Roadblock.AbstractRoadblock.InitializeRoadblockSlots() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Roadblock\AbstractRoadblock.cs:line 420 [10/11/2022 12:08:35 AM.379] at AutomaticRoadblocks.Roadblock.AbstractRoadblock.Initialize() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Roadblock\AbstractRoadblock.cs:line 327 [10/11/2022 12:08:35 AM.379] at AutomaticRoadblocks.ManualPlacement.ManualPlacement.CreateInstance(IVehicleNode street) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\ManualPlacement\ManualPlacement.cs:line 190 [10/11/2022 12:08:35 AM.379] at AutomaticRoadblocks.Instances.AbstractInstancePlacementManager`1.<>c__DisplayClass20_0.<DoHologramPreviewCreation>b__0() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Instances\AbstractInstancePlacementManager.cs:line 182 [10/11/2022 12:08:35 AM.379] at AutomaticRoadblocks.AbstractionLayer.Implementation.RageImpl.<>c__DisplayClass10_0.<NewSafeFiber>b__0() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\AbstractionLayer\Implementation\RageImpl.cs:line 37 [10/11/2022 12:08:37 AM.707] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [10/11/2022 12:08:37 AM.727] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [10/11/2022 12:08:38 AM.002] LSPD First Response: STP: Problem on Loading CustomQuestions.xml: [10/11/2022 12:08:38 AM.009] LSPD First Response: STP: Problem on Loading TrafficStopQuestions.xml: [10/11/2022 12:08:40 AM.342] LSPD First Response: [TRACE] New cop added without cop data! [10/11/2022 12:08:40 AM.342] LSPD First Response: [TRACE] Dan Fernandez (S_M_Y_HWAYCOP_01) was set as a cop [10/11/2022 12:08:40 AM.646] LSPD First Response: Automatic Roadblocks: [ERROR] Failed to retrieve vehicle model from LSPDFR data, Object reference not set to an instance of an object. at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.GetLoadoutForAgency(EBackupUnit unit, Agency agency) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 152 [10/11/2022 12:08:40 AM.646] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.RetrieveLoadout(EBackupUnit unit, Vector3 position) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 109 [10/11/2022 12:08:40 AM.646] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.RetrieveVehicleModel(EBackupUnit unit, Vector3 position) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 32 [10/11/2022 12:08:40 AM.647] LSPD First Response: Automatic Roadblocks: [ERROR] An unexpected error occurred in 'AbstractInstancePlacement.DoHologramPreviewCreation' thread, error: Object reference not set to an instance of an object. at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.GetLoadoutForAgency(EBackupUnit unit, Agency agency) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 152 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.RetrieveLoadout(EBackupUnit unit, Vector3 position) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 109 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.Roadblock.Slot.AbstractRoadblockSlot..ctor(Lane lane, BarrierModel mainBarrier, BarrierModel secondaryBarrier, EBackupUnit backupType, Single heading, Boolean shouldAddLights, Boolean recordVehicleCollisions, Single offset) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Roadblock\Slot\AbstractRoadblockSlot.cs:line 57 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.ManualPlacement.ManualRoadblock.<CreateRoadblockSlots>b__13_0(Lane lane) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\ManualPlacement\ManualRoadblock.cs:line 81 [10/11/2022 12:08:40 AM.647] at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext() [10/11/2022 12:08:40 AM.647] at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) [10/11/2022 12:08:40 AM.647] at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.ManualPlacement.ManualRoadblock.CreateRoadblockSlots(IReadOnlyList`1 lanesToBlock) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\ManualPlacement\ManualRoadblock.cs:line 80 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.Roadblock.AbstractRoadblock.InitializeRoadblockSlots() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Roadblock\AbstractRoadblock.cs:line 420 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.Roadblock.AbstractRoadblock.Initialize() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Roadblock\AbstractRoadblock.cs:line 327 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.ManualPlacement.ManualPlacement.CreateInstance(IVehicleNode street) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\ManualPlacement\ManualPlacement.cs:line 190 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.Instances.AbstractInstancePlacementManager`1.<>c__DisplayClass20_0.<DoHologramPreviewCreation>b__0() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Instances\AbstractInstancePlacementManager.cs:line 182 [10/11/2022 12:08:40 AM.647] at AutomaticRoadblocks.AbstractionLayer.Implementation.RageImpl.<>c__DisplayClass10_0.<NewSafeFiber>b__0() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\AbstractionLayer\Implementation\RageImpl.cs:line 37 [10/11/2022 12:08:50 AM.869] LSPD First Response: [TRACE] Allowed civilian to shoot
- 248 comments
- 17 reviews
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Automatic Roadblocks
- 248 comments
- 17 reviews
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Automatic Roadblocks
Any plans to add more customization for the vehicles? particularly selecting which vehicle and ped model to use?
- 248 comments
- 17 reviews
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Raccoon Police Department Officers / STARS
- 15 comments
- 3 reviews
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LSPDFR 0.4 - Coming February, 2019
Watch it actually be released on the 20'th and all the conspiracy boards with the people behind them just explode into hysterics
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LSPDFR 0.4 - Ambience
You do bring up a fair point, and with that I'm very much happy with the way that it is shown. The new features look amazing and awe inspiring. The Potential for modding once it releases will be quadrupled. And in general it looks and feels new and smooth. So I do hope it comes out during the New Year, and if It does, it'll be a nice New Year's resolution in the sense that the mod is changing for the better
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LSPDFR 0.4 - Ambience
I don't want to sound annoying, but at least maybe another Update on maybe some final touches, and then announce a release date, or something close to it? I understand the fact that you guys work and have others things to keep an eye on, and I wish you the best of luck. However I feel that a small text post would keep some momentum going, and clear up some confusion people post in here
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LSPDFR 0.4 - Ambience
@Sam If anything, you can release 0.4, and work on the partner system to be in 0.4.1 or something to that effect. But thank you for your time and input
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LSPDFR 0.4 - Ambience
The Subject of partners is noticeably absent. While I am very excited for LSPDFR 0.4, I still would like a decent working partner system aside from the mods that haven't been updated in a while, or tend to break sometimes and may prove unreliable. The main point I'm trying to get to is will 0.4, include a partner system? and if so, what should we expect from it?
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San Francisco / San Fierro Police Officers | SFPD
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[WIP][REL] Automatic Roadblocks v2.0
Should be coming out soon, according to his Xscanner desc.
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XScanner
I feel that we agree Automatic Roadblocks needs an update, but if you read the description, he announced Automatic Roadblocks would come out some time next week
- 637 comments
- 51 reviews
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[WIP][REL] Automatic Roadblocks v2.0
Still waiting on the update for this great mod to come out
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LSPDFR 0.4 - Epic Customization
Is there anything to mention on the partner system if there will even be one?
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LSPDFR 0.4 - Announcement + First Preview
For me just a build it partner system
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LSPDFR 0.4 - Announcement + First Preview
Along with this, maybe a better Pursuit AI?
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LSPDFR 0.4 - Announcement + First Preview
Can we finally have an integrated partner system like that of LCPDFR? Maybe with some competent AI, and a partner with a remote brain wave that would at least have him in a coma but still enough to be considered, "Alive"?
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AverageCallouts [WIP]
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OJManhunt - West Vinewood Active Search & Containment, Better Search Squad
I mean, I'm not so picky on a certain area of the map. But maybe some residential areas, or densely packed streets to try and give it some more flavor
- 31 comments
- 15 reviews
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OJManhunt - West Vinewood Active Search & Containment, Better Search Squad
- 31 comments
- 15 reviews
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Emergency Lighting System for RDE Based Vehicles
Video Demonstration maybe?
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20170916202319_1.jpg
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[REL] Realism Dispatch Enhanced 3.1.1
Glad to hear it! If I'm not mistaken I provided examples on some just in case. But I'm really looking forward to this, and any potential screenshots!
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[REL] Realism Dispatch Enhanced 3.1.1
Alright, Here It is, I hope I got everything. This uses all the vehicles Listed Under "Police and Emergency" and "Potential Police and Emergency" In the list provided by theoneandonlysaul. It's a bit lengthy, but I did my best to make it as accurate as possible to what their real life counterparts had, or would have had, when or if they were in service. https://mega.nz/#!dAJWyLrD!lLHresoxKPuKbBrK3Icta21fIms5P5SCZUKE5wJSY8w Let me know what you think of it once you get a chance to read through it
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[REL] Realism Dispatch Enhanced 3.1.1
Let me create a Notepad List of them, and reply back when I'm finished. They'll be based off of what the real life equivalents of Service Departments used in 2001, should be done relatively soon. I'll also use the vehicles provided by, TheoneandolnySaul to assist in that list