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ATeaDaze

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  1. I would NOT recommend using this mod. It hasn't been updated in 5 years and causes CTDs for me too It was working fine for me (for a while). It looks like an issue with newer GTA 5 or LSPDFR versions. It crashes if I get killed and my car respawns at the hospital. Looks like it needs additional checks to see if the car still exists in the game world 😕 RagePluginHook.log: [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: ============================== [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: UNHANDLED EXCEPTION DURING GAME FIBER TICK [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: ------------------------------ [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: Origin: Game fiber "<UNNAMED THREAD>". [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: ------------------------------ [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: Exception type: Rage.Exceptions.InvalidHandleableException [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: Exception message: Operation is not valid because the specified Rage.Vehicle is invalid. [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: ------------------------------ [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: Inner exceptions: [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: ------------------------------ [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: Stack trace: [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: at Rage.Vehicle.get_IsSirenOn() [8/24/2022 11:02:23 PM.391] at SirenNoise.EntryPoint.<>c.<Main>b__6_0() [8/24/2022 11:02:23 PM.391] at Rage.GameFiber.Main() [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: ============================== [8/24/2022 11:02:23 PM.391] Emergency Lighting Status Plugin: [8/24/2022 11:02:26 PM.005] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [8/24/2022 11:02:32 PM.890] LSPD First Response: [TRACE] we're on the lspdfr page [8/24/2022 11:02:32 PM.890] LSPD First Response: [TRACE] 7FF75CDE7E37 [8/24/2022 11:02:33 PM.695] LSPD First Response: [TRACE] navigated away whilst loading
  2.    ATeaDaze reacted to a comment on a file: Razer & Corsair Keyboard Police Lights
  3.    ATeaDaze reacted to a post in a topic: *DELETED
  4. ATeaDaze changed their profile photo
    This looks great every time of day! I use the lowest brightness setting as the rest of them are way too bright on my setup Edit: note that this does have the overly-bright taxi bug that every lighting mod has Workaround: You can also manually lower the brightness of the texture with an image editor to suit your brightness level Taxi files: taxi.ytd / taxi_signs_2.dds
  5. I get the same error as Brexin212 K95 RGB Platinum / Corsair iCue v4.16.194 / LSPDFR 0.4.9-8242 [8/19/2022 12:16:43 AM.801] Plugin "Razer Keyboard Police Lights" was loaded from "RazerPoliceLights.dll". [8/19/2022 12:16:43 AM.934] LSPD First Response: [TRACE] Started loading LSPDFR [8/19/2022 12:16:43 AM.935] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8242.35949) [8/19/2022 12:16:43 AM.935] LSPD First Response: [INFO] Compiled on 26 Jul 2022 23:58:18 UTC [8/19/2022 12:16:43 AM.935] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [8/19/2022 12:16:47 AM.719] LSPD First Response: [TRACE] Thread CopManager #1 initialized [8/19/2022 12:16:53 AM.534] LSPD First Response: [TRACE] Game has stopped loading [8/19/2022 12:16:53 AM.896] Razer Keyboard Police Lights: [ERROR] *** An unknown error occurred and the plugin has stopped working *** [8/19/2022 12:16:53 AM.897] Razer Keyboard Police Lights: [ERROR] One or more errors occurred. at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification) [8/19/2022 12:16:53 AM.897] at RazerPoliceLightsBase.Devices.Razer.RazerUtils.Instance() [8/19/2022 12:16:53 AM.897] at RazerPoliceLights.EntryPoint.IsChromaSdkAvailable() [8/19/2022 12:16:53 AM.897] at RazerPoliceLights.EntryPoint.InitializeDeviceManager() [8/19/2022 12:16:53 AM.897] at RazerPoliceLights.EntryPoint.Main()
  6.    ATeaDaze reacted to a file: Better lighting police car
  7. This is always one of the first mods I install with a new setup. I actually like most of the default vehicles but I can't stand the interceptor's bland livery. This version has beautiful liveries, the modeling and textures are on-point and it fits in perfectly with the stock assets. I prefer modded Staniers and Buffalos to mega-high-poly Crown Vics and Chargers. Obviously, I love those cars but I like my GTA world to look consistent 🙂
  8.    ATeaDaze reacted to a file: V Interceptor Default-Type
  9.    ATeaDaze reacted to a post in a topic: Police SmartRadio Replacement?
  10.    ATeaDaze reacted to a post in a topic: Police SmartRadio Replacement?
  11.    BlueLine Vibes reacted to a comment on a file: Realistic Taser
  12.    Benjamin255 reacted to a comment on a file: Cop Holster
  13.    legionarius reacted to a review on a file: LSPD CVPI
  14. Is there a way to stop balaclavas from spawning on NOOSE peds? It clips through their face and they look like spaghetti from a distance (I think the model glitch is an EUP issue). I'm wondering if there's a fix or workaround.
  15. I got a crash when I exited Computer+ as well. I'm not sure what causes it. Are you running LSPDFR+ as well?
  16.    ATeaDaze reacted to a comment on a file: [ELS] Vanilla RX2700 Pack
  17. ATeaDaze started following obtainchi
  18. ATeaDaze started following Jacobmaate
  19. EDIT: never mind, it's working. I am mistaken. Mods can delete or lock this thread I can't seem to disable the camera effect that happens when you see a suspect involved in a pursuit. I added the line: Chase.DisableCameraFocus = true to lspdfr.ini It doesn't seem to disable this effect. Do I need change this value via the F4 console or is my syntax incorrect?
  20. ATeaDaze started following NefariousBonne
  21.    Sebo reacted to a comment on a file: Modern Siren Pack
  22. The truck horn (like on the Flatbed) now sounds like a police airhorn. Which file is overwriting this? I tried replacing 0x14BFBCE3.wav but this isn't the file. It's a bit jarring to hear an airhorn coming from a semi truck in traffic (I'm not using ELS, siren mastery, or any other siren mods)
  23. The AR.CarPacks.xml settings cause Staniers to spawn w/ 2 lightbars clipping on top. The default setting is: <Vehicle PrimaryColor="default" SecondaryColor="default" Livery="-1" Extras="-1" isVan="false">SHERIFF</Vehicle> What can I change the Extras value to so that it will spawn w/ the default extras, only 1, or none? I've tried "default", default, and "1" but it fails to spawn the vehicles w/ these values or crashes when I go on duty. Obviously, I'm not using the proper syntax. Edit: I realize this mod is no longer available but I figure somebody might be familiar w/ the syntax used in this (if it's similar or identical to LSPDFR's backup.xml file Workaround: I've replaced the models that spawn w/ similar looking ones that do *not* have multiple lightbar options in the same location
  24. Nevermind, this fixes it: @Manashirov listed a fix on another page: You need to rename "0x1178999F.wav" to "GTA5_GUN_STUN1.wav" before you replace the files and import them. This will make the deploy/fire sound work again. I think one of the updates changed the file structure for the stun gun.
  25. @Manashirov listed a fix on another page: You need to rename "0x1178999F.wav" to "GTA5_GUN_STUN1.wav" before you replace the files and import them. This will make the deploy/fire sound work again. I think one of the updates changed the file structure for the stun gun.
  26. ^ I wonder if a recent update changed the file structure for the taser sound effect? I can hear the charge sound but the shot sound, "0x1178999F.wav", doesn't play-- nor is it in the weapons.awc folder after exporting, replacing, and importing.
  27.    lachlan402 reacted to a review on a file: 2011 CROWN VICTORIA - CVPI 1.7U
  28.    SpikeTerm reacted to a review on a file: Mid level radiance
  29.    GabLeGamer reacted to a review on a file: Mid level radiance
    A simple and really useful script. I'll never have to go into 3rd person to check if my lights are on. It's especially useful as the siren/lights key is on the left analog stick so I find myself turning them on/off accidentally. The little siren blip (activated w/ G or D-pad down) is great when you're going through intersections code 2 and you don't want to perfectly time the horn taps (which often ended w/ me turning the lights off). I changed the * to + as I think it looks more consistent. I also changed the OFF string to a blank "" so it's only visible when the lights are on. It would be cool if you could change the colors of the individual characters w/ some kind of code (I know ped/vehicle search mods use some color-coded syntax). Not sure if that's possible w/ the RPH text UI functions. Would you be able to use a fixed font in the UI? It would make the symbols line up perfectly, depending on your custom string(s). I'd love to see a small, unobtrusive sprite instead of text. It could be a very small red and blue rectangle that brightens/flashes when you activate the lights. Definitely not necessary but it would make this great mod perfect.
  30. FDIC1999 started following ATeaDaze
  31. I made a 2K texture fix for Desmond's FPIU: This typo was probably overlooked so... If you'd prefer to have your own fix on this page I can delete my file. (I couldn't find any permissions or restrictions for the textures)
    • 881 downloads
    • Version 1.0.0
    Beren's original LSSD textures for Desmond's FPIU contain a spelling error. Specificially, one side of the livery says "Servic" instead of "Service" and this fixes it. These textures are the 2K versions. I can make 4K versions if there is any interest. Original File: Original Textures: Beren Vehicle Model: Desmond98

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