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[REL] Realism Dispatch Enhanced 3.1.1

Featured Replies

17 hours ago, commando1020 said:

hi author, i downloaded your mod, but for some reason, no police vehicles spawn to chase you, i installed it like it said to do and i tried so much but nothing is working, the police units are not spawning, and its like driving on a road alone, no cops, no anything. Anybody help me please?

 

pleaase?

I had similar issues when I first installed the mod, and turned out I was missing ScriptHookV and ScriptHookVDotNet from the game's root folder. Make sure they are installed and up-to-date, you can fetch them here:

 

ScriptHookDotNet: Here.

ScriptHookV: Here.

[Responding to a street fight]
Officer Davis: Shouldn't we at least be jogging or something?
Officer Sullivan: What? Do you think one of your relatives is involved?

  • Replies 1.5k
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  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
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    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

Posted Images

5 hours ago, JohnBart said:

I had similar issues when I first installed the mod, and turned out I was missing ScriptHookV and ScriptHookVDotNet from the game's root folder. Make sure they are installed and up-to-date, you can fetch them here:

 

ScriptHookDotNet: Here.

ScriptHookV: Here.

thanks, i found out i was missing scripthookvdotnet! thanks a bunch!

6 hours ago, commando1020 said:

thanks, i found out i was missing scripthookvdotnet! thanks a bunch!

Great! Enjoy the mod! ;)

[Responding to a street fight]
Officer Davis: Shouldn't we at least be jogging or something?
Officer Sullivan: What? Do you think one of your relatives is involved?

Has anyone been able to get PoliceK9 to work? I copied the Police5 lines in carvariations and vehicles, then replaced all instances of Police5 (except handling) with PoliceK9, but I still get told it's an invalid model.

Sticks and stones may break bones, but 5.56 fragments on impact.

46 minutes ago, c13 said:

Has anyone been able to get PoliceK9 to work? I copied the Police5 lines in carvariations and vehicles, then replaced all instances of Police5 (except handling) with PoliceK9, but I still get told it's an invalid model.

is the slot enabled in the trainer.ini?

1 hour ago, OfficerFive0 said:

is the slot enabled in the trainer.ini?

This is what I have for everything:



Enable58=1
ModelName58=policek9
DisplayName58=PoliceK9

 

<Item>
      <modelName>POLICEK9</modelName>
      <txdName>POLICEK9</txdName>
      <handlingId>GRESLEY</handlingId>
      <gameName>POLICEK9</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>PRANGER</audioNameHash>
      <layout>LAYOUT_STD_HIGHWINDOW</layout>
      <coverBoundOffsets>GRESLEY_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.080000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.120000" y="-0.120000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.143000" y="0.236000" z="0.545000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.200000" z="0.680000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.339000" />
      <wheelScaleRear value="0.339000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000    
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.928" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="5" />
      <flags>FLAG_HAS_LIVERY FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_LAW_ENFORCEMENT FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
    <Item>
          <driverName>S_F_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="true" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_DILETTANTE_FRONT_LEFT</Item>
        <Item>STD_DILETTANTE_FRONT_RIGHT</Item>
        <Item>STD_BALLER_REAR_LEFT</Item>
        <Item>STD_BALLER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

<Item>
      <modelName>policek9</modelName>
    <colors>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
          </liveries>
        </Item>
      </colors>
      <kits />
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="21" />
    </Item>

Sticks and stones may break bones, but 5.56 fragments on impact.

2 hours ago, c13 said:

This is what I have for everything:

 

at the bottom of the vehicles.meta add this:

    <Item>
      <parent>vehicles_poltax_interior</parent>
      <child>policek9</child>
    </Item>

If you're using the Sheriff addon, you'll have to use the vehicles.meta in dlc_patch/rdesheriff, or at least it would be the best place. Otherwise, using the one in the RDE rpf should work fine. 

 

Also, try this entry:

<Item>
      <modelName>POLICEK9</modelName>
      <txdName>POLICEK9</txdName>
      <handlingId>GRESLEY</handlingId>
      <gameName>POLICE5</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>POLICE2</audioNameHash>
      <layout>LAYOUT_STD_HIGHWINDOW</layout>
      <coverBoundOffsets>GRESLEY_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.080000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.120000" y="-0.120000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.143000" y="0.236000" z="0.545000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.200000" z="0.680000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.339000" />
      <wheelScaleRear value="0.339000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000    
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.928" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="5" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_LAW_ENFORCEMENT FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
    <Item>
          <driverName>S_F_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="true" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_DILETTANTE_FRONT_LEFT</Item>
        <Item>STD_DILETTANTE_FRONT_RIGHT</Item>
        <Item>STD_BALLER_REAR_LEFT</Item>
        <Item>STD_BALLER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

Edited by The Loot

so im using this mod. and i installed a crown victoria sound mod. it replaces the sound for police but hway2 still uses the old cvpi sound anyone know how to change this?
 

 

2 hours ago, MrGalaxy. said:

so im using this mod. and i installed a crown victoria sound mod. it replaces the sound for police but hway2 still uses the old cvpi sound anyone know how to change this?
 

 

Change the audio hash for "hwaycar2" from <audioNameHash>FBI</audioNameHash> to <audioNameHash>POLICE</audioNameHash>.

I have signed up here to voice my great appreciation for RDE. I've been having fun for over a week now with this mod because of the sheer amount of lore-friendly content and attention to details that encouraged me to install it in the first place. :D

Being an avid observer, I have already reported handful of vehicle model bugs on GTA5 Mods. To @Yard1 - dzięki za przeczytanie raportów, poszukam więcej. :P

 

Now, I'd like to share my suggestions that I have already sent to the team through Google Forms page.

 

- I understand this mod is already content-rich and it made me happy to find  @NefariousBonne's news saying about the upcoming 3.1 version with more cars. What I'd like to propose, is a few more kinds of vehicles. Some of them are already a part of IVPack that I'm using alongisde RDE. This gives me over 150 addon vehicles to use! I'm sure the vehicles I'll mention will feel in RDE home.

 

APC

 

v5pMICf.jpg

 


GITRyW3.jpg

 

 

Brickade

 

EtSyTy9.jpg

 


szOg1ZN.jpg

 

 

Police Stanier 1st gen

 

gARjdvJ.jpg

 


rkcS7P3.jpg

 

 

Police Merit

 

d9PCylj.jpg

 


hMFUM7I.jpg

 

 

Premier, made by Thundersmacker

 

2aA2ae6.jpg

 


ocswO3W.jpg

 

 

Police Presidente V10 aka Police Stinger

 

HRC4DI8.jpg

 


ox9Gm1D.jpg

 

 

LSPD Enforcer

 

Zk68kPS.jpg

 


cqdnK0a.jpg

 

 

NOOSE Enforcer

 

2GUdZq9.jpg

 


Kw93pGu.jpg

 

 

I understand the RDE team might not want to incorporate the dated cars (Stanier 1st gen, Merit, Premier). However, APC, Brickade, Presidente and the two basic Enforcers would fit seamlessly in the mod, in my opinion. :)

 

- Another suggestion would be using other vanilla car models. I am aware RDE aims at realism - so I wouldn't expect any hypercar chasing me down - however, there are a few sports cars being used in the US by the police, like Ford Mustang or Dodge Challenger. I don't have that much experience in ZModeler3 - in fact, I did try to learn it with less than satisfactory results. :P

My idea then would be to add law enforcement variants of cars like Dominator, Gauntlet, Coquette (both IV and V variants), Buffalo S, Mesa, Radius and the like. I believe they wouldn't be needed to spawn in chases - a spawn point or two at a police station would be a good idea for an easter egg. :D

 

- The final suggestion: making more use of the police3 (Vapid Interceptor) model. Right now, it's underused - only the LSPD uses it. I read about the unmarked variant coming in the future but I believe other agencies, like FIB, should receive their own variant as well.

 

Just my two cents. My game can already handle 150+ addon vehicles so I think it wouldn't too large of a technical problem to try these suggestions. My inner police nerd is satisfied with the mod, nonetheless. :D Cheers to the team.

Edited by Voit
a few changes

9 minutes ago, Voit said:

I have signed up here to voice my great appreciation for RDE. I've been having fun for over a week now with this mod because of the sheer amount of lore-friendly content and attention to details that encouraged me to install it in the first place. :D

Being an avid observer, I have already reported handful of vehicle model bugs on GTA5 Mods. To @Yard1 - dzięki za przeczytanie raportów, poszukam więcej. :P

 

Now, I'd like to share my suggestions that I have already sent to the team through Google Forms page.

 

- I understand this mod is already content-rich and it made me happy to find  @NefariousBonne's news saying about the upcoming 3.1 version with more cars. What I'd like to propose, is a few more kinds of vehicles. Some of them are already a part of IVPack that I'm using alongisde RDE. This gives me over 150 addon vehicles to use! I'm sure the vehicles I'll mention will feel in RDE home.

 

APC

 

  Reveal hidden contents

v5pMICf.jpg

 


GITRyW3.jpg

 

 

 

Brickade

 

  Reveal hidden contents

EtSyTy9.jpg

 


szOg1ZN.jpg

 

 

 

Police Stanier 1st gen

 

  Reveal hidden contents

gARjdvJ.jpg

 


rkcS7P3.jpg

 

 

 

Police Merit

 

  Reveal hidden contents

d9PCylj.jpg

 


hMFUM7I.jpg

 

 

 

Premier, made by Thundersmacker

 

  Reveal hidden contents

2aA2ae6.jpg

 


ocswO3W.jpg

 

 

 

Police Presidente V10 aka Police Stinger

 

  Reveal hidden contents

HRC4DI8.jpg

 


ox9Gm1D.jpg

 

 

 

I understand the RDE team might not want to incorporate the dated cars (Stanier 1st gen, Merit, Premier). However, APC, Brickade and Presidente would fit seamlessly in the mod, in my opinion. :)

 

- Another suggestion would be using other vanilla car models. I am aware RDE aims at realism - so I wouldn't expect any hypercar chasing me down - however, there are a few sports cars being used in the US by the police, like Ford Mustang or Dodge Challenger. I don't have that much experience in ZModeler3 - in fact, I did try to learn it with less than satisfactory results. :P

My idea then would be to add police variants of cars like Dominator, Gauntlet, Coquette (both IV and V variants), Buffalo S and the like. I believe they wouldn't be needed to spawn in chases - a spawn point or two at a police station would be a good idea for an easter egg. :D

 

- The final suggestion: making more use of the police3 (Vapid Interceptor) model. Right now, it's underused - only the LSPD uses it. I read about the unmarked variant coming in the future but I believe other agencies, like FIB, should receive their own variant as well.

 

Just my two cents. My game can already handle 150+ addon vehicles so I think it wouldn't be a large technical problem to try these suggestions. My inner police nerd is satisfied with the mod, nonetheless. :D Cheers to the team.

I got your form yesterday; so all of your suggestions have been submitted to the RDE chat, however this medium allows for us to answer. However, before I begin, send model bugs my way, as I'm the one in charge of vehicles; Yard does nothing with vehicles right now. Now; to answer you:

  • The Vapid Interceptor (Ford Taurus): Honestly quite rare in California (at least southern/Los Angeles area). The LAPD seems to have the most, having marked, unmarked, and slicktop units. The LASD has a couple sitting around, Ventura has none to my knowledge, and the CHP also has none; which leaves us with the minor departments, such as NOoSE, SADCR and the FIB Police, which all do have Tauruses irl, however we've put a cap on smaller agencies to 2/3 vehicles max. However with the discontinuation of the Caprice, the Taurus may make more appearances.
  • APC was originally going to be a NOoSE vehicle, but ended up being scrapped due to various problems.
  • The newer style Brickade has been considered, but not the older style one.
  • First generation Stanier and Premier have been noted; but too old at this point to be implemented.
  • Police Merit has been noted.
  • Police Stinger will probably not make an appearance; unless used as a "DARE" car or similar.
  • Buffalo S. is to be added in a future update. It's real life inspiration is the seventh generation Dodge Charger, so it doesn't belong in the same category as the Dominator, Gauntlet and Coquette. As for the latter three, I cannot speak about high performance police vehicles. But I will leave you with this: the LAPD has a Lamborghini Gallardo for charity events (Vacca within the GTA lore), and the CHP has a few Camaros (roughly the Coquette within the GTA lore).

Thank you for the input, and I hope that clarifies are current stances regarding your suggestions.

@NefariousBonne

Thank you for a detailed answer. However, it seems I edited my post in the midst of your answer, so I'll repeat a few questions you might have omitted:

- What's your stance on the both Enforcers? Right now, LSPD and NOOSE use just Riots, as far as I remember.

- I mentioned using Mesa, too. My quick Google search revealed that Jeep Wrangler is probably used by park rangers in LA.

- Also, one more idea came to my mind: police or lifeguard watercraft, like the Seashark.

 

Also, should I report the model bugs here in the topic or anywhere else, like PM?

13 minutes ago, Voit said:

@NefariousBonne

Thank you for a detailed answer. However, it seems I edited my post in the midst of your answer, so I'll repeat a few questions you might have omitted:

- What's your stance on the both Enforcers? Right now, LSPD and NOOSE use just Riots, as far as I remember.

- I mentioned using Mesa, too. My quick Google search revealed that Jeep Wrangler is probably used by park rangers in LA.

- Also, one more idea came to my mind: police or lifeguard watercraft, like the Seashark.

 

Also, should I report the model bugs here in the topic or anywhere else, like PM?

Correct; I must of answered before you updated:

  • LSPD, LSSD and NOOSE use both the Riot and the Insurgent, only BCSO uses the Enforcer. The Enforcer will not see further use at this time, due to model errors (like the glass and dashboard)
  • Mesa has not been considered (first time suggested to my knowledge), however a similar vehicle, the Seminole will be used as a unmarked vehicle for BCSO
  • I have a prototype of a PAP Seashark, based on the ones used by the Los Angeles Port Police. You can view a photo of them here.  

Feel free to PM me bugs and whatnot; I'll try to get back to you as soon as I can.

On 2/7/2017 at 6:25 PM, NefariousBonne said:
  • Police Merit has been noted.

 

Frankly, the Merit would also belong in the "too old" bin by now... it's based on the 8th-gen Impala, which was discontinued in 2005. Even on the civilian market, a lot of them have gone to the junkyard. I guess it makes sense for the SADCR - I know the real-life CA Corrections Dept has even been using 1st-gen (late 90's) Crown Vics until recently - and it kinda works with the USAF as a stand-in for the real-life 9th-gen Impala, but for any regular agencies that require heavy-duty use, it has exceeded its useful life long ago. Besides, I don't think the Impala has ever been very popular in California, as it was a front-wheel drive car. Both the CHP (8th-gen) and LAPD (9th-gen) seem to have had a handful of Impalas for evaluation purposes at some point, but never bought them in large fleets. As for the LASD, they used some 8th and 9th gen Impalas for Civilian Process Server units - all-white cars with no emergency lighting. 

 

Speaking of "too old", have you guys ever considered a 90s expansion/conversion at some point? There are already plenty of good stand-ins from IV and V for a full 90s pack (1st gen Stanier, Premier/Caprice, Marbelle/LTD, even the Uranus and Ruiner would be pretty awesome as counterparts to the Mustang 5.0's and Camaros that the CHP used in active service back then)... just a thought.

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