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[WIP] L.S. Noir

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  • Author

Hmmm...  I'd say this is still pretty active... :wink:

Introducing the San Andreas Joint Records System (SAJRS) -- A records system that combines databases from multiple jurisdictions and professions into one large, useful database.  

From here you can access reports from other individuals in many areas of public service.

Edited by Fiskey111

 

 

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  • Fiskey111
    Fiskey111

    Just as an update on the progress -  Progress is going smoothly; I have currently began creating a ScriptController that will, independently from LSPDFR, call these "callouts" and allow me to con

  • Hmmm...  I'd say this is still pretty active...  Introducing the San Andreas Joint Records System (SAJRS) -- A records system that combines databases from multiple jurisdictions and professions in

  • Fiskey111
    Fiskey111

    I have updated the original post! Just bumping this to show the updated development!

Posted Images

This looooks really good, actually only thing I was really missing in LSPDFR at the moment, thanks a lot! Would be cool to see some kind of 'dlc' to this in the future involving narcotics/gangs, but that's another steppingstone I guess. Have a good weekend @Fiskey111 :)

Excited to see that developers are testing the alpha, it means good progress and ability to fish out/adjust the plugin accordingly, looking forward to the showcase and the release, keep it up :)

It looks so good!!! I'm so excited!

 

Are we going to be able to customize the vehicles and ped models that the EMS and Coroner arrive in? I want the coroners to match the ones from my Police Radio

  • Author
49 minutes ago, Narobic said:

It looks so good!!! I'm so excited!

 

Are we going to be able to customize the vehicles and ped models that the EMS and Coroner arrive in? I want the coroners to match the ones from my Police Radio

Possibly.  I don't see why not, but I'll have to look into it!

 

 

  • 2 weeks later...

Don't know if you're already doing this: I think you should have to go to the captain's office while you're on duty and get you're next assignment. It shouldn't reset each time the game crashes or you leave but rather it should be writing info onto an xml or an ini as you do things so that you can come back to it later. Don't make it a normal callout because it wouldn't make much sense to keep being called for the same incident. You should choose what mission you want from the captain's office and you should allow a sort of "open source" so that other people can add missions to further expand the immersion. Also, if you think it's a good idea, you should allow integration with the map editor so that people can make their own missions (much like this)

 

I'm so excited for this!!

We've already discussed many aspects you mentioned. Replayability and expansibility is our big concern. The mod and my Common library are already open source.

From the perspective of someone who writes code for GTA for over 2,5 years I can tell you that the very first version of the mod might not have 20 different cases and a case editor but it still will be probably one of the most work consuming and complicated mod ever created for FR. I'm very thankful for those who already help testing the code, send donations, wish us good coding in forum posts. Your support is very important in the development process.

Thanks!

  • Author

^What he said!

 

But in all reality, it's definitely difficult to make something repayable many times.  You can only induce so much randomness into something, and even games like GTAV weren't meant to have their campaigns played 300 times like LSPDFR mods are.  We definitely are planning on doing as much as we can for that, but the main focus now is getting a stable, complete product that contains many features and is a suitable base for us to build off of.

Thank you though, we want all the feedback we can get!

 

 

  • 3 weeks later...

How is the progress coming along so far? I am glad you, Albo1125 and Lt. Flash are working together on this one, we just know it's going to be epic. Cheers.

Edited by Kelford
corrected name

SGT Kelford

LSSD Deputy Sergeant

It is better to allow ten guilty men to walk free, then to imprison one innocent. 

  • Author
4 hours ago, Kelford said:

How is the progress coming along so far? I am glad you, Albo1125 and Lt. Flash are working together on this one, we just know it's going to be epic. Cheers.

Progress has been going smoothly!  We hope to have some more information for you all in a couple weeks!  Life's been a bit busy for us all, haha.

 

 

  • 2 weeks later...
On ‎2016‎-‎10‎-‎30 at 1:03 AM, Fiskey111 said:

Progress has been going smoothly!  We hope to have some more information for you all in a couple weeks!  Life's been a bit busy for us all, haha.

Awesome, thanks for the info. I'm mind blown that average people, with every day lives have the patience to build things like you guys are doing.

SGT Kelford

LSSD Deputy Sergeant

It is better to allow ten guilty men to walk free, then to imprison one innocent. 

  • Author

Just a heads up to everyone following this, there are a TON of updates and fixes for L.S. Noir!

Albo will be streaming a video playing the new version with myself as a special guest TOMORROW!!

You can subscribe to Albo to be notified when the stream starts here: https://www.youtube.com/channel/UCSDMQS6b2roa-dZ0vAyaVWg

 

I will post an update to the WIP page after the stream to show you some of the changes!

Edited by Fiskey111

 

 

Next 'developer diary' stream together with Fiskey can now be found here:

Let us know your thoughts/suggestions! :smile:

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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