Reputation Activity
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Chillinbill reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadI've just begun working on my first callouts pack: Coastal Callouts. Currently there isn't much going on at sea in LSPDFR, and I'm working to change that. This will be a callouts series focusing on marine patrols and incidents. I'm planning to eventually have enough to make a boat-based marine patrol fun and interesting, but the callouts will also be designed so that a land-based unit could respond to a dock, grab a boat (or maybe a helicopter or something else), and then head to the scene.
Callouts will include law enforcement and SAR missions, both in the ocean and on beaches, in ports, and around the terminal and docks.
For all you modders out there, if anybody's interested in collaborating, shoot me a PM. I have some ideas already for specific sub-functionality which could be tackled by individual contributors and would make development move much quicker.
If you have suggestions, please let me know! Again, this is very early in the process, I'm still scoping out good locations for callouts and brainstorming what to put in them. So, it's a good time to make your ideas heard!
UPDATE DEC 2019: COASTAL CALLOUTS IS NOW RELEASED!
And, check out these first two Coastal Callouts episodes by @Darkmyre and @Albo1125
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Chillinbill reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadTime for another update on Coastal Callouts progress!
Training callout has been updated and improved to help new users. Vastly improved the handling of the 47' Motor Lifeboat. It's both more realistic and more fun to drive now! Planning to work on the Response Boat Medium handling more at some point too. @SkylineGTRFreak did some great work recently with updating the aircraft models - the C-130 fleet has been updated with better LODs and model quality, 3 variants (C-130J, C-130H, and EC-130V), and I even created a USCG Aviation Centennial livery for the C-130H. The Jayhawk got updated to be multi-livery, got a new and improved spotlight, FLIR camera, better rescue basket model, and an Aviation Centennial livery as well. The Dolphin got a new spotlight and FLIR too, and some improvements to the UV mapping. I finally figured out what was causing the reflection material glitch on the Defender boat, and Skyline remodeled a portion to fix that. Skyline also modeled a new stokes litter basket, and I've set it up to work with the rescue hoist. It looks way better than the old one! I've done a ton of bug fixes and performance improvements to the core script. I'm almost done making a new Yacht on Fire callout. Some important things left to do:
I still need to make a custom installer. That's going to be quite a bit of work, but will make the user experience much smoother for public release. I still need to add and clarify information provided to the user during rescue callouts to make them less confusing. I'd like to add at least three more callouts before release: something involving a downed plane, something involving pirates, and some sort of mountain rescue. I might also do one involving the new submarine added in the Doomsday DLC. Over all, progress was a bit slow over the holidays as I was quite busy spending time with friends and family. Development has picked up more lately though and I'm looking forward to a release sometime later this year (although I don't know exactly when yet). In the meantime, enjoy a few screenshots:
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Chillinbill reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadI have no idea how long it might take LSPDFR 0.4 to be released. If it happens to be released before Coastal Callouts, then I'll have to postpone my release to update it. But I think that's very unlikely given the slow pace of LSPDFR development, and I'm not going to sit around waiting for no reason. I've kept you all hanging long enough!
As Lewis mentioned, the Super Puma has been integrated to the Coastal Callouts DLC, although it will also be released publicly by Skyline as a separate download sometime soon. I am working on some mountain rescue callouts as we speak! There are already a few callouts that aren't only coast guard related, and I have a few others like that planned. It'll be "Mostly Coastal But Also Other Stuff I Thought Was Fun Callouts".
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Chillinbill reacted to SeaHawk14 in [REL] Coastal Callouts Discussion ThreadMaybe delay release until 0.4 has been released, there could be some new features that you can make use of and then it’ll be compatible for at least a year with LSPDFR scripts.
Also, might it be worth integrating some Police Rescue into the script? Seeing as USCG works at seas, but Police rescue tend to do mountain rescue etc. (at least that's the idea I get seeing as that's how it works in the UK)
Now that SkylineGTRFreak is soon to release this beautiful Super Puma
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Chillinbill reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadThank you very much for your interest in donating! I always appreciate support from the community. You can find information about donating at https://parksmods.com/donate/. As soon as I I see a donation confirmation email from PayPal, I send the beta information via email. Obviously I can't do that if I'm asleep but I usually get it within 6-12 hours. There's some further steps after you get the welcome email; most people are able to play within 24-48 hours of donating.
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Chillinbill got a reaction from Carrythxd in Your best LSPDFR screenshots? -
Chillinbill reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadTime for a quick update on Coastal Callouts progress!
Development of the new configuration system is almost finished for the boats side of things. Still need to do it all for helicopters, but hopefully that'll be a bit less complex. At any rate, making progress! Boats will now be dispatched dynamically depending on the location, weather, how far off shore it is, and what tasks the boat needs to be capable of. If you're near Vespucci Beach and need a rescue craft, you may get a lifeguard jetski. If you're near the terminal and need law enforcement, you may get port police. A sheriff boat will respond if you're on the Alamo Sea. Deep in the ocean you'll only get the larger coast guard boats (and cutters once they're ready), but near shore you may get the smaller ones. All of this will be fully configurable through XML files, so the user will be able to choose which units spawn where. The peds which spawn are dynamic depending on the task as well. In heavy weather, they'll wear full-body immersion suits. Responding to a pursuit they'll wear vests. You can configure the clothing options used for any scenario. Currently this new configuration system has been implemented for boats disapatched for backup, towing, SAR search, and callouts.
In parallel I've been working on some new boats so we'll actually have enough variety to make these configuration options useful. We now have the Los Santos Sheriff Department response boat, as well as some new dinghy variants for the Los Santos Port Police, USCG, and Los Santos County Sheriff. I'll be doing some more work on the dinghy variants soon. We have also acquired a model for the 87' Patrol Boat, although SkylineGTRFreak hasn't had time to start converting the model yet.
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Chillinbill reacted to CaptinLetus in New Callout Pack - Ideas NeededYeah. For this callout pack, I want to include callouts/locations that havent been used before, or rarely used. This pack will be unique and special. Thank you to everyone that has pledged ideas so far! @vt1032 @Chillinbill @Suffolk County Skin Co @NeulandInternet @HankVoight @winglesschip209 @fireboy6117 @ETFStorm
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Chillinbill reacted to CaptinLetus in New Callout Pack - Ideas NeededThat would be pretty cool! I'm definelty gonna add that
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Chillinbill got a reaction from CaptinLetus in New Callout Pack - Ideas NeededHow about surveillance, as in known drug dealer in the area, observe dealer before making an arrest. if spotted before hand have him either run, or shoot out,Or give up, or when trying to arrest him without a weapon pulled in normal arrest have him resist you and run. And when run by any way possible as in foot pursuit turned to car jacking turned to high speed pursuit. etch.
Would be cool to have an event where it would have multiple out comes just to keep it interesting.
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Chillinbill reacted to CaptinLetus in New Callout Pack - Ideas NeededThose will be included!
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Chillinbill got a reaction from CaptinLetus in New Callout Pack - Ideas Neededvehicle fire, Traffic Collision, or Multiple TC. Reported Drive by attack = gang members and stander by's down on scene with witness for vehicle description.
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Chillinbill reacted to Braveheart in [WIP] Braveheart's Policing Script VBraveheart's Policing Script V
The return of my (infamous?) policing script, reinvigorated for V.
As with IV, I aim to provide additional functions which I consider basic and or necessary for the purposes of policing realistically. To my mind, dealing with every incident as if it's a life or death situation is not indicative of a typical police officer's day-to-day role. I realise the limited options available sometimes leaves no-choice but to dispose of an incident in a somewhat unrealistic manner. My intention with this script is to open up more possibilities and choices for the player to utilise. Granted, some of the features listed below are already present in LSPD:FR and some of its fantastic plugins and I don't want to step on anyone's toes however, each feature is implemented in my own way to my own taste. Some of you might be wondering about the hands up/resist arrest features, I add these to enable peds to react in different ways to your attempt at restraining them keeping the interaction a bit more dynamic. I don't quite like LSPD:FR's linear and predictable everyone-surrenders-first-time approach. (Although having said that, I did once experience a ped "resisting" whilst preforming an LSPD:FR arrest, I'm not sure if it was a bug or an intentional feature. If it's the latter, I like it.)
V scripting is somewhat different to IV; some useful functions are missing and some things don't work as they did in IV. It took me some time to adjust to the differences and what have you. The Discord chat has been been an invaluable resource for quick answers to problems that arose and my thanks go out to all those who have lent me a hand thus far.
Features
Police barrier control (no matter where the barriers spawned from you will be able to pickup, move and place them even if any script(s) crashed and you've reloaded) Vehicles will stop and queue behind barriers (I may include an option to delete queuing vehicles; I experimented with having vehicles turn around and drive-off but it came with a lot of issues) Prevention of melee scuffles (fist fights and baton use) from resulting in death Stop, interact and converse with peds Require a handcuffed person's name and date of birth Stop and direct traffic Road-side impairment / field sobriety test with multiple outcomes Order a person to drop their weapon Order a person to raise their hands Acquire standard police equipment loadout from police vehicles Call a vehicle's registered keeper and request they attend and collect their vehicle Ambient events Everyone's favourite: resist arrest
I have coded most of the features listed and at this point they just need expanding to add variety and polishing.
I was going to add an MDC layer to this script, connected to a communal website with the ability to create crime reports, accident reports and follow-up of cases however, I was informed that the LCPDFR Computer+ project already has this in-hand. I was also going to add a report person/issue ticket option and have a follow-up on the outcome of the case/ticket (much like Albo's court system) however, I think Albo plans to expand his court system to include more than traffic offences.
As I said, it is fantastic that there are already a large number of other plugins by some very talented individuals which cover a lot of the features I would like to see.
Should any one have suggestions for features they'd like to see, feel free to leave a comment.
I plan to create a realistic and immersive calls plugin once this project is out of the way.
Brave
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Chillinbill got a reaction from UKLCPDIAwesomelyepic0couk in LCPDFR 1.0 - Not there? ALT + P Doesn't work?Did you do a clean install, and run as admin?
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Chillinbill got a reaction from UKLCPDIAwesomelyepic0couk in LCPDFR 1.0 - Not there? ALT + P Doesn't work?Yup same issue, will not pull up after hitting p, tried alt-p, even use that hook file posted above.
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Chillinbill got a reaction from ShapStarr in LCPDFR 1.0 - Not there? ALT + P Doesn't work?anyone else using a steam version with this problem?
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Chillinbill reacted to Sgt.Kanyo in Bug fixNo
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Hi. The freval error was fixed for some users by doing this: Open up your LCPDFR.ini, look under "Main", it should look something like this by default:
Now, add to the bottom of that part
PreloadAllModels=TrueThe "Main" part should now look like this:
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Thank you, I will ammend that asap.
It's using the API key, you sign in during the automatic installation to get it to connect to this account. It's currently unavailable to obtain if you manual install.
I'm actually working on smaller callouts at the moment like this, a little more of the usual stuff than the ragin murders that always happen :)
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Chillinbill reacted to LMS in Unable to launch lcpdfr 1.0I'm not sure, the point is, SHDN is not loaded because this is missing, so I'd recommend removing any 2010 redists before (NOT 2012) and install the one I gave you.
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Chillinbill got a reaction from gtexas in LCPDFR 1.0 - Not there? ALT + P Doesn't work?Yeah, just wait, i'm sure they will find the problem
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Chillinbill reacted to AntEyeVirus in LCPDFR 1.0 - The Video PreviewLooks amazing, nice job guys. Quick question for the developers, were you guys able to add the traffic stop back up thing where a backup unit will sit behind you during a stop?