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[REL] Arrest Manager (More Jail Points with cells, Improved Prisoner Transport, Scene Management -Towing&Insurance, PedFollow&Taxi-, WeaponDrop, XML Customisation, API)


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Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

More information available here: 

Any suggestions are welcome below!

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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1 minute ago, Lawdy said:

Awesome! But the last version worked fine but this one doesn't seem to load at all for me

Please post your RAGEPluginHook.log file.

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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Spoiler

[2016-05-31 21:49:55.629] Started new log on 2016-05-31 21:49:55.629
[2016-05-31 21:49:55.631] ====================================================================================================
[2016-05-31 21:49:55.618] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[2016-05-31 21:49:55.632] Log verbosity: Verbose
[2016-05-31 21:49:55.635] Initializing input system
[2016-05-31 21:49:55.642] Initializing game console
[2016-05-31 21:49:55.651] Console key has been set to F4 (key code: 115)
[2016-05-31 21:49:55.697] Initializing console variable "SkipGameIntro".
[2016-05-31 21:49:55.697] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[2016-05-31 21:49:55.701] Read value: <null>
[2016-05-31 21:49:55.701] Initializing console variable "DisableRenderVersionText".
[2016-05-31 21:49:55.701] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[2016-05-31 21:49:55.706] Read value: True
[2016-05-31 21:49:55.706] Setting value of console variable "DisableRenderVersionText" to stored value.
[2016-05-31 21:49:55.707] Initializing console variable "ConsoleKey".
[2016-05-31 21:49:55.707] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2016-05-31 21:49:55.708] Read value: F4
[2016-05-31 21:49:55.708] Setting value of console variable "ConsoleKey" to stored value.
[2016-05-31 21:49:55.708] Console key has been set to F4 (key code: 115)
[2016-05-31 21:49:55.708] Initializing console variable "PluginTimeoutThreshold".
[2016-05-31 21:49:55.708] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2016-05-31 21:49:55.708] Read value: 10000
[2016-05-31 21:49:55.708] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2016-05-31 21:49:55.708] Initializing console variable "AlwaysShowConsoleOutput".
[2016-05-31 21:49:55.708] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2016-05-31 21:49:55.709] Read value: <null>
[2016-05-31 21:49:55.709] Initializing console variable "StartWithDeveloperModeEnabledId".
[2016-05-31 21:49:55.709] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[2016-05-31 21:49:55.709] Read value: <null>
[2016-05-31 21:49:55.709] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2016-05-31 21:49:55.709] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2016-05-31 21:49:55.709] Read value: False
[2016-05-31 21:49:55.709] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[2016-05-31 21:49:55.710] Initializing console variable "ShowOnScreenWarnings".
[2016-05-31 21:49:55.710] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2016-05-31 21:49:55.710] Read value: <null>
[2016-05-31 21:49:55.710] Console initialized
[2016-05-31 21:49:55.710] Initializing forms manager
[2016-05-31 21:49:55.712] Version: RAGE Plugin Hook v0.38.886.6940 PUBLIC ALPHA for Grand Theft Auto V
[2016-05-31 21:49:55.717] ================ RAGE Plugin Hook ================
[2016-05-31 21:49:55.722] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[2016-05-31 21:49:55.724] Checking game support
[2016-05-31 21:49:56.031] Product name: Grand Theft Auto V
[2016-05-31 21:49:56.031] Product version: 1.0.678.1
[2016-05-31 21:49:56.031] Is steam version: True
[2016-05-31 21:49:56.032] Initializing DirectX
[2016-05-31 21:49:56.034] Initializing Direct3D
[2016-05-31 21:49:56.034] Loading C:\Windows\system32\d3d11.dll
[2016-05-31 21:49:56.034] Loaded at 0x7FEF25B0000
[2016-05-31 21:49:56.034] D3D11CreateDeviceAndSwapChain at 0x7FEF25D00F8
[2016-05-31 21:49:56.035] Creating Direct3D 11 device and swap chain
[2016-05-31 21:49:56.042] Swap Chain created: 0x53FFF3B0
[2016-05-31 21:49:56.043] Swap Chain VTable: 0x53FFF3B0
[2016-05-31 21:49:56.043] Swap Chain VTable_2: 0x7FEF95B5AE0
[2016-05-31 21:49:56.043] 0x48564103FB554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[2016-05-31 21:49:56.043] D3D11Present: 0x7FEF95DB2F8
[2016-05-31 21:49:56.043] D3D11ResizeBuffers: 0x7FEF95DF97C
[2016-05-31 21:49:56.043] D3D11ResizeTarget: 0x7FEF95E07D8
[2016-05-31 21:49:56.043] D3D11SetFullscreenState: 0x7FEF95E0B64
[2016-05-31 21:49:56.049] Direct3D initialized
[2016-05-31 21:49:56.049] Initialized DirectX
[2016-05-31 21:49:56.049] Direct3D watcher thread spawned
[2016-05-31 21:49:56.268] Getting device
[2016-05-31 21:49:56.268] Retrieved device
[2016-05-31 21:49:56.268] Creating wrapper
[2016-05-31 21:49:56.335] Wrapper created
[2016-05-31 21:49:56.339] Effect created
[2016-05-31 21:49:56.339] Creating buffer
[2016-05-31 21:49:56.340] Created buffer
[2016-05-31 21:49:56.340] Creating blend state
[2016-05-31 21:49:56.340] Created blend state
[2016-05-31 21:49:56.340] Done with creation
[2016-05-31 21:49:56.402] Initializing texture system.
[2016-05-31 21:49:56.402] Initializing texture system; phase 1
[2016-05-31 21:49:56.402] Initializing texture system; phase 2
[2016-05-31 21:49:56.408] Initializing texture system; phase 3
[2016-05-31 21:49:56.409] Initializing texture system; phase 4
[2016-05-31 21:49:56.418] Initializing texture system; phase 5
[2016-05-31 21:49:56.420] Initializing texture system; phase 6
[2016-05-31 21:49:56.421] Initializing texture system; phase 7
[2016-05-31 21:49:56.423] Initializing texture system; phase 8
[2016-05-31 21:49:56.424] Initializing texture system; phase 9
[2016-05-31 21:49:56.425] Initializing texture system; phase 10
[2016-05-31 21:49:56.428] Initializing texture system; phase 11
[2016-05-31 21:49:56.428] Initializing texture system; phase 12
[2016-05-31 21:49:56.430] Initializing texture system; phase 13
[2016-05-31 21:49:56.430] Initializing texture system; phase 14
[2016-05-31 21:50:01.049] Direct3D watcher thread ended
[2016-05-31 21:50:27.733] Initializing game support
[2016-05-31 21:50:28.504] Compatibility level: 0
[2016-05-31 21:50:28.504] Supported version detected
[2016-05-31 21:50:28.504] ==================================================
[2016-05-31 21:50:28.755] Patched IsDebuggerPresent
[2016-05-31 21:50:29.005] Waiting for game initialization
[2016-05-31 21:50:29.355] Initializing hook
[2016-05-31 21:50:29.605] Completing interoperability
[2016-05-31 21:50:29.605] Initialization code 1.
[2016-05-31 21:50:29.606] Initialization code 2.
[2016-05-31 21:50:29.607] Initialization code 3.
[2016-05-31 21:50:29.616] 1 Address: 0x0000000140651C70
[2016-05-31 21:50:29.616] Calling func 1
[2016-05-31 21:50:29.633] 2 Address: 0x00000001411068F6
[2016-05-31 21:50:29.633] 3 Address: 0x000000013FC85D3E
[2016-05-31 21:50:29.663] Address: 0x0000000141106894
[2016-05-31 21:50:29.663] Unknown var: 0x0000000141FD1D80
[2016-05-31 21:50:29.663] Initialization code 4.
[2016-05-31 21:50:29.664] Completing interoperability, phase 1
[2016-05-31 21:50:29.664] Completing interoperability, phase 2
[2016-05-31 21:50:29.664] Completing interoperability, phase 3
[2016-05-31 21:50:29.665] Completing interoperability, phase 4
[2016-05-31 21:50:29.665] Completing interoperability, phase 5
[2016-05-31 21:50:29.665] Completing interoperability, phase 6
[2016-05-31 21:50:29.666] Completing interoperability, phase 7
[2016-05-31 21:50:46.175] Initializing console variable "TimeScale".
[2016-05-31 21:50:46.176] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[2016-05-31 21:50:46.176] Read value: <null>
[2016-05-31 21:50:48.001] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[2016-05-31 21:50:48.015] 
[2016-05-31 21:50:48.017] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[2016-05-31 21:50:49.800] <UNLOADED PLUGIN>: Initializing input system
[2016-05-31 21:50:49.803] <UNLOADED PLUGIN>: Initializing game console
[2016-05-31 21:50:49.804] <UNLOADED PLUGIN>: Initializing forms manager
[2016-05-31 21:50:49.895] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[2016-05-31 21:50:50.149] ---------------------------------------------------------------------
[2016-05-31 21:50:50.149] LSPD FIRST RESPONSE
[2016-05-31 21:50:50.149] Version 0.3.1
[2016-05-31 21:50:50.149] A G17 Media Modification
[2016-05-31 21:50:50.149] - Developed by LMS & Sam
[2016-05-31 21:50:50.149] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[2016-05-31 21:50:50.149] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[2016-05-31 21:50:50.149] ---------------------------------------------------------------------
[2016-05-31 21:50:50.149] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[2016-05-31 21:50:50.149] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[2016-05-31 21:50:50.360] 
[2016-05-31 21:50:50.471] D:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[2016-05-31 21:50:50.471] D:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[2016-05-31 21:50:50.473] Callouts: 250
[2016-05-31 21:50:50.693] [TRACE] Thread CopManager #1 initialized
[2016-05-31 21:51:13.511] 
[2016-05-31 21:51:13.513] INIT
[2016-05-31 21:51:13.530] LSPD First Response: Folder is D:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[2016-05-31 21:51:13.545] LSPD First Response: Arrest Manager, Version=6.2.2.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.552] LSPD First Response: AssortedCallouts, Version=0.0.8.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.554] LSPD First Response: CalloutsV, Version=0.3.1.6, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.558] LSPD First Response: Code 3 Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.565] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.566] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.567] LSPD First Response: HighPriority, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.567] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.569] LSPD First Response: PeterUCallouts, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.570] LSPD First Response: PoliceRadio, Version=0.50.3.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.572] LSPD First Response: PursuitOnTheFly, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.572] LSPD First Response: RepeatOffender, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.573] LSPD First Response: Secondary Callouts, Version=1.26.16.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.574] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.575] LSPD First Response: Traffic Policer, Version=6.6.0.2, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.577] LSPD First Response: Wilderness Callouts, Version=0.5.2.39939, Culture=neutral, PublicKeyToken=null
[2016-05-31 21:51:13.579] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[2016-05-31 21:51:13.681] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[2016-05-31 21:51:13.740] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: Exception has been thrown by the target of an invocation.   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[2016-05-31 21:51:13.741] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[2016-05-31 21:51:13.741] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[2016-05-31 21:51:13.741] at System.Activator.CreateInstance(Type type)
[2016-05-31 21:51:13.741] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 559
[2016-05-31 21:51:13.742] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: System.MissingMethodException: Method not found: 'Void Albo1125.Common.UpdateChecker.checkForNewVersionAssortedCallouts(System.Version)'.
[2016-05-31 21:51:13.742] at ?????????????????????????????????????????.?????????????????????????????????????????(Version )
[2016-05-31 21:51:13.742] at ?????????????????????????????????????????..ctor()
[2016-05-31 21:51:13.743] LSPD First Response: Creating plugin: ????????????????????????????????????????
[2016-05-31 21:51:13.767] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[2016-05-31 21:51:13.822] LSPD First Response: Creating plugin: APIExample.Main
[2016-05-31 21:51:13.823] LSPD First Response: Creating plugin: APIExample.Main
[2016-05-31 21:51:13.824] LSPD First Response: Creating plugin: HighPriority.Main
[2016-05-31 21:51:13.824] LSPD First Response: Creating plugin: APIExample.Main
[2016-05-31 21:51:13.869] LSPD First Response: Creating plugin: PeterUCallouts.Main
[2016-05-31 21:51:13.870] LSPD First Response: Creating plugin: PoliceRadio.Main
[2016-05-31 21:51:13.917] LSPD First Response: Creating plugin: PursuitOnTheFly.Main
[2016-05-31 21:51:13.917] LSPD First Response: Creating plugin: RepeatOffender.Main
[2016-05-31 21:51:13.963] LSPD First Response: Creating plugin: SecondaryCallout.Main
[2016-05-31 21:51:13.964] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[2016-05-31 21:51:13.964] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[2016-05-31 21:51:14.013] LSPD First Response: Creating Traffic Policer.Main.
[2016-05-31 21:51:14.015] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: Exception has been thrown by the target of an invocation.   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[2016-05-31 21:51:14.015] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[2016-05-31 21:51:14.015] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[2016-05-31 21:51:14.015] at System.Activator.CreateInstance(Type type)
[2016-05-31 21:51:14.016] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 559
[2016-05-31 21:51:14.016] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: System.MissingMethodException: Method not found: 'Void Albo1125.Common.UpdateChecker.checkForNewVersionTrafficPolicer(System.Version)'.
[2016-05-31 21:51:14.016] at ?????????????????????????????????????????.?????????????????????????????????????????(Version )
[2016-05-31 21:51:14.017] at ?????????????????????????????????????????..ctor()
[2016-05-31 21:51:14.017] LSPD First Response: Creating plugin: WildernessCallouts.Main
[2016-05-31 21:51:14.018] LSPD First Response: Arrest Manager 6.2.2.0, developed by Albo1125, loaded successfully!
[2016-05-31 21:51:14.018] LSPD First Response: Please go on duty to start Arrest Manager.
[2016-05-31 21:51:14.019] LSPD First Response: ==================================================================
[2016-05-31 21:51:14.019] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.1.6
[2016-05-31 21:51:14.020] LSPD First Response: [CalloutsV] Reading settings from configuration file
[2016-05-31 21:51:14.020] LSPD First Response: [CalloutsV] Detecting player name from config file as: I forgot to change my name
[2016-05-31 21:51:14.020] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[2016-05-31 21:51:14.027] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[2016-05-31 21:51:14.028] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[2016-05-31 21:51:14.029] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[2016-05-31 21:51:14.030] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[2016-05-31 21:51:14.030] LSPD First Response: ==================================================================
[2016-05-31 21:51:14.046] LSPD First Response:

 Loading Code 3 Callouts...
[2016-05-31 21:51:14.052] LSPD First Response: [Code 3 Callouts] Settings loaded
[2016-05-31 21:51:14.054] LSPD First Response: Code Red Callouts Plugin Loaded!
[2016-05-31 21:51:14.054] LSPD First Response: Conch's Callouts Loaded!
[2016-05-31 21:51:14.055] LSPD First Response: Callouts Plugin loaded!
[2016-05-31 21:51:14.064] LSPD First Response: File succesful loaded !
[2016-05-31 21:51:14.093] LSPD First Response: inizialised !
[2016-05-31 21:51:14.094] LSPD First Response: Law Menu initialized
[2016-05-31 21:51:14.095] LSPD First Response: [LC] ---LawCallouts---
[2016-05-31 21:51:14.096] LSPD First Response: [LC] Version: 1.2.4
[2016-05-31 21:51:14.096] LSPD First Response: [LC] Developped by Trinyx !
[2016-05-31 21:51:14.097] LSPD First Response: [LC] Officer name : 06 LINCOLN 32, and the name audio is DIV_06 LINCOLN BEAT_12
[2016-05-31 21:51:14.097] LSPD First Response: [LC] -----------------
[2016-05-31 21:51:14.098] LSPD First Response: PeterUCallouts loaded
[2016-05-31 21:51:14.100] LSPD First Response: Police Radio Loaded
[2016-05-31 21:51:14.100] LSPD First Response: Loaded Pursuit on the Fly!
[2016-05-31 21:51:14.102] LSPD First Response: [Repeat Offender Loaded] - FinKone
[2016-05-31 21:51:14.102] LSPD First Response: StraysCallouts initialized
[2016-05-31 21:51:14.104] =============================================== Wilderness Callouts ===============================================
[2016-05-31 21:51:14.104] Created by:  alexguirre
[2016-05-31 21:51:14.105] Version:  0.5.2.39939
[2016-05-31 21:51:14.105] RAGEPluginHook Version:  0.38.886.6940
[2016-05-31 21:51:14.106] RAGENativeUI Version:  1.4.0.0
[2016-05-31 21:51:14.106] 
[2016-05-31 21:51:14.106] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log
[2016-05-31 21:51:14.106] Enjoy!
[2016-05-31 21:51:14.106] =============================================== Wilderness Callouts ===============================================
[2016-05-31 21:51:14.107] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0,38
[2016-05-31 21:51:14.109] LSPD First Response: [Wilderness Callouts] Interaction menu initialized
[2016-05-31 21:51:14.110] LSPD First Response: [Wilderness Callouts | MenuCommon] All menus initialized
[2016-05-31 21:51:14.110] LSPD First Response: We have 1 callouts registered
[2016-05-31 21:51:14.110] LSPD First Response: CalloutManager initialized
[2016-05-31 21:51:14.112] [TRACE] WorldEventManager: Allowing up to 2 events
[2016-05-31 21:51:14.115] ForceDuty: Exception has been thrown by the target of an invocation.
[2016-05-31 21:51:14.148] [TRACE] Thread Ambient #1 initialized
[2016-05-31 21:51:14.185] [TRACE] Thread ArrestManager #1 initialized
[2016-05-31 21:51:14.225] LSPD First Response: Albo1125.Common 5.5.3.0, developed by Albo1125. Checking for Arrest Manager updates.
[2016-05-31 21:51:14.230] LSPD First Response: Not checking for Arrest Manager updates, 4.
[2016-05-31 21:51:14.325] LSPD First Response: Police Radio detected RAGEPluginHook version: 0,38
[2016-05-31 21:51:14.330] ______________________________________________________________________________________________
[2016-05-31 21:51:14.330] [Loaded Police Radio 0.50 - Intended use RagePluginHook 0.37+]
[2016-05-31 21:51:14.330] [Created by : FinKone]
[2016-05-31 21:51:14.330] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[2016-05-31 21:51:14.330] 
[2016-05-31 21:51:14.330] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[2016-05-31 21:51:14.332] Audio loaded...
[2016-05-31 21:51:14.363] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
[2016-05-31 21:51:14.381] [TRACE] Thread WorldEventManager #1 initialized
[2016-05-31 21:51:14.382] [TRACE] Thread PlayerChaseManager #1 initialized
[2016-05-31 21:51:14.388] [TRACE] Thread TrafficControl #1 initialized
[2016-05-31 21:51:36.387]  49243
[2016-05-31 21:51:37.821] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[2016-05-31 21:51:37.830] HAS WEAPON
[2016-05-31 21:51:37.841] [TRACE] Thread PlayerArrest #1 initialized
[2016-05-31 21:51:38.624] 2016-05-31 21:51:38 - released
[2016-05-31 21:51:41.756] [TRACE] It has been 27,6455812 seconds since the last callout
[2016-05-31 21:51:41.759] LSPD First Response: Creating ?????????????????????????????????????????
[2016-05-31 21:51:41.784] [TRACE] Preloading PCJ
[2016-05-31 21:51:41.786] [TRACE] Callout created: Robbery #1
[2016-05-31 21:51:41.799] [TRACE] Thread ZoomThread #1 initialized
[2016-05-31 21:51:44.585] Prompting Arresting
[2016-05-31 21:51:51.229] [TRACE] Transfering control from PlayerArrest #1 (Blocker) to PlayerSuspectTransport #1
[2016-05-31 21:51:51.229] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[2016-05-31 21:51:51.233] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[2016-05-31 21:51:51.236] [TRACE] Instance cleaned (PlayerArrest #1)
[2016-05-31 21:51:51.236] [TRACE] Assigned ped to PlayerSuspectTransport #1 (Blocker)
[2016-05-31 21:51:51.236] [TRACE] PlayerSuspectTransport #1 received control over ped
[2016-05-31 21:51:51.236] [TRACE] PlayerArrest #1 is aborting already
[2016-05-31 21:51:51.247] [TRACE] Thread PlayerArrest #1 has been shut down
[2016-05-31 21:51:51.249] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #1)
[2016-05-31 21:51:51.277] [TRACE] Thread PlayerSuspectTransport #1 initialized
[2016-05-31 21:51:51.789] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded
[2016-05-31 21:51:51.789] [TRACE] Instance cleaned (ZoomThread #1)
[2016-05-31 21:51:51.789] [TRACE] Thread ZoomThread #1 has been shut down
 

There's the log. Looks like it loads but nothing is happening in game. All I did was drag and drop to update from the previous version

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@Lawdy Update Assorted Callouts and Traffic Policer > will fix your issue.

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

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Having issues? LSPDFR Troubleshooter by Albo1125.

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Now that you can grab peds, it would be cool if you can grab arrested ones and actually place them in the vehicle. You walk up to your police vehicle's back door and hit a button to place in vehicle. I guess this can be done by teleporting them in the vehicle or by automatically having the door open(or have the player model go through opening it after they select the option to put in vehicle) and the suspect walk in. Although its not a big problem. But placing a grabbing a suspect and then dropping him near your car and then opening it isn't exactly time consuming. It would be nice to have it automated. And hitting F to enter the vehicle doesnt always work to put the suspect in. It would just be neat to see an option that does it all automatically

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  • 1 month later...

When I am introduced Arrest Manager7.1.1.0 in LSPDFR,
Police car has become a pile near the bank.
I do not know what to do rather than such a thing until now.
It is unnatural because it is translated from the Japanese, but I think that if you could replaced.

Edited by Yuu
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Hey @Albo1125 would you consider adding an extra option to the Transport Regions XML file, street names? I was kinda excited to be able to call in highway patrol units (I am using POLICE4 slot) for pickup when I am on the highway but zones are way too large. For instance US Route 1 goes through no less than 10 regions from Mount Chiliad to Banham Canyon, adding POLICE4 to these 10 regions would be overkill. I tried my luck by adding "US Route 1" to the TransportRegion ZoneName tag, with little hope that it would be enough and obviously it didn't take my setting.

usroute1.jpg

That would be great to be able to do that with the various highways, provided it is possible and more people like the idea :smile:

Edited by DLM3

Where we're going, we don't need signatures.

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  • 1 month later...

Hey Albo, I loooooooooove this script and I love all your work, it makes LSPDFR an even more awesome experience. I take my hat of to you sir...

There is one thing that I miss though with this one. It is the choice menu to make an arrest on peds after you ordered them outta their cars. In previous versions this was included. Now when they get out of their cars its up to the LSPDFR 'E' button (or dpad left) arrest order to make them give up and make the arrest. But sadly enough my LSPDFR decides, more frequently than not, that my E-button does not need to work so I mostly have to take out my flashlight and make an arrest which kinda sucks that way. I know this is not your fault of course but if you could built this option back in, I would be forever grateful. 

Keep up the good work

Peace and Love

OC   

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14 minutes ago, Tony Koekelcoren said:

Hey Albo, I loooooooooove this script and I love all your work, it makes LSPDFR an even more awesome experience. I take my hat of to you sir...

There is one thing that I miss though with this one. It is the choice menu to make an arrest on peds after you ordered them outta their cars. In previous versions this was included. Now when they get out of their cars its up to the LSPDFR 'E' button (or dpad left) arrest order to make them give up and make the arrest. But sadly enough my LSPDFR decides, more frequently than not, that my E-button does not need to work so I mostly have to take out my flashlight and make an arrest which kinda sucks that way. I know this is not your fault of course but if you could built this option back in, I would be forever grateful. 

Keep up the good work

Peace and Love

OC   

Hey, something like this is in the works :) Cheers.

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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  • 2 weeks later...

All riiiiiight.....good to hear. And actually I have another question. Could this (or another) button/function also please work like the stop ped/context action ("E"-button) because a lot of people's (mine included) "E"-button stop working after a while (mine stops working actually after 1, yes 1, successful use).

Thank you so much for your wonderful stuff...

Peace and Love

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On 5/31/2016 at 0:01 PM, Albo1125 said:

Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

More information available here: 

Any suggestions are welcome below!

Hey Albo,

I have 2 things.

1) I wrote you earlier about the context (E button to stop peds) button not working. Now I found out that, apparently for me, it is the Arrest Manager plugin that stops the E button to function. I reinstalled my whole game from the bare bones and started adding mod by mod to see if and what is still working (very intensive and time-consuming job I can tell ya :smile:) and from the moment I add Arrest Manager the E button function to stop peds (not any other E button function, just that one) quits functioning. Quite annoying if you love to use Albo's Arrest Manager (probably the most handy tool around).

Any ideas? Maybe I wanted to try some older versions of the plugin but there's only 7.4 and 6.2.2 to download. I also used your troubleshooter, which solved some other issues of old versions and such, but not that one. I'm in quite a dilemma here. Playing without PT and such or playing without the oh-so-handy E-stop-peds-function (so I don't always have to use my flashlight and arrest people or arrest them to just get their ID)....help please.

2) Another thing I noticed before I reinstalled is; that after an indefinite time of playing without issues (this can be 5 minutes or 1 hour) LSPDFR crashes. I can live with that with so many plugins, scripts, call-outs and modded cars installed. But when I reload LSPDFR and ForceDuty myself I get 2 errors: ERROR READING TRANSPORT REGIONS.XML and ERROR READING TRANSPORT WORLD DISTRICTS.XML: both saying that they will set to default values.

This doesn't crash my game though. I can continue playing normally but when I need to transport something (prisoners or towed vehicles) the transport does not show up but the transported item (prisoner or towed vehicle) instantly disappears. Not that immersive I can tell ya:smile:.

Aaanywaaay, I don't know what to do about or if you have any ideas, but if you do I would be very obliged. This could save my game experience.

Tanx ahead for your time and effort.

Peace out

OC

PS: I don't know if this is the right place to report problems so forgive me for doing so.

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38 minutes ago, Tony Koekelcoren said:

Hey Albo,

I have 2 things.

1) I wrote you earlier about the context (E button to stop peds) button not working. Now I found out that, apparently for me, it is the Arrest Manager plugin that stops the E button to function. I reinstalled my whole game from the bare bones and started adding mod by mod to see if and what is still working (very intensive and time-consuming job I can tell ya :smile:) and from the moment I add Arrest Manager the E button function to stop peds (not any other E button function, just that one) quits functioning. Quite annoying if you love to use Albo's Arrest Manager (probably the most handy tool around).

Any ideas? Maybe I wanted to try some older versions of the plugin but there's only 7.4 and 6.2.2 to download. I also used your troubleshooter, which solved some other issues of old versions and such, but not that one. I'm in quite a dilemma here. Playing without PT and such or playing without the oh-so-handy E-stop-peds-function (so I don't always have to use my flashlight and arrest people or arrest them to just get their ID)....help please.

2) Another thing I noticed before I reinstalled is; that after an indefinite time of playing without issues (this can be 5 minutes or 1 hour) LSPDFR crashes. I can live with that with so many plugins, scripts, call-outs and modded cars installed. But when I reload LSPDFR and ForceDuty myself I get 2 errors: ERROR READING TRANSPORT REGIONS.XML and ERROR READING TRANSPORT WORLD DISTRICTS.XML: both saying that they will set to default values.

This doesn't crash my game though. I can continue playing normally but when I need to transport something (prisoners or towed vehicles) the transport does not show up but the transported item (prisoner or towed vehicle) instantly disappears. Not that immersive I can tell ya:smile:.

Aaanywaaay, I don't know what to do about or if you have any ideas, but if you do I would be very obliged. This could save my game experience.

Tanx ahead for your time and effort.

Peace out

OC

PS: I don't know if this is the right place to report problems so forgive me for doing so.

Hey.

1. Hold e bugs are caused solely by LSPDFR itself and plugins can not influence them. Please check out the support forums using the search tool. This is a known issue and can only be fixed by an LSPDFR update.

2. Please post your RAGEPluginHook.log.

Regs.

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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9 hours ago, Albo1125 said:

Hey.

1. Hold e bugs are caused solely by LSPDFR itself and plugins can not influence them. Please check out the support forums using the search tool. This is a known issue and can only be fixed by an LSPDFR update.

2. Please post your RAGEPluginHook.log.

Regs.

Howdy,

1) I believe what you say but why is it still working when I don't have Arrest Manager installed and stops when I do? I don't want to be rude, I just want to learn something.

2) I will when it happens again but of now I am still in the progress of installing my plug-ins, scripts and call-outs.

Tanx for your fast answer.

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On 9/23/2016 at 4:08 PM, Tony Koekelcoren said:

Howdy,

1) I believe what you say but why is it still working when I don't have Arrest Manager installed and stops when I do? I don't want to be rude, I just want to learn something.

2) I will when it happens again but of now I am still in the progress of installing my plug-ins, scripts and call-outs.

Tanx for your fast answer.

Hey there,

The error from number 2 above happened again. Here is my Ragepluginhook.log. Tanx in advance for your time and help.

Peace

RagePluginHook.log

5 minutes ago, Tony Koekelcoren said:

Hey there,

The error from number 2 above happened again. Here is my Ragepluginhook.log. Tanx in advance for your time and help.

Peace

RagePluginHook.log

Oh yeah, I forgot to tell, maybe it makes it easier, I don't know. It only happened so far in some Sandy Shores (and I believe also in Paleto Bay once) areas.

The prisoner transport crash is at 6.49.40 and the tow car at 6.50.56 

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15 hours ago, Tony Koekelcoren said:

Hey there,

The error from number 2 above happened again. Here is my Ragepluginhook.log. Tanx in advance for your time and help.

Peace

RagePluginHook.log

Oh yeah, I forgot to tell, maybe it makes it easier, I don't know. It only happened so far in some Sandy Shores (and I believe also in Paleto Bay once) areas.

The prisoner transport crash is at 6.49.40 and the tow car at 6.50.56 

Looks like you have a too big/invalid custom model installed that your pc/game is having trouble loading in time.

You could solve this by taking it out of the transportregions.xml file.

Regs.

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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