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[REL] Coastal Callouts Discussion Thread


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  • 2 weeks later...
On 4/20/2018 at 12:28 AM, Niedosik said:

 

Any closer as of April 2018? If so, how close? Been pumped for this mod since I first heard about it years ago!

 

noooo i dont think so

On 11/6/2018 at 7:50 AM, PNWParksFan said:

 

I've been extremely busy with work and have had to travel out of town a lot for projects. I can't work on this project when I'm not home. So, things are a bit behind where I wanted them to be by this time. However, I am still making progress. I recently finished adding a bunch of new plane-related features and callouts. I am currently working on the installer, update system, and related infrastructure that will be needed for the public release. At this point we'll probably miss releasing it in 2018, but it should be released in early 2019. 

 

like January or February 2019?

Edited by Marios2332
I forgot a ?

:thumbsup::whistling:

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  • 2 weeks later...

@PNWParksFan  Quick question and no it's not about a released date, with the new version set to release next month, will it change any part of your plugin or any aspect due to the changes coming in LSPDFR 0.4? 

Edited by KnightHawkOne
grammar error

You Almost Got Away With It.

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5 hours ago, KnightHawkOne said:

@PNWParksFan  Quick question and no it's not about a released date, with the new version set to release next month, will it change any part of your plugin or any aspect due to the changes coming in LSPDFR 0.4? 

 

Probably. Coastal Callouts does some very complex integration with LSPDFR that will almost certainly break when the new version comes out. Unfortunately, the LSPDFR developers have refused to give plugin developers any kind of beta access, so I'll be getting it at the exact same time as everyone else. The unfortunate reality of this is that the timing of the LSPDFR 0.4 release will delay the public release of Coastal Callouts, but I don't yet know to what extent. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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7 hours ago, topgearlover123 said:

@PNWParksFan Will there be ELS enables sea/land vehicles, or will they stay non-ELS?

 

Everything in the Coastal Callouts DLC is non-ELS, and will stay that way. The boats have very simple lighting, and I don't see any point in using ELS for 2 flashing blue strobes. There's only 1 land vehicle and I'm not planning to change it, but you're welcome to put your own ELS vehicle in that slot if you want to. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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On 1/15/2019 at 8:17 PM, PNWParksFan said:

 

Probably. Coastal Callouts does some very complex integration with LSPDFR that will almost certainly break when the new version comes out. Unfortunately, the LSPDFR developers have refused to give plugin developers any kind of beta access, so I'll be getting it at the exact same time as everyone else. The unfortunate reality of this is that the timing of the LSPDFR 0.4 release will delay the public release of Coastal Callouts, but I don't yet know to what extent. 

I know whatever you do it will be great work just sad to hear you'll be delayed in your work. 

You Almost Got Away With It.

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3 hours ago, Sam said:

 

Coastal Callouts has been in 'semi-public beta' since before 0.4 was even announced.  We announced our plans for the API for 0.4 and we're trying to release it, for free, to everyone, as quickly as we can.  I honestly think this attitude is disingenuous, especially considering the fact that you're charging people on a monthly basis for access to a 'semi-public' beta, with no end in sight, which you now seem to be justifying by pointing a finger at us.

 

Are you going to increase the price and blame it on us too?

 

I'll admit, this has taken a lot longer than I anticipated. But, it's not like I haven't been doing anything this whole time. I could make all kinds of comparisons about timelines, release dates, etc., but you of all people should know what it feels like to want to get something right, to want it to be complete before releasing it, and how a hobby project can often take a lot longer than you think to get it where you want. The other big factor is that with a public release comes the pressure to support a nearly infinite number of users. With a semi-private beta, there is a more limited and manageable number of people to support, and the expectations are lower. One of the final things I'm currently working on before public release is an installer. This isn't just installing a couple DLLs, and the game archives that must be modified are too complex to install with a simple OIV. As anyone who has participated in the beta knows, the installation process isn't exactly easy right now, and I don't want to release something in that state. 

 

The scale of this mod is also immense. It's a huge plugin mod, with a lot of novel development and features that push the boundaries of what's possible in this game. A bunch of LSPDFR features don't work smoothly on boats (not your fault, LSPDFR wasn't intended to be a boat mod) so I've had to essentially re-implement them myself. It's also a massive DLC, with many vehicles that took time to customize, multiple highly detailed map mods, new buildings added to the game, custom peds, custom props, ambient world scenarios, and more. Essentially every single possible aspect of GTA modding is included in this mod in some way or another. It's not like I've just been sitting around for 2 years taking people's money for something that hasn't been worked on, this has been in active, near-daily development. 

 

I'm sorry if it came across like I was saying "waiting for LSPDFR 0.4 is why it took so long to make coastal callouts". That's not what I meant at all. I'm simply pointing out that a new version of LSPDFR will almost certainly break some things, and that it will take a bit of time to update for that. It's not anybody's fault, that's just how things go when there's a new major version of a dependency for a project. I called it "unfortunate" because this mod is already so close to the finish line, and I feel bad that it's going to take a bit longer now. I could release a public version compatible with LSPDFR 0.3.1 first, as that is nearly finished, but I'm not sure if that's really helpful. 

 

And slight correction, I don't charge people on a monthly basis. People have the option to donate on a monthly basis if they want to support what I'm doing voluntarily, which some people do out of generosity. I only ask for a donation of $20 for a year for beta access to all mods I'm working on (not just this one). I understand not everyone agrees with the premise of donor-only early access, but this isn't some massive cash grab. I've also always welcomed developers who want to use my APIs to participate in betas for free. I also set those perk levels before this mod had any wide recognition, and have never increased them despite a lot of interest in the mod. 

 

If you don't like having this here, let me know. I can find elsewhere to post updates, and eventually release the mod, if it's disruptive to the community for me to use this space. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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On 9/5/2017 at 5:48 PM, Markey said:

Hi everyone!

Now, you're probably wondering who I am! Well my name is Markey and I  create skins for GTA. I am happy to announce I am currently working alongside Parks to get a certain batch of skins completed. For countries outside of Europe, or more specifically the UK, this will not mean much to you. 

 

However I am very happy to announce I am creating the official British aspect of Coastal Callouts! 

I aim for a release alongside the official coastal Callouts, however nothing is set in stone as of now. I will likely release a few unrelated skins in the upcoming week as examples of my work, but yet again nothing is set in stone.

 

If you have any requests for any British skins for Coastal Callouts, just pop them down below and I will aim to answer all of them and possibly complete some!

 

Anyway, here are a few screenshots for you to enjoy!

 

Apologies for how zoomed out they are, will get some better pictures for another date 😄

 

Please note that all skins are WIP and do not represent the final product. Also note that these skins are Semi-realistic. Due to lack of resources and models, these skins are loosly based off of their real life counterparts.   

 

Ford Ranger - Model credit British gamer 88

car.thumb.jpg.e78262a5e816a8c73e31912a942d1634.jpg

 

Counter Terrorism RHIB

59aed4e1b2967_counterterror.thumb.jpg.392b9faf5ec88a18d2a1c28cf591a97d.jpg

 

RNLI MLB 

mlb.thumb.jpg.7bf3290d639165a90da354c6f1a81251.jpg

 

Police RBM 

police.thumb.jpg.051532ad20288c694bcc95b64e81812d.jpg

 

RNLI Inshore rescue boat / RHIB 

 

rnli inshore.jpg

Just letting you guys know, sadly Markey is no longer able to keep up development so i have taken over from him.
~ Bradley

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8 hours ago, lolepop21 said:

So my question is can some one swich from coast gard to cop or do you get bolth police calls and coastgard calls

 

 

It currently runs within LSPDFR, so you can choose whether to play as the Coast Guard, Police, Sheriff, or whatever you want. You can also enable/disable the actual callouts as you wish, and still have access to all the other features of the mod, so if you want to e.g. have the helicopter hoist for something else, you can still use that without getting any of the actual callouts. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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On 1/19/2019 at 5:52 AM, PNWParksFan said:

If you don't like having this here, let me know. I can find elsewhere to post updates, and eventually release the mod, if it's disruptive to the community for me to use this space. 

 

I appreciate your understanding of how what you said could easily be seen as a dig at us, and that's the main thing I wanted to retort.  I'm sure Coastal Callouts will be a fantastic mod, and I do agree that at this point, with 0.4 around the corner, it wouldn't make much sense to release anything right now.   

 

Still, I must admit that it's unsettling when there's reply after reply to this topic not necessarily about the mod itself, but rather them saying how they have donated and if they can have access now.  Sure, it might be these people that are donating who have made continued development of Coastal Callouts possible, and yes, I think it is right to reward them for their generosity, but surely the continued development of Coastal Callouts, or any other mod on the website for that matter, should ultimately be for everyone.  When you keep a mod in paid access for over two years, I think there's a real risk that everyone loses.

 

I certainly do appreciate your passionate response and I'm happy that you clearly still care a lot about this mod.  I just hope that, for everyone's benefit, more people can get to try it soon.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

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