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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?

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In the future, I would like to see the ability to request a road block at a certain location while in a pursuit. I remember there was a mod for Grand theft auto 4, it was called vdh police helper I believe and it had bait car, request road block etc.

Edited by LikeABossDante

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  • MagnumForce
    MagnumForce

    My suggestions so far after playing for a while: A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when

  • ThePersian
    ThePersian

    It's running great so far, though for some reason my game lags a bit whenever I shoot now (may just be the game itself). Most of the improvements are probably already planned by the wonderful dev team

  • Suspects are too fast / too far and I constantly find myself driving cross country in a cruiser. Awesome work by the devs, though.

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Personally I don't care about the callouts and other 'addons' to the mod, I feel that the thing that should be and i'm guessing is being worked on is the main functions.

For example, in LCPDFR (GTA 4) when chasing it was clear and felt liked you switched from the open world gameplay to a 'mission', from the police indicator telling you where  all the units was, as well as a whole detailed pursuit feel with losing visual and loads more. 

right now it feels like you're in the background and stuff feels less 'solid' and doesn't feel that reliable, pullovers, arresting, and loads of other features just seem off.

It feels like you have to provoke pursuits and criminal activity to get the 'policing' part going, without the police computer and the wide amount of vocal options in pullovers as well as the large amount of options you had on foot and in a vehicle, it all feels kind of empty and feels like it's either, "This person needs to be arrested and is a criminal" Or "Innocent", theres no other options, not everyone is a criminal. (Which I understand, IT'S IN ALPHA and the first release, and it's amazing for what it is)

This by NO means is me bashing the creators, I LOVE the mod and it's fun and have been playing it since the release and 110% understand it's all out of free time, but personally i feel adding dogs, tazers, new callouts and all that fancy stuff is pointless, because it's just not going to work and make shit way too complicated when the basics should be worked to perfection, just like LCPDFR, and now we have a reliable engine to work with.

 

TL:DR: Get the basics as polished as LCPDFR, more or less cloning EVERYTHING from the original mod, having it as polished as possible, and THEN Working on callouts and all the fun stuff we can add because of GTA5 like dog units, tazers and loads more, not the other way around.

I agree with this completely, I love this mod but for me its not worth playing right now with the lack of depth.  I love doing traffic stops above anything else and right now its just a waste of time since all you do is say hello, issue a warning or ticket and leave.  Using LCPDFR as a guide and building that first then moving onto newer and better callouts later is a great idea I support this 100%.

If I was able to help you in anyway please click the like button!

I agree with this completely, I love this mod but for me its not worth playing right now with the lack of depth.  I love doing traffic stops above anything else and right now its just a waste of time since all you do is say hello, issue a warning or ticket and leave.  Using LCPDFR as a guide and building that first then moving onto newer and better callouts later is a great idea I support this 100%.

The problem with traffic stops is there is very little else we can do at this point.  Yes, you might be used to asking for ID, giving reasons for the stop etc. from LCPDFR, but we simply don't have that sort of dialogue in GTA V.  The best we can do is add these options without the animations or dialogue that people have come to expect from LCPDFR/LSPDFR and just pretend that it is real, when it quite obviously isn't.

We decided to focus our efforts on stuff that we could actually make feel a little more exciting and engaging.  I'm sure most people will agree with me that they look to LSPDFR for some sort of fun (hot pursuits, shootouts, etc.) - not some blatantly generated text on a screen about whether someone has a license or not.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

Yes I think this mod if fantastic and lays out the ground work for some very cool features. Excellent modders within our community like Finkone and LukeD will probably come up with some amazing new callouts with time.

With that being said I'd love to see the same interaction as in LCPDFR with a police computer for traffic and on foot stops including a warrant and frisking system. I feel those are really the only features I really miss at the moment. It was great to be able to stop a person on foot and ID them, check for warrants, search and then issue citations/arrest as needed. 

I also found myself missing the ability to call for an ambulance and firetruck. Lots of Injured officers and civilians and nothing I could do about it. 

I'm excited for the future versions of Lspdfr! 

This ties in with what I said above unfortunately.  As far as stopping and frisking and such is concerned, we're faced with some severe technical limitations at this point.

Firstly, it is impossible at the moment to retrieve references to all peds in the game.  In GTA V, peds do not have internal 'script handles' until they require them, and we can't do anything to a ped that doesn't have an internal script handle.  For example, a random ped simply walking by will not have a script handle assigned to them - it is impossible for any of the game's scripts, or any external scripts (mods) to do anything with them.  This only changes when the game deems it is required, such as:

  • A function which affects this ped is executed (e.g. clearing the area of peds)
  • The player gets into combat with/aims at the ped

As such, the closest we can get right now is to call one of the game's script functions to get the closest ped to a certain position.  Unfortunately, this doesn't work on all peds, and makes a system like LCPDFR's for stopping peds very difficult at the moment, as unlike LSPDFR, we actually had access to all peds within the game with LCPDFR.  Similarly, this is why LSPDFR can only manage the cops it spawns, and not the ambient ones in the game, etc.

Regarding frisking as well, we come back to the animation/asset issues.  We have no frisking animations in the game - (yes, we will do our best to improvise, but it makes this hard).

As far as ambulances and such are concerned, we'd have to write our own custom AI for them, which is something we might do.  You can call 911 in the meantime.

Edited by Sam

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

The problem with traffic stops is there is very little else we can do at this point.  Yes, you might be used to asking for ID, giving reasons for the stop etc. from LCPDFR, but we simply don't have that sort of dialogue in GTA V.  The best we can do is add these options without the animations or dialogue that people have come to expect from LCPDFR/LSPDFR and just pretend that it is real, when it quite obviously isn't.

We decided to focus our efforts on stuff that we could actually make feel a little more exciting and engaging.  I'm sure most people will agree with me that they look to LSPDFR for some sort of fun (hot pursuits, shootouts, etc.) - not some blatantly generated text on a screen about whether someone has a license or not.

What other call outs will there be? Robberies would be cool! And I kinda like the idea to see a persons ID and/or see if they have a license and if they don't you fine them. But that's just me you guys have the right to make LSPDFR however you want.

I just read what you said above so disregard what I said about the ID and stuff.

Edited by monte379

The problem with traffic stops is there is very little else we can do at this point.  Yes, you might be used to asking for ID, giving reasons for the stop etc. from LCPDFR, but we simply don't have that sort of dialogue in GTA V.  The best we can do is add these options without the animations or dialogue that people have come to expect from LCPDFR/LSPDFR and just pretend that it is real, when it quite obviously isn't.

We decided to focus our efforts on stuff that we could actually make feel a little more exciting and engaging.  I'm sure most people will agree with me that they look to LSPDFR for some sort of fun (hot pursuits, shootouts, etc.) - not some blatantly generated text on a screen about whether someone has a license or not.

I actually loved that about traffic stops, I always worked in a bit of RP in lcpdfr especially during traffic stops. The only real useless dialog was choosing the reasoning for pulling someone over, but it still added that bit of extra immersion. These dialog sequences made the traffic stops IMO, you always had to approach them with caution as you never knew if the suspect was going to take off fleeing or pull out a weapon and blast you while you ask them for ID or to step out of the vehicle. I always played these mods as 'simulators' and I enjoyed the moments where I could just drive my cruiser around a 3am, feeling like a cop wannabe pulling over those broken headlight beaters. I like that shootouts and crazy pursuits exist, however it kind of kills the experience when that's all there ever is to do. It adds more variety when you can finish up a crazy pursuit, and go into a different mode/state of mind for a bit just sitting along the road or cruising where either you'd end up pulling over a law abiding citizen or some crazy lunatic with a weapon ready to rock. Anyway, you guys had a large variety of that in lcpdfr which made it so great in the police simulation sense. Anyway keep up the good work guys, this is just my useless 2 cents.

EDIT: After reading your most recent response, I have a more clear view as to why these things aren't in/aren't able to be done

Edited by ValuedPear05
terrible grammar!

Mhm

The problem with traffic stops is there is very little else we can do at this point.  Yes, you might be used to asking for ID, giving reasons for the stop etc. from LCPDFR, but we simply don't have that sort of dialogue in GTA V.  The best we can do is add these options without the animations or dialogue that people have come to expect from LCPDFR/LSPDFR and just pretend that it is real, when it quite obviously isn't.

We decided to focus our efforts on stuff that we could actually make feel a little more exciting and engaging.  I'm sure most people will agree with me that they look to LSPDFR for some sort of fun (hot pursuits, shootouts, etc.) - not some blatantly generated text on a screen about whether someone has a license or not.

I honestly wouldn't mind text over voice if it had to be that way as long as there was something to let you know if they had a warrant or what not using the gta v female dispatch voice and instead of a police computer use the shoulder mic or radio to call in that would be cool to see

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This ties in with what I said above unfortunately.  As far as stopping and frisking and such is concerned, we're faced with some severe technical limitations at this point.

Firstly, it is impossible at the moment to retrieve references to all peds in the game.  In GTA V, peds do not have internal 'script handles' until they require them, and we can't do anything to a ped that doesn't have an internal script handle.  For example, a random ped simply walking by will not have a script handle assigned to them - it is impossible for any of the game's scripts, or any external scripts (mods) to do anything with them.  This only changes when the game deems it is required, such as:

  • A function which affects this ped is executed (e.g. clearing the area of peds)
  • The player gets into combat with/aims at the ped

As such, the closest we can get right now is to call one of the game's script functions to get the closest ped to a certain position.  Unfortunately, this doesn't work on all peds, and makes a system like LCPDFR's for stopping peds very difficult at the moment, as unlike LSPDFR, we actually had access to all peds within the game with LCPDFR.  Similarly, this is why LSPDFR can only manage the cops it spawns, and not the ambient ones in the game, etc.

Regarding frisking as well, we come back to the animation/asset issues.  We have no frisking animations in the game - (yes, we will do our best to improvise, but it makes this hard).

As far as ambulances and such are concerned, we'd have to write our own custom AI for them, which is something we might do.  You can call 911 in the meantime.

Honestly man, I dont know if I'm the only one that thinks this, but I would be okay with having a frisking option/feature without the animation. Let us frisk someone for drugs/weapons having no animation for now is fine better than nothing.

The problem right now is, there's no warrant system, there's no License/reg system, and you can't frisk, so there's almost no depth to the RP that we can conduct.

Example, I can be patrolling the street and see 2 guys in a back alley, I decide to pull up and check on them to see what they're up to. In the current LSPDFR I literally can't do anything other than arrest them, but if there was a frisking option (without animation) I could frisk and go from there.

I guess what I'm trying to say is, the game REALLY needs frisking right now, even if it means it would have no animation. It just adds too much to the game for it to not be there

This mod is solid as rock for first beta release

I'm going to update my questions:

1- The radio dispatch, I am looking forward to it

2- Currently, I didn't see any units joining my pursuit unless i ask for help. This is originally GTA V's fault because unlike GTA IV, there are no units walking/driving around the city.

Will LSPDFR add patrolling units around the city in the future? or will it make a random popcycle.dat that we should install? Or we just need to use community popcycle.dat for that.

The problem with traffic stops is there is very little else we can do at this point.  Yes, you might be used to asking for ID, giving reasons for the stop etc. from LCPDFR, but we simply don't have that sort of dialogue in GTA V.  The best we can do is add these options without the animations or dialogue that people have come to expect from LCPDFR/LSPDFR and just pretend that it is real, when it quite obviously isn't.

We decided to focus our efforts on stuff that we could actually make feel a little more exciting and engaging.  I'm sure most people will agree with me that they look to LSPDFR for some sort of fun (hot pursuits, shootouts, etc.) - not some blatantly generated text on a screen about whether someone has a license or not.

Here I thought this community was more based towards realism/role playing vs just shooting shit up in a police uniform.  I mean Grand Theft Auto is all about mayhem and destruction and basically you just said were allowing you to go around with lights and sirens in a pretty uniform to do the same thing.  Don't get me wrong having a shootout once in awhile is fun as hell, just as much as a "hot pursuits" but I found LCPDFR great qualities lied in the minor detail and close to realism as you could get.  I know and read that many players were actually asking for more and more mundane calls to balance out the heavy action but again what do I know I'm just one gamer :p.

 

Also I do understand your current limitations, its sad to hear that GTAV was much more stable then GTAIV but sounds like you are far more limited in your options which is a sad thing to hear.  I only hope you guys can find ways around some of these limitations. 

If I was able to help you in anyway please click the like button!

The problem with traffic stops is there is very little else we can do at this point.  Yes, you might be used to asking for ID, giving reasons for the stop etc. from LCPDFR, but we simply don't have that sort of dialogue in GTA V.  The best we can do is add these options without the animations or dialogue that people have come to expect from LCPDFR/LSPDFR and just pretend that it is real, when it quite obviously isn't.

We decided to focus our efforts on stuff that we could actually make feel a little more exciting and engaging.  I'm sure most people will agree with me that they look to LSPDFR for some sort of fun (hot pursuits, shootouts, etc.) - not some blatantly generated text on a screen about whether someone has a license or not.

I understand you know what you're doing and i'm sure whatever way you go around things it'll be the best we can get, but i'm sure me and a hell of a lot of other people won't mind if we don't get a 2 sec dialogue line in a traffic stop as well as some fancy animation. 

arresting someone i can understand, but not a traffic stop.

I feel it all adds up, I will admit, I look at the mod and expect some cool chases and shootouts, but it's the 'chase' up to all that. which always feels the best, nothing like pulling someone over for a petty road violation, scanning a suspects ID, finding out they have a warrant, going to inform them and then they speed off, it creates more varied situations and just feels more real, makes everybody have their only little simple past, and makes them seem more like characters, instead of shootout 'starters' or shortcuts to chases.

It also made the pullovers more 'beefy', right now it feels like you pull people over to fine them, that's it, it's either black or white, no middle ground.

Only problem i have with what you said is the Generated text part, how is that any different to LCPDFR?

LCPDFR apart from the engine gta 4 uses, is PERFECT, if you could seriously port over LCPDFR to LSPDFR it would be perfect, of course it's not as easy as copy and paste but everything behind LCPDFR was perfect, the idea, the actions and power you had in your hand, the execution, just everything, and once again, nobody is really going to care about  what your officer says at a traffic stop, it would be a great feature, but if it's one or the other, i'd prefer more in depth pullovers.

(Would be cool to have a little break between options in a pullover though, so if I say hi to the driver, it would wait a sec before the next option pops up, making it feel more natural, not just a menu with random variables.) 

 

 

Edited by GamingXSportXClub

I would like the arrest system to be a little less hard. It's kind of annoying to keep pressing E for everything while arresting a suspect, but it's not too bad. I would like to also not have to pull my gun always to arrest people. Maybe have it so you can press E while not pointing a weapon at them, when you are unarmed. I would like to see the ability to arrest people on normal traffic stops. Other than that, it's a great mod so far!

 

 

One more thing that'd be great if implemented is to nerf the endless cycle where police shoot the suspect, civs freak out and start going all over the place, civs hit a police officer which causes the police to shoot at them, more civs freak out with the new gunshots, another civ runs over a police officer, and on and on.

 

The mod is very fun to play at the moment, but when you are trying to clean up a scene and peds freak out and cause over 30 vehicles to be spammed in an intersection, it becomes impossible.

First off I want to say "Thank You!" and "Fantastic Job!". Your hard work shows, and being a modder of many games, good work with the [sarcasm] "oh so easy to mod" GTA 5. [/sarcasm]. I have been waiting since PC release for this mod, being an avid fan of the LCPDFR mod.

The first few things are likely repeated many times on the forums, and will likely be addressed soon, but I figure I might as well pitch my 2 cents: 

-Not being able to cancel or change targeted suspects when trying to perform a Traffic Stop is frustrating, and the detection seems off, favoring vehicles next to me rather than in front of.

-Handing out a citation has no confirmation, my first time I thought the suspect was speeding off while I was writing the ticket. The following times I realized it was just then end of the interaction. I've also noticed the civilian has a tendency to put the car into reverse first, backing into my patrol car, before taking off again.

-Pointing your gun at people still causes them to flee, no matter if they are a perp or not. It still feels more like they are interacting with a random shooter versus being target by an officer. As of right now, any "Stop and Frisk" type scenario turn into a foot chase, with the perp more than likely ending up dead because...

- One melee with the nightstick, one shot with the tazer, and a non-fatal aimed shot with a 9mm all cause instant death or bleedouts. Really great if you are reinacting recent events in the media. Terrible if you just wanted to do a courtesy check.

-J turns off sirens... sometimes? Sometimes it fluctuates on and off for no apparent reason?

-I love the "Always On" feature for the engine, can we make that a default feature for cars with light/sirens on? 

We decided to focus our efforts on stuff that we could actually make feel a little more exciting and engaging.  I'm sure most people will agree with me that they look to LSPDFR for some sort of fun (hot pursuits, shootouts, etc.) - not some blatantly generated text on a screen about whether someone has a license or not.

Look, I love what you guys did, and I'm sorry to say this but this is an ass-backwards approach to looking at this mod. 

It seems to me like you want to take the core gameplay of GTA 5, being car chases and shootouts, and just put us on the other side of things? We went from being Trevor, backed up into an alley way looking for a way to escape from 5 tor 6 patrol cars coming after him. To being some random cop, sent to go assist in a Officer Down call, only to just observe some random AI cop arrest the perp as you pull up? At best we're exchanging gunfire with one or two shooters? This isn't fun. This is repetitive and boring.

In LCPDFR I turned Call-outs off. It made it feel like re-skinned GTA. or a PG-13 version of GTA where I play a "Good Guy". Instead I found the most enjoyment out of random traffic stops, getting handed an expiured licence, and acting accordingly. Every stop wasn't "ok either this guy runs or doesn't", and felt more like a real life situation, with many factors unknown, (is he a felon, is he armed, does he have a warrent, does he have prior convictions?).

I understand the limitations. Lack of assets. But that's no reason to just write it off and say, "Oh well the people want shoot outs and car chases..." No, that's what Vanilla GTA and GTA Online is for. I want the interactive, police officer sand-box of LCPDFR.

Personally I don't care about the callouts and other 'addons' to the mod, I feel that the thing that should be and i'm guessing is being worked on is the main functions.

For example, in LCPDFR (GTA 4) when chasing it was clear and felt liked you switched from the open world gameplay to a 'mission', from the police indicator telling you where  all the units was, as well as a whole detailed pursuit feel with losing visual and loads more. 

right now it feels like you're in the background and stuff feels less 'solid' and doesn't feel that reliable, pullovers, arresting, and loads of other features just seem off.

It feels like you have to provoke pursuits and criminal activity to get the 'policing' part going, without the police computer and the wide amount of vocal options in pullovers as well as the large amount of options you had on foot and in a vehicle, it all feels kind of empty and feels like it's either, "This person needs to be arrested and is a criminal" Or "Innocent", theres no other options, not everyone is a criminal. (Which I understand, IT'S IN ALPHA and the first release, and it's amazing for what it is)

This by NO means is me bashing the creators, I LOVE the mod and it's fun and have been playing it since the release and 110% understand it's all out of free time, but personally i feel adding dogs, tazers, new callouts and all that fancy stuff is pointless, because it's just not going to work and make shit way too complicated when the basics should be worked to perfection, just like LCPDFR, and now we have a reliable engine to work with.

 

TL:DR: Get the basics as polished as LCPDFR, more or less cloning EVERYTHING from the original mod, having it as polished as possible, and THEN Working on callouts and all the fun stuff we can add because of GTA5 like dog units, tazers and loads more, not the other way around.

You do know the intended goal of LSPDFR was to not be like LCPDFR. The reason your feeling off about the traffic stops and such is because it is more real and immersive. Your just another entity in game if you, backup, and suspect are not blipped on map. To me it feels more natural but that's just me.

"I love you all, and that's why we don't get caught doing naughty things!" - GTA V Heist Dude.

I think after the mod is fixed up a bit to a stable condition, I'd like to see different call-outs such as disturbances, animal attacks, vagrants, gang violence, and reckless drivers. I'd especially like to bring back the function to call a police transport to pick up multiple suspects, or just one suspect. I was also thinking of a function for when the police scanner is used for the dispatches, to maybe have the ability to "customize" a call sign. There are multiple different phonetics in the audio files such as; Adam, David, Lima, and numbers like, 3, 7 , 8, 4. It would be nice to have a "1 Adam-12" in there whenever i get a call-out or response to a request.

You do know the intended goal of LSPDFR was to not be like LCPDFR. The reason your feeling off about the traffic stops and such is because it is more real and immersive. Your just another entity in game if you, backup, and suspect are not blipped on map. To me it feels more natural but that's just me.

I think we all know that LSPDFR is going to be different then LCPDFR but the principle of the mod shouldn't change.  Yes LSPDFR will be better in almost everyway once things get sorted out.  I think what GamingXSportXClub is saying is the principle game-play should be like LCPDFR, traffic stops detailed conversations, ability to run plates, ask for licence etc.  This community has come to love this mod for what it allowed you to do and the way Sam made it sound that it was going to be nothing like LCPDFR just heavy action game-play which is something I think the community is leaning away from.  The last time I was on the forums for LCPDFR many people were asking for less high action and more mundane calls.  I think there needs to be a balance between the two but to write off some of the coolest features for the select few who want to just blow shit up is non-sense.  Seriously a hydra for a patrol vehicle....funny but dumb.  At least thats my opinion. 

If I was able to help you in anyway please click the like button!

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