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Firefighter 5663

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  1. Like
    Firefighter 5663 got a reaction from I'm not a robot in Zmodeler Object moving?   
    Select the object (right click and select it) then make sure "Selected Mode" is on and is red on the bottom of the screen to the right. Then make sure you have selected "Modify ---> Move", and "Select ---> Quadr". Hope this made sense.  
  2. Like
    Firefighter 5663 reacted to LukeD in LSPD First Response 0.2b Beta Downloading   
    If you're downloading a HTML file you're not actually downloading the mod.
    Be sure you click "Download this file" then next to the file list that pops up, click "download" next to the .zip file or .rar file and then complete the captcha and click Submit. This will begin the download.
    Once downloaded open the .zip or .rar with either WinRAR or 7Zip, alternatively extract the archive into a folder.
    If you click anything else or right click anything you're doing it wrong.

    Additionally changing a HTML file to a zip/rar file like starmix suggests will not work. If you downloaded a HTML file you got a HTML file not an archive/compressed folder. You can tell by the fact your HTML file is 32.6KB in size, the archive is 34MB. More than 10x bigger.
  3. Like
    Firefighter 5663 reacted to elispd in LSPD First Response 0.2 Beta   
    Can someone add the ESCORT option like the police mod ? Wanna drive through the hood with a unit or two behind me
    Also I need a partner !!! These I'd think would be easy to add to LSPDFR, no idea why its devs haven't added yet
    Send me some pizza if you can too
  4. Like
    Firefighter 5663 reacted to sososo93 in LSPD First Response 0.2 Beta   
    Not only you for me all peds stop and gunfights with gangs !! dont know why ?
  5. Like
    Firefighter 5663 reacted to Kilyin in LSPD First Response 0.2 Beta   
    I had the best luck holding E while slowly approaching them.
  6. Like
    Firefighter 5663 reacted to Bluffer in LSPD First Response 0.2 Beta   
    Thanks so much but I'm having some issues with the new version! 
     
    1. Can't flag civilians when I press shift
    2. Holding E to identify a perp does nothing.
    3. The police computer is great, but it interferes with the siren/honk, can we change this? 
     
    Can't seem to get a callout either.
     
  7. Like
    Firefighter 5663 reacted to Cyan in LSPD First Response 0.2 Beta   
    You're hurting me servers :(
  8. Like
    Firefighter 5663 reacted to Sam in LSPD First Response 0.2 Beta   
    We're proud to present the second major public release of LSPDFR, and by far the most epic version yet, LSPDFR 0.2.
    LSPDFR Version 0.2 follows on from the groundbreaking success of our first release for GTA V, implementing a large number of features specifically asked for by our community.
    You can find LSPDFR 0.2 on the brand new LSPDFR page, including a whole set of online resources and documentation, at http://www.lspdfr.com
  9. Like
    Firefighter 5663 reacted to cp702 in LSPDFR 0.2 Delay Update - 13 July   
    This also confuses me. As small as the annoyance of not having LSPDFR while waiting for 0.1 was, this annoyance is even smaller. I mean, I get that 0.1e was unpolished, but it works fine.
  10. Like
    Firefighter 5663 reacted to FtDLulz in LSPDFR 0.2 Delay Update - 13 July   
    The entitlement is strong with this one.
  11. Like
    Firefighter 5663 reacted to dbock1989 in LSPDFR 0.2 Delay Update - 13 July   
    Hes probably the most disrespectful person on this forum I have seen so far.
  12. Like
    Firefighter 5663 reacted to JoramD in LSPDFR 0.2 Delay Update - 13 July   
    Dude do you even have respect? It takes ages to script things like this it's even harder when companies like rockstar are interrupting
  13. Like
    Firefighter 5663 reacted to Sam in LSPDFR 0.2 Delay Update - 13 July   
    To follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release.  At this time, it would appear that all issues caused by the latest update to GTA V have been resolved.  Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
    Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself.  These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to.  Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results.  Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
    While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular.  To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:

    Bear with us as we work this out.  I guarantee you that LSPDFR 0.2 won't disappoint.
  14. Like
    Firefighter 5663 reacted to Sam in LSPDFR 0.2 Update - 12 July   
    Just as a quick update, we're doing our best to continue to fix things up.  The main cause of the performance issues was resolved earlier today, although there's still one problem which is resulting in script crashes.
    There's a good side to this delay as well though - we've been able to polish things up somewhat and even add in some little details that weren't going to make the original release.
  15. Like
    Firefighter 5663 reacted to Sam in LSPDFR 0.2 Update - 12 July   
    First up, we're all sorry for the problems we encountered with the release last night.  Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
    The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections.  For those of you interested in the technical detail, here's a snippet of a performance test ran by Alexander Blade and LMS:
    Performance difference between GTA V version 372 and 393 Calling SET_CURRENT_PED_WEAPON 1000 times via ScriptHookV and RAGEPluginHook: 372: ~582ms (RPH: ~585ms) 393: ~2480ms (RPH: ~2490ms) Performance on version 323/350 is most likely even better due to even less/no obfuscation than 372. In short, on the previous patch (372), it took 585 milliseconds for the function to be executed 1000 times.  On the newest patch (393), it took 2490 milliseconds, which is roughly 2.5 seconds, to be executed 1000 times.  This means that this particular function takes five times longer to execute on the latest patch than it did previously.  LSPDFR 0.2 and 0.1 call this function a lot, mainly to stop other police officers from killing suspects, as we force them to be unarmed when appropriate by using it.  As such, during a pursuit with even a couple of units, performance takes a hit.
    With the problem identified, we've managed to come up with an alternative way of doing things that doesn't have such a dreadful impact on performance.  This version is currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible.  Note that I won't commit to a date, as it is possible we run into further issues, and we'd like to avoid a situation similar to last night's, but there is still the possibility that we can release today, and we'll keep you updated as to our progress.
    Sam.
  16. Like
    Firefighter 5663 reacted to ititanisdead in LSPDFR 0.2   
    True, true. Just be happy its happening today.
  17. Like
    Firefighter 5663 got a reaction from Fiskey111 in LSPDFR 0.2   
    You're correct. I opened up the developers console and found a UNIX timestamp of "1434754800" in the HTML. This converts to 6:00 PM my time (CST) or in other terms, about an hour and fifty minutes. 
  18. Like
    Firefighter 5663 got a reaction from Fiskey111 in LSPDFR 0.2   
    You're correct. I opened up the developers console and found a UNIX timestamp of "1434754800" in the HTML. This converts to 6:00 PM my time (CST) or in other terms, about an hour and fifty minutes. 
  19. Like
    Firefighter 5663 reacted to deziel0495 in Latest RAGE Plugin Hook   
    The new RAGE Hook (0.16) is very much compatible with LSPDFR 0.1e. I just finished playing after 2 hours with no issues.
    The only small issue I had was LSPDFR would crash when I accepted a callout. Everything else worked perfectly. This is how I fixed the crash issue:
  20. Like
    Firefighter 5663 reacted to Sam in LSPDFR 0.2 - Stun Guns & More   
    This is the final part of our LSPDFR 0.2 preview series.  For more information about the changes we're making with 0.2, take a look at the previous installments in this series, found here:: http://www.lcpdfr.com/forums/forum/880-news-updates/
    LSPDFR 0.2 not only goes some way in addressing a lot of the feedback we received as far as features were concerned, but it also includes a large number of fixes for issues reported to us.  A full list of these fixes will be published with the release, although among the things we sorted out are many of the frustrations people had with arresting, as well as traffic stop suspects reversing into players and the problems with detecting vehicles for traffic stops.
    Aside from these fixes and the features we've already covered, there's still more to talk about.  One of the big things that we saw people wanted was the return of the stun gun.  Thankfully, with the inclusion of a stun gun in the game, this was quite an easy task unlike in LCPDFR.  LSPDFR 0.2 introduces support for both the player and all AI officers to use stun guns.  The AI support has been somewhat improved since LCPDFR 1.1, with more fluid animations and better mechanics in general thanks to the stun gun already being present in the game.  Players are also now given a stun gun when going on duty, and we've been experimenting with AI configuration flags to make suspects tougher, so that they don't die after one hit - currently this works for all callout spawned criminals, and we hope to expand it universally.

    Stun guns make their return in LSPDFR 0.2, with player and enhanced AI support.  Shown is an AI officer drawing his.
    One of the other main things that we've been experimenting with in 0.2 is audio.  GTA V comes with a massive amount of police related audio which is fantastic, and we're looking to take advantage of this as much as we can.  For 0.2, we've introduced a basic version of the Police Scanner seen in LCPDFR 1.1, with a couple of key differences:
    The weird clicking noises between sounds have been drastically reduced. More variations of audio lines are present. You will now hear other officers talk on the radio too. Of course, this is still very much an experimental system and we'll be looking to make extensions and improvements in future versions.
    As this is the final installment in this update series, instead of promising another article the next day, we'll promise something else: LSPDFR 0.2 - coming very, very soon.
  21. Like
    Firefighter 5663 reacted to Sam in LSPDFR 0.2 - Stun Guns & More   
    It could always be before?
  22. Like
    Firefighter 5663 reacted to Illusionyary in LSPDFR 0.2 - The Police Computer   
    Yes. Quite.
  23. Like
    Firefighter 5663 reacted to NoCountdown in LSPDFR 0.2 - The Police Computer   
    Wait, there was actually a countdown before? Quite odd that I didn't notice it. 
  24. Like
    Firefighter 5663 reacted to Officer SchelmTanne in LSPDFR 0.2 - The Police Computer   
    I can't fucking wait! 0.2 seems like LCPD:FR already. Now I only need more callout types and I'm sooo happy :D Great job guys!
  25. Like
    Firefighter 5663 reacted to SL40 in LSPDFR 0.2 Announcement + First Preview   
    I cant wait to try .2 out and will be streaming it too! twitch.tv/Xsolent187

    I highly support this idea.
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