Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Cbeck133

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Cbeck133 got a reaction from imadoofus in Non Emergency Calls   
    Agreed, I know I like playing on a more realistic level there needs to be a balance between action and more mundane calls where you file a report or go and see whats up.  I think it would be cool if there was a cascade of events like responding to a burglary alarm (automatic or person) and get a description of the suspect and you go searching in the area for him/her.   Even for domestic calls where one left the house and went somewhere else and you need to go and track them down (non-emergency) and ask for a statement either leading to a warning or an arrest.
  2. Like
    Cbeck133 got a reaction from OfficerCiv in Game crash   
    Okay first what version do you have steam or retail?
    What did you change prior to this happening?
    and if you can think of anymore details add it please.
     
    Sorry my last post when I tried to help you got deleted.
  3. Like
    Cbeck133 got a reaction from OfficerCiv in Game crash   
    Okay i'm going to assume a file is missing somewhere, some how.  
     
    Try this: Go into steam > Library > GTAV > Right click > Properties > Local Files > Verify Integrity of Game Cache. 
    If a main file is missing or corrupted that should find it and replace it for you.  Let me know if this works or not.
  4. Like
    Cbeck133 got a reaction from parsa in LSPD First Response 0.2a Update   
    Go to the support forum section and put your problem in there, ragehook will not solve your problem you need to have someone figure that out before they release ragehook.
  5. Like
    Cbeck133 got a reaction from Deactivated Member in LSPDFR Idea   
    Future Abilities:

    è Ask passengers for ID

    è Detain suspects

    è Search Vehicle/Pedestrians

    è Search dead bodies for ID and other items such as drugs

    è Ability to still talk to detained or Arrested Suspects

    è Ability to assign units to task such as road blocks or to hang back with an abandoned vehicle

    è Ability to conduct investigations on non-emergency callouts, place B.O.L after gathering info

    è Ability to place a B.O.L after completing investigations (Need new type of callouts that involve investigations)

    è Ability to shut down a road due to a crash/investigations etc.


     
    Emergency Callouts:

    è Attempted robbery suspect fleeing

    è Attempted Robbery Suspect wounded/captured by civilian

    è Strong arm robbery (Weapon involved)

    è Public intoxication

    è Domestic Fight

    è Physical Altercation (fight)

    è Shoplifting (Suspect Fleeing)


     
    Non-Emergency Callouts:

    è Reported Theft Civilian (Non-emergency) (Found after crime was committed, coming home from vacation etc.)

    è Reported Theft Business (No alarm activated)

    è Shoplifting (Suspect Detained)

    è Suspicious activity

    è Automatic Burglar Alarm / Security Alarm Activation

    è Noise Complaint / Party on beach

  6. Like
    Cbeck133 got a reaction from Deactivated Member in LSPDFR Idea   
    I had some ideas floating around in my head and I’m not sure these are possible or not but let me know what you guys think about this.

    Idea #1:  Have the computer start assigning tags to both suspects and back-up units, this way we can specify what unit we want to do a specific task.  In this example we will say we initiated a traffic stop with three suspects in the vehicle.  The vehicle then takes off you pursue and call in two local units, local air support and a state trooper.  The vehicle you pursue crashes and all three suspects then bolt in different directions.  We will say that Suspect 1 is the driver, suspect 2 is the front passenger and suspect 3 is driver side rear passenger.  Let’s assume that when we go into a navigation menu that franklins ability is activated so everything slows down.  Anyways we can then issue specific units to chase a specific target.

    You Chase à Suspect 1

    Local 1 & Local 2 à Suspect 2

    Local Air 1 & State 1 à Suspect 3

     
    Idea #2:  Let’s say idea #1 works, okay now still using the same example above (Traffic Pursuit).  You catch the driver and arrest them, Local 1 & Local 2 end up killing Suspect 2 and Local Air 1 and State 1 arrest suspect 3. 

    Instead of having everything disappear why not have the units remain on scene until you arrive to complete the investigation?  Since you are the “Lead” officer who initiated the traffic stop and who’s writing the report why not be given the option if the computer cleans up like normal or waits until you arrive on scene to do whatever.  We could for example have a message come up like the dispatch does and ask do you want the CPU to complete the arrest or wait. 

    NOTE:  Idea #2 really comes into play if you are able to still search dead bodies for ID or other items which would happen in any normal investigation.  This is more for role playing but would add a sense of realism to game.


     
    Let me know what you guys think about this idea.

  7. Like
    Cbeck133 got a reaction from Proist in LSPD First Response 0.2a Update   
    Didnt have much of a choice there almost broke the game in their last update trying to break modding, that's is good news though.
  8. Like
    Cbeck133 reacted to dbock1989 in LSPD First Response 0.2a Update   
    Also included are a couple of new LSPDFR API functions for developers, including the ability to play audio over the new police radio that we introduced in 0.2, and better access to pedestrian persona data.
    @FinKone I hope this helps you Sir  So excited.
  9. Like
    Cbeck133 reacted to Sam in LSPD First Response 0.2a Update   
    We've released a small update to LSPD First Response 0.2, including a number of fixes to reported issues.  Ever since the release of LSPDFR 0.2, we've been working to identify the most serious problems and glitches, and hope to have fixed all of these with this new update, LSPDFR 0.2a.  Among the fixes and changes included in this update are the debut of non-lethal stun guns, easier arresting and better first person view compatibility.
    Also included are a couple of new LSPDFR API functions for developers, including the ability to play audio over the new police radio that we introduced in 0.2, and better access to pedestrian persona data.
    You can find LSPDFR 0.2a, along with a full list of changes, on the LSPDFR download page.
  10. Like
    Cbeck133 reacted to vynlthrash in LSPDFR its own game ?   
    R* is a shit company..good games..terrible ethics...money money money..
     
  11. Like
    Cbeck133 reacted to LukeLedoux in LSPD First Response 0.2 Beta   
    Haha that is awesome! Are those Foam fingers Limited edition or are they available for purchase ! 
     
    PS your responses are very quick! Seems like your getting the hang of typing with that finger!
  12. Like
    Cbeck133 got a reaction from LukeLedoux in LSPD First Response 0.2 Beta   
    Hah no doubt about that, unfortunately its only going to get worse as more people create more mods. As long as anyone involved in a base function like Rockstar (GTA V), G17 Media (LSPDFR) or Ragehook update stuff everything that connects to it usually needs fixed and since all three are still new its only going to continue. You can be like me and sit at the computer with a 64oz cup of soda, a foam finger that says LSPDFR #1 (Which is terrible for typing btw) and wait for the tidle-wave of updates to arrive.  :D
  13. Like
    Cbeck133 got a reaction from vynlthrash in LSPDFR Idea   
    I had some ideas floating around in my head and I’m not sure these are possible or not but let me know what you guys think about this.

    Idea #1:  Have the computer start assigning tags to both suspects and back-up units, this way we can specify what unit we want to do a specific task.  In this example we will say we initiated a traffic stop with three suspects in the vehicle.  The vehicle then takes off you pursue and call in two local units, local air support and a state trooper.  The vehicle you pursue crashes and all three suspects then bolt in different directions.  We will say that Suspect 1 is the driver, suspect 2 is the front passenger and suspect 3 is driver side rear passenger.  Let’s assume that when we go into a navigation menu that franklins ability is activated so everything slows down.  Anyways we can then issue specific units to chase a specific target.

    You Chase à Suspect 1

    Local 1 & Local 2 à Suspect 2

    Local Air 1 & State 1 à Suspect 3

     
    Idea #2:  Let’s say idea #1 works, okay now still using the same example above (Traffic Pursuit).  You catch the driver and arrest them, Local 1 & Local 2 end up killing Suspect 2 and Local Air 1 and State 1 arrest suspect 3. 

    Instead of having everything disappear why not have the units remain on scene until you arrive to complete the investigation?  Since you are the “Lead” officer who initiated the traffic stop and who’s writing the report why not be given the option if the computer cleans up like normal or waits until you arrive on scene to do whatever.  We could for example have a message come up like the dispatch does and ask do you want the CPU to complete the arrest or wait. 

    NOTE:  Idea #2 really comes into play if you are able to still search dead bodies for ID or other items which would happen in any normal investigation.  This is more for role playing but would add a sense of realism to game.


     
    Let me know what you guys think about this idea.

  14. Like
    Cbeck133 got a reaction from kamyarkh in HOW CAN I DOWNLOAD LCPDFR FOR GTA4   
    Hey there! Welcome to LCPDFR/LSPDFR
    Can you tell us exactly what issue you are facing?  Were you able to download the mod?  If yes are you asking how to get it to run?  Anytime you ask for help try to be as descriptive as possible so someone can help you!
  15. Like
    Cbeck133 got a reaction from Brandjuh in LSPDFR Future Development   
    Correct me if I'm wrong but wasn't Rage developed by one of the G17Media team members?  <(Answered by SuperStumpje)   
    Also I thought Rage was developed so LSPDFR could have more flexibility in what they want/need to do? 
     
     
        On a unrelated point, @Sam is it possible to have a interaction with civilians and weapons?  I mean not everyone who carries a gun is a hostile threat, many civilians can carry hunting rifles and pistols even concealed carry for ones who are walking the street.  I'm wondering can we have a more detailed interaction with civilians so even a traffic stop isn't a 30 sec event? (Yes I know you are working hard and there will be more detail and interaction coming :) )  I was just curious if something like the following would be possible to add.  I know in LCPDFR if they had a weapon it was automatic jail because of gun control laws but LS has open stores and carry so not everyone who has a gun would be a criminal.  
    Example:  
    Traffic Stop
    > Officer has ability to ask if there are any weapons on them or in the vehicle
    > Driver says YES > Officer ask for licence/permit > If licence if valid (If no Jail/Fine)> Officer Secures weapon until end of traffic stop. 
    > Driver says NO > Officer searches person/vehicle > Weapon found > Officer can search using computer if driver has a carry licence/permit > NO > Jail
     
    The carry licence can be tied in with the driver licence information when they hand it over, since normally during a traffic stop the driver will tell the cop right away and hand the licence/driver licence over at the same time.
     
    Just an idea
          
  16. Like
    Cbeck133 reacted to Proist in LSPD First Response 0.2 Beta   
  17. Like
    Cbeck133 reacted to Proist in LSPD First Response 0.2 Beta   
    I'm more scared of the civilian AI than the armed suspects.
  18. Like
    Cbeck133 reacted to judebrazil in LSPDFR 0.2 Review / Suggestions for future   
    for road traffic collision calls maybe you can put a 50 50  chance of serious injuries 
     
  19. Like
    Cbeck133 got a reaction from xDodox in LSPDFR 0.2 Review / Suggestions for future   
    UPDATED: 07/17/15 @ 0545 EST

    Below is my latest review and suggestions for LSPDFR 02.  I want to point out that this review in NO way is intended to insult, discredit or otherwise upset anyone involved.  I know that the G17 team is working hard at this mod and there are many more features planned and work to be done.  I fully understand that there are many components left unlocked and features yet to be explored.  With that being said here is my review

     
    Stability:  As far as stability goes there’s not much to say but HELL YEAH! I currently run at least 4-5 plugins and 5-6 texture updates on top of the LSPDFR mod and there are no negative side effects to speak of.  After playing on LCPDFR for so long and then coming to this brings a tear to my eye and I can only imagine how the developers feel being able to play without consistent crashing.

     
    Gameplay:  I found that there is still a lot to be desired in terms of gameplay, but for me at least the game is now playable in its almighty glory.  With the release of LSPDFR 02 we see a much deeper sense of gameplay that wasn’t available on its first release such as plate checker, ability to run names etc.  Many minor bugs and glitches have been fixed from the first release and we get a very smooth play through.  Below is a list of minor annoying problems that might need addressed at some point but doesn’t diminish the game at all.

    ·         When accessing the police computer eliminate any additional key assignments so were not turning headlights on and off.  Many keys are assigned to plugins so not sure if you can block out the assignments as well (I’m sure you could)

    ·         Back-up units don’t always exit or quit after showing up, some officers remain on scene for some unknown reason while other just walk away leaving the police cruiser sitting on the highway.

    ·         Back-up officers run across a very active highway getting themselves killed before being any help.

    ·         When working with a complicated menu system such as the one developed it’s tough to navigate and operate the menu while in high speed pursuits. (Check suggestion)

    ·         When asking for ID the information disappears to quick, must run to police cruiser or write down the info prior to typing it in. (See Suggestions)

    ·         Whoever thought it was a good idea to have an attack helicopter for noose…. I hate you in the most loving way.

     
    Suggestions:  Please take note that I fully understand that many of my suggestions may not be possible at this time, I do feel as I should bring them up but in no way DEMAND for them to taken.  I’m also sure the developers have already thought about or are already working on implementing them into the mod.

    ·         Have an integrated ALPR into the squad cars, many police vehicles have multiple cameras so they can see both forward, left and right at the same time.  I would like to see the computer blimp the cars on the screen (Radar) to alert you along with the flag (reason) for activation. 

    ·         When asking for ID have the information stay on the screen until you clear it manually or until the information requested is returned to take its place.

    ·         When working with the in game menu have the events slow down like Franklins special ability, this will give players time to navigate through the menu options without causing a 523 car pileup on the freeway.  Also may be helpful when you request roadblocks as it would allow additional time to set it up.

    ·         Ability to search pedestrians/vehicles

    ·         Ability to ask passengers for ID

    ·         Ability to have pedestrians return to vehicle.

    ·         Change the arrest animation to passive/aggressive arrest.  Suspects who are not resisting can/should be cuffed normally not by dislocating their arm.  (I’m remembering a scene when poppy Mitchel was arrested normally not sure if that helps)

    ·         Ability to detain suspects / release them

    ·         Taser should have 90% success rate making criminals comply / doesn’t kill

    ·          Ability to turn off active callouts or at least have the ability to adjust the ini file to the frequency of callouts.  Shouldn’t have a shots fired callout every 30 sec. (In my opinion)

    ·         Have suspect vehicles remain instead of being deleted right away, that we can search them later to see maybe why the ran in the first place.

    ·         Keep players vehicle running instead of shutting off every time we leave.

    ·         Ability to put on and take off armor by accessing the trunk of the vehicle

     
    Well I think that’s about it, again in fully understand that some if not most of this may be impossible for the time being but I hope this helps you guys out and hope it captured some of what everyone else may be thinking.  In my opinion you guys have done and continue to do a terrific job please keep it up.

     
    If anyone else can think of anything add it below or if you agree hit the like button!


     
     
  20. Like
    Cbeck133 got a reaction from Sonny236 in LSPDFR 0.2 Review / Suggestions for future   
    UPDATED: 07/17/15 @ 0545 EST

    Below is my latest review and suggestions for LSPDFR 02.  I want to point out that this review in NO way is intended to insult, discredit or otherwise upset anyone involved.  I know that the G17 team is working hard at this mod and there are many more features planned and work to be done.  I fully understand that there are many components left unlocked and features yet to be explored.  With that being said here is my review

     
    Stability:  As far as stability goes there’s not much to say but HELL YEAH! I currently run at least 4-5 plugins and 5-6 texture updates on top of the LSPDFR mod and there are no negative side effects to speak of.  After playing on LCPDFR for so long and then coming to this brings a tear to my eye and I can only imagine how the developers feel being able to play without consistent crashing.

     
    Gameplay:  I found that there is still a lot to be desired in terms of gameplay, but for me at least the game is now playable in its almighty glory.  With the release of LSPDFR 02 we see a much deeper sense of gameplay that wasn’t available on its first release such as plate checker, ability to run names etc.  Many minor bugs and glitches have been fixed from the first release and we get a very smooth play through.  Below is a list of minor annoying problems that might need addressed at some point but doesn’t diminish the game at all.

    ·         When accessing the police computer eliminate any additional key assignments so were not turning headlights on and off.  Many keys are assigned to plugins so not sure if you can block out the assignments as well (I’m sure you could)

    ·         Back-up units don’t always exit or quit after showing up, some officers remain on scene for some unknown reason while other just walk away leaving the police cruiser sitting on the highway.

    ·         Back-up officers run across a very active highway getting themselves killed before being any help.

    ·         When working with a complicated menu system such as the one developed it’s tough to navigate and operate the menu while in high speed pursuits. (Check suggestion)

    ·         When asking for ID the information disappears to quick, must run to police cruiser or write down the info prior to typing it in. (See Suggestions)

    ·         Whoever thought it was a good idea to have an attack helicopter for noose…. I hate you in the most loving way.

     
    Suggestions:  Please take note that I fully understand that many of my suggestions may not be possible at this time, I do feel as I should bring them up but in no way DEMAND for them to taken.  I’m also sure the developers have already thought about or are already working on implementing them into the mod.

    ·         Have an integrated ALPR into the squad cars, many police vehicles have multiple cameras so they can see both forward, left and right at the same time.  I would like to see the computer blimp the cars on the screen (Radar) to alert you along with the flag (reason) for activation. 

    ·         When asking for ID have the information stay on the screen until you clear it manually or until the information requested is returned to take its place.

    ·         When working with the in game menu have the events slow down like Franklins special ability, this will give players time to navigate through the menu options without causing a 523 car pileup on the freeway.  Also may be helpful when you request roadblocks as it would allow additional time to set it up.

    ·         Ability to search pedestrians/vehicles

    ·         Ability to ask passengers for ID

    ·         Ability to have pedestrians return to vehicle.

    ·         Change the arrest animation to passive/aggressive arrest.  Suspects who are not resisting can/should be cuffed normally not by dislocating their arm.  (I’m remembering a scene when poppy Mitchel was arrested normally not sure if that helps)

    ·         Ability to detain suspects / release them

    ·         Taser should have 90% success rate making criminals comply / doesn’t kill

    ·          Ability to turn off active callouts or at least have the ability to adjust the ini file to the frequency of callouts.  Shouldn’t have a shots fired callout every 30 sec. (In my opinion)

    ·         Have suspect vehicles remain instead of being deleted right away, that we can search them later to see maybe why the ran in the first place.

    ·         Keep players vehicle running instead of shutting off every time we leave.

    ·         Ability to put on and take off armor by accessing the trunk of the vehicle

     
    Well I think that’s about it, again in fully understand that some if not most of this may be impossible for the time being but I hope this helps you guys out and hope it captured some of what everyone else may be thinking.  In my opinion you guys have done and continue to do a terrific job please keep it up.

     
    If anyone else can think of anything add it below or if you agree hit the like button!


     
     
  21. Like
    Cbeck133 got a reaction from salemviper in LSPDFR 0.2 - The Police Computer   
    I have noticed that the Plates have a standard which is the following  two numbers, three letters, three numbers.  Exactly in that order if you remember that layout any O or 0 could be figured out by where the 0 i located.
    020MQ158  I ran into this exact plate that made me wonder if which were zeros and which were O's  when typing it in I followed the rule above and it worked.
    02-OMQ-158
     
    Hope this helps ya out.
  22. Like
    Cbeck133 got a reaction from BROOKLYNBOY2497 in Why do other foreign countries only use blue lights?   
    In Pennsylvania, police run Red, White & Blue.  EMS & Fire runs Red and White.  
    Edit->> Also Blue lights are used for volunteer firefighters and emts.  At this time the blue light is only a courtesy light, meaning no one is obligated to move aside or stop for you.  Also we cannot break any traffic laws such as speeding or running stop signs or lights.
    Going back to your comment about the high visibility stripes....sigh.   I cannot express how upsetting it is for people to state that emergency vehicles need high visibility stripping when you have 1,684 led lights that rival that of a lighthouse and even possibly the sun.  Many of our firetrucks are now required to have the chevron stripping covering the back of the vehicle.  Here's my argument to the stripping and you are free to disagree, but if you cannot see a 3 TON firetruck with the 1,684 led lights then the chevron stripping isnt going to do a flippin thing.  If you were stationary and no lights...okay maybe, but today most of the leds blind the living crap out of drivers at night and we cannot see the chevrons anyways so what good are they doing?  
    Sorry for the semi-rant :p
  23. Like
    Cbeck133 got a reaction from vuk20121 in LSPDFR 0.2 Delay Update - 13 July   
    I would wait and check steam or other outlets to reduce the price and buy a copy of it.  As Jamiestevens pointed out Ragehook may not work with cracked versions of the game and that is required when playing LSPDFR so you may be out of luck or I would sell your other copies and buy a PC which ever suites you best.
     
    Good Luck,
  24. Like
    Cbeck133 reacted to Fiskey111 in OpenIV .asi loader crash   
    Wow okay....  So I reinstalled the .asi loader from OpenIV to generate a log of the crash and I think I scared it into submission.  Thank you @Cbeck133 for your help.  It's currently working (for now.....).
    That was a part of my issue too.  I was going to try installing the new scripthook to see if that would fix it, but it's working for me now.  Also, if you have a "mods" folder I would delete that too.  That might be the cause of it, cause I just made one and it wouldn't let my game run.
  25. Like
    Cbeck133 got a reaction from Babylon in LSPDFR 0.2 - Stun Guns & More   
    If Sam is going by BST (British Standard Time) then it should be released within the next two hours, if hes going by US EST who knows
    thats on the low side :D

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.