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Ghosticus

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Everything posted by Ghosticus

  1. For those wondering, @Demuth's 0.4.6 fix seems to work for 0.4.7
  2. To assume a support topic that has been solved after 30 days being untouched is just silly. Oh, did they get an answer from Rockstar Support, because there are totaly other website to find support for GTA PD mods. "How dare these people post in topics we refuse to delete/lock."
  3. I find this issue funny. Just call in a bunch of backup on Code 3 and watch hilarity ensue. They'll all start opening fire on any ped who hits an officer with a car.
  4. Such realism and immersion :P
  5. From what I read about current build limitations, the only way to have access to a Ped is if the Ped is aimed at by the character, or spawned in by mod. But there is one more way to interact with Ped that may be a useful. "E". In SP it's used to talk to random Ped, who then seems to 'target' you, or at least watch your movements, and often times incites a response. So G17, thought I throw this out there. I'm not sure whether this action was looked into as another potential 'Ped Trigger' for LSPDFR. One that doesn't make handcuffed people go through the arrest process again, or make random peds run in fear.
  6. Oh I completely understand it's not only the first version, but also beta. I'm in no way complaining about that, it's just the wording of your last post led me to believe that the idea of implementing the ID and Plate checking was put on the back burner to focus on more gun-play and fancy action game play.
  7. Look, I love what you guys did, and I'm sorry to say this but this is an ass-backwards approach to looking at this mod. It seems to me like you want to take the core gameplay of GTA 5, being car chases and shootouts, and just put us on the other side of things? We went from being Trevor, backed up into an alley way looking for a way to escape from 5 tor 6 patrol cars coming after him. To being some random cop, sent to go assist in a Officer Down call, only to just observe some random AI cop arrest the perp as you pull up? At best we're exchanging gunfire with one or two shooters? This isn't fun. This is repetitive and boring. In LCPDFR I turned Call-outs off. It made it feel like re-skinned GTA. or a PG-13 version of GTA where I play a "Good Guy". Instead I found the most enjoyment out of random traffic stops, getting handed an expiured licence, and acting accordingly. Every stop wasn't "ok either this guy runs or doesn't", and felt more like a real life situation, with many factors unknown, (is he a felon, is he armed, does he have a warrent, does he have prior convictions?). I understand the limitations. Lack of assets. But that's no reason to just write it off and say, "Oh well the people want shoot outs and car chases..." No, that's what Vanilla GTA and GTA Online is for. I want the interactive, police officer sand-box of LCPDFR.
  8. First off I want to say "Thank You!" and "Fantastic Job!". Your hard work shows, and being a modder of many games, good work with the [sarcasm] "oh so easy to mod" GTA 5. [/sarcasm]. I have been waiting since PC release for this mod, being an avid fan of the LCPDFR mod. The first few things are likely repeated many times on the forums, and will likely be addressed soon, but I figure I might as well pitch my 2 cents: -Not being able to cancel or change targeted suspects when trying to perform a Traffic Stop is frustrating, and the detection seems off, favoring vehicles next to me rather than in front of. -Handing out a citation has no confirmation, my first time I thought the suspect was speeding off while I was writing the ticket. The following times I realized it was just then end of the interaction. I've also noticed the civilian has a tendency to put the car into reverse first, backing into my patrol car, before taking off again. -Pointing your gun at people still causes them to flee, no matter if they are a perp or not. It still feels more like they are interacting with a random shooter versus being target by an officer. As of right now, any "Stop and Frisk" type scenario turn into a foot chase, with the perp more than likely ending up dead because... - One melee with the nightstick, one shot with the tazer, and a non-fatal aimed shot with a 9mm all cause instant death or bleedouts. Really great if you are reinacting recent events in the media. Terrible if you just wanted to do a courtesy check. -J turns off sirens... sometimes? Sometimes it fluctuates on and off for no apparent reason? -I love the "Always On" feature for the engine, can we make that a default feature for cars with light/sirens on?
  9. Maybe I'm blind but I can't find patch notes for 0.1c or 0.1d. Are patch notes not a thing yet? They're extremely helpful. The only thing that exsits is the "Changelog" button on the download page, but the first two versions have no notes, and the second two have "Updated User Documentations" which is hardly a version hotfix, (no reason to go from '0.1b' to '0.1d' if you just changed the manual twice.).
  10. If your character is walking in 3rd person and you switch to 1st, you'll stay walking
  11. FIRST PERSON POLEESE MAN SIM
  12. I'm stuck in waiting limbo, there is no counter, what do I do with my life? There is no guidance!

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