Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LSPDFR Announcement + Preview

Featured Replies

  • Replies 1k
  • Views 94.6k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • ​A trailer showcasing animations doesn't make for very good viewing, especially not for a first reveal.  Was it a normal cop chase?  No, every entity involved in the pursuit except the player was spaw

  • G17 Media
    G17 Media

    Hii did some1say sumth bout flshlite?  

  • Just gonna leave this here.

Posted Images

Once we have that first version up and going, I would love to see FinKone's ticket time script work with LSPDFR, just to add that extra bit of immersion playing it. 

​I'll see what I can do in terms of porting it over - ... maybe I'll even stop being lazy and make sure it resizes based off the resolution the player is using... which was a big and lazy mistake on my part... :|  

Just to add, I do plan on making sure I make stuff that supplements LSPDFRs experience... but as they've stated, people don't realize it but GTA V, in terms and comparison to GTA IV - the AI has been pretty strip'd in terms of anything past basic logic... 

Edited by FinKone

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

There's no reason why we couldn't add the ability to let people customize where the police stations are and such.  Regardless, I don't see this as something that will be necessary for quite some time.  Also, we're probably going to be doing the whole go on duty thing differently this time around.

What we have does actually have support for North Yankton already, although the map of North Yankton is too incomplete to be used for any practical purpose.

​I've been following this topic for a long while now, and I played LCPD:FR for a few years. I have to say I love the work so far, and I cannot wait for the next installment :)

In regards to North Yankton, couldn't it be used as a tutorial level for beginners and first time installations? There could possibly a shooting range, and then a small car chase (possibly replicating the one in the prologue mission?), maybe a traffic stop along that main stretch (in the prologue), alongside controls and settings - it was just a thought since everyone's raging on about North Yankton.

In regards to North Yankton, couldn't it be used as a tutorial level for beginners and first time installations? There could possibly a shooting range, and then a small car chase (possibly replicating the one in the prologue mission?), maybe a traffic stop along that main stretch (in the prologue), alongside controls and settings - it was just a thought since everyone's raging on about North Yankton.

​That is an amazing idea. They could even do something where the last part of the tutorial is actually about stopping a small heist similar to the one you play in the prologue, too.

I.E, responding to the scene in your patrol vehicle, covering behind it and firing on the suspects before giving chase to their vehicle.

Not sure how it would end, though.

Ah'm orderin' you to STAHP!

​That is an amazing idea. They could even do something where the last part of the tutorial is actually about stopping a small heist similar to the one you play in the prologue, too.

I.E, responding to the scene in your patrol vehicle, covering behind it and firing on the suspects before giving chase to their vehicle.

Not sure how it would end, though.

​Thank you.
I like that idea as well, the ending could just follow the criminals being killed, the screen fades and says "TUTORIAL/MISSION PASSED" - then it could even give you a score, after that it'd unlock the rest of the modification.

​Thank you.I like that idea as well, the ending could just follow the criminals being killed, the screen fades and says "TUTORIAL/MISSION PASSED" - then it could even give you a score, after that it'd unlock the rest of the modification.

​I love the idea of using North Yankton as a tutorial level (especially given the map is incomplete). I also like that this would tie in with the fact NY is the opening sequence to the game itself and is therefore a "tutorial" in some sense.

I don't like the idea of it "unlocking" the rest of the game though, I think we should have the choice to ignore the tutorial and dive straight in head first screaming :D

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

I don't like the idea of it "unlocking" the rest of the game though, I think we should have the choice to ignore the tutorial and dive straight in head first screaming :D

​Maybe LSPDFR could detect whether or not you played LCPDFR (by means of using the forum login thing again), and depending on if you had or not, either force the tutorial or give you the option to play/skip it if you've already played LCPDFR. Then again, I suppose the mods only have similarities in names and development teams. There might be important new things to learn in LSPDFR, even for returning people.

Edited by Pipeline
Forgot that LSPDFR and LCPDFR don't have colons in the name

Ah'm orderin' you to STAHP!

​Maybe LSPD:FR could detect whether or not you played LCPD:FR (by means of using the forum login thing again), and depending on if you had or not, either force the tutorial or give you the option to play/skip it if you've already played LCPD:FR. Then again, I suppose the mods only have similarities in names and development teams. There might be important new things to learn in LSPD:FR, even for returning people.

I'm not a fan of forced tutorials regardless of if it's a mod or a story driven game. Having an opening mission which "hints" at what to do is ok, but having a full scale completely separate tutorial that you have to watch pisses me right off. If I can spam "skip" right the way through or opt out of the tutorial altogether then I'm happy.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

I'm not a fan of forced tutorials regardless of if it's a mod or a story driven game. Having an opening mission which "hints" at what to do is ok, but having a full scale completely separate tutorial that you have to watch pisses me right off. If I can spam "skip" right the way through or opt out of the tutorial altogether then I'm happy.

​I was thinking that after I posted it, yeah. Might not be a good idea. Maybe instead of forcing it if it detects you've never played LCPDFR, it just "strongly recommends" you play the tutorial first, with a button to play it and a button to skip? 

Ah'm orderin' you to STAHP!

I'm not a fan of forced tutorials regardless of if it's a mod or a story driven game. Having an opening mission which "hints" at what to do is ok, but having a full scale completely separate tutorial that you have to watch pisses me right off. If I can spam "skip" right the way through or opt out of the tutorial altogether then I'm happy.

​You're an anarchist, do you know that?

Frankly, when in the first versions of LCPDFR an accidental hit on 'F' inside the police station turned on that unscippable tutorial... That pissed me off like hell! :D

​I was thinking that after I posted it, yeah. Might not be a good idea. Maybe instead of forcing it if it detects you've never played LCPDFR, it just "strongly recommends" you play the tutorial first, with a button to play it and a button to skip? 

​You mean like how LCPDFR 1.0 did with "press E to play a short tutorial". Yes I think that is the best way to go about that, because then I can ignore it :D

 

​You're an anarchist, do you know that?

Frankly, when in the first versions of LCPDFR an accidental hit on 'F' inside the police station turned on that unscippable tutorial... That pissed me off like hell! :D

​Oh I know. The revolution will be led by me. dinosaurs will take over the world again and reign supreme. Cats will rule governments and will be appointed by that countries head dinosaur. Oh and the legal defence of "insanity" will make you instantly excused from all crimes providing you are able to write a full 3 book novel series about your crime that is able to keep me interested. (I don't read a lot)

:)

But yes, unskippable tutorials are a pain in the arse.

Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

​You mean like how LCPDFR 1.0 did with "press E to play a short tutorial". Yes I think that is the best way to go about that, because then I can ignore it :D

​Maybe when you first boot into the mod, you'll be recommended to play it, and then if you wish to play it again - a combination of buttons must be pressed when in X location/interior - not just E like before?

​Maybe when you first boot into the mod, you'll be recommended to play it, and then if you wish to play it again - a combination of buttons must be pressed when in X location/interior - not just E like before?

​Or we could keep it exactly as it was with LCPDFR and if you wished to completely bypass or reply the tutorial you just set "FirstStart=true" in the .ini file. :)

Actually being able to revisit a location to run the tutorial is nice, so long as it was well out of the way of "typical" game play (so you couldn't accidentally enter the tutorial, scream and burn down your whole house in a blind fit of rage.)

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

​Or we could keep it exactly as it was with LCPDFR and if you wished to completely bypass or reply the tutorial you just set "FirstStart=true" in the .ini file. :)

Actually being able to revisit a location to run the tutorial is nice, so long as it was well out of the way of "typical" game play (so you couldn't accidentally enter the tutorial, scream and burn down your whole house in a blind fit of rage.)

​Mhm, that'd be good; like an evidence room (within a station) or something, so that people wouldn't accidentally enter it xD

Edited by L4rge

I have an idea... after you start the mod (maybe by doing the standard ALT + P?) you get teleported to the Mission Row station where you pick a model and car etc. I don't think the station's locker room or garage have any interiors, so using those in some way is probably out of the question.

I have an idea... after you start the mod (maybe by doing the standard ALT + P?) you get teleported to the Mission Row station where you pick a model and car etc. I don't think the station's locker room or garage have any interiors, so using those in some way is probably out of the question.

Well, the jail cells, locker room and some hallways are present along with the captain's office in GTA Online, but I'm unsure if those interiors can be added to singleplayer. 

Well, the jail cells, locker room and some hallways are present along with the captain's office in GTA Online, but I'm unsure if those interiors can be added to singleplayer. 

​Well, if they exist in the game files then there could be a way to enable them in SP, maybe by altering it with OpenIV.

​Is noose still going to be a thing? Personally I'd rather call in an actual noose truck than the ones hanging onto the car, that's an easy ticket to death for them, along with an aggressive suspect or busy traffic. would FIB be considered stronger than NOOSE?...

​The noose vans with the guys hanging off is a cool feature. It is just like the fast-roping noose. The only problem is that if you played LCPDFR, you know shootouts were over within a few seconds, and by the time the noose trucks or rappeling noose helicopters would get there, if it was the same as LCPDFR, would make it kind of pointless. When you pulled up to the crime scene, a bunch of clones of the same model would all spawn on top of each other and shoot at you all with the same mp5. Would it not be much better (and rather easy for the people making LSPDFR) if when you pulled up to the scene the shootout was already in progress, and the suspects were spread around a neighborhood, all behind cover? Think about the fun you could have on Grove Street.

Edited by Senatov

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

Well, the jail cells, locker room and some hallways are present along with the captain's office in GTA Online, but I'm unsure if those interiors can be added to singleplayer. 

​Well, if they exist in the game files then there could be a way to enable them in SP, maybe by altering it with OpenIV.

​I could enter the station without any problem. The door was open. O.o

Logging in...

Launching game...

Error launching game: Cannot load while loading. Please log out and retry.

Logging out...

Error logging out. You are not logged in. You need to be logged in to log out. Please log in to log out.

​I could enter the station without any problem. The door was open. O.o

​In Singleplayer, only the top floors are partially loaded. The basement is not. In Online the entire station is rendered and only the back doors are open. 

Invenio, Investigatio, Imperium

Guest
This topic is now closed to further replies.

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.