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L4rge

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  1. Like
    L4rge reacted to ineseri in LSPDFR Announcement + Preview   
    There is also no need to tell other members what to do or what to post. If you feel a rule has been broken, please use the report button. Backseat Moderation is not allowed and will result in sanctions. 
  2. Like
    L4rge reacted to RDWAIFU in LSPDFR Announcement + Preview   
    I think a cool feature would be missions based on what kind of law enforcer you are. A prison guard should only hey prison-related callouts, maybe a job of picking up a prison bus full of prisoners from the Mission Row police station and driving it to the prison, entering and delivering the prisoners.
     
    Park Rangers should get wildlife and wilderness related callouts, like animal attacks, poaching, illegal huntings etc
     
    Maybe we could spawn as Coast guard officials and respond to emergencies on the sea or related to smuggling by boats etc
     
    NOOSE and FIB would get calls to raids or high risk warrants and other calls specific to either role
     
    Police helicopter pilots would get helicopter callouts 
    Other general callouts that I think are fun could be a plane crash like in that mission where you chase the crashing plane, perhaps the crashed plane spawning for the callout, maybe even building fires and car collisions 
    The ability to place barriers and cones that will stop traffic would also be useful for a lot of these callouts 
    Does this seem like a good idea/feasible?
  3. Like
    L4rge got a reaction from LukeD in LSPDFR Announcement + Preview   
    ​Mhm, that'd be good; like an evidence room (within a station) or something, so that people wouldn't accidentally enter it xD
  4. Like
    L4rge reacted to LukeD in LSPDFR Announcement + Preview   
    I'm not a fan of forced tutorials regardless of if it's a mod or a story driven game. Having an opening mission which "hints" at what to do is ok, but having a full scale completely separate tutorial that you have to watch pisses me right off. If I can spam "skip" right the way through or opt out of the tutorial altogether then I'm happy.
  5. Like
    L4rge got a reaction from Pipeline in LSPDFR Announcement + Preview   
    ​Thank you.
    I like that idea as well, the ending could just follow the criminals being killed, the screen fades and says "TUTORIAL/MISSION PASSED" - then it could even give you a score, after that it'd unlock the rest of the modification.
  6. Like
    L4rge reacted to Pipeline in LSPDFR Announcement + Preview   
    ​That is an amazing idea. They could even do something where the last part of the tutorial is actually about stopping a small heist similar to the one you play in the prologue, too.
    I.E, responding to the scene in your patrol vehicle, covering behind it and firing on the suspects before giving chase to their vehicle.
    Not sure how it would end, though.
  7. Like
    L4rge got a reaction from Pipeline in LSPDFR Announcement + Preview   
    ​I've been following this topic for a long while now, and I played LCPD:FR for a few years. I have to say I love the work so far, and I cannot wait for the next installment :)
    In regards to North Yankton, couldn't it be used as a tutorial level for beginners and first time installations? There could possibly a shooting range, and then a small car chase (possibly replicating the one in the prologue mission?), maybe a traffic stop along that main stretch (in the prologue), alongside controls and settings - it was just a thought since everyone's raging on about North Yankton.
  8. Like
    L4rge got a reaction from TheUniT in LSPDFR Announcement + Preview   
    ​I've been following this topic for a long while now, and I played LCPD:FR for a few years. I have to say I love the work so far, and I cannot wait for the next installment :)
    In regards to North Yankton, couldn't it be used as a tutorial level for beginners and first time installations? There could possibly a shooting range, and then a small car chase (possibly replicating the one in the prologue mission?), maybe a traffic stop along that main stretch (in the prologue), alongside controls and settings - it was just a thought since everyone's raging on about North Yankton.
  9. Like
    L4rge reacted to Taxi in How Do I Enable ELS On All Cars?   
    sure

    just open up your els.ini (should be in your gta 4 root folder)

    and scroll down till ya see those lines:



    [ AMBULANCE ] Active = 1 Halogen_Only = 1 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 3 [ FBI ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 1 Color_Light4R = 1 Color_Light7L = 1 Color_Light8C = 1 Color_Light9R = 0 Offst_SLights = 0 and so one.. and now you just copy one of those text blocks and paste them under the existing once. And then you rename the [ FBI ] or [ police1] or whatever you copied to the name of the car you want els to work with.. i.e if you want the strech limo to be els activated it would look like that: [ STRETCH ] Active = 1 Halogen_Only = 0 Color_Light1L = 0 Color_Light2L = 0 Color_Light3R = 0 Color_Light4R = 0 Color_Light7L = 3 Color_Light8C = 3 Color_Light9R = 3 Offst_SLights = 5

    Edit// the canadian above me was faster xD
  10. Like
    L4rge reacted to Slimory in How Do I Enable ELS On All Cars?   
    just copy and paste an existing ELS setting to the bttom and replace the name with the name you want.

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