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Callout "Traffic Backup"

Backup Callout Direction Vote 174 members have voted

  1. 1. What to work on next?

    • More felony out comes from the stop
      12%
    • Add normal traffic stops (ran red light, lights out, failure to yield)
      41%
    • Improve stability I'm still having issues!
      21%
    • Add more spawn areas for the callout
      23%

Please sign in or register to vote in this poll.

Featured Replies

  • Author

I'm really looking forward to updates for this. It's something new and fresh, and is recieving alot of support.

 

 

1.14 is running well so far, great work and thanks for the quick updates/responses!

 

 

Thanks guys!  Loving the positive community!    I've been working on making the normal callouts lately.  I might have them in by this weekend depending how busy I get with work... 

 

Next version will most likely feature 

1) more spawns, can't wait to have the entire map covered!  This is... by far... the most boring part.

2) basic backup callouts for normal traffic stops (which can become deadly, but for the most part, will be... normal. ;)) they will most likely have the same chance of evolving in a shootout that you currently get while walking up on a car, which I think is just rare enough, but not too rare.

3) looking to improve the callouts ability to insert itself into the callout manager in the event of a crash (I know a lot of you guys are having to reloadscripts on loading up a crash sometimes)

 

 

EDIT : Good news is I think I found the errors you guys where getting for some null refs and tidy'd it up!  I keep better track of the criminal spawning and attempt to "gently" force it again if he failed to spawn.

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

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  • GREAT!  Im excited to hear that and it saves me time.  I mean I suspected this - but the next release is going to be geared towards ONLY 1.1 - I'm going to keep the older versions posted for people th

  • Ok so I've completed 3 situations.   1 ) he does peacefully - sometimes the officer waits for even more backup before approaching (if he refuses to drop his fire arm if he has one) 2 ) he decides he

  • Backup 0.95 released!  Grab it before everyone burns me alive for making their games crash and I pull it back down!  ;)   '?do=embed' frameborder='0' data-embedContent>>

First of all thanks for making this awesome callout ! I was waiting for this a long time and thanks to you it became a reality :)

But I have one problem. Callout starts okay, but when I get on the scene, there is no sign of a police unit or thug´s vehicle in the area and then dispatch says "crime scene cleared" ... and that happens everytime ... all I did in the callout options is that I replaced the state police vehicle to POLICE2 ( originaly it was NOOSE ).

Thanks in advance for help

[WARNING - 7:38:47 PM] [ContentManager] AddPed: Ped has been added to the same content manager twice
[WARNING - 7:39:01 PM] [Script.Grab] The grab object wasn't created
[ERROR - 7:40:11 PM] [] Error while processing script: Pullover: Invalid call to an object that doesn't exist anymore!   at GTA.Ped.isInVehicle()
   at ‪‎‪​‌‏‮‭‭‫‌‭‍‪‮‬‌‍​‭‬‬‭‌‫‮.get_IsInVehicle() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesCPed.cs:line 229
   at ‭‎‎‪‎‌‎‪‮‍‌‍‏‭‪‭‭‎‌‎​​‌‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRScriptsPullover.cs:line 565
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsScriptManager.cs:line 82
[ERROR - 7:40:11 PM] [Script.Pullover] GTA.NonExistingObjectException: Invalid call to an object that doesnt exist anymore
   at GTA.Ped.isInVehicle()
   at .get_IsInVehicle() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesCPed.cs:line 229
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRScriptsPullover.cs:line 565
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsScriptManager.cs:line 82
[ERROR - 7:40:11 PM] [ExceptionHandler]  GTA.Ped.isInVehicle() L_000d 
 ‪‎‪​‌‏‮‭‭‫‌‭‍‪‮‬‌‍​‭‬‬‭‌‫‮.get_IsInVehicle() L_0000 
 ‭‎‎‪‎‌‎‪‮‍‌‍‏‭‪‭‭‎‌‎​​‌‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0577 
 LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() L_0049 
Error hash: 5A5D7635ADD7597D948714200C209C70F7961D69
[WARNING - 7:41:21 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:41:27 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:41:52 PM] [Script.Grab] The grab object wasn't created
[WARNING - 7:42:29 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:42:42 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:43:17 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:43:33 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:44:38 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:44:58 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:44:59 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:06 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:21 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:25 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:37 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:46:36 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:46:47 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 19:46:59] [AudioDatabase] GetAudioFileForAction: No file found for: HEMATITE_ST
[ERROR - 7:47:03 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 7:47:03 PM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169
   at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158
[ERROR - 7:47:03 PM] [ExceptionHandler]  ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0379 
 LCPD_First_Response.LCPDFR.Main.Process() L_0589 
 ‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f 
Error hash: 56D1A509F1751247BA8303FFE4EC6522337A8778
[WARNING - 7:47:03 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:47:04 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:47:21 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid

I had a state police backup callout, I pressed Y and this happened. It crashed LCPDFR, but not the game.

Unfortunately this script hasn't worked for me once properly. I once managed to get on scene, however there was only a car parked on the highway without no police cars, and I couldn't interact with the driver.

 

Ps.: He got beat up... by another officer, totally not me.

  • Author

First of all thanks for making this awesome callout ! I was waiting for this a long time and thanks to you it became a reality :)

But I have one problem. Callout starts okay, but when I get on the scene, there is no sign of a police unit or thug´s vehicle in the area and then dispatch says "crime scene cleared" ... and that happens everytime ... all I did in the callout options is that I replaced the state police vehicle to POLICE2 ( originaly it was NOOSE ).

Thanks in advance for help

 

Ok.  Does this happen if the POLICE2 is replaced with a stock NOOSE line?  Does this happen every time?  In the next version I've improved the chances of forcing a ped to be created if it was missed on the first pass, AND making sure the ped is not removed in the small amount of time that I created him ( for instance, if they are far away, sometimes GTA IV will try and clean them up by deleting them even if I had them set as a mission character, and needed.  Its forced me to use black magic.)  You could try to increase your ELS AI range line (In your ELS.ini in your main GTA IV folder) "Els_Range_Ai = 500" - some people have reported increasing this to 700 or so, increases the chance of a bad spawn for the police or police car.  

 

Don't worry I'm going to keep improving the best I can for people still having issues.  Literally using a scripthook that starts a script, that starts another script, which runs my script... so ... things can go wrong. ;)

1.14 is running well for me, except sometimes when you accept a callout for the State Police, it would crash LCPDFR, I'd have to reload scripts.

 

This has been a target of resolve lately for me - it seems to be a issue for some.  I think I might have it solved next update.  Try to increase your ELS range (ref to above) and see if this helps.

[WARNING - 7:38:47 PM] [ContentManager] AddPed: Ped has been added to the same content manager twice
[WARNING - 7:39:01 PM] [Script.Grab] The grab object wasn't created
[ERROR - 7:40:11 PM] [] Error while processing script: Pullover: Invalid call to an object that doesn't exist anymore!   at GTA.Ped.isInVehicle()
   at ‪‎‪​‌‏‮‭‭‫‌‭‍‪‮‬‌‍​‭‬‬‭‌‫‮.get_IsInVehicle() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesCPed.cs:line 229
   at ‭‎‎‪‎‌‎‪‮‍‌‍‏‭‪‭‭‎‌‎​​‌‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRScriptsPullover.cs:line 565
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsScriptManager.cs:line 82
[ERROR - 7:40:11 PM] [Script.Pullover] GTA.NonExistingObjectException: Invalid call to an object that doesnt exist anymore
   at GTA.Ped.isInVehicle()
   at .get_IsInVehicle() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesCPed.cs:line 229
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRScriptsPullover.cs:line 565
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsScriptManager.cs:line 82
[ERROR - 7:40:11 PM] [ExceptionHandler]  GTA.Ped.isInVehicle() L_000d 
 ‪‎‪​‌‏‮‭‭‫‌‭‍‪‮‬‌‍​‭‬‬‭‌‫‮.get_IsInVehicle() L_0000 
 ‭‎‎‪‎‌‎‪‮‍‌‍‏‭‪‭‭‎‌‎​​‌‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0577 
 LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() L_0049 
Error hash: 5A5D7635ADD7597D948714200C209C70F7961D69
[WARNING - 7:41:21 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:41:27 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:41:52 PM] [Script.Grab] The grab object wasn't created
[WARNING - 7:42:29 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:42:42 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:43:17 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:43:33 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:44:38 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:44:58 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:44:59 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:06 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:21 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:25 PM] [AudioDatabase] GetAudioFileForAction: No file found for: RANDOMCHAT
[WARNING - 7:45:37 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:46:36 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:46:47 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 19:46:59] [AudioDatabase] GetAudioFileForAction: No file found for: HEMATITE_ST
[ERROR - 7:47:03 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 7:47:03 PM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169
   at LCPD_First_Response.LCPDFR.Main.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRMain.cs:line 255
   at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingPluginsPluginManager.cs:line 158
[ERROR - 7:47:03 PM] [ExceptionHandler]  ‮‮‭‭‪‮‭‮‌‏‮‍​‫‬‬‮‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_0379 
 LCPD_First_Response.LCPDFR.Main.Process() L_0589 
 ‮‏‎‍‫‪‍​‍‭‭‌‫‬‮‌‪‏‭‪‌‌‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_004f 
Error hash: 56D1A509F1751247BA8303FFE4EC6522337A8778
[WARNING - 7:47:03 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:47:04 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid
[WARNING - 7:47:21 PM] [CVehicle] HasDriver: Driver seat is occupied, but ped is invalid

I had a state police backup callout, I pressed Y and this happened. It crashed LCPDFR, but not the game.

Unfortunately this script hasn't worked for me once properly. I once managed to get on scene, however there was only a car parked on the highway without no police cars, and I couldn't interact with the driver.

 

Ps.: He got beat up... by another officer, totally not me.

 

 

Yea this is another frequent issue I'm seeing - still working towards a solution.  Got the answer I think just need to find time to implement it.  What type of FPS are you getting just wondering.

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

It depends, sometimes I get around 50 sometimes 30-35. According to ENB's fps-o-meter.

Are both those errors from my callout?

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

Ok guys - I'm starting to target the spawn system a bit more.  Almost there in terms of feedback I'm getting if its working on not.  If you are interested in TESTING THE SPAWN SYSTEM ONLY, PM me.

 

This will only include the spawning mechanic of the callout which has been mostly redone to add more protection - I'll send a PM back with instructions on what I'm after in terms of testing if you are interested.

 

On a update note - for those not having issues with the spawn point and interested in more content - NORMAL backup calls are coming along great.  The Officer will communicate with you when you get on scene for why the person was pulled over, wait until you say you are ready to proceed, then walk up and make contact with the driver, head back to his car to run him, return to the driver, and issue a ticket for the driver.  Currently its linear (I know... I know, I said I hate that about callouts!), but its just the start.  

 

I've still got to plug in the details (animations, adding clipboard for ticket, perhaps some voices on top.  I love my details), then I'll be shaping the call so it can turn into something more, at this time I'm not sure what though.  A very rare chance that the suspect will shoot at the primary officer when attempting to make contact of course if a must.  The person also having something wrong when being looked up, and being asked to step out is also a must, but will also be a some what low chance of happening.

 

We'll see what happens from there!

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Have you had any more considerations in regards to been able to conduct field sobriety tests on traffic stops at all? ,

About to play with the new script update now, I'll PM you some details mate later

  • Author

Have you had any more considerations in regards to been able to conduct field sobriety tests on traffic stops at all? ,

About to play with the new script update now, I'll PM you some details mate later

 

Of course I had!  The more I learn about the tasks and coding with this, the more comfortable I'll feel making this.

 

Heres a mild update.

 

Ignore the mic static thats here and there.. I've got a new one on the way so I no longer torture you with mic static.

 

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

If you need a voice, I'll be happy to lend mine haha.

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

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 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

I wanted to start off by saying great job coming up with this script. Everything went perfect just the problem is the cops car didn't spawn so he was standing behind the suspects car and nothing would initiate the call. Suspect, suspects car, and the cops were spawned when I got to the scene, just not the cops car. Any ideas as to why that would happen? Does it have to do with the ELS distance?

I have still been having problems with some of the callouts causing a LCPDFR error and forcing me to reload scripts. But if you can find a way to reduce those errors and improve stability I think having regular stop callouts would be a great addition. When the callout works it is great the way you have it set up as is. I like that you do not know what the suspect will do forcing you to react accordingly. I have been testing the script often and trying to find a common cause for crashes but so far I don't have much yet. I've noticed that one or two of the locations cause more crashes (broker/dukes expressway state police stop on the Eastbound freeway just East of entrance ramp not spawning police vehicle or causing LCPDFR crash) than others. I will let you know if I come up with something more solid.

  • Author

Well some times, things dont get created when I tell them to I'm discovering, and thats because we are scripting... It seems to also be directly related system performance most the time.

What I've been up to is attempting to make sure it works for more ppl, rather then just working on the new callout (normal traffic stops).

With the solid group of testers I have now, I should be able to keep improving on that, but in the end I am going to have to accept that everyone might not be able to run this callout, due to a large number of reasons. System specs, pushing rigs to hard, to many mods, cpu bogs, bad car, people, or weapon models... just to name a few.

However things are starting to look up. I myself often test run the script 50 times or so. Within the number range I currently get a nullref/script crash only once, maybe twice...

I think 1.17 will help some people, not all. There are still a few glaring issues I have to sort, add detail, and a few out come chances and it'll be up.

If you are a guy thats having trouble with the current spawn system failing and want to test the new one, PM me. You will only be testing the spawn mechanic - literally everything else has been ripped out.

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

Hey guys, just looking for additional input into the lines and reasons the Officer said they've pulled someone over when you link up with him.

 

Currently I have 4 categories, with 4 says withing each one...  If one of them seems of - or you'd like more, lemme know!

 

Failure to yield to a traffic control device.

"blowing through a red light"

"running a red"

"running a stop sign"

 

vehicle not road worth (currently doesn't include a damaged vehicle but will in the future)

"a taglight thats out"

"a headlight thats out"

"vehicle damage"

 

traffic violations

"not wearing a seatbelt"

"not using a turn signal"

"failure to yield"

 

suspicious vehicle stops

"just coming from a known drug house"

"erratic driving pattern"

"because vehicle matches a BOLO"

 

These all get plug'd into a statement line to greet you.

 

Stopped'em for " -Insert one of the above lines- " RANDOMLY SELECTED ENDING ALSO.

 

So for example you'd see

 

Stopped'em for erratic driving pattern, thanks for backing me up.  I think that the "reason" the officer gives to the other officer, shouldn't always have to be that 'legal' ... for example if a Officer got backup for a stop, and the guy failed to use a turn signal, or ran a stop sign, BUT came from a known drug house... I don't think they'd always mention the traffic infraction, more so they'd mention the more dangerous or important reason of the stop.  I don't say ALL of them, because I don't want the player reading a bible per stop...

 

Opinions?  Ideas?

 

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Some other lines could be: vehicle owner/driver has a warrant, excessive speeding or street racing activity.

 

 

Not 100% related to a traffic stop, but it would be cool if after a major police action (shooting the suspect, murder, high speed chase), there could be an option to have officers cordon off the scene with barriers/police tape, setup a roadblock to stop traffic in the area, patrol and collect evidence etc.

I have continued to test out the 1.14 version and testing different elements that could cause crashes. The one thing that did greatly increase stability is turning off the "ClearRandAiExtras" option in ELS. I believe you pointed this out to someone before already as a possible cause for the crashes, but it did work for me and after checking on multiple other cause possibilities this seems to be the only one I've found that makes a difference so far. I will let you know if I come up with anything more. After 30 callouts I did not have a single crash.

how about "just a weird feeling" or "I know this guy, he is a gang member" or even "There was an ALPR hit on his plate"


ALSO: A video I recorded SOLELY for this mod: the 1.14 release, check it out if you are still on the fence.

  • Author

Interested in testing 1.18?

I'm looking for a range of testers, I'm still battling a few issues.  If you are - send me a PM titled "1.18 Testing", please include...

 

Avg FPS

ENB (if any)

ELS (y/n)

Avg play time before fatal crash (without my callout)

Avg play time before script crash (without my callout)

 

1.18 current features 

Normal traffic stops

More spawns

Different out comes to normal traffic stops (rare chance to become fatal.  1 our of 100, chances are someone will die.)

New spawning system to check if peds are being created, and if not, attempt to recreate, and if it fails... again... abort the callout.

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

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